udevadm-control.c revision 44433ebdb14d83750e0acdc4b3630b64f1fa18af
/*
* Copyright (C) 2005-2011 Kay Sievers <kay@vrfy.org>
*
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include <time.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <unistd.h>
#include <getopt.h>
#include "udev.h"
#include "udev-util.h"
static void print_help(void)
{
printf("Usage: udevadm control COMMAND\n"
" -e,--exit instruct the daemon to cleanup and exit\n"
" -l,--log-priority=LEVEL set the udev log level for the daemon\n"
" -s,--stop-exec-queue do not execute events, queue only\n"
" -S,--start-exec-queue execute events, flush queue\n"
" -R,--reload reload rules and databases\n"
" -p,--property=KEY=VALUE set a global property for all events\n"
" -m,--children-max=N maximum number of children\n"
" --timeout=SECONDS maximum time to block for a reply\n"
" -h,--help print this help text\n\n");
}
{
int timeout = 60;
int rc = 1, c;
{}
};
if (getuid() != 0) {
return 1;
}
return 2;
switch (c) {
case 'e':
rc = 2;
else
rc = 0;
break;
case 'l': {
int i;
i = util_log_priority(optarg);
if (i < 0) {
return rc;
}
rc = 2;
else
rc = 0;
break;
}
case 's':
rc = 2;
else
rc = 0;
break;
case 'S':
rc = 2;
else
rc = 0;
break;
case 'R':
rc = 2;
else
rc = 0;
break;
case 'p':
return rc;
}
rc = 2;
else
rc = 0;
break;
case 'm': {
char *endp;
int i;
return rc;
}
rc = 2;
else
rc = 0;
break;
}
case 't': {
int seconds;
if (seconds >= 0)
else
break;
}
case 'h':
print_help();
rc = 0;
break;
}
else if (optind == 1)
return rc;
}
const struct udevadm_cmd udevadm_control = {
.name = "control",
.cmd = adm_control,
.help = "control the udev daemon",
};