multivis.c revision 469
546N/A#ifndef lint
546N/Astatic char sccsid[] = "@(#)multivis.c 35.2 97/04/10";
546N/A#endif
546N/A/*-
851N/A * multivis.c - Mechanism for GetImage across Multiple Visuals
851N/A *
546N/A * Copyright (c) 1990,91,92 by Sun Microsystems, Inc.
546N/A *
919N/A * Permission to use, copy, modify, and distribute this software and its
919N/A * documentation for any purpose and without fee is hereby granted,
919N/A * provided that the above copyright notice appear in all copies and that
919N/A * both that copyright notice and this permission notice appear in
919N/A * supporting documentation.
919N/A *
919N/A * This file is provided AS IS with no warranties of any kind. The author
919N/A * shall have no liability with respect to the infringement of copyrights,
919N/A * trade secrets or any patents by this file or any part thereof. In no
919N/A * event will the author be liable for any lost revenue or profits or
919N/A * other special, indirect and consequential damages.
919N/A *
919N/A * Comments and additions should be sent to the author:
919N/A *
919N/A * milind@Eng.Sun.COM
919N/A *
919N/A * Milind M. Pansare
546N/A * MS 21-228
546N/A * Window Systems Group
546N/A * SunSoft, Inc.
546N/A * 2550 Garcia Ave
546N/A * Mountain View, CA 94043
546N/A *
546N/A * Revision History:
546N/A * 11-15-90 Written
546N/A */
546N/A
546N/A#include <X11/Xlib.h>
546N/A#include <X11/Xutil.h>
546N/A#ifdef SHAPE
546N/A#include <X11/extensions/shape.h>
546N/A#endif /* SHAPE */
546N/A#include "multivis.h"
546N/A
546N/Astatic MVColmap *mvFindColormap();
546N/Astatic XVisualInfo *mvMatchVisual();
546N/Astatic void mvGetColormap();
851N/Astatic void mvCalculateComposite();
851N/Astatic unsigned long mvCompositePixel();
546N/A
546N/Astatic Display *mvDpy; /* Display */
static int mvScreen; /* Screen */
static XVisualInfo *mvVlist; /* List of Visuals */
static int mvNumVis; /* Number of visuals in list */
#ifdef SHAPE
static Bool mvShape; /* Shape extension ? */
#endif /* SHAPE */
static MVWinVisInfoList winList; /* Here we'll grow a list of windows
Sorted back to front */
static MVColmap *colMaps; /* list of colormaps we encounter */
static MVPel *mvImg; /* mvImg is what we compose the image
into */
static int request_width,
request_height; /* size of requested rectangle */
static int request_x, request_y; /* The top left of requested
rectangle in Root Space */
#ifdef UPDATE_HACK
static void *mvCallbackData;
static mvCallbackFunc mvCallbackFunction;
#endif /* UPDATE_HACK */
/*
* Initialise the mvLib routines ...
*/
void
#ifdef UPDATE_HACK
mvInit(dpy, screen, vlist, num_vis, callbackData, callbackFunction)
Display *dpy;
int screen;
XVisualInfo *vlist;
int num_vis;
void *callbackData;
mvCallbackFunc callbackFunction;
#else
mvInit(dpy, screen, vlist, num_vis)
Display *dpy;
int screen;
XVisualInfo *vlist;
int num_vis;
#endif /* UPDATE_HACK */
{
#ifdef SHAPE
int tmp;
#endif /* SHAPE */
/* Initialise screen info */
mvDpy = dpy;
mvScreen = screen;
mvVlist = vlist;
mvNumVis = num_vis;
#ifdef SHAPE
mvShape = XShapeQueryExtension(dpy, &tmp, &tmp);
#endif /* SHAPE */
#ifdef UPDATE_HACK
mvCallbackData = callbackData;
mvCallbackFunction = callbackFunction;
#endif /* UPDATE_HACK */
}
/*
* Create an Img.. Cleared to zeros.
* returns 0 if failure, non-zero for success.
* Note that it is the reponsibility of the caller
* to verify that any resulting XGetImage will
* be within the bounds of the screen.
* i.e, x, y, wd, ht must be such that the rectangle
* is fully within the bounds of the screen.
*/
int
mvCreatImg(wd, ht, x, y)
int wd, ht;
int x, y;
{
/* Create mvImg */
request_width = wd;
request_height = ht;
request_x = x;
request_y = y;
if ((mvImg = (MVPel *) calloc(sizeof(MVPel), request_width * request_height))
!= NULL) {
return 1;
}
return 0;
}
/*
* Reset the mvLib routines
*/
void
mvReset()
{
#ifdef SHAPE
int i;
#endif /* SHAPE */
/* Free mvImg */
if (mvImg)
free(mvImg);
/* Clean winList */
if (winList.wins) {
#ifdef SHAPE
i = winList.used;
while (i--) {
if (winList.wins[i].region)
XDestroyRegion(winList.wins[i].region);
}
#endif /* SHAPE */
free(winList.wins);
winList.wins = NULL;
winList.used = winList.allocated = 0;
}
/* Clean colmap list */
while (colMaps) {
MVColmap *pCmap;
pCmap = colMaps;
colMaps = pCmap->next;
if (pCmap->Colors)
free(pCmap->Colors);
free(pCmap);
}
}
/*
* Recursively walk the window tree.
* Find windows that intersect the requested region.
* Create a list of such windows in global winList.
* Assumes winList was cleared beforehand.
*/
void
#ifdef SHAPE
mvWalkTree(win, px, py, x, y, wi, hi, ancestorShaped, ancestorRegion)
#else /* ! SHAPE */
mvWalkTree(win, px, py, x, y, wi, hi)
#endif /* SHAPE */
Window win; /* This window */
int px, py; /* parent's origin in root space */
int x, y; /* Top left of requested rectangle in root space */
int wi, hi; /* size of requested rectangle */
#ifdef SHAPE
Bool ancestorShaped; /* ancestor was a Shaped window */
Region ancestorRegion; /* parent rel. effective Bounding region of ancestors */
#endif /* SHAPE */
{
XWindowAttributes xwa;
int width, height, x1, y1;
Window root, parent, *children;
int n;
unsigned int nchild;
MVWinVisInfo *pWinInfo;
#ifdef SHAPE
Bool isShaped = False;
Bool bdg, clp;
int xb, yb, xc, yc;
unsigned int wb, hb, wc, hc;
int count, ordering;
Region tmpancestorRegion, tmpreg;
XRectangle *rects, *rect, tmprct;
#endif /* SHAPE */
if (!XGetWindowAttributes(mvDpy, win, &xwa)
|| xwa.map_state != IsViewable
|| xwa.class == InputOnly) {
return;
}
/* compute top-left of image in root space */
x1 = max(x, xwa.x+px);
y1 = max(y, xwa.y+py);
width = min(x+wi, xwa.x+xwa.width+2*xwa.border_width+px)-x1;
height=min(y+hi, xwa.y+xwa.height+2*xwa.border_width+py)-y1;
if (width <=0 || height <= 0) {
return;
}
/* We're interested ... */
if (winList.used >= winList.allocated) { /* expand or create the array */
winList.allocated = (winList.allocated?winList.allocated*MV_WIN_TUNE2:
MV_WIN_TUNE1);
winList.wins = (MVWinVisInfo *)(winList.wins ?
realloc(winList.wins,winList.allocated*sizeof(MVWinVisInfo)):
malloc(winList.allocated*sizeof(MVWinVisInfo)));
}
pWinInfo = &(winList.wins[winList.used++]);
pWinInfo->window = win;
pWinInfo->depth = xwa.depth;
pWinInfo->visinfo = mvMatchVisual(XVisualIDFromVisual(xwa.visual));
pWinInfo->colmap = mvFindColormap(xwa.colormap);
pWinInfo->x = x1-xwa.border_width-xwa.x-px;
pWinInfo->y = y1-xwa.border_width-xwa.y-py;
pWinInfo->width = width;
pWinInfo->height = height;
pWinInfo->x1 = x1;
pWinInfo->y1 = y1;
#ifdef SHAPE
pWinInfo->region = NULL;
/* Is it a Shaped Window ? Help ! */
if ((XShapeQueryExtents(mvDpy, win, &bdg, &xb, &yb, &wb, &hb,
&clp, &xc, &yc, &wc, &hc)) && bdg) {
if ((wb == 0) || (hb == 0) || (wb > 2000) || (hb > 2000)) {
/* Empty shape, ignore it */
winList.used--;
return;
}
isShaped = True;
pWinInfo->region = XCreateRegion();
rect = rects =
XShapeGetRectangles(mvDpy, win, ShapeBounding, &count, &ordering);
while (count--) {
XUnionRectWithRegion(rect++, pWinInfo->region, pWinInfo->region);
}
if (rects != NULL) {
XFree((caddr_t)rects);
}
tmpreg = XCreateRegion();
tmprct.x = pWinInfo->x; tmprct.y = pWinInfo->y;
tmprct.width = pWinInfo->width; tmprct.height = pWinInfo->height;
XUnionRectWithRegion(&tmprct, tmpreg, tmpreg);
XIntersectRegion(pWinInfo->region, tmpreg, pWinInfo->region);
XDestroyRegion(tmpreg);
}
if (ancestorShaped) {
/* make a local copy */
tmpancestorRegion = XCreateRegion();
XUnionRegion(tmpancestorRegion, ancestorRegion, tmpancestorRegion);
/* Translate from relative parent's origin to this window's origin */
XOffsetRegion(tmpancestorRegion, -(xwa.x + xwa.border_width),
-(xwa.y + xwa.border_width));
if (isShaped) { /* Compute effective bdg shape */
XIntersectRegion(tmpancestorRegion, pWinInfo->region, pWinInfo->region);
}
else {
pWinInfo->region = XCreateRegion();
XUnionRegion(tmpancestorRegion, pWinInfo->region, pWinInfo->region);
tmpreg = XCreateRegion();
tmprct.x = pWinInfo->x; tmprct.y = pWinInfo->y;
tmprct.width = pWinInfo->width; tmprct.height = pWinInfo->height;
XUnionRectWithRegion(&tmprct, tmpreg, tmpreg);
XIntersectRegion(pWinInfo->region, tmpreg, pWinInfo->region);
XDestroyRegion(tmpreg);
}
XDestroyRegion(tmpancestorRegion);
}
#endif /* SHAPE */
/* Find children, back to front */
if (XQueryTree(mvDpy, win, &root, &parent, &children, &nchild)) {
#ifdef SHAPE
tmpreg = pWinInfo->region;
#endif /* SHAPE */
for (n=0; n<nchild; n++) {
#ifdef SHAPE
mvWalkTree(children[n], px+xwa.x+xwa.border_width,
py+xwa.y+xwa.border_width,
x1, y1, width, height, (ancestorShaped || isShaped),
tmpreg);
#else /* !SHAPE */
mvWalkTree(children[n], px+xwa.x+xwa.border_width,
py+xwa.y+xwa.border_width,
x1, y1, width, height);
#endif /* SHAPE */
}
/* free children */
if (nchild > 0)
XFree((caddr_t)children);
}
return;
}
/*
* CHANGE
* Returns 0 if no problems,
* Returns 1 if depths differ
* returns 2 if colormap or visinfo differ
* NOTE that this chenge & the previous change are reprehensible hacks,
* to let xmag work with pageview, and xcolor respectively.
* USED TO BE...
* CHANGE
* Returns 0 if no problems,
* Returns 1 if visinfo or depth differ
* returns 2 if colormap only differ
* USED TO BE...
* Returns non-zero if the winList created by mvWalkTree
* might potentially have windows of different Visuals
* else returns 0
*/
int
mvIsMultiVis()
{
int retcode = 0;
int i = winList.used;
while (i--) {
if(winList.wins[i].depth != winList.wins[0].depth)
return 1;
if (winList.wins[i].visinfo != winList.wins[0].visinfo)
retcode = 2;
if (winList.wins[i].colmap != winList.wins[0].colmap)
retcode = 2;
}
return retcode;
}
/*
* Traverse the window list front to back. Get the entire Image
* from each window, but only Label a pixel in the Img once.
* That is, once a pixel has been Labeled, any more fetches
* from the same pixel position are discarded. Once all pixels
* positions have been fetched, we're done. This will eliminate
* windows that have nothing to contibute to the requested region,
* but will nevertheless have the problem of the painters
* algorithm, where more pixels were fetched from a
* window than were essential.
* Assumes that winList has been filled beforehand, and Img was cleared.
*/
void
mvDoWindowsFrontToBack()
{
int i;
MVWinVisInfo *pWI;
XImage *xim;
int xi, yi;
int nPixelsUnLabeled = request_width*request_height;
for (i=winList.used-1; ((nPixelsUnLabeled > 0) && i >= 0); i--) {
pWI = &(winList.wins[i]);
if (!(xim = XGetImage(mvDpy, pWI->window, pWI->x, pWI->y, pWI->width,
pWI->height, (~0), ZPixmap))) {
return;
}
mvGetColormap(pWI);
/* For each pixel in the returned Image */
for (yi = 0; yi < pWI->height; yi++) {
#ifdef UPDATE_HACK
if ((yi % 128) == 0) {
(*mvCallbackFunction)(mvCallbackData);
}
#endif /* UPDATE_HACK */
for (xi = 0; xi < pWI->width; xi++) {
MVPel *pPel = mvFindPel(xi+pWI->x1-request_x, yi+pWI->y1-request_y);
/* If the pixel hasn't been labelled before */
if (!pPel->colmap) { /* pPel->colmap serves as a 'Label' */
/* label the pixel in the map with this window's cmap */
/*
* If Pixel value can be discarded, this is where
* you get the RGB value instead.
* Call a routine like mvFindColorInColormap() with the pixel
* value, and Colormap as parameters.
* The 'Label', instead of pPel->colmap could be a scratch bit ?
* But if its a full 32 bit pixel, and there are no
* free bits, you need to hang in extra bits somewhere.
* Maybe a bitmask associated with Img ?
*/
#ifdef SHAPE
if (!(pWI->region) ||
(pWI->region && (XPointInRegion(pWI->region, xi+pWI->x, yi+pWI->y))
#ifdef XNEWS
&& (XPointInRegion(pWI->region, xi+pWI->x+1, yi+pWI->y))
&& (XPointInRegion(pWI->region, xi+pWI->x, yi+pWI->y+1))
&& (XPointInRegion(pWI->region, xi+pWI->x+1, yi+pWI->y+1))
#endif /* XNEWS */
)
) {
#endif /* SHAPE */
pPel->colmap = pWI->colmap;
/* and pixel value */
pPel->pixel = XGetPixel(xim, xi, yi);
nPixelsUnLabeled--;
#ifdef SHAPE
}
#endif /* SHAPE */
}
}
}
/* free image */
XDestroyImage(xim);
}
}
/*
* Get all the colors from this window's colormap.
* That's slightly complicated when we hit
* a true color or direct color visual.
* Assumes that a global list of colmaps is present, and
* that the Colors field was NULLed beforehand.
*/
static void
mvGetColormap(pWI)
MVWinVisInfo *pWI;
{
if (!pWI->colmap->Colors) { /* This is the first time we're visiting */
MVColmap *pCmp = pWI->colmap;
XVisualInfo *pVis = pWI->visinfo;
XColor *pCol;
int size = pVis->colormap_size;
/* Allocate enough memory */
pCmp->Colors = pCol = (XColor *)calloc((sizeof(XColor)), size);
if (pVis->class == TrueColor || pVis->class == DirectColor) {
unsigned long i;
/* We have to create a composite pixel value */
mvCalculateComposite(pWI);
for (i = 0; i < (unsigned long)(size);i++, pCol++) {
pCol->pixel = mvCompositePixel(i, pCmp);
}
}
else {
unsigned long i;
/* Fill in the pixel values by hand */
for (i = 0; i < (unsigned long)(size);) {
pCol++->pixel = i++;
}
}
XQueryColors(mvDpy, pCmp->cmap, pCmp->Colors, size);
}
}
/*
* Given a VisualID, return a pointer to the VisualInfo structure.
* Assumes that a global mvVlist for this screen has already
* been created. Uses globals mvNumVis, and mvVlist.
* Returns NULL if the vid is not matched.
*/
static XVisualInfo *
mvMatchVisual(vid)
VisualID vid;
{
XVisualInfo *pVis = mvVlist;
while (pVis < (mvVlist+mvNumVis)) {
if (vid == pVis->visualid) {
return pVis;
}
pVis++;
}
return NULL;
}
/*
* Calculate a composite pixel value that indexes into all
* three primaries . Assumes Composite Calcs have been performed
* already on the colmap.
*/
static unsigned long
mvCompositePixel(i, pCmp)
unsigned long i;
MVColmap *pCmp;
{
unsigned long val = 0;
if (i < pCmp->rmax) val |= i << pCmp->rshft;
if (i < pCmp->gmax) val |= i << pCmp->gshft;
if (i < pCmp->bmax) val |= i << pCmp->bshft;
return val;
}
/*
* Calculate the offsets used to composite a pixel value for
* the TrueColor & DirectColor cases
* Assumes its called only on a True or DirectColor visual.
*/
static void
mvCalculateComposite(pWI)
MVWinVisInfo *pWI;
{
MVColmap *pCmp = pWI->colmap;
XVisualInfo *pVis = pWI->visinfo;
/* Check if this has been done before */
if (!pCmp->doComposite) {
pCmp->doComposite = True;
/* These are the sizes of each primary map ... */
pCmp->red_mask = pVis->red_mask;
pCmp->green_mask = pVis->green_mask;
pCmp->blue_mask = pVis->blue_mask;
pCmp->rmax = 1 << mvOnes(pVis->red_mask);
pCmp->gmax = 1 << mvOnes(pVis->green_mask);
pCmp->bmax = 1 << mvOnes(pVis->blue_mask);
pCmp->rshft = mvShifts(pVis->red_mask);
pCmp->gshft = mvShifts(pVis->green_mask);
pCmp->bshft = mvShifts(pVis->blue_mask);
pCmp->rgbshft = (16 - pVis->bits_per_rgb);
}
}
/*
* Calculate number of 1 bits in mask
* Classic hack not written by this author.
*/
int
mvOnes(mask)
unsigned long mask;
{
unsigned long y;
y = (mask >> 1) &033333333333;
y = mask - y - ((y >> 1) & 033333333333);
return (((y + (y >> 3)) & 030707070707) % 077);
}
/*
* Calculate the number of shifts till we hit the mask
*/
int
mvShifts(mask)
unsigned long mask;
{
int y = 0;
if (mask) {
while(!(mask&0x1)) {
mask = mask >> 1;
y++;
}
}
return y;
}
/*
* find & creat a colmap struct for this cmap
* Assumes that colMaps was cleared before the first time
* it is called.
*/
static MVColmap *
mvFindColormap(cmap)
Colormap(cmap);
{
MVColmap *pCmap;
/* if we've seen this cmap before, return its struct colmap */
for (pCmap = colMaps; pCmap; pCmap = pCmap->next) {
if (cmap == pCmap->cmap)
return pCmap;
}
/* First time for this cmap, creat & link */
pCmap = (MVColmap *) calloc(sizeof(MVColmap), 1);
pCmap->next = colMaps;
pCmap->cmap = cmap;
colMaps = pCmap;
return pCmap;
}
/*
* Use pixel value at x, y as an index into
* the colmap's list of Colors.
* If the pixel value were not important, this would be called
* in mvDoWindowsFrontToBack(), with the pixel value
* and colmap as parameters, to get RGB values directly.
*/
XColor *
mvFindColorInColormap(x, y)
int x, y;
{
MVPel *pPel = mvFindPel(x, y);
MVColmap *pCmap = pPel->colmap;
static XColor scratch;
if (pCmap->doComposite) { /* This is either True or DirectColor */
/* Treat the pixel value as 3 separate indices, composite
the color into scratch, return a pointer to scratch */
unsigned long pix = pPel->pixel;
unsigned long index = (pix & pCmap->red_mask) >> pCmap->rshft;
scratch.red=pCmap->Colors[(pix & pCmap->red_mask)>>pCmap->rshft].red;
scratch.green=pCmap->Colors[(pix & pCmap->green_mask)>>pCmap->gshft].green;
scratch.blue=pCmap->Colors[(pix & pCmap->blue_mask)>>pCmap->bshft].blue;
scratch.pixel=pix;
return(&scratch);
}
else { /* This is simple */
return &(pCmap->Colors[pPel->pixel]);
}
}