job.h revision 47be870bd83fb3719dffc3ee9348a409ab762a14
/*-*- Mode: C; c-basic-offset: 8 -*-*/
#ifndef foojobhfoo
#define foojobhfoo
/***
This file is part of systemd.
Copyright 2010 Lennart Poettering
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
#include <stdbool.h>
#include <inttypes.h>
typedef struct JobDependency JobDependency;
#include "manager.h"
#include "unit.h"
#include "hashmap.h"
#include "list.h"
enum JobType {
JOB_START, /* if a unit does not support being started, we'll just wait until it becomes active */
JOB_RELOAD, /* if running reload */
JOB_RELOAD_OR_START, /* if running reload, if not running start */
/* Note that restarts are first treated like JOB_STOP, but
* then instead of finishing are patched to become
* JOB_START. */
JOB_RESTART, /* if running stop, then start unconditionally */
JOB_TRY_RESTART, /* if running stop and then start */
_JOB_TYPE_INVALID = -1
};
enum JobState {
_JOB_STATE_INVALID = -1
};
enum JobMode {
_JOB_MODE_INVALID = -1
};
struct JobDependency {
/* Encodes that the 'subject' job needs the 'object' job in
* some way. This structure is used only while building a transaction. */
bool matters;
};
struct Job {
bool installed:1;
bool in_run_queue:1;
bool matters_to_anchor:1;
bool forced:1;
/* Used for graph algs as a "I have been here" marker */
unsigned generation;
};
void job_dependency_free(JobDependency *l);
bool job_is_anchor(Job *j);
bool job_is_runnable(Job *j);
void job_schedule_run(Job *j);
int job_run_and_invalidate(Job *j);
const char* job_type_to_string(JobType t);
JobType job_type_from_string(const char *s);
const char* job_state_to_string(JobState t);
JobState job_state_from_string(const char *s);
const char* job_mode_to_string(JobMode t);
JobMode job_mode_from_string(const char *s);
char *job_dbus_path(Job *j);
#endif