2362N/A * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. 0N/A * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 0N/A * This code is free software; you can redistribute it and/or modify it 0N/A * under the terms of the GNU General Public License version 2 only, as 0N/A * published by the Free Software Foundation. 0N/A * This code is distributed in the hope that it will be useful, but WITHOUT 0N/A * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 0N/A * version 2 for more details (a copy is included in the LICENSE file that 0N/A * accompanied this code). 0N/A * You should have received a copy of the GNU General Public License version 0N/A * 2 along with this work; if not, write to the Free Software Foundation, 0N/A * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 2362N/A * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 2362N/A * or visit www.oracle.com if you need additional information or have any 0N/A * @bug 6521533 6525997 0N/A * @summary Verifies that the OGL-accelerated codepaths for GradientPaint, 0N/A * LinearGradientPaint, and RadialGradientPaint produce results that are 0N/A * sufficiently close to those produced by the software codepaths. 0N/A * We expect slight differences in rendering between the OpenGL and 0N/A * software pipelines due to algorithmic and rounding differences. 0N/A * The purpose of this test is just to make sure that the OGL pipeline 0N/A * is producing results that are "reasonably" consistent with those 0N/A * produced in software, so we will allow +/-TOLERANCE differences 0N/A * in each component. When comparing the test and reference images, 0N/A * we add up the number of pixels that fall outside this tolerance 0N/A * range and if the sum is larger than some percentage of the total 0N/A * REMIND: Note that we have separate thresholds for linear and radial 0N/A * gradients because the visible differences between OGL and software 0N/A * are more apparent in the radial cases. In the future we should try 0N/A * to reduce the number of mismatches between the two approaches, but 0N/A * for now the visible differences are slight enough to not cause worry. 0N/A synchronized (
this) {
0N/A new File(
"GradientPaints.ref.png"));
0N/A new File(
"GradientPaints.cap.png"));
0N/A ") exceeds limit (" +
0N/A ") with tolerance=" +
0N/A // Wait until the component's been painted 0N/A "test considered PASSED");