Gamin uses a client-server model. gam_server is the server which centralizes client requests for monitoring files, gathers file events via File Event Notification kernel API methods (see port_create(3C)), and then sends modification events to application clients. It also shares file events when multiple applications monitor the same file.
For configuring gam_server refer to http://www.gnome.org/~veillard/gamin/config.html
See attributes(7) for descriptions of the following attributes:
port_create(3C), libgamin-1(3), attributes(7)
Gamin Homepage: http://www.gnome.org/~veillard/gamin
Written by Lin Ma, Sun Microsystems Inc., 2008.
created by instant / solbook-to-man, Tue 27 Jan 2015, 17:22
LSARC 2007/398 Gamin - the File Alteration Monitor