d3d10shader.h revision 4b9d6701570cb98fd36e209314239d104ec584d3
af062818b47340eef15700d2f0211576ba3506eevboxsync/*
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2009 Henri Verbeet for CodeWeavers
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is free software; you can redistribute it and/or
af062818b47340eef15700d2f0211576ba3506eevboxsync * modify it under the terms of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License as published by the Free Software Foundation; either
af062818b47340eef15700d2f0211576ba3506eevboxsync * version 2.1 of the License, or (at your option) any later version.
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is distributed in the hope that it will be useful,
af062818b47340eef15700d2f0211576ba3506eevboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
af062818b47340eef15700d2f0211576ba3506eevboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
af062818b47340eef15700d2f0211576ba3506eevboxsync * Lesser General Public License for more details.
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * You should have received a copy of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License along with this library; if not, write to the Free Software
af062818b47340eef15700d2f0211576ba3506eevboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync */
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync/*
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * a choice of LGPL license versions is made available with the language indicating
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * of the LGPL is applied is otherwise unspecified.
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync */
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync#ifndef __WINE_D3D10SHADER_H
af062818b47340eef15700d2f0211576ba3506eevboxsync#define __WINE_D3D10SHADER_H
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync#include "d3d10.h"
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_DEBUG 0x0001
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_SKIP_VALIDATION 0x0002
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_PARTIAL_PRECISION 0x0020
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_NO_PRESHADER 0x0100
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0300
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_ENABLE_STRICTNESS 0x0400
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3D10_SHADER_IEEE_STRICTNESS 0x1000
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsynctypedef enum _D3D10_SHADER_VARIABLE_CLASS
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVC_SCALAR,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVC_VECTOR,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVC_MATRIX_ROWS,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVC_MATRIX_COLUMNS,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVC_OBJECT,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVC_STRUCT,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVC_FORCE_DWORD = 0x7fffffff
af062818b47340eef15700d2f0211576ba3506eevboxsync} D3D10_SHADER_VARIABLE_CLASS, *LPD3D10_SHADER_VARIABLE_CLASS;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsynctypedef enum _D3D10_SHADER_VARIABLE_TYPE
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_VOID = 0,
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync D3D10_SVT_BOOL = 1,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_INT = 2,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_FLOAT = 3,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_STRING = 4,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURE = 5,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURE1D = 6,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURE2D = 7,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURE3D = 8,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURECUBE = 9,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_SAMPLER = 10,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_PIXELSHADER = 15,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_VERTEXSHADER = 16,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_UINT = 19,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_UINT8 = 20,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_GEOMETRYSHADER = 21,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_RASTERIZER = 22,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_DEPTHSTENCIL = 23,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_BLEND = 24,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_BUFFER = 25,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_CBUFFER = 26,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TBUFFER = 27,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURE1DARRAY = 28,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURE2DARRAY = 29,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_RENDERTARGETVIEW = 30,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_DEPTHSTENCILVIEW = 31,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURE2DMS = 32,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURE2DMSARRAY = 33,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_TEXTURECUBEARRAY = 34,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_SVT_FORCE_DWORD = 0x7fffffff
af062818b47340eef15700d2f0211576ba3506eevboxsync} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsynctypedef enum D3D10_CBUFFER_TYPE
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_CT_CBUFFER = 0,
af062818b47340eef15700d2f0211576ba3506eevboxsync D3D10_CT_TBUFFER = 1
af062818b47340eef15700d2f0211576ba3506eevboxsync} D3D10_CBUFFER_TYPE, *LPD3D10_CBUFFER_TYPE;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsynctypedef enum D3D10_NAME
af062818b47340eef15700d2f0211576ba3506eevboxsync{
D3D10_NAME_UNDEFINED = 0,
D3D10_NAME_POSITION = 1,
D3D10_NAME_CLIP_DISTANCE = 2,
D3D10_NAME_CULL_DISTANCE = 3,
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
D3D10_NAME_VERTEX_ID = 6,
D3D10_NAME_PRIMITIVE_ID = 7,
D3D10_NAME_INSTANCE_ID = 8,
D3D10_NAME_IS_FRONT_FACE = 9,
D3D10_NAME_SAMPLE_INDEX = 10,
D3D10_NAME_TARGET = 64,
D3D10_NAME_DEPTH = 65,
} D3D10_NAME;
typedef enum D3D10_REGISTER_COMPONENT_TYPE
{
D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
D3D10_REGISTER_COMPONENT_UINT32 = 1,
D3D10_REGISTER_COMPONENT_SINT32 = 2,
D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
} D3D10_REGISTER_COMPONENT_TYPE;
typedef struct _D3D10_SHADER_MACRO
{
LPCSTR Name;
LPCSTR Definition;
} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
{
LPCSTR SemanticName;
UINT SemanticIndex;
UINT Register;
D3D10_NAME SystemValueType;
D3D10_REGISTER_COMPONENT_TYPE ComponentType;
BYTE Mask;
BYTE ReadWriteMask;
} D3D10_SIGNATURE_PARAMETER_DESC;
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
#endif /* __WINE_D3D10SHADER_H */