g_inquire_names.c revision 2
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License (the "License").
* You may not use this file except in compliance with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
*/
/*
* glue routine for gss_inquire_context
*/
#include <mglueP.h>
#include "gssapiP_generic.h"
#define MAX_MECH_OID_PAIRS 32
/* Last argument new for V2 */
{
/* Initialize outputs. */
if (minor_status != NULL)
*minor_status = 0;
if (name_types != NULL)
/* Validate arguments. */
if (minor_status == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
if (name_types == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
/*
* select the approprate underlying mechanism routine and
* call it.
*/
if (mech) {
if (mech->gss_inquire_names_for_mech) {
if (status != GSS_S_COMPLETE)
} else
return (status);
}
return (GSS_S_BAD_MECH);
}
static OM_uint32 val_inq_mechs4name_args(
const gss_name_t input_name,
{
/* Initialize outputs. */
if (minor_status != NULL)
*minor_status = 0;
/* Validate arguments. */
if (minor_status == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
if (input_name == GSS_C_NO_NAME)
return (GSS_S_BAD_NAME);
return (GSS_S_COMPLETE);
}
const gss_name_t input_name;
{
int present;
char *mechanism;
int i;
if (status != GSS_S_COMPLETE)
return (status);
if (status != GSS_S_COMPLETE)
return (status);
if (status != GSS_S_COMPLETE)
return (status);
if (status == GSS_S_COMPLETE) {
&name_type);
&present);
if (status == GSS_S_COMPLETE &&
present) {
mech_set);
if (status != GSS_S_COMPLETE) {
(void) gss_release_oid_set(
(void) gss_release_oid_set(
mech_set);
return (status);
}
}
}
(void) gss_release_oid_set(
}
} else {
(void) gss_release_oid_set(
mech_set);
return (GSS_S_FAILURE);
}
}
return (GSS_S_COMPLETE);
}