VBoxDispD3D.h revision ad290511521ce8388a9926b165241ecf83c330a7
/* $Id$ */
/** @file
* VBoxVideo Display D3D User mode dll
*/
/*
* Copyright (C) 2011-2012 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#ifndef ___VBoxDispD3D_h___
#define ___VBoxDispD3D_h___
#include "VBoxDispD3DIf.h"
#include "../../common/wddm/VBoxMPIf.h"
#ifdef VBOX_WITH_CRHGSMI
#include "VBoxUhgsmiDisp.h"
#endif
#ifdef VBOX_WDDMDISP_WITH_PROFILE
#include <iprt/asm.h>
extern volatile uint32_t g_u32VBoxDispProfileFunctionLoggerIndex;
# define VBOXDISPPROFILE_FUNCTION_LOGGER_INDEX_GEN() ASMAtomicIncU32(&g_u32VBoxDispProfileFunctionLoggerIndex);
# include "VBoxDispProfile.h"
#endif
#include <iprt/cdefs.h>
#include <iprt/list.h>
#define VBOXWDDMDISP_MAX_VERTEX_STREAMS 16
#define VBOXWDDMDISP_MAX_SWAPCHAIN_SIZE 16
#define VBOXWDDMDISP_MAX_TEX_SAMPLERS 16
#define VBOXWDDMDISP_TOTAL_SAMPLERS VBOXWDDMDISP_MAX_TEX_SAMPLERS + 5
#define VBOXWDDMDISP_SAMPLER_IDX_IS_SPECIAL(_i) ((_i) >= D3DDMAPSAMPLER && (_i) <= D3DVERTEXTEXTURESAMPLER3)
#define VBOXWDDMDISP_SAMPLER_IDX_SPECIAL(_i) (VBOXWDDMDISP_SAMPLER_IDX_IS_SPECIAL(_i) ? (int)((_i) - D3DDMAPSAMPLER + VBOXWDDMDISP_MAX_TEX_SAMPLERS) : (int)-1)
#define VBOXWDDMDISP_SAMPLER_IDX(_i) (((_i) < VBOXWDDMDISP_MAX_TEX_SAMPLERS) ? (int)(_i) : VBOXWDDMDISP_SAMPLER_IDX_SPECIAL(_i))
/* maximum number of direct render targets to be used before
* switching to offscreen rendering */
#ifdef VBOXWDDMDISP_DEBUG
# define VBOXWDDMDISP_MAX_DIRECT_RTS g_VBoxVDbgCfgMaxDirectRts
#else
# define VBOXWDDMDISP_MAX_DIRECT_RTS 3
#endif
#define VBOXWDDMDISP_IS_TEXTURE(_f) ((_f).Texture || (_f).Value == 0)
#ifdef VBOX_WITH_VIDEOHWACCEL
typedef struct VBOXDISPVHWA_INFO
{
VBOXVHWA_INFO Settings;
}VBOXDISPVHWA_INFO;
/* represents settings secific to
* display device (head) on the multiple-head graphics card
* currently used for 2D (overlay) only since in theory its settings
* can differ per each frontend's framebuffer. */
typedef struct VBOXWDDMDISP_HEAD
{
VBOXDISPVHWA_INFO Vhwa;
} VBOXWDDMDISP_HEAD;
#endif
typedef struct VBOXWDDMDISP_ADAPTER
{
HANDLE hAdapter;
UINT uIfVersion;
UINT uRtVersion;
D3DDDI_ADAPTERCALLBACKS RtCallbacks;
VBOXWDDMDISP_D3D D3D;
VBOXWDDMDISP_FORMATS Formats;
uint32_t u32VBox3DCaps;
#ifdef VBOX_WDDMDISP_WITH_PROFILE
VBoxDispProfileFpsCounter ProfileDdiFps;
VBoxDispProfileSet ProfileDdiFunc;
#endif
#ifdef VBOX_WITH_VIDEOHWACCEL
uint32_t cHeads;
VBOXWDDMDISP_HEAD aHeads[1];
#endif
} VBOXWDDMDISP_ADAPTER, *PVBOXWDDMDISP_ADAPTER;
typedef struct VBOXWDDMDISP_CONTEXT
{
RTLISTNODE ListNode;
struct VBOXWDDMDISP_DEVICE *pDevice;
D3DDDICB_CREATECONTEXT ContextInfo;
} VBOXWDDMDISP_CONTEXT, *PVBOXWDDMDISP_CONTEXT;
typedef struct VBOXWDDMDISP_STREAMSOURCEUM
{
CONST VOID* pvBuffer;
UINT cbStride;
} VBOXWDDMDISP_STREAMSOURCEUM, *PVBOXWDDMDISP_STREAMSOURCEUM;
typedef struct VBOXWDDMDISP_INDICIESUM
{
CONST VOID* pvBuffer;
UINT cbSize;
} VBOXWDDMDISP_INDICIESUM, *PVBOXWDDMDISP_INDICIESUM;
struct VBOXWDDMDISP_ALLOCATION;
typedef struct VBOXWDDMDISP_STREAM_SOURCE_INFO
{
UINT uiOffset;
UINT uiStride;
} VBOXWDDMDISP_STREAM_SOURCE_INFO;
typedef struct VBOXWDDMDISP_INDICES_INFO
{
struct VBOXWDDMDISP_ALLOCATION *pIndicesAlloc;
const void *pvIndicesUm;
UINT uiStride;
} VBOXWDDMDISP_INDICES_INFO;
typedef struct VBOXWDDMDISP_RENDERTGT_FLAGS
{
union
{
struct
{
UINT bAdded : 1;
UINT bRemoved : 1;
UINT Reserved : 30;
};
uint32_t Value;
};
}VBOXWDDMDISP_RENDERTGT_FLAGS;
typedef struct VBOXWDDMDISP_RENDERTGT
{
struct VBOXWDDMDISP_ALLOCATION *pAlloc;
UINT cNumFlips;
VBOXWDDMDISP_RENDERTGT_FLAGS fFlags;
} VBOXWDDMDISP_RENDERTGT, *PVBOXWDDMDISP_RENDERTGT;
#define VBOXWDDMDISP_INDEX_UNDEFINED (~0)
typedef struct VBOXWDDMDISP_SWAPCHAIN_FLAGS
{
union
{
struct
{
UINT bChanged : 1;
UINT bRtReportingPresent : 1; /* use VBox extension method for performing present */
UINT bSwitchReportingPresent : 1; /* switch to use VBox extension method for performing present on next present */
UINT Reserved : 29;
};
uint32_t Value;
};
}VBOXWDDMDISP_SWAPCHAIN_FLAGS;
typedef struct VBOXWDDMDISP_SWAPCHAIN
{
RTLISTNODE ListEntry;
UINT iBB; /* Backbuffer index */
UINT cRTs; /* Number of render targets in the swapchain */
VBOXWDDMDISP_SWAPCHAIN_FLAGS fFlags;
#ifndef VBOXWDDM_WITH_VISIBLE_FB
IDirect3DSurface9 *pRenderTargetFbCopy;
BOOL bRTFbCopyUpToDate;
#endif
IDirect3DSwapChain9 *pSwapChainIf;
/* a read-only hWnd we receive from wine
* we use it for visible region notifications only,
* it MUST NOT be destroyed on swapchain destruction,
* wine will handle that for us */
HWND hWnd;
VBOXDISP_KMHANDLE hSwapchainKm;
VBOXWDDMDISP_RENDERTGT aRTs[VBOXWDDMDISP_MAX_SWAPCHAIN_SIZE];
} VBOXWDDMDISP_SWAPCHAIN, *PVBOXWDDMDISP_SWAPCHAIN;
typedef struct VBOXWDDMDISP_DEVICE
{
HANDLE hDevice;
PVBOXWDDMDISP_ADAPTER pAdapter;
IDirect3DDevice9 *pDevice9If;
RTLISTANCHOR SwapchainList;
UINT u32IfVersion;
UINT uRtVersion;
D3DDDI_DEVICECALLBACKS RtCallbacks;
VOID *pvCmdBuffer;
UINT cbCmdBuffer;
D3DDDI_CREATEDEVICEFLAGS fFlags;
/* number of StreamSources set */
UINT cStreamSources;
UINT cStreamSourcesUm;
VBOXWDDMDISP_STREAMSOURCEUM aStreamSourceUm[VBOXWDDMDISP_MAX_VERTEX_STREAMS];
struct VBOXWDDMDISP_ALLOCATION *aStreamSource[VBOXWDDMDISP_MAX_VERTEX_STREAMS];
VBOXWDDMDISP_STREAM_SOURCE_INFO StreamSourceInfo[VBOXWDDMDISP_MAX_VERTEX_STREAMS];
VBOXWDDMDISP_INDICES_INFO IndiciesInfo;
/* need to cache the ViewPort data because IDirect3DDevice9::SetViewport
* is split into two calls : SetViewport & SetZRange */
D3DVIEWPORT9 ViewPort;
VBOXWDDMDISP_CONTEXT DefaultContext;
#ifdef VBOX_WITH_CRHGSMI
VBOXUHGSMI_PRIVATE_D3D Uhgsmi;
#endif
/* no lock is needed for this since we're guaranteed the per-device calls are not reentrant */
RTLISTANCHOR DirtyAllocList;
UINT cSamplerTextures;
struct VBOXWDDMDISP_RESOURCE *aSamplerTextures[VBOXWDDMDISP_TOTAL_SAMPLERS];
struct VBOXWDDMDISP_RESOURCE *pDepthStencilRc;
HMODULE hHgsmiTransportModule;
#ifdef VBOX_WDDMDISP_WITH_PROFILE
VBoxDispProfileFpsCounter ProfileDdiFps;
VBoxDispProfileSet ProfileDdiFunc;
VBoxDispProfileSet ProfileDdiPresentCb;
#endif
#ifdef VBOXWDDMDISP_DEBUG_TIMER
HANDLE hTimerQueue;
#endif
UINT cRTs;
struct VBOXWDDMDISP_ALLOCATION * apRTs[1];
} VBOXWDDMDISP_DEVICE, *PVBOXWDDMDISP_DEVICE;
typedef struct VBOXWDDMDISP_LOCKINFO
{
uint32_t cLocks;
union {
D3DDDIRANGE Range;
RECT Area;
D3DDDIBOX Box;
};
D3DDDI_LOCKFLAGS fFlags;
union {
D3DLOCKED_RECT LockedRect;
D3DLOCKED_BOX LockedBox;
};
#ifdef VBOXWDDMDISP_DEBUG
PVOID pvData;
#endif
} VBOXWDDMDISP_LOCKINFO;
typedef enum
{
VBOXDISP_D3DIFTYPE_UNDEFINED = 0,
VBOXDISP_D3DIFTYPE_SURFACE,
VBOXDISP_D3DIFTYPE_TEXTURE,
VBOXDISP_D3DIFTYPE_CUBE_TEXTURE,
VBOXDISP_D3DIFTYPE_VOLUME_TEXTURE,
VBOXDISP_D3DIFTYPE_VERTEXBUFFER,
VBOXDISP_D3DIFTYPE_INDEXBUFFER
} VBOXDISP_D3DIFTYPE;
typedef struct VBOXWDDMDISP_ALLOCATION
{
D3DKMT_HANDLE hAllocation;
VBOXWDDM_ALLOC_TYPE enmType;
UINT iAlloc;
struct VBOXWDDMDISP_RESOURCE *pRc;
void* pvMem;
/* object type is defined by enmD3DIfType enum */
IUnknown *pD3DIf;
VBOXDISP_D3DIFTYPE enmD3DIfType;
/* list entry used to add allocation to the dirty alloc list */
RTLISTNODE DirtyAllocListEntry;
BOOLEAN fEverWritten;
BOOLEAN fDirtyWrite;
BOOLEAN fAllocLocked;
HANDLE hSharedHandle;
VBOXWDDMDISP_LOCKINFO LockInfo;
VBOXWDDM_DIRTYREGION DirtyRegion; /* <- dirty region to notify host about */
VBOXWDDM_SURFACE_DESC SurfDesc;
PVBOXWDDMDISP_SWAPCHAIN pSwapchain;
} VBOXWDDMDISP_ALLOCATION, *PVBOXWDDMDISP_ALLOCATION;
typedef struct VBOXWDDMDISP_RESOURCE
{
HANDLE hResource;
D3DKMT_HANDLE hKMResource;
PVBOXWDDMDISP_DEVICE pDevice;
VBOXWDDMDISP_RESOURCE_FLAGS fFlags;
VBOXWDDM_RC_DESC RcDesc;
UINT cAllocations;
VBOXWDDMDISP_ALLOCATION aAllocations[1];
} VBOXWDDMDISP_RESOURCE, *PVBOXWDDMDISP_RESOURCE;
typedef struct VBOXWDDMDISP_QUERY
{
D3DDDIQUERYTYPE enmType;
D3DDDI_ISSUEQUERYFLAGS fQueryState;
IDirect3DQuery9 *pQueryIf;
} VBOXWDDMDISP_QUERY, *PVBOXWDDMDISP_QUERY;
typedef struct VBOXWDDMDISP_TSS_LOOKUP
{
BOOL bSamplerState;
DWORD dType;
} VBOXWDDMDISP_TSS_LOOKUP;
typedef struct VBOXWDDMDISP_OVERLAY
{
D3DKMT_HANDLE hOverlay;
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
PVBOXWDDMDISP_RESOURCE *pResource;
} VBOXWDDMDISP_OVERLAY, *PVBOXWDDMDISP_OVERLAY;
#define VBOXDISP_CUBEMAP_LEVELS_COUNT(pRc) (((pRc)->cAllocations)/6)
#define VBOXDISP_CUBEMAP_INDEX_TO_FACE(pRc, idx) ((D3DCUBEMAP_FACES)(D3DCUBEMAP_FACE_POSITIVE_X+(idx)%VBOXDISP_CUBEMAP_LEVELS_COUNT(pRc)))
#define VBOXDISP_CUBEMAP_INDEX_TO_LEVEL(pRc, idx) ((idx)%VBOXDISP_CUBEMAP_LEVELS_COUNT(pRc))
DECLINLINE(PVBOXWDDMDISP_SWAPCHAIN) vboxWddmSwapchainForAlloc(PVBOXWDDMDISP_ALLOCATION pAlloc)
{
return pAlloc->pSwapchain;
}
DECLINLINE(UINT) vboxWddmSwapchainIdxFb(PVBOXWDDMDISP_SWAPCHAIN pSwapchain)
{
return (pSwapchain->iBB + pSwapchain->cRTs - 1) % pSwapchain->cRTs;
}
/* if swapchain contains only one surface returns this surface */
DECLINLINE(PVBOXWDDMDISP_RENDERTGT) vboxWddmSwapchainGetBb(PVBOXWDDMDISP_SWAPCHAIN pSwapchain)
{
if (pSwapchain->cRTs)
{
Assert(pSwapchain->iBB < pSwapchain->cRTs);
return &pSwapchain->aRTs[pSwapchain->iBB];
}
return NULL;
}
DECLINLINE(PVBOXWDDMDISP_RENDERTGT) vboxWddmSwapchainGetFb(PVBOXWDDMDISP_SWAPCHAIN pSwapchain)
{
if (pSwapchain->cRTs)
{
UINT iFb = vboxWddmSwapchainIdxFb(pSwapchain);
return &pSwapchain->aRTs[iFb];
}
return NULL;
}
void vboxWddmResourceInit(PVBOXWDDMDISP_RESOURCE pRc, UINT cAllocs);
#ifndef IN_VBOXCRHGSMI
PVBOXWDDMDISP_SWAPCHAIN vboxWddmSwapchainFindCreate(PVBOXWDDMDISP_DEVICE pDevice, PVBOXWDDMDISP_ALLOCATION pBbAlloc, BOOL *pbNeedPresent);
HRESULT vboxWddmSwapchainChkCreateIf(PVBOXWDDMDISP_DEVICE pDevice, PVBOXWDDMDISP_SWAPCHAIN pSwapchain);
VOID vboxWddmSwapchainDestroy(PVBOXWDDMDISP_DEVICE pDevice, PVBOXWDDMDISP_SWAPCHAIN pSwapchain);
#endif
#endif /* #ifndef ___VBoxDispD3D_h___ */