d3d10shader.h revision 5112e32d7072e280613921c982a6672f2c859cf3
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync * Copyright 2009 Henri Verbeet for CodeWeavers
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589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync * modify it under the terms of the GNU Lesser General Public
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589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync} D3D10_SHADER_VARIABLE_CLASS, *LPD3D10_SHADER_VARIABLE_CLASS;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
5112e32d7072e280613921c982a6672f2c859cf3vboxsyncLPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
5112e32d7072e280613921c982a6672f2c859cf3vboxsyncLPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
5112e32d7072e280613921c982a6672f2c859cf3vboxsyncLPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync#endif /* __WINE_D3D10SHADER_H */