basetexture.c revision 554f00fe75489f3f3ce7fbb6d126ce1d2c5c922c
af062818b47340eef15700d2f0211576ba3506eevboxsync/*
af062818b47340eef15700d2f0211576ba3506eevboxsync * IWineD3DBaseTexture Implementation
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2002-2004 Jason Edmeades
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2002-2004 Raphael Junqueira
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2005 Oliver Stieber
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is free software; you can redistribute it and/or
af062818b47340eef15700d2f0211576ba3506eevboxsync * modify it under the terms of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License as published by the Free Software Foundation; either
af062818b47340eef15700d2f0211576ba3506eevboxsync * version 2.1 of the License, or (at your option) any later version.
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is distributed in the hope that it will be useful,
af062818b47340eef15700d2f0211576ba3506eevboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
af062818b47340eef15700d2f0211576ba3506eevboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
af062818b47340eef15700d2f0211576ba3506eevboxsync * Lesser General Public License for more details.
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * You should have received a copy of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License along with this library; if not, write to the Free Software
af062818b47340eef15700d2f0211576ba3506eevboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
af062818b47340eef15700d2f0211576ba3506eevboxsync */
af062818b47340eef15700d2f0211576ba3506eevboxsync
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync/*
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * other than GPL or LGPL is available it will apply instead, Sun elects to use only
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * a choice of LGPL license versions is made available with the language indicating
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * of the LGPL is applied is otherwise unspecified.
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync */
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync#include "config.h"
af062818b47340eef15700d2f0211576ba3506eevboxsync#include "wined3d_private.h"
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncWINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
af062818b47340eef15700d2f0211576ba3506eevboxsync#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
af062818b47340eef15700d2f0211576ba3506eevboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsyncHRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync WINED3DPOOL pool, IUnknown *parent)
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync{
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync HRESULT hr;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync hr = resource_init((IWineD3DResource *)texture, resource_type, device, size, usage, format_desc, pool, parent);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync if (FAILED(hr))
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync {
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync WARN("Failed to initialize resource, returning %#x\n", hr);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync return hr;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync }
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.levels = levels;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.filterType = (usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.LOD = 0;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.dirty = TRUE;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.srgbDirty = TRUE;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.is_srgb = FALSE;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.pow2Matrix_identity = TRUE;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync return WINED3D_OK;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync}
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_cleanup(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : textureName(%d)\n", This, This->baseTexture.textureName);
af062818b47340eef15700d2f0211576ba3506eevboxsync if (This->baseTexture.textureName != 0) {
af062818b47340eef15700d2f0211576ba3506eevboxsync ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
af062818b47340eef15700d2f0211576ba3506eevboxsync ENTER_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : Deleting texture %d\n", This, This->baseTexture.textureName);
af062818b47340eef15700d2f0211576ba3506eevboxsync glDeleteTextures(1, &This->baseTexture.textureName);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync glDeleteTextures(1, &This->baseTexture.srgbTextureName);
af062818b47340eef15700d2f0211576ba3506eevboxsync LEAVE_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync resource_cleanup((IWineD3DResource *)iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_unload(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if(This->baseTexture.textureName) {
af062818b47340eef15700d2f0211576ba3506eevboxsync ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
af062818b47340eef15700d2f0211576ba3506eevboxsync ENTER_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync glDeleteTextures(1, &This->baseTexture.textureName);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync glDeleteTextures(1, &This->baseTexture.srgbTextureName);
af062818b47340eef15700d2f0211576ba3506eevboxsync This->baseTexture.textureName = 0;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync This->baseTexture.srgbTextureName = 0;
af062818b47340eef15700d2f0211576ba3506eevboxsync LEAVE_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync This->baseTexture.dirty = TRUE;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync This->baseTexture.srgbDirty = TRUE;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync/* There is no OpenGL equivalent of setLOD, getLOD. All they do anyway is prioritize texture loading
af062818b47340eef15700d2f0211576ba3506eevboxsync * so just pretend that they work unless something really needs a failure. */
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if (This->resource.pool != WINED3DPOOL_MANAGED) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return WINED3DERR_INVALIDCALL;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if(LODNew >= This->baseTexture.levels)
af062818b47340eef15700d2f0211576ba3506eevboxsync LODNew = This->baseTexture.levels - 1;
af062818b47340eef15700d2f0211576ba3506eevboxsync This->baseTexture.LOD = LODNew;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : set bogus LOD to %d\n", This, This->baseTexture.LOD);
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync return This->baseTexture.LOD;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_get_lod(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if (This->resource.pool != WINED3DPOOL_MANAGED) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return WINED3DERR_INVALIDCALL;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : returning %d\n", This, This->baseTexture.LOD);
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync return This->baseTexture.LOD;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_get_level_count(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
af062818b47340eef15700d2f0211576ba3506eevboxsync return This->baseTexture.levels;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncHRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
af062818b47340eef15700d2f0211576ba3506eevboxsync UINT textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if (!(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) {
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : returning invalid call\n", This);
af062818b47340eef15700d2f0211576ba3506eevboxsync return WINED3DERR_INVALIDCALL;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync if(This->baseTexture.filterType != FilterType) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* What about multithreading? Do we want all the context overhead just to set this value?
af062818b47340eef15700d2f0211576ba3506eevboxsync * Or should we delay the applying until the texture is used for drawing? For now, apply
af062818b47340eef15700d2f0211576ba3506eevboxsync * immediately.
af062818b47340eef15700d2f0211576ba3506eevboxsync */
af062818b47340eef15700d2f0211576ba3506eevboxsync ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
af062818b47340eef15700d2f0211576ba3506eevboxsync ENTER_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync glBindTexture(textureDimensions, This->baseTexture.textureName);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glBindTexture");
af062818b47340eef15700d2f0211576ba3506eevboxsync switch(FilterType) {
af062818b47340eef15700d2f0211576ba3506eevboxsync case WINED3DTEXF_NONE:
af062818b47340eef15700d2f0211576ba3506eevboxsync case WINED3DTEXF_POINT:
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync break;
af062818b47340eef15700d2f0211576ba3506eevboxsync case WINED3DTEXF_LINEAR:
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync break;
af062818b47340eef15700d2f0211576ba3506eevboxsync default:
af062818b47340eef15700d2f0211576ba3506eevboxsync WARN("Unexpected filter type %d, setting to GL_NICEST\n", FilterType);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync LEAVE_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync This->baseTexture.filterType = FilterType;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) :\n", This);
af062818b47340eef15700d2f0211576ba3506eevboxsync return WINED3D_OK;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncWINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("(%p) : stub\n", This);
af062818b47340eef15700d2f0211576ba3506eevboxsync if (!(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return WINED3DTEXF_NONE;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync return This->baseTexture.filterType;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync /* TODO: implement filters using GL_SGI_generate_mipmaps http://oss.sgi.com/projects/ogl-sample/registry/SGIS/generate_mipmap.txt */
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("(%p) : stub\n", This);
af062818b47340eef15700d2f0211576ba3506eevboxsync return ;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncBOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync BOOL old;
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync old = This->baseTexture.dirty || This->baseTexture.srgbDirty;
af062818b47340eef15700d2f0211576ba3506eevboxsync This->baseTexture.dirty = dirty;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync This->baseTexture.srgbDirty = dirty;
af062818b47340eef15700d2f0211576ba3506eevboxsync return old;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncBOOL basetexture_get_dirty(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync return This->baseTexture.dirty || This->baseTexture.srgbDirty;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsyncHRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync HRESULT hr = WINED3D_OK;
af062818b47340eef15700d2f0211576ba3506eevboxsync UINT textureDimensions;
af062818b47340eef15700d2f0211576ba3506eevboxsync BOOL isNewTexture = FALSE;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync GLuint *texture;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync DWORD *states;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : About to bind texture\n", This);
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync This->baseTexture.is_srgb = srgb; /* SRGB mode cache for PreLoad calls outside drawprim */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(srgb) {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync texture = &This->baseTexture.srgbTextureName;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states = This->baseTexture.srgbstates;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync } else {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync texture = &This->baseTexture.textureName;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states = This->baseTexture.states;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync }
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync ENTER_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Generate a texture name if we don't already have one */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if (*texture == 0) {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync *set_surface_desc = TRUE;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync glGenTextures(1, texture);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glGenTextures");
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync TRACE("Generated texture %d\n", *texture);
af062818b47340eef15700d2f0211576ba3506eevboxsync if (This->resource.pool == WINED3DPOOL_DEFAULT) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Tell opengl to try and keep this texture in video ram (well mostly) */
af062818b47340eef15700d2f0211576ba3506eevboxsync GLclampf tmp;
af062818b47340eef15700d2f0211576ba3506eevboxsync tmp = 0.9f;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync glPrioritizeTextures(1, texture, &tmp);
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Initialise the state of the texture object
af062818b47340eef15700d2f0211576ba3506eevboxsync to the openGL defaults, not the directx defaults */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_ADDRESSU] = WINED3DTADDRESS_WRAP;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_ADDRESSV] = WINED3DTADDRESS_WRAP;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_ADDRESSW] = WINED3DTADDRESS_WRAP;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_BORDERCOLOR] = 0;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_LINEAR;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MAXANISOTROPY] = 0;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_SRGBTEXTURE] = 0;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_ELEMENTINDEX] = 0;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_DMAPOFFSET] = 0;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_TSSADDRESSW] = WINED3DTADDRESS_WRAP;
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTexture_SetDirty(iface, TRUE);
af062818b47340eef15700d2f0211576ba3506eevboxsync isNewTexture = TRUE;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* This means double binding the texture at creation, but keeps the code simpler all
af062818b47340eef15700d2f0211576ba3506eevboxsync * in all, and the run-time path free from additional checks
af062818b47340eef15700d2f0211576ba3506eevboxsync */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync glBindTexture(textureDimensions, *texture);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glBindTexture");
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync } else {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync *set_surface_desc = FALSE;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Bind the texture */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if (*texture != 0) {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync glBindTexture(textureDimensions, *texture);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glBindTexture");
af062818b47340eef15700d2f0211576ba3506eevboxsync if (isNewTexture) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* For a new texture we have to set the textures levels after binding the texture.
af062818b47340eef15700d2f0211576ba3506eevboxsync * In theory this is all we should ever have to do, but because ATI's drivers are broken, we
af062818b47340eef15700d2f0211576ba3506eevboxsync * also need to set the texture dimensions before the texture is set
af062818b47340eef15700d2f0211576ba3506eevboxsync * Beware that texture rectangles do not support mipmapping, but set the maxmiplevel if we're
af062818b47340eef15700d2f0211576ba3506eevboxsync * relying on the partial GL_ARB_texture_non_power_of_two emulation with texture rectangles
af062818b47340eef15700d2f0211576ba3506eevboxsync * (ie, do not care for cond_np2 here, just look for GL_TEXTURE_RECTANGLE_ARB)
af062818b47340eef15700d2f0211576ba3506eevboxsync */
af062818b47340eef15700d2f0211576ba3506eevboxsync if(textureDimensions != GL_TEXTURE_RECTANGLE_ARB) {
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Cubemaps are always set to clamp, regardless of the sampler state. */
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync } else { /* this only happened if we've run out of openGL textures */
af062818b47340eef15700d2f0211576ba3506eevboxsync WARN("This texture doesn't have an openGL texture assigned to it\n");
af062818b47340eef15700d2f0211576ba3506eevboxsync hr = WINED3DERR_INVALIDCALL;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync LEAVE_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync return hr;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync/* GL locking is done by the caller */
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic inline void apply_wrap(const GLint textureDimensions, const DWORD state, const GLint type,
af062818b47340eef15700d2f0211576ba3506eevboxsync BOOL cond_np2) {
af062818b47340eef15700d2f0211576ba3506eevboxsync GLint wrapParm;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if (state < minLookup[WINELOOKUP_WARPPARAM] || state > maxLookup[WINELOOKUP_WARPPARAM]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("Unrecognized or unsupported WINED3DTADDRESS_U value %d\n", state);
af062818b47340eef15700d2f0211576ba3506eevboxsync } else {
af062818b47340eef15700d2f0211576ba3506eevboxsync if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Cubemaps are always set to clamp, regardless of the sampler state. */
af062818b47340eef15700d2f0211576ba3506eevboxsync wrapParm = GL_CLAMP_TO_EDGE;
af062818b47340eef15700d2f0211576ba3506eevboxsync } else if(cond_np2) {
af062818b47340eef15700d2f0211576ba3506eevboxsync if(state == WINED3DTADDRESS_WRAP) {
af062818b47340eef15700d2f0211576ba3506eevboxsync wrapParm = GL_CLAMP_TO_EDGE;
af062818b47340eef15700d2f0211576ba3506eevboxsync } else {
af062818b47340eef15700d2f0211576ba3506eevboxsync wrapParm = stateLookup[WINELOOKUP_WARPPARAM][state - minLookup[WINELOOKUP_WARPPARAM]];
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync } else {
af062818b47340eef15700d2f0211576ba3506eevboxsync wrapParm = stateLookup[WINELOOKUP_WARPPARAM][state - minLookup[WINELOOKUP_WARPPARAM]];
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("Setting WRAP_S to %d for %x\n", wrapParm, textureDimensions);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, type, wrapParm);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(..., type, wrapParm)");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync/* GL locking is done by the caller (state handler) */
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
af062818b47340eef15700d2f0211576ba3506eevboxsync const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
af062818b47340eef15700d2f0211576ba3506eevboxsync const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1])
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync DWORD state, *states;
af062818b47340eef15700d2f0211576ba3506eevboxsync GLint textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync BOOL cond_np2 = IWineD3DBaseTexture_IsCondNP2(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync TRACE("iface %p, textureStates %p, samplerStates %p\n", iface, textureStates, samplerStates);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(This->baseTexture.is_srgb) {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states = This->baseTexture.srgbstates;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync } else {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states = This->baseTexture.states;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync }
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync /* This function relies on the correct texture being bound and loaded. */
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(samplerStates[WINED3DSAMP_ADDRESSU] != states[WINED3DTEXSTA_ADDRESSU]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_ADDRESSU];
af062818b47340eef15700d2f0211576ba3506eevboxsync apply_wrap(textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_ADDRESSU] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(samplerStates[WINED3DSAMP_ADDRESSV] != states[WINED3DTEXSTA_ADDRESSV]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_ADDRESSV];
af062818b47340eef15700d2f0211576ba3506eevboxsync apply_wrap(textureDimensions, state, GL_TEXTURE_WRAP_T, cond_np2);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_ADDRESSV] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(samplerStates[WINED3DSAMP_ADDRESSW] != states[WINED3DTEXSTA_ADDRESSW]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_ADDRESSW];
af062818b47340eef15700d2f0211576ba3506eevboxsync apply_wrap(textureDimensions, state, GL_TEXTURE_WRAP_R, cond_np2);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_ADDRESSW] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(samplerStates[WINED3DSAMP_BORDERCOLOR] != states[WINED3DTEXSTA_BORDERCOLOR]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync float col[4];
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_BORDERCOLOR];
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DCOLORTOGLFLOAT4(state, col);
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("Setting border color for %u to %x\n", textureDimensions, state);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameterfv(textureDimensions, GL_TEXTURE_BORDER_COLOR, &col[0]);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(..., GL_TEXTURE_BORDER_COLOR, ...)");
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_BORDERCOLOR] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(samplerStates[WINED3DSAMP_MAGFILTER] != states[WINED3DTEXSTA_MAGFILTER]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync GLint glValue;
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_MAGFILTER];
af062818b47340eef15700d2f0211576ba3506eevboxsync if (state > WINED3DTEXF_ANISOTROPIC) {
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("Unrecognized or unsupported MAGFILTER* value %d\n", state);
af062818b47340eef15700d2f0211576ba3506eevboxsync } else {
af062818b47340eef15700d2f0211576ba3506eevboxsync glValue = This->baseTexture.magLookup[state - WINED3DTEXF_NONE];
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync /* We need to reset the Anisotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentation to see how it should be switched off. */
af062818b47340eef15700d2f0211576ba3506eevboxsync if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && WINED3DTEXF_ANISOTROPIC == state &&
af062818b47340eef15700d2f0211576ba3506eevboxsync !cond_np2) {
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MAGFILTER] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if((samplerStates[WINED3DSAMP_MINFILTER] != states[WINED3DTEXSTA_MINFILTER] ||
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync samplerStates[WINED3DSAMP_MIPFILTER] != states[WINED3DTEXSTA_MIPFILTER] ||
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync samplerStates[WINED3DSAMP_MAXMIPLEVEL] != states[WINED3DTEXSTA_MAXMIPLEVEL])) {
af062818b47340eef15700d2f0211576ba3506eevboxsync GLint glValue;
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MIPFILTER] = samplerStates[WINED3DSAMP_MIPFILTER];
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MINFILTER] = samplerStates[WINED3DSAMP_MINFILTER];
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MAXMIPLEVEL] = samplerStates[WINED3DSAMP_MAXMIPLEVEL];
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if (states[WINED3DTEXSTA_MINFILTER] > WINED3DTEXF_ANISOTROPIC ||
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MIPFILTER] > WINED3DTEXF_LINEAR)
af062818b47340eef15700d2f0211576ba3506eevboxsync {
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("Unrecognized or unsupported D3DSAMP_MINFILTER value %d D3DSAMP_MIPFILTER value %d\n",
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MINFILTER],
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MIPFILTER]);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync glValue = This->baseTexture.minMipLookup
af062818b47340eef15700d2f0211576ba3506eevboxsync [min(max(samplerStates[WINED3DSAMP_MINFILTER],WINED3DTEXF_NONE), WINED3DTEXF_ANISOTROPIC)]
af062818b47340eef15700d2f0211576ba3506eevboxsync .mip[min(max(samplerStates[WINED3DSAMP_MIPFILTER],WINED3DTEXF_NONE), WINED3DTEXF_LINEAR)];
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("ValueMIN=%d, ValueMIP=%d, setting MINFILTER to %x\n",
af062818b47340eef15700d2f0211576ba3506eevboxsync samplerStates[WINED3DSAMP_MINFILTER],
af062818b47340eef15700d2f0211576ba3506eevboxsync samplerStates[WINED3DSAMP_MIPFILTER], glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MIN_FILTER, glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if(!cond_np2) {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(states[WINED3DTEXSTA_MIPFILTER] == WINED3DTEXF_NONE) {
af062818b47340eef15700d2f0211576ba3506eevboxsync glValue = 0;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync } else if(states[WINED3DTEXSTA_MAXMIPLEVEL] >= This->baseTexture.levels) {
af062818b47340eef15700d2f0211576ba3506eevboxsync glValue = This->baseTexture.levels - 1;
af062818b47340eef15700d2f0211576ba3506eevboxsync } else {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync glValue = states[WINED3DTEXSTA_MAXMIPLEVEL];
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_BASE_LEVEL, glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(samplerStates[WINED3DSAMP_MAXANISOTROPY] != states[WINED3DTEXSTA_MAXANISOTROPY]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && !cond_np2) {
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ...");
af062818b47340eef15700d2f0211576ba3506eevboxsync } else {
af062818b47340eef15700d2f0211576ba3506eevboxsync WARN("Unsupported in local OpenGL implementation: glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT\n");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync states[WINED3DTEXSTA_MAXANISOTROPY] = samplerStates[WINED3DSAMP_MAXANISOTROPY];
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync}