0N/A/*
1472N/A * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
0N/A *
0N/A * This code is free software; you can redistribute it and/or modify it
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0N/A * particular file as subject to the "Classpath" exception as provided
0N/A * by Oracle in the LICENSE file that accompanied this code.
0N/A *
0N/A * This code is distributed in the hope that it will be useful, but WITHOUT
0N/A * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
0N/A * version 2 for more details (a copy is included in the LICENSE file that
0N/A * accompanied this code).
0N/A *
0N/A * You should have received a copy of the GNU General Public License version
0N/A * 2 along with this work; if not, write to the Free Software Foundation,
0N/A * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
1472N/A *
1472N/A * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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0N/A
0N/A
0N/A/*
0N/A *
0N/A * (C) Copyright IBM Corp. 1998-2010 - All Rights Reserved
0N/A *
0N/A */
0N/A
0N/A#ifndef __THAILAYOUTENGINE_H
0N/A#define __THAILAYOUTENGINE_H
0N/A
0N/A#include "LETypes.h"
0N/A#include "LEFontInstance.h"
0N/A#include "LayoutEngine.h"
0N/A
0N/A#include "ThaiShaping.h"
0N/A
0N/AU_NAMESPACE_BEGIN
0N/A
0N/Aclass LEGlyphStorage;
0N/A
0N/A/**
0N/A * This class implements layout for the Thai script, using the ThaiShapingClass.
0N/A * All existing Thai fonts use an encoding which assigns character codes to all
0N/A * the variant forms needed to display accents and tone marks correctly in context.
0N/A * This class can deal with fonts using the Microsoft, Macintosh, and WorldType encodings.
0N/A *
0N/A * @internal
0N/A */
0N/Aclass ThaiLayoutEngine : public LayoutEngine
0N/A{
0N/Apublic:
0N/A /**
0N/A * This constructs an instance of ThaiLayoutEngine for the given font, script and
0N/A * language. It examines the font, using LEFontInstance::canDisplay, to set fGlyphSet
0N/A * and fErrorChar. (see below)
0N/A *
0N/A * @param fontInstance - the font
0N/A * @param scriptCode - the script
0N/A * @param languageCode - the language
0N/A * @param success - set to an error code if the operation fails
0N/A *
0N/A * @see LEFontInstance
0N/A * @see ScriptAndLanguageTags.h for script and language codes
0N/A *
0N/A * @internal
0N/A */
0N/A ThaiLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags, LEErrorCode &success);
0N/A
0N/A /**
0N/A * The destructor, virtual for correct polymorphic invocation.
0N/A *
0N/A * @internal
0N/A */
0N/A virtual ~ThaiLayoutEngine();
0N/A
0N/A /**
0N/A * ICU "poor man's RTTI", returns a UClassID for the actual class.
0N/A *
0N/A * @stable ICU 2.8
0N/A */
0N/A virtual UClassID getDynamicClassID() const;
0N/A
0N/A /**
0N/A * ICU "poor man's RTTI", returns a UClassID for this class.
0N/A *
0N/A * @stable ICU 2.8
0N/A */
0N/A static UClassID getStaticClassID();
0N/A
0N/Aprotected:
0N/A /**
0N/A * A small integer indicating which Thai encoding
0N/A * the font uses.
917N/A *
0N/A * @see ThaiShaping
0N/A *
0N/A * @internal
0N/A */
0N/A le_uint8 fGlyphSet;
0N/A
0N/A /**
0N/A * The character used as a base for vowels and
0N/A * tone marks that are out of sequence. Usually
0N/A * this will be Unicode 0x25CC, if the font can
0N/A * display it.
0N/A *
0N/A * @see ThaiShaping
0N/A *
0N/A * @internal
0N/A */
0N/A LEUnicode fErrorChar;
0N/A
0N/A /**
0N/A * This method performs Thai layout. It calls ThaiShaping::compose to
0N/A * generate the correct contextual character codes, and then calls
0N/A * mapCharsToGlyphs to generate the glyph indices.
0N/A *
0N/A * Input parameters:
0N/A * @param chars - the input character context
0N/A * @param offset - the index of the first character to process
0N/A * @param count - the number of characters to process
0N/A * @param max - the number of characters in the input context
0N/A * @param rightToLeft - <code>TRUE</code> if the text is in a right to left directional run
0N/A * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
0N/A *
0N/A * Output parameters:
0N/A * @param success - set to an error code if the operation fails
0N/A *
0N/A * @return the number of glyphs in the glyph index array
0N/A *
0N/A * @see ThaiShaping
0N/A *
0N/A * @internal
0N/A */
0N/A virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
0N/A LEGlyphStorage &glyphStorage, LEErrorCode &success);
0N/A
0N/A /**
0N/A * This method does positioning adjustments like accent positioning and
0N/A * kerning. The default implementation does nothing. Subclasses needing
0N/A * position adjustments must override this method.
0N/A *
0N/A * Note that this method has both characters and glyphs as input so that
0N/A * it can use the character codes to determine glyph types if that information
0N/A * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
0N/A * table)
0N/A *
0N/A * @param chars - the input character context
0N/A * @param offset - the offset of the first character to process
0N/A * @param count - the number of characters to process
0N/A * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
0N/A * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
0N/A * adjusted as needed.
0N/A * @param success - output parameter set to an error code if the operation fails
0N/A *
0N/A * @internal
0N/A */
0N/A virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
0N/A
0N/A};
0N/A
0N/AU_NAMESPACE_END
0N/A#endif
0N/A
0N/A