job.c revision 668ad332a404736474749cbcc8404af3e4447170
/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
/***
This file is part of systemd.
Copyright 2010 Lennart Poettering
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
#include <assert.h>
#include <errno.h>
#include "set.h"
#include "unit.h"
#include "macro.h"
#include "strv.h"
#include "load-fragment.h"
#include "load-dropin.h"
#include "log.h"
#include "dbus-job.h"
Job *j;
return NULL;
/* We don't link it here, that's what job_dependency() is for */
return j;
}
void job_uninstall(Job *j) {
/* Detach from next 'bigger' objects */
unit_add_to_gc_queue(j->unit);
}
j->installed = false;
}
assert(j);
assert(!j->transaction_prev);
assert(!j->transaction_next);
assert(!j->subject_list);
assert(!j->object_list);
if (j->in_run_queue)
if (j->in_dbus_queue)
}
free(j->bus_client);
free(j);
}
JobDependency* job_dependency_new(Job *subject, Job *object, bool matters, bool conflicts, Transaction *tr) {
JobDependency *l;
/* Adds a new job link, which encodes that the 'subject' job
* needs the 'object' job in some way. If 'subject' is NULL
* this means the 'anchor' job (i.e. the one the user
* explicitly asked for) is the requester. */
return NULL;
if (subject)
else
return l;
}
assert(l);
if (l->subject)
else
free(l);
}
assert(j);
assert(f);
if (!prefix)
prefix = "";
fprintf(f,
"%s-> Job %u:\n"
"%s\tAction: %s -> %s\n"
"%s\tState: %s\n"
"%s\tForced: %s\n",
}
bool job_is_anchor(Job *j) {
JobDependency *l;
assert(j);
if (!l->subject)
return true;
return false;
}
/*
* Merging is commutative, so imagine the matrix as symmetric. We store only
* its lower triangle to avoid duplication. We don't store the main diagonal,
* because A merged with A is simply A.
*
* Merging is associative! A merged with B merged with C is the same as
* A merged with C merged with B.
*
* Mergeability is transitive! If A can be merged with B and B with C then
* A also with C.
*
* Also, if A merged with B cannot be merged with C, then either A or B cannot
* be merged with C either.
*/
static const JobType job_merging_table[] = {
/* What \ With * JOB_START JOB_VERIFY_ACTIVE JOB_STOP JOB_RELOAD JOB_RELOAD_OR_START JOB_RESTART JOB_TRY_RESTART */
/************************************************************************************************************************************/
/*JOB_START */
/*JOB_VERIFY_ACTIVE */ JOB_START,
/*JOB_STOP */ -1, -1,
};
assert(a >= 0 && a < _JOB_TYPE_MAX);
assert(b >= 0 && b < _JOB_TYPE_MAX);
if (a == b)
return a;
if (a < b) {
a = b;
b = tmp;
}
}
switch (a) {
case JOB_START:
return
b == UNIT_ACTIVE ||
b == UNIT_RELOADING;
case JOB_STOP:
return
b == UNIT_INACTIVE ||
b == UNIT_FAILED;
case JOB_VERIFY_ACTIVE:
return
b == UNIT_ACTIVE ||
b == UNIT_RELOADING;
case JOB_RELOAD:
return
b == UNIT_RELOADING;
case JOB_RELOAD_OR_START:
return
b == UNIT_ACTIVATING ||
b == UNIT_RELOADING;
case JOB_RESTART:
return
b == UNIT_ACTIVATING;
case JOB_TRY_RESTART:
return
b == UNIT_ACTIVATING;
default:
assert_not_reached("Invalid job type");
}
}
bool job_is_runnable(Job *j) {
Iterator i;
assert(j);
/* Checks whether there is any job running for the units this
* job needs to be running after (in the case of a 'positive'
* job type) or before (in the case of a 'negative' job
* type. */
/* First check if there is an override */
if (j->ignore_order)
return true;
j->type == JOB_VERIFY_ACTIVE ||
j->type == JOB_RELOAD ||
j->type == JOB_RELOAD_OR_START) {
/* Immediate result is that the job is or might be
* started. In this case lets wait for the
* dependencies, regardless whether they are
* starting or stopping something. */
return false;
}
/* Also, if something else is being stopped and we should
* change state after it, then lets wait. */
return false;
/* This means that for a service a and a service b where b
* shall be started after a:
*
* start a + start b → 1st step start a, 2nd step start b
* start a + stop b → 1st step stop b, 2nd step start a
* stop a + start b → 1st step stop a, 2nd step start b
* stop a + stop b → 1st step stop b, 2nd step stop a
*
* This has the side effect that restarts are properly
* synchronized too. */
return true;
}
log_debug("Converting job %s/%s -> %s/%s",
}
int job_run_and_invalidate(Job *j) {
int r;
Manager *m;
assert(j);
if (j->in_run_queue) {
j->in_run_queue = false;
}
if (j->state != JOB_WAITING)
return 0;
if (!job_is_runnable(j))
return -EAGAIN;
j->state = JOB_RUNNING;
/* While we execute this operation the job might go away (for
* example: because it is replaced by a new, conflicting
* job.) To make sure we don't access a freed job later on we
* store the id here, so that we can verify the job is still
* valid. */
m = j->manager;
switch (j->type) {
case JOB_RELOAD_OR_START:
r = unit_reload(j->unit);
break;
}
job_change_type(j, JOB_START);
/* fall through */
case JOB_START:
r = unit_start(j->unit);
/* If this unit cannot be started, then simply wait */
if (r == -EBADR)
r = 0;
break;
case JOB_VERIFY_ACTIVE: {
if (UNIT_IS_ACTIVE_OR_RELOADING(t))
r = -EALREADY;
else if (t == UNIT_ACTIVATING)
r = -EAGAIN;
else
r = -ENOEXEC;
break;
}
case JOB_TRY_RESTART:
r = -ENOEXEC;
break;
}
/* fall through */
case JOB_STOP:
case JOB_RESTART:
/* If this unit cannot stopped, then simply wait. */
if (r == -EBADR)
r = 0;
break;
case JOB_RELOAD:
r = unit_reload(j->unit);
break;
default:
assert_not_reached("Unknown job type");
}
if ((j = manager_get_job(m, id))) {
if (r == -EALREADY)
r = job_finish_and_invalidate(j, JOB_DONE);
else if (r == -ENOEXEC)
r = job_finish_and_invalidate(j, JOB_SKIPPED);
else if (r == -EAGAIN)
j->state = JOB_WAITING;
else if (r < 0)
r = job_finish_and_invalidate(j, JOB_FAILED);
}
return r;
}
assert(u);
if (t == JOB_START) {
switch (result) {
case JOB_DONE:
if (u->condition_result)
unit_status_printf(u, ANSI_HIGHLIGHT_GREEN_ON " OK " ANSI_HIGHLIGHT_OFF, "Started %s", unit_description(u));
break;
case JOB_FAILED:
unit_status_printf(u, ANSI_HIGHLIGHT_RED_ON "FAILED" ANSI_HIGHLIGHT_OFF, "Failed to start %s", unit_description(u));
break;
case JOB_DEPENDENCY:
unit_status_printf(u, ANSI_HIGHLIGHT_RED_ON " ABORT" ANSI_HIGHLIGHT_OFF, "Dependency failed. Aborted start of %s", unit_description(u));
break;
case JOB_TIMEOUT:
unit_status_printf(u, ANSI_HIGHLIGHT_RED_ON " TIME " ANSI_HIGHLIGHT_OFF, "Timed out starting %s", unit_description(u));
break;
default:
;
}
} else if (t == JOB_STOP) {
switch (result) {
case JOB_TIMEOUT:
unit_status_printf(u, ANSI_HIGHLIGHT_RED_ON " TIME " ANSI_HIGHLIGHT_OFF, "Timed out stopping %s", unit_description(u));
break;
case JOB_DONE:
case JOB_FAILED:
unit_status_printf(u, ANSI_HIGHLIGHT_GREEN_ON " OK " ANSI_HIGHLIGHT_OFF, "Stopped %s", unit_description(u));
break;
default:
;
}
}
}
Unit *u;
JobType t;
Iterator i;
bool recursed = false;
assert(j);
/* Patch restart jobs so that they become normal start jobs */
job_change_type(j, JOB_START);
j->state = JOB_WAITING;
u = j->unit;
goto finish;
}
log_debug("Job %s/%s finished, result=%s", j->unit->id, job_type_to_string(j->type), job_result_to_string(result));
if (result == JOB_FAILED)
j->manager->n_failed_jobs ++;
u = j->unit;
t = j->type;
job_uninstall(j);
job_free(j);
job_print_status_message(u, t, result);
/* Fail depending jobs on failure */
if (t == JOB_START ||
t == JOB_VERIFY_ACTIVE ||
t == JOB_RELOAD_OR_START) {
recursed = true;
}
recursed = true;
}
recursed = true;
}
} else if (t == JOB_STOP) {
recursed = true;
}
}
}
/* Trigger OnFailure dependencies that are not generated by
* the unit itself. We don't tread JOB_CANCELED as failure in
* this context. And JOB_FAILURE is already handled by the
* unit itself. */
log_notice("Job %s/%s failed with result '%s'.",
u->id,
}
/* Try to start the next jobs that can be started */
return recursed;
}
int job_start_timer(Job *j) {
struct itimerspec its;
struct epoll_event ev;
int fd, r;
assert(j);
if (j->unit->job_timeout <= 0 ||
return 0;
r = -errno;
goto fail;
}
r = -errno;
goto fail;
}
r = -errno;
goto fail;
}
return 0;
fail:
if (fd >= 0)
return r;
}
void job_add_to_run_queue(Job *j) {
assert(j);
if (j->in_run_queue)
return;
j->in_run_queue = true;
}
void job_add_to_dbus_queue(Job *j) {
assert(j);
if (j->in_dbus_queue)
return;
/* We don't check if anybody is subscribed here, since this
* job might just have been created and not yet assigned to a
* connection/client. */
j->in_dbus_queue = true;
}
char *job_dbus_path(Job *j) {
char *p;
assert(j);
return NULL;
return p;
}
assert(j);
assert(w == &j->timer_watch);
}
static const char* const job_state_table[_JOB_STATE_MAX] = {
[JOB_WAITING] = "waiting",
[JOB_RUNNING] = "running"
};
static const char* const job_type_table[_JOB_TYPE_MAX] = {
[JOB_START] = "start",
[JOB_VERIFY_ACTIVE] = "verify-active",
[JOB_STOP] = "stop",
[JOB_RELOAD] = "reload",
[JOB_RELOAD_OR_START] = "reload-or-start",
[JOB_RESTART] = "restart",
[JOB_TRY_RESTART] = "try-restart",
};
static const char* const job_mode_table[_JOB_MODE_MAX] = {
[JOB_FAIL] = "fail",
[JOB_REPLACE] = "replace",
[JOB_ISOLATE] = "isolate",
[JOB_IGNORE_DEPENDENCIES] = "ignore-dependencies",
[JOB_IGNORE_REQUIREMENTS] = "ignore-requirements"
};
static const char* const job_result_table[_JOB_RESULT_MAX] = {
[JOB_DONE] = "done",
[JOB_CANCELED] = "canceled",
[JOB_TIMEOUT] = "timeout",
[JOB_FAILED] = "failed",
[JOB_DEPENDENCY] = "dependency",
[JOB_SKIPPED] = "skipped"
};