KhmerLayoutEngine.h revision 0
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0N/A * particular file as subject to the "Classpath" exception as provided
0N/A * by Sun in the LICENSE file that accompanied this code.
0N/A *
0N/A * This code is distributed in the hope that it will be useful, but WITHOUT
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0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
0N/A * version 2 for more details (a copy is included in the LICENSE file that
0N/A * accompanied this code).
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0N/A * 2 along with this work; if not, write to the Free Software Foundation,
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0N/A * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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0N/A *
0N/A */
0N/A
0N/A/*
0N/A *
0N/A * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
0N/A *
0N/A * This file is a modification of the ICU file IndicLayoutEngine.h
0N/A * by Jens Herden and Javier Sola for Khmer language
0N/A *
0N/A */
0N/A
0N/A#ifndef __KHMERLAYOUTENGINE_H
0N/A#define __KHMERLAYOUTENGINE_H
0N/A
0N/A// #include "LETypes.h"
0N/A// #include "LEFontInstance.h"
0N/A// #include "LEGlyphFilter.h"
0N/A// #include "LayoutEngine.h"
0N/A// #include "OpenTypeLayoutEngine.h"
0N/A
0N/A// #include "GlyphSubstitutionTables.h"
0N/A// #include "GlyphDefinitionTables.h"
0N/A// #include "GlyphPositioningTables.h"
0N/A
0N/A// class MPreFixups;
0N/A// class LEGlyphStorage;
0N/A
0N/A/**
0N/A * This class implements OpenType layout for Khmer OpenType fonts, as
0N/A * specified by Microsoft in "Creating and Supporting OpenType Fonts
0N/A * for Khmer Scripts"
0N/A * (http://www.microsoft.com/typography/otspec/indicot/default.htm)
0N/A * TODO: change url
0N/A *
0N/A * This class overrides the characterProcessing method to do Khmer
0N/A * character processing and reordering (See the MS spec. for more
0N/A * details)
0N/A *
0N/A * @internal
0N/A */
0N/Aclass KhmerOpenTypeLayoutEngine : public OpenTypeLayoutEngine
0N/A{
0N/Apublic:
0N/A /**
0N/A * This is the main constructor. It constructs an instance of
0N/A * KhmerOpenTypeLayoutEngine for a particular font, script and
0N/A * language. It takes the GSUB table as a parameter since
0N/A * LayoutEngine::layoutEngineFactory has to read the GSUB table to
0N/A * know that it has an Khmer OpenType font.
0N/A *
0N/A * @param fontInstance - the font
0N/A * @param scriptCode - the script
0N/A * @param languageCode - the language
0N/A * @param gsubTable - the GSUB table
0N/A *
0N/A * @see LayoutEngine::layoutEngineFactory
0N/A * @see OpenTypeLayoutEngine
0N/A * @see ScriptAndLangaugeTags.h for script and language codes
0N/A *
0N/A * @internal
0N/A */
0N/A KhmerOpenTypeLayoutEngine(const LEFontInstance *fontInstance,
0N/A le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags,
0N/A const GlyphSubstitutionTableHeader *gsubTable);
0N/A
0N/A /**
0N/A * This constructor is used when the font requires a "canned" GSUB
0N/A * table which can't be known until after this constructor has
0N/A * been invoked.
0N/A *
0N/A * @param fontInstance - the font
0N/A * @param scriptCode - the script
0N/A * @param langaugeCode - the language
0N/A *
0N/A * @see OpenTypeLayoutEngine
0N/A * @see ScriptAndLangaugeTags.h for script and language codes
0N/A *
0N/A * @internal
0N/A */
0N/A KhmerOpenTypeLayoutEngine(const LEFontInstance *fontInstance,
0N/A le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags);
0N/A
0N/A /**
0N/A * The destructor, virtual for correct polymorphic invocation.
0N/A *
0N/A * @internal
0N/A */
0N/A virtual ~KhmerOpenTypeLayoutEngine();
0N/A
0N/Aprotected:
0N/A
0N/A /**
0N/A * This method does Khmer OpenType character processing. It
0N/A * assigns the OpenType feature tags to the characters, and may
0N/A * generate output characters which have been reordered. It may
0N/A * also split some vowels, resulting in more output characters
0N/A * than input characters.
0N/A *
0N/A * Input parameters:
0N/A * @param chars - the input character context
0N/A * @param offset - the index of the first character to process
0N/A * @param count - the number of characters to process
0N/A * @param max - the number of characters in the input context
0N/A * @param rightToLeft - <code>TRUE</code> if the characters are in
0N/A * a right to left directional run
0N/A * @param glyphStorage - the glyph storage object. The glyph and
0N/A * character index arrays will be set. the auxillary data array
0N/A * will be set to the feature tags.
0N/A *
0N/A * Output parameters:
0N/A * @param success - set to an error code if the operation fails
0N/A *
0N/A * @return the output character count
0N/A *
0N/A * @internal
0N/A */
0N/A virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset,
0N/A le_int32 count, le_int32 max, le_bool rightToLeft,
0N/A LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
0N/A};
0N/A
0N/A#endif