1N/Apackage Class::Struct;
1N/A
1N/A## See POD after __END__
1N/A
1N/Ause 5.006_001;
1N/A
1N/Ause strict;
1N/Ause warnings::register;
1N/Aour(@ISA, @EXPORT, $VERSION);
1N/A
1N/Ause Carp;
1N/A
1N/Arequire Exporter;
1N/A@ISA = qw(Exporter);
1N/A@EXPORT = qw(struct);
1N/A
1N/A$VERSION = '0.63';
1N/A
1N/A## Tested on 5.002 and 5.003 without class membership tests:
1N/Amy $CHECK_CLASS_MEMBERSHIP = ($] >= 5.003_95);
1N/A
1N/Amy $print = 0;
1N/Asub printem {
1N/A if (@_) { $print = shift }
1N/A else { $print++ }
1N/A}
1N/A
1N/A{
1N/A package Class::Struct::Tie_ISA;
1N/A
1N/A sub TIEARRAY {
1N/A my $class = shift;
1N/A return bless [], $class;
1N/A }
1N/A
1N/A sub STORE {
1N/A my ($self, $index, $value) = @_;
1N/A Class::Struct::_subclass_error();
1N/A }
1N/A
1N/A sub FETCH {
1N/A my ($self, $index) = @_;
1N/A $self->[$index];
1N/A }
1N/A
1N/A sub FETCHSIZE {
1N/A my $self = shift;
1N/A return scalar(@$self);
1N/A }
1N/A
1N/A sub DESTROY { }
1N/A}
1N/A
1N/Asub import {
1N/A my $self = shift;
1N/A
1N/A if ( @_ == 0 ) {
1N/A $self->export_to_level( 1, $self, @EXPORT );
1N/A } elsif ( @_ == 1 ) {
1N/A # This is admittedly a little bit silly:
1N/A # do we ever export anything else than 'struct'...?
1N/A $self->export_to_level( 1, $self, @_ );
1N/A } else {
1N/A goto &struct;
1N/A }
1N/A}
1N/A
1N/Asub struct {
1N/A
1N/A # Determine parameter list structure, one of:
1N/A # struct( class => [ element-list ])
1N/A # struct( class => { element-list })
1N/A # struct( element-list )
1N/A # Latter form assumes current package name as struct name.
1N/A
1N/A my ($class, @decls);
1N/A my $base_type = ref $_[1];
1N/A if ( $base_type eq 'HASH' ) {
1N/A $class = shift;
1N/A @decls = %{shift()};
1N/A _usage_error() if @_;
1N/A }
1N/A elsif ( $base_type eq 'ARRAY' ) {
1N/A $class = shift;
1N/A @decls = @{shift()};
1N/A _usage_error() if @_;
1N/A }
1N/A else {
1N/A $base_type = 'ARRAY';
1N/A $class = (caller())[0];
1N/A @decls = @_;
1N/A }
1N/A
1N/A _usage_error() if @decls % 2 == 1;
1N/A
1N/A # Ensure we are not, and will not be, a subclass.
1N/A
1N/A my $isa = do {
1N/A no strict 'refs';
1N/A \@{$class . '::ISA'};
1N/A };
1N/A _subclass_error() if @$isa;
1N/A tie @$isa, 'Class::Struct::Tie_ISA';
1N/A
1N/A # Create constructor.
1N/A
1N/A croak "function 'new' already defined in package $class"
1N/A if do { no strict 'refs'; defined &{$class . "::new"} };
1N/A
1N/A my @methods = ();
1N/A my %refs = ();
1N/A my %arrays = ();
1N/A my %hashes = ();
1N/A my %classes = ();
1N/A my $got_class = 0;
1N/A my $out = '';
1N/A
1N/A $out = "{\n package $class;\n use Carp;\n sub new {\n";
1N/A $out .= " my (\$class, \%init) = \@_;\n";
1N/A $out .= " \$class = __PACKAGE__ unless \@_;\n";
1N/A
1N/A my $cnt = 0;
1N/A my $idx = 0;
1N/A my( $cmt, $name, $type, $elem );
1N/A
1N/A if( $base_type eq 'HASH' ){
1N/A $out .= " my(\$r) = {};\n";
1N/A $cmt = '';
1N/A }
1N/A elsif( $base_type eq 'ARRAY' ){
1N/A $out .= " my(\$r) = [];\n";
1N/A }
1N/A while( $idx < @decls ){
1N/A $name = $decls[$idx];
1N/A $type = $decls[$idx+1];
1N/A push( @methods, $name );
1N/A if( $base_type eq 'HASH' ){
1N/A $elem = "{'${class}::$name'}";
1N/A }
1N/A elsif( $base_type eq 'ARRAY' ){
1N/A $elem = "[$cnt]";
1N/A ++$cnt;
1N/A $cmt = " # $name";
1N/A }
1N/A if( $type =~ /^\*(.)/ ){
1N/A $refs{$name}++;
1N/A $type = $1;
1N/A }
1N/A my $init = "defined(\$init{'$name'}) ? \$init{'$name'} :";
1N/A if( $type eq '@' ){
1N/A $out .= " croak 'Initializer for $name must be array reference'\n";
1N/A $out .= " if defined(\$init{'$name'}) && ref(\$init{'$name'}) ne 'ARRAY';\n";
1N/A $out .= " \$r->$elem = $init [];$cmt\n";
1N/A $arrays{$name}++;
1N/A }
1N/A elsif( $type eq '%' ){
1N/A $out .= " croak 'Initializer for $name must be hash reference'\n";
1N/A $out .= " if defined(\$init{'$name'}) && ref(\$init{'$name'}) ne 'HASH';\n";
1N/A $out .= " \$r->$elem = $init {};$cmt\n";
1N/A $hashes{$name}++;
1N/A }
1N/A elsif ( $type eq '$') {
1N/A $out .= " \$r->$elem = $init undef;$cmt\n";
1N/A }
1N/A elsif( $type =~ /^\w+(?:::\w+)*$/ ){
1N/A $out .= " if (defined(\$init{'$name'})) {\n";
1N/A $out .= " if (ref \$init{'$name'} eq 'HASH')\n";
1N/A $out .= " { \$r->$elem = $type->new(\%{\$init{'$name'}}) } $cmt\n";
1N/A $out .= " elsif (UNIVERSAL::isa(\$init{'$name'}, '$type'))\n";
1N/A $out .= " { \$r->$elem = \$init{'$name'} } $cmt\n";
1N/A $out .= " else { croak 'Initializer for $name must be hash or $type reference' }\n";
1N/A $out .= " }\n";
1N/A $classes{$name} = $type;
1N/A $got_class = 1;
1N/A }
1N/A else{
1N/A croak "'$type' is not a valid struct element type";
1N/A }
1N/A $idx += 2;
1N/A }
1N/A $out .= " bless \$r, \$class;\n }\n";
1N/A
1N/A # Create accessor methods.
1N/A
1N/A my( $pre, $pst, $sel );
1N/A $cnt = 0;
1N/A foreach $name (@methods){
1N/A if ( do { no strict 'refs'; defined &{$class . "::$name"} } ) {
1N/A warnings::warnif("function '$name' already defined, overrides struct accessor method");
1N/A }
1N/A else {
1N/A $pre = $pst = $cmt = $sel = '';
1N/A if( defined $refs{$name} ){
1N/A $pre = "\\(";
1N/A $pst = ")";
1N/A $cmt = " # returns ref";
1N/A }
1N/A $out .= " sub $name {$cmt\n my \$r = shift;\n";
1N/A if( $base_type eq 'ARRAY' ){
1N/A $elem = "[$cnt]";
1N/A ++$cnt;
1N/A }
1N/A elsif( $base_type eq 'HASH' ){
1N/A $elem = "{'${class}::$name'}";
1N/A }
1N/A if( defined $arrays{$name} ){
1N/A $out .= " my \$i;\n";
1N/A $out .= " \@_ ? (\$i = shift) : return \$r->$elem;\n";
1N/A $out .= " if (ref(\$i) eq 'ARRAY' && !\@_) { \$r->$elem = \$i; return \$r }\n";
1N/A $sel = "->[\$i]";
1N/A }
1N/A elsif( defined $hashes{$name} ){
1N/A $out .= " my \$i;\n";
1N/A $out .= " \@_ ? (\$i = shift) : return \$r->$elem;\n";
1N/A $out .= " if (ref(\$i) eq 'HASH' && !\@_) { \$r->$elem = \$i; return \$r }\n";
1N/A $sel = "->{\$i}";
1N/A }
1N/A elsif( defined $classes{$name} ){
1N/A if ( $CHECK_CLASS_MEMBERSHIP ) {
1N/A $out .= " croak '$name argument is wrong class' if \@_ && ! UNIVERSAL::isa(\$_[0], '$classes{$name}');\n";
1N/A }
1N/A }
1N/A $out .= " croak 'Too many args to $name' if \@_ > 1;\n";
1N/A $out .= " \@_ ? ($pre\$r->$elem$sel = shift$pst) : $pre\$r->$elem$sel$pst;\n";
1N/A $out .= " }\n";
1N/A }
1N/A }
1N/A $out .= "}\n1;\n";
1N/A
1N/A print $out if $print;
1N/A my $result = eval $out;
1N/A carp $@ if $@;
1N/A}
1N/A
1N/Asub _usage_error {
1N/A confess "struct usage error";
1N/A}
1N/A
1N/Asub _subclass_error {
1N/A croak 'struct class cannot be a subclass (@ISA not allowed)';
1N/A}
1N/A
1N/A1; # for require
1N/A
1N/A
1N/A__END__
1N/A
1N/A=head1 NAME
1N/A
1N/AClass::Struct - declare struct-like datatypes as Perl classes
1N/A
1N/A=head1 SYNOPSIS
1N/A
1N/A use Class::Struct;
1N/A # declare struct, based on array:
1N/A struct( CLASS_NAME => [ ELEMENT_NAME => ELEMENT_TYPE, ... ]);
1N/A # declare struct, based on hash:
1N/A struct( CLASS_NAME => { ELEMENT_NAME => ELEMENT_TYPE, ... });
1N/A
1N/A package CLASS_NAME;
1N/A use Class::Struct;
1N/A # declare struct, based on array, implicit class name:
1N/A struct( ELEMENT_NAME => ELEMENT_TYPE, ... );
1N/A
1N/A # Declare struct at compile time
1N/A use Class::Struct CLASS_NAME => [ ELEMENT_NAME => ELEMENT_TYPE, ... ];
1N/A use Class::Struct CLASS_NAME => { ELEMENT_NAME => ELEMENT_TYPE, ... };
1N/A
1N/A # declare struct at compile time, based on array, implicit class name:
1N/A package CLASS_NAME;
1N/A use Class::Struct ELEMENT_NAME => ELEMENT_TYPE, ... ;
1N/A
1N/A package Myobj;
1N/A use Class::Struct;
1N/A # declare struct with four types of elements:
1N/A struct( s => '$', a => '@', h => '%', c => 'My_Other_Class' );
1N/A
1N/A $obj = new Myobj; # constructor
1N/A
1N/A # scalar type accessor:
1N/A $element_value = $obj->s; # element value
1N/A $obj->s('new value'); # assign to element
1N/A
1N/A # array type accessor:
1N/A $ary_ref = $obj->a; # reference to whole array
1N/A $ary_element_value = $obj->a(2); # array element value
1N/A $obj->a(2, 'new value'); # assign to array element
1N/A
1N/A # hash type accessor:
1N/A $hash_ref = $obj->h; # reference to whole hash
1N/A $hash_element_value = $obj->h('x'); # hash element value
1N/A $obj->h('x', 'new value'); # assign to hash element
1N/A
1N/A # class type accessor:
1N/A $element_value = $obj->c; # object reference
1N/A $obj->c->method(...); # call method of object
1N/A $obj->c(new My_Other_Class); # assign a new object
1N/A
1N/A=head1 DESCRIPTION
1N/A
1N/AC<Class::Struct> exports a single function, C<struct>.
1N/AGiven a list of element names and types, and optionally
1N/Aa class name, C<struct> creates a Perl 5 class that implements
1N/Aa "struct-like" data structure.
1N/A
1N/AThe new class is given a constructor method, C<new>, for creating
1N/Astruct objects.
1N/A
1N/AEach element in the struct data has an accessor method, which is
1N/Aused to assign to the element and to fetch its value. The
1N/Adefault accessor can be overridden by declaring a C<sub> of the
1N/Asame name in the package. (See Example 2.)
1N/A
1N/AEach element's type can be scalar, array, hash, or class.
1N/A
1N/A=head2 The C<struct()> function
1N/A
1N/AThe C<struct> function has three forms of parameter-list.
1N/A
1N/A struct( CLASS_NAME => [ ELEMENT_LIST ]);
1N/A struct( CLASS_NAME => { ELEMENT_LIST });
1N/A struct( ELEMENT_LIST );
1N/A
1N/AThe first and second forms explicitly identify the name of the
1N/Aclass being created. The third form assumes the current package
1N/Aname as the class name.
1N/A
1N/AAn object of a class created by the first and third forms is
1N/Abased on an array, whereas an object of a class created by the
1N/Asecond form is based on a hash. The array-based forms will be
1N/Asomewhat faster and smaller; the hash-based forms are more
1N/Aflexible.
1N/A
1N/AThe class created by C<struct> must not be a subclass of another
1N/Aclass other than C<UNIVERSAL>.
1N/A
1N/AIt can, however, be used as a superclass for other classes. To facilitate
1N/Athis, the generated constructor method uses a two-argument blessing.
1N/AFurthermore, if the class is hash-based, the key of each element is
1N/Aprefixed with the class name (see I<Perl Cookbook>, Recipe 13.12).
1N/A
1N/AA function named C<new> must not be explicitly defined in a class
1N/Acreated by C<struct>.
1N/A
1N/AThe I<ELEMENT_LIST> has the form
1N/A
1N/A NAME => TYPE, ...
1N/A
1N/AEach name-type pair declares one element of the struct. Each
1N/Aelement name will be defined as an accessor method unless a
1N/Amethod by that name is explicitly defined; in the latter case, a
1N/Awarning is issued if the warning flag (B<-w>) is set.
1N/A
1N/A=head2 Class Creation at Compile Time
1N/A
1N/AC<Class::Struct> can create your class at compile time. The main reason
1N/Afor doing this is obvious, so your class acts like every other class in
1N/APerl. Creating your class at compile time will make the order of events
1N/Asimilar to using any other class ( or Perl module ).
1N/A
1N/AThere is no significant speed gain between compile time and run time
1N/Aclass creation, there is just a new, more standard order of events.
1N/A
1N/A=head2 Element Types and Accessor Methods
1N/A
1N/AThe four element types -- scalar, array, hash, and class -- are
1N/Arepresented by strings -- C<'$'>, C<'@'>, C<'%'>, and a class name --
1N/Aoptionally preceded by a C<'*'>.
1N/A
1N/AThe accessor method provided by C<struct> for an element depends
1N/Aon the declared type of the element.
1N/A
1N/A=over 4
1N/A
1N/A=item Scalar (C<'$'> or C<'*$'>)
1N/A
1N/AThe element is a scalar, and by default is initialized to C<undef>
1N/A(but see L<Initializing with new>).
1N/A
1N/AThe accessor's argument, if any, is assigned to the element.
1N/A
1N/AIf the element type is C<'$'>, the value of the element (after
1N/Aassignment) is returned. If the element type is C<'*$'>, a reference
1N/Ato the element is returned.
1N/A
1N/A=item Array (C<'@'> or C<'*@'>)
1N/A
1N/AThe element is an array, initialized by default to C<()>.
1N/A
1N/AWith no argument, the accessor returns a reference to the
1N/Aelement's whole array (whether or not the element was
1N/Aspecified as C<'@'> or C<'*@'>).
1N/A
1N/AWith one or two arguments, the first argument is an index
1N/Aspecifying one element of the array; the second argument, if
1N/Apresent, is assigned to the array element. If the element type
1N/Ais C<'@'>, the accessor returns the array element value. If the
1N/Aelement type is C<'*@'>, a reference to the array element is
1N/Areturned.
1N/A
1N/AAs a special case, when the accessor is called with an array reference
1N/Aas the sole argument, this causes an assignment of the whole array element.
1N/AThe object reference is returned.
1N/A
1N/A=item Hash (C<'%'> or C<'*%'>)
1N/A
1N/AThe element is a hash, initialized by default to C<()>.
1N/A
1N/AWith no argument, the accessor returns a reference to the
1N/Aelement's whole hash (whether or not the element was
1N/Aspecified as C<'%'> or C<'*%'>).
1N/A
1N/AWith one or two arguments, the first argument is a key specifying
1N/Aone element of the hash; the second argument, if present, is
1N/Aassigned to the hash element. If the element type is C<'%'>, the
1N/Aaccessor returns the hash element value. If the element type is
1N/AC<'*%'>, a reference to the hash element is returned.
1N/A
1N/AAs a special case, when the accessor is called with a hash reference
1N/Aas the sole argument, this causes an assignment of the whole hash element.
1N/AThe object reference is returned.
1N/A
1N/A=item Class (C<'Class_Name'> or C<'*Class_Name'>)
1N/A
1N/AThe element's value must be a reference blessed to the named
1N/Aclass or to one of its subclasses. The element is not initialized
1N/Aby default.
1N/A
1N/AThe accessor's argument, if any, is assigned to the element. The
1N/Aaccessor will C<croak> if this is not an appropriate object
1N/Areference.
1N/A
1N/AIf the element type does not start with a C<'*'>, the accessor
1N/Areturns the element value (after assignment). If the element type
1N/Astarts with a C<'*'>, a reference to the element itself is returned.
1N/A
1N/A=back
1N/A
1N/A=head2 Initializing with C<new>
1N/A
1N/AC<struct> always creates a constructor called C<new>. That constructor
1N/Amay take a list of initializers for the various elements of the new
1N/Astruct.
1N/A
1N/AEach initializer is a pair of values: I<element name>C< =E<gt> >I<value>.
1N/AThe initializer value for a scalar element is just a scalar value. The
1N/Ainitializer for an array element is an array reference. The initializer
1N/Afor a hash is a hash reference.
1N/A
1N/AThe initializer for a class element is an object of the corresponding class,
1N/Aor of one of it's subclasses, or a reference to a hash containing named
1N/Aarguments to be passed to the element's constructor.
1N/A
1N/ASee Example 3 below for an example of initialization.
1N/A
1N/A=head1 EXAMPLES
1N/A
1N/A=over 4
1N/A
1N/A=item Example 1
1N/A
1N/AGiving a struct element a class type that is also a struct is how
1N/Astructs are nested. Here, C<Timeval> represents a time (seconds and
1N/Amicroseconds), and C<Rusage> has two elements, each of which is of
1N/Atype C<Timeval>.
1N/A
1N/A use Class::Struct;
1N/A
1N/A struct( Rusage => {
1N/A ru_utime => 'Timeval', # user time used
1N/A ru_stime => 'Timeval', # system time used
1N/A });
1N/A
1N/A struct( Timeval => [
1N/A tv_secs => '$', # seconds
1N/A tv_usecs => '$', # microseconds
1N/A ]);
1N/A
1N/A # create an object:
1N/A my $t = Rusage->new(ru_utime=>Timeval->new(), ru_stime=>Timeval->new());
1N/A
1N/A # $t->ru_utime and $t->ru_stime are objects of type Timeval.
1N/A # set $t->ru_utime to 100.0 sec and $t->ru_stime to 5.0 sec.
1N/A $t->ru_utime->tv_secs(100);
1N/A $t->ru_utime->tv_usecs(0);
1N/A $t->ru_stime->tv_secs(5);
1N/A $t->ru_stime->tv_usecs(0);
1N/A
1N/A=item Example 2
1N/A
1N/AAn accessor function can be redefined in order to provide
1N/Aadditional checking of values, etc. Here, we want the C<count>
1N/Aelement always to be nonnegative, so we redefine the C<count>
1N/Aaccessor accordingly.
1N/A
1N/A package MyObj;
1N/A use Class::Struct;
1N/A
1N/A # declare the struct
1N/A struct ( 'MyObj', { count => '$', stuff => '%' } );
1N/A
1N/A # override the default accessor method for 'count'
1N/A sub count {
1N/A my $self = shift;
1N/A if ( @_ ) {
1N/A die 'count must be nonnegative' if $_[0] < 0;
1N/A $self->{'MyObj::count'} = shift;
1N/A warn "Too many args to count" if @_;
1N/A }
1N/A return $self->{'MyObj::count'};
1N/A }
1N/A
1N/A package main;
1N/A $x = new MyObj;
1N/A print "\$x->count(5) = ", $x->count(5), "\n";
1N/A # prints '$x->count(5) = 5'
1N/A
1N/A print "\$x->count = ", $x->count, "\n";
1N/A # prints '$x->count = 5'
1N/A
1N/A print "\$x->count(-5) = ", $x->count(-5), "\n";
1N/A # dies due to negative argument!
1N/A
1N/A=item Example 3
1N/A
1N/AThe constructor of a generated class can be passed a list
1N/Aof I<element>=>I<value> pairs, with which to initialize the struct.
1N/AIf no initializer is specified for a particular element, its default
1N/Ainitialization is performed instead. Initializers for non-existent
1N/Aelements are silently ignored.
1N/A
1N/ANote that the initializer for a nested class may be specified as
1N/Aan object of that class, or as a reference to a hash of initializers
1N/Athat are passed on to the nested struct's constructor.
1N/A
1N/A use Class::Struct;
1N/A
1N/A struct Breed =>
1N/A {
1N/A name => '$',
1N/A cross => '$',
1N/A };
1N/A
1N/A struct Cat =>
1N/A [
1N/A name => '$',
1N/A kittens => '@',
1N/A markings => '%',
1N/A breed => 'Breed',
1N/A ];
1N/A
1N/A
1N/A my $cat = Cat->new( name => 'Socks',
1N/A kittens => ['Monica', 'Kenneth'],
1N/A markings => { socks=>1, blaze=>"white" },
1N/A breed => Breed->new(name=>'short-hair', cross=>1),
1N/A or: breed => {name=>'short-hair', cross=>1},
1N/A );
1N/A
1N/A print "Once a cat called ", $cat->name, "\n";
1N/A print "(which was a ", $cat->breed->name, ")\n";
1N/A print "had two kittens: ", join(' and ', @{$cat->kittens}), "\n";
1N/A
1N/A=back
1N/A
1N/A=head1 Author and Modification History
1N/A
1N/AModified by Damian Conway, 2001-09-10, v0.62.
1N/A
1N/A Modified implicit construction of nested objects.
1N/A Now will also take an object ref instead of requiring a hash ref.
1N/A Also default initializes nested object attributes to undef, rather
1N/A than calling object constructor without args
1N/A Original over-helpfulness was fraught with problems:
1N/A * the class's constructor might not be called 'new'
1N/A * the class might not have a hash-like-arguments constructor
1N/A * the class might not have a no-argument constructor
1N/A * "recursive" data structures didn't work well:
1N/A package Person;
1N/A struct { mother => 'Person', father => 'Person'};
1N/A
1N/A
1N/AModified by Casey West, 2000-11-08, v0.59.
1N/A
1N/A Added the ability for compile time class creation.
1N/A
1N/AModified by Damian Conway, 1999-03-05, v0.58.
1N/A
1N/A Added handling of hash-like arg list to class ctor.
1N/A
1N/A Changed to two-argument blessing in ctor to support
1N/A derivation from created classes.
1N/A
1N/A Added classname prefixes to keys in hash-based classes
1N/A (refer to "Perl Cookbook", Recipe 13.12 for rationale).
1N/A
1N/A Corrected behaviour of accessors for '*@' and '*%' struct
1N/A elements. Package now implements documented behaviour when
1N/A returning a reference to an entire hash or array element.
1N/A Previously these were returned as a reference to a reference
1N/A to the element.
1N/A
1N/ARenamed to C<Class::Struct> and modified by Jim Miner, 1997-04-02.
1N/A
1N/A members() function removed.
1N/A Documentation corrected and extended.
1N/A Use of struct() in a subclass prohibited.
1N/A User definition of accessor allowed.
1N/A Treatment of '*' in element types corrected.
1N/A Treatment of classes as element types corrected.
1N/A Class name to struct() made optional.
1N/A Diagnostic checks added.
1N/A
1N/AOriginally C<Class::Template> by Dean Roehrich.
1N/A
1N/A # Template.pm --- struct/member template builder
1N/A # 12mar95
1N/A # Dean Roehrich
1N/A #
1N/A # changes/bugs fixed since 28nov94 version:
1N/A # - podified
1N/A # changes/bugs fixed since 21nov94 version:
1N/A # - Fixed examples.
1N/A # changes/bugs fixed since 02sep94 version:
1N/A # - Moved to Class::Template.
1N/A # changes/bugs fixed since 20feb94 version:
1N/A # - Updated to be a more proper module.
1N/A # - Added "use strict".
1N/A # - Bug in build_methods, was using @var when @$var needed.
1N/A # - Now using my() rather than local().
1N/A #
1N/A # Uses perl5 classes to create nested data types.
1N/A # This is offered as one implementation of Tom Christiansen's "structs.pl"
1N/A # idea.
1N/A
1N/A=cut