2362N/A * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. 0N/A * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 0N/A * This code is free software; you can redistribute it and/or modify it 0N/A * under the terms of the GNU General Public License version 2 only, as 0N/A * published by the Free Software Foundation. 0N/A * This code is distributed in the hope that it will be useful, but WITHOUT 0N/A * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 0N/A * version 2 for more details (a copy is included in the LICENSE file that 0N/A * accompanied this code). 0N/A * You should have received a copy of the GNU General Public License version 0N/A * 2 along with this work; if not, write to the Free Software Foundation, 0N/A * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 2362N/A * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 2362N/A * or visit www.oracle.com if you need additional information or have any 0N/A @summary verify that after Alt+Space resizing/moving the correct event gets generated. 0N/A @author Andrei Dmitriev: area=awt.event 0N/A * There is a JFrame with a JButton in it (Lightweight) and a Frame with a Button in it (Heavyweight). 0N/A * Testcases diveded into two similar activities: first with JFrame and second with Frame. 0N/A "You see a plain JFrame with JButton in it and Frame with Button in it.",
0N/A " Following steps should be accomplished for both of them (for Frame and for JFrame).",
0N/A " If any of the following ",
0N/A " third steps fails, press Fail.",
0N/A " Let A area is the area inside Button.",
0N/A " Let B area is the area inside Frame but not inside Button.",
0N/A " Let C area is the area outside Frame.",
0N/A " 1) Put the mouse pointer into A area.",
0N/A " 2) Press Alt+Space (or other sequence opening the system menu from the top-left corner) ",
0N/A " and resize the Frame so the pointer remains in A.",
0N/A " 3) Press Enter key. No event should be fired.",
0N/A " Repeat Stage 1 with area B.",
0N/A " Repeat Stage 1 with area C.",
0N/A " 1) Put the mouse pointer into A area.",
0N/A " 2) Press Alt+Space and resize the Frame so the pointer becomes in B.",
0N/A " 3) Press Enter key. Exited event on Button and Entered event on Frame should be fired.",
0N/A " 1) Put the mouse pointer into A area.",
0N/A " 2) Press Alt+Space and resize the Frame so the pointer becomes in C.",
0N/A " 3) Press Enter key. Exited event on Button should be fired.",
0N/A " 1) Put the mouse pointer into B area.",
0N/A " 2) Press Alt+Space and resize the Frame so the pointer becomes in A.",
0N/A " 3) Press Enter key. Exited event on Frame and Entered event on Button should be fired.",
0N/A " 1) Put the mouse pointer into B area.",
0N/A " 2) Press Alt+Space and resize the Frame so the pointer becomes in C.",
0N/A " 3) Press Enter key. Exited event on Frame should be fired.",
0N/A " 1) Put the mouse pointer into C area.",
0N/A " 2) Press Alt+Space and resize the Frame so the pointer becomes in A.",
0N/A " 3) Press Enter key. Entered event on Button should be fired.",
0N/A " 1) Put the mouse pointer into C area.",
0N/A " 2) Press Alt+Space and resize the Frame so the pointer becomes in B.",
0N/A " 3) Press Enter key. Entered event on Frame should be fired.",
0N/A " Repeat Stages from 4 to 9 with using Move command rather then Resize. ",
0N/A " Note, that when the pointer jumps to the titlebar when you select \"Move window\", ",
0N/A " it is OK to fire Exited event. Then, if the pointer returns to component back, ",
0N/A " it should fire Entered event.",
0N/A /***************************************************** 0N/A * Standard Test Machinery Section 0N/A * DO NOT modify anything in this section -- it's a 0N/A * standard chunk of code which has all of the 0N/A * synchronisation necessary for the test harness. 0N/A * By keeping it the same in all tests, it is easier 0N/A * to read and understand someone else's test, as 0N/A * well as insuring that all tests behave correctly 0N/A * with the test harness. 0N/A * There is a section following this for test-defined 0N/A ******************************************************/ 0N/A //The test passed, so just return from main and harness will 0N/A // interepret this return as a pass 0N/A //At this point, neither test passed nor test failed has been 0N/A // called -- either would have thrown an exception and ended the 0N/A // test, so we know we have multiple threads. 0N/A //Test involves other threads, so sleep and wait for them to 0N/A // called pass() or fail() 0N/A //Timed out, so fail the test 0N/A //reset flag in case hit this code more than once for some reason (just safety) 0N/A public static synchronized void pass()
0N/A //first check if this is executing in main thread 0N/A //Still in the main thread, so set the flag just for kicks, 0N/A // and throw a test passed exception which will be caught 0N/A // and end the test. 0N/A //pass was called from a different thread, so set the flag and interrupt 0N/A public static synchronized void fail()
0N/A //test writer didn't specify why test failed, so give generic 0N/A fail(
"it just plain failed! :-)" );
0N/A //check if this called from main thread 0N/A //If main thread, fail now 'cause not sleeping 0N/A}
// class SpuriousExitEnter_2 0N/A//This exception is used to exit from any level of call nesting 0N/A// when it's determined that the test has passed, and immediately 0N/A//*********** End Standard Test Machinery Section ********** 0N/A//************ Begin classes defined for the test **************** 0N/A// make listeners in a class defined here, and instantiate them in init() 0N/A/* Example of a class which may be written as part of a test 0N/Aclass NewClass implements anInterface 0N/A static int newVar = 0; 0N/A public void eventDispatched(AWTEvent e) 0N/A //Counting events to see if we get enough 0N/A if( eventCount == 20 ) 0N/A //got enough events, so pass 0N/A ManualMainTest.pass(); 0N/A else if( tries == 20 ) 0N/A //tried too many times without getting enough events so fail 0N/A ManualMainTest.fail(); 0N/A }// eventDispatched() 0N/A//************** End classes defined for the test ******************* 0N/A/**************************************************** 0N/A Standard Test Machinery 0N/A DO NOT modify anything below -- it's a standard 0N/A chunk of code whose purpose is to make user 0N/A interaction uniform, and thereby make it simpler 0N/A to read and understand someone else's test. 0N/A ****************************************************/ 0N/A This is part of the standard test machinery. 0N/A It creates a dialog (with the instructions), and is the interface 0N/A for sending text messages to the user. 0N/A To print the instructions, send an array of strings to Sysout.createDialog 0N/A WithInstructions method. Put one line of instructions per array entry. 0N/A To display a message for the tester to see, simply call Sysout.println 0N/A with the string to be displayed. 0N/A This mimics System.out.println but works within the test harness as well 0N/A println(
"Any messages for the tester will display here." );
0N/A println(
"Any messages for the tester will display here." );
0N/A /* Enables message counting for the tester. */ 0N/A This is part of the standard test machinery. It provides a place for the 0N/A test instructions to be displayed, and a place for interactive messages 0N/A to the user to be displayed. 0N/A To have the test instructions displayed, see Sysout. 0N/A To have a message to the user be displayed, see Sysout. 0N/A Do not call anything in this dialog directly. 0N/A //DO NOT call this directly, go through Sysout 0N/A //DO NOT call this directly, go through Sysout 0N/A //Clear out any current instructions 0N/A //Go down array of instruction strings 0N/A //chop up each into pieces maxSringLength long 0N/A //if longer than max then chop off first max chars to print 0N/A //Try to chop on a word boundary 0N/A }
//printInstructions() 0N/A //DO NOT call this directly, go through Sysout 0N/A //catch presses of the passed and failed buttons. 0N/A //simply call the standard pass() or fail() static methods of