job.h revision c69182961b00707d977957cf81d5c41cfbeab429
/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
#ifndef foojobhfoo
#define foojobhfoo
/***
This file is part of systemd.
Copyright 2010 Lennart Poettering
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
#include <stdbool.h>
#include <inttypes.h>
#include <errno.h>
typedef struct JobDependency JobDependency;
typedef struct JobBusClient JobBusClient;
/* Be careful when changing the job types! Adjust job_merging_table[] accordingly! */
enum JobType {
JOB_START, /* if a unit does not support being started, we'll just wait until it becomes active */
JOB_RELOAD, /* if running, reload */
/* Note that restarts are first treated like JOB_STOP, but
* then instead of finishing are patched to become
* JOB_START. */
JOB_RESTART, /* If running, stop. Then start unconditionally. */
/* JOB_NOP can enter into a transaction, but as it won't pull in
* any dependencies, it won't have to merge with anything.
* job_install() avoids the problem of merging JOB_NOP too (it's
* special-cased, only merges with other JOB_NOPs). */
/* JOB_TRY_RESTART can never appear in a transaction, because
* it always collapses into JOB_RESTART or JOB_NOP before entering.
* Thus we never need to merge it with anything. */
/* JOB_RELOAD_OR_START won't enter into a transaction and cannot result
* from transaction merging (there's no way for JOB_RELOAD and
* JOB_START to meet in one transaction). It can result from a merge
* during job installation, but then it will immediately collapse into
* one of the two simpler types. */
JOB_RELOAD_OR_START, /* if running, reload, otherwise start */
_JOB_TYPE_INVALID = -1
};
enum JobState {
_JOB_STATE_INVALID = -1
};
enum JobMode {
JOB_FAIL, /* Fail if a conflicting job is already queued */
JOB_REPLACE, /* Replace an existing conflicting job */
JOB_ISOLATE, /* Start a unit, and stop all others */
JOB_IGNORE_DEPENDENCIES, /* Ignore both requirement and ordering dependencies */
JOB_IGNORE_REQUIREMENTS, /* Ignore requirement dependencies */
_JOB_MODE_INVALID = -1
};
enum JobResult {
_JOB_RESULT_INVALID = -1
};
#include "manager.h"
#include "unit.h"
#include "hashmap.h"
#include "list.h"
struct JobDependency {
/* Encodes that the 'subject' job needs the 'object' job in
* some way. This structure is used only while building a transaction. */
bool matters;
bool conflicts;
};
struct JobBusClient {
/* Note that this bus object is not ref counted here. */
char name[0];
};
struct Job {
/* Used for graph algs as a "I have been here" marker */
unsigned generation;
/* There can be more than one client, because of job merging. */
bool installed:1;
bool in_run_queue:1;
bool matters_to_anchor:1;
bool override:1;
bool in_dbus_queue:1;
bool sent_dbus_new_signal:1;
bool ignore_order:1;
bool forgot_bus_clients:1;
};
int job_install_deserialized(Job *j);
void job_uninstall(Job *j);
int job_coldplug(Job *j);
void job_dependency_free(JobDependency *l);
return job_type_lookup_merge(a, b) >= 0;
}
return !job_type_is_mergeable(a, b);
}
/* Checks whether operation a is a "superset" of b in its actions */
return a == job_type_lookup_merge(a, b);
}
/* Collapses a state-dependent job type into a simpler type by observing
* the state of the unit which it is going to be applied to. */
bool job_is_runnable(Job *j);
void job_add_to_run_queue(Job *j);
void job_add_to_dbus_queue(Job *j);
int job_start_timer(Job *j);
int job_run_and_invalidate(Job *j);
char *job_dbus_path(Job *j);
const char* job_type_to_string(JobType t);
JobType job_type_from_string(const char *s);
const char* job_state_to_string(JobState t);
JobState job_state_from_string(const char *s);
const char* job_mode_to_string(JobMode t);
JobMode job_mode_from_string(const char *s);
const char* job_result_to_string(JobResult t);
JobResult job_result_from_string(const char *s);
#endif