KhmerLayoutEngine.h revision 3171
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0N/A
0N/A
0N/A/*
0N/A *
0N/A * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
0N/A *
0N/A * This file is a modification of the ICU file IndicLayoutEngine.h
0N/A * by Jens Herden and Javier Sola for Khmer language
0N/A *
0N/A */
0N/A
0N/A#ifndef __KHMERLAYOUTENGINE_H
0N/A#define __KHMERLAYOUTENGINE_H
0N/A
0N/A// #include "LETypes.h"
0N/A// #include "LEFontInstance.h"
0N/A// #include "LEGlyphFilter.h"
0N/A// #include "LayoutEngine.h"
0N/A// #include "OpenTypeLayoutEngine.h"
0N/A
0N/A// #include "GlyphSubstitutionTables.h"
0N/A// #include "GlyphDefinitionTables.h"
0N/A// #include "GlyphPositioningTables.h"
0N/A
0N/AU_NAMESPACE_BEGIN
0N/A
0N/A// class MPreFixups;
0N/A// class LEGlyphStorage;
0N/A
0N/A/**
0N/A * This class implements OpenType layout for Khmer OpenType fonts, as
0N/A * specified by Microsoft in "Creating and Supporting OpenType Fonts for
0N/A * Khmer Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm) TODO: change url
0N/A *
0N/A * This class overrides the characterProcessing method to do Khmer character processing
0N/A * and reordering (See the MS spec. for more details)
0N/A *
0N/A * @internal
0N/A */
0N/Aclass KhmerOpenTypeLayoutEngine : public OpenTypeLayoutEngine
0N/A{
0N/Apublic:
0N/A /**
0N/A * This is the main constructor. It constructs an instance of KhmerOpenTypeLayoutEngine for
0N/A * a particular font, script and language. It takes the GSUB table as a parameter since
0N/A * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
0N/A * Khmer OpenType font.
0N/A *
0N/A * @param fontInstance - the font
0N/A * @param scriptCode - the script
0N/A * @param langaugeCode - the language
0N/A * @param gsubTable - the GSUB table
0N/A * @param success - set to an error code if the operation fails
0N/A *
0N/A * @see LayoutEngine::layoutEngineFactory
0N/A * @see OpenTypeLayoutEngine
0N/A * @see ScriptAndLangaugeTags.h for script and language codes
0N/A *
0N/A * @internal
0N/A */
0N/A KhmerOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
0N/A le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable, LEErrorCode &success);
0N/A
0N/A /**
0N/A * This constructor is used when the font requires a "canned" GSUB table which can't be known
0N/A * until after this constructor has been invoked.
0N/A *
0N/A * @param fontInstance - the font
0N/A * @param scriptCode - the script
0N/A * @param langaugeCode - the language
0N/A * @param success - set to an error code if the operation fails
0N/A *
0N/A * @see OpenTypeLayoutEngine
0N/A * @see ScriptAndLangaugeTags.h for script and language codes
0N/A *
* @internal
*/
KhmerOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
le_int32 typoFlags, LEErrorCode &success);
/**
* The destructor, virtual for correct polymorphic invocation.
*
* @internal
*/
virtual ~KhmerOpenTypeLayoutEngine();
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @stable ICU 2.8
*/
virtual UClassID getDynamicClassID() const;
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @stable ICU 2.8
*/
static UClassID getStaticClassID();
protected:
/**
* This method does Khmer OpenType character processing. It assigns the OpenType feature
* tags to the characters, and may generate output characters which have been reordered.
* It may also split some vowels, resulting in more output characters than input characters.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
* @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
* the auxillary data array will be set to the feature tags.
*
* Output parameters:
* @param success - set to an error code if the operation fails
*
* @return the output character count
*
* @internal
*/
virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
};
U_NAMESPACE_END
#endif