basetexture.c revision 6119473d97b7486fe57f66ad6695c4a73c708777
af062818b47340eef15700d2f0211576ba3506eevboxsync * IWineD3DBaseTexture Implementation
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2002-2004 Jason Edmeades
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2002-2004 Raphael Junqueira
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2005 Oliver Stieber
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * Copyright 2009 Henri Verbeet for CodeWeavers
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is free software; you can redistribute it and/or
af062818b47340eef15700d2f0211576ba3506eevboxsync * modify it under the terms of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License as published by the Free Software Foundation; either
af062818b47340eef15700d2f0211576ba3506eevboxsync * version 2.1 of the License, or (at your option) any later version.
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is distributed in the hope that it will be useful,
af062818b47340eef15700d2f0211576ba3506eevboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
af062818b47340eef15700d2f0211576ba3506eevboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
af062818b47340eef15700d2f0211576ba3506eevboxsync * Lesser General Public License for more details.
af062818b47340eef15700d2f0211576ba3506eevboxsync * You should have received a copy of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License along with this library; if not, write to the Free Software
af062818b47340eef15700d2f0211576ba3506eevboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * a choice of LGPL license versions is made available with the language indicating
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * of the LGPL is applied is otherwise unspecified.
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsyncHRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
ee6bcfc59fe3b0230aad85e2ef63d0402b7719b2vboxsync IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync hr = resource_init((IWineD3DResource *)texture, resource_type, device,
ba6524ccac330688123403ddf0a83d702cd9e371vboxsync , shared_handle, pavClientMem ? pavClientMem[0] : NULL /* <- @todo: should be always NULL ? */
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync WARN("Failed to initialize resource, returning %#x\n", hr);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.filterType = (usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE;
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync if (texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync texture->baseTexture.minMipLookup = minMipLookup_noFilter;
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync texture->baseTexture.magLookup = magLookup_noFilter;
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_cleanup(IWineD3DBaseTexture *iface)
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync/* A GL context is provided by the caller */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsyncstatic void gltexture_delete(struct gl_texture *tex)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
5112e32d7072e280613921c982a6672f2c859cf3vboxsync IWineD3DDeviceImpl *device = This->resource.device;
6119473d97b7486fe57f66ad6695c4a73c708777vboxsync if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name)
6119473d97b7486fe57f66ad6695c4a73c708777vboxsync context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* The d3d9:texture test shows that SetLOD is ignored on non-managed
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * textures. The call always returns 0, and GetLOD always returns 0
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync TRACE("Ignoring SetLOD on %s texture, returning 0\n", debug_d3dpool(This->resource.pool));
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.texture_srgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
5112e32d7072e280613921c982a6672f2c859cf3vboxsync IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(This->baseTexture.sampler));
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync TRACE("(%p) : set LOD to %d\n", This, This->baseTexture.LOD);
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_get_lod(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : returning %d\n", This, This->baseTexture.LOD);
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_get_level_count(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
af062818b47340eef15700d2f0211576ba3506eevboxsyncHRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
5112e32d7072e280613921c982a6672f2c859cf3vboxsync IWineD3DDeviceImpl *device = This->resource.device;
af062818b47340eef15700d2f0211576ba3506eevboxsync UINT textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync if (!(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* What about multithreading? Do we want all the context overhead just to set this value?
af062818b47340eef15700d2f0211576ba3506eevboxsync * Or should we delay the applying until the texture is used for drawing? For now, apply
af062818b47340eef15700d2f0211576ba3506eevboxsync * immediately.
5112e32d7072e280613921c982a6672f2c859cf3vboxsync struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glBindTexture(textureDimensions, This->baseTexture.texture_rgb.name);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsync WARN("Unexpected filter type %d, setting to GL_NICEST\n", FilterType);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsyncWINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface)
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)
5112e32d7072e280613921c982a6672f2c859cf3vboxsync /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
af062818b47340eef15700d2f0211576ba3506eevboxsyncBOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync old = This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
af062818b47340eef15700d2f0211576ba3506eevboxsyncBOOL basetexture_get_dirty(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync return This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
040b4a09341f574825386333398110f4db3e1e51vboxsync/* Context activation is done by the caller. */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsyncHRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync This->baseTexture.is_srgb = srgb; /* SRGB mode cache for PreLoad calls outside drawprim */
af062818b47340eef15700d2f0211576ba3506eevboxsync textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Generate a texture name if we don't already have one */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Tell opengl to try and keep this texture in video ram (well mostly) */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Initialise the state of the texture object
af062818b47340eef15700d2f0211576ba3506eevboxsync to the openGL defaults, not the directx defaults */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSU] = WINED3DTADDRESS_WRAP;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSV] = WINED3DTADDRESS_WRAP;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSW] = WINED3DTADDRESS_WRAP;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_LINEAR;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_TSSADDRESSW] = WINED3DTADDRESS_WRAP;
af062818b47340eef15700d2f0211576ba3506eevboxsync if(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* This means double binding the texture at creation, but keeps the code simpler all
af062818b47340eef15700d2f0211576ba3506eevboxsync * in all, and the run-time path free from additional checks
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Bind the texture */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* For a new texture we have to set the textures levels after binding the texture.
af062818b47340eef15700d2f0211576ba3506eevboxsync * In theory this is all we should ever have to do, but because ATI's drivers are broken, we
af062818b47340eef15700d2f0211576ba3506eevboxsync * also need to set the texture dimensions before the texture is set
af062818b47340eef15700d2f0211576ba3506eevboxsync * Beware that texture rectangles do not support mipmapping, but set the maxmiplevel if we're
af062818b47340eef15700d2f0211576ba3506eevboxsync * relying on the partial GL_ARB_texture_non_power_of_two emulation with texture rectangles
af062818b47340eef15700d2f0211576ba3506eevboxsync * (ie, do not care for cond_np2 here, just look for GL_TEXTURE_RECTANGLE_ARB)
af062818b47340eef15700d2f0211576ba3506eevboxsync if(textureDimensions != GL_TEXTURE_RECTANGLE_ARB) {
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)");
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Cubemaps are always set to clamp, regardless of the sampler state. */
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync } else { /* this only happened if we've run out of openGL textures */
af062818b47340eef15700d2f0211576ba3506eevboxsync WARN("This texture doesn't have an openGL texture assigned to it\n");
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync/* GL locking is done by the caller */
5112e32d7072e280613921c982a6672f2c859cf3vboxsyncstatic void apply_wrap(const struct wined3d_gl_info *gl_info, GLenum target,
5112e32d7072e280613921c982a6672f2c859cf3vboxsync WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2)
5112e32d7072e280613921c982a6672f2c859cf3vboxsync if (d3d_wrap < WINED3DTADDRESS_WRAP || d3d_wrap > WINED3DTADDRESS_MIRRORONCE)
5112e32d7072e280613921c982a6672f2c859cf3vboxsync FIXME("Unrecognized or unsupported WINED3DTEXTUREADDRESS %#x.\n", d3d_wrap);
5112e32d7072e280613921c982a6672f2c859cf3vboxsync /* Cubemaps are always set to clamp, regardless of the sampler state. */
5112e32d7072e280613921c982a6672f2c859cf3vboxsync gl_wrap = gl_info->wrap_lookup[d3d_wrap - WINED3DTADDRESS_WRAP];
5112e32d7072e280613921c982a6672f2c859cf3vboxsync TRACE("Setting param %#x to %#x for target %#x.\n", param, gl_wrap, target);
5112e32d7072e280613921c982a6672f2c859cf3vboxsync checkGLcall("glTexParameteri(target, param, gl_wrap)");
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync/* GL locking is done by the caller (state handler) */
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
af062818b47340eef15700d2f0211576ba3506eevboxsync const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
5112e32d7072e280613921c982a6672f2c859cf3vboxsync const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync GLint textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync BOOL cond_np2 = IWineD3DBaseTexture_IsCondNP2(iface);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync TRACE("iface %p, textureStates %p, samplerStates %p\n", iface, textureStates, samplerStates);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync /* This function relies on the correct texture being bound and loaded. */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_ADDRESSU] != gl_tex->states[WINED3DTEXSTA_ADDRESSU]) {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_ADDRESSV] != gl_tex->states[WINED3DTEXSTA_ADDRESSV]) {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_T, cond_np2);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_ADDRESSW] != gl_tex->states[WINED3DTEXSTA_ADDRESSW]) {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_R, cond_np2);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_BORDERCOLOR] != gl_tex->states[WINED3DTEXSTA_BORDERCOLOR]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("Setting border color for %u to %x\n", textureDimensions, state);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameterfv(textureDimensions, GL_TEXTURE_BORDER_COLOR, &col[0]);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(..., GL_TEXTURE_BORDER_COLOR, ...)");
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_MAGFILTER] != gl_tex->states[WINED3DTEXSTA_MAGFILTER]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("Unrecognized or unsupported MAGFILTER* value %d\n", state);
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync glValue = wined3d_gl_mag_filter(This->baseTexture.magLookup,
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync min(max(state, WINED3DTEXF_POINT), WINED3DTEXF_LINEAR));
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if((samplerStates[WINED3DSAMP_MINFILTER] != gl_tex->states[WINED3DTEXSTA_MINFILTER] ||
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync samplerStates[WINED3DSAMP_MIPFILTER] != gl_tex->states[WINED3DTEXSTA_MIPFILTER] ||
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync samplerStates[WINED3DSAMP_MAXMIPLEVEL] != gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL])) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MIPFILTER] = samplerStates[WINED3DSAMP_MIPFILTER];
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MINFILTER] = samplerStates[WINED3DSAMP_MINFILTER];
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = samplerStates[WINED3DSAMP_MAXMIPLEVEL];
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if (gl_tex->states[WINED3DTEXSTA_MINFILTER] > WINED3DTEXF_ANISOTROPIC
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync || gl_tex->states[WINED3DTEXSTA_MIPFILTER] > WINED3DTEXF_ANISOTROPIC)
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("Unrecognized or unsupported D3DSAMP_MINFILTER value %d D3DSAMP_MIPFILTER value %d\n",
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync glValue = wined3d_gl_min_mip_filter(This->baseTexture.minMipLookup,
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync min(max(samplerStates[WINED3DSAMP_MINFILTER], WINED3DTEXF_POINT), WINED3DTEXF_LINEAR),
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync min(max(samplerStates[WINED3DSAMP_MIPFILTER], WINED3DTEXF_NONE), WINED3DTEXF_LINEAR));
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("ValueMIN=%d, ValueMIP=%d, setting MINFILTER to %x\n",
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MIN_FILTER, glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(gl_tex->states[WINED3DTEXSTA_MIPFILTER] == WINED3DTEXF_NONE) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync } else if(gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] >= This->baseTexture.levels) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync } else if(gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] < This->baseTexture.LOD) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* baseTexture.LOD is already clamped in the setter */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glValue = gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL];
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* Note that D3DSAMP_MAXMIPLEVEL specifies the biggest mipmap(default 0), while
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * GL_TEXTURE_MAX_LEVEL specifies the smallest mimap used(default 1000).
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * So D3DSAMP_MAXMIPLEVEL is the same as GL_TEXTURE_BASE_LEVEL.
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_BASE_LEVEL, glValue);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if ((gl_tex->states[WINED3DTEXSTA_MAGFILTER] != WINED3DTEXF_ANISOTROPIC
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync && gl_tex->states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_ANISOTROPIC
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync && gl_tex->states[WINED3DTEXSTA_MIPFILTER] != WINED3DTEXF_ANISOTROPIC)
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if (gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] != aniso)
5112e32d7072e280613921c982a6672f2c859cf3vboxsync if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");