2362N/A * Copyright (c) 1998, 2005, Oracle and/or its affiliates. All rights reserved. 0N/A * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 0N/A * This code is free software; you can redistribute it and/or modify it 0N/A * under the terms of the GNU General Public License version 2 only, as 2362N/A * published by the Free Software Foundation. Oracle designates this 0N/A * particular file as subject to the "Classpath" exception as provided 2362N/A * by Oracle in the LICENSE file that accompanied this code. 0N/A * This code is distributed in the hope that it will be useful, but WITHOUT 0N/A * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 0N/A * version 2 for more details (a copy is included in the LICENSE file that 0N/A * accompanied this code). 0N/A * You should have received a copy of the GNU General Public License version 0N/A * 2 along with this work; if not, write to the Free Software Foundation, 0N/A * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 2362N/A * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 2362N/A * or visit www.oracle.com if you need additional information or have any 0N/A * This class contains rendering hints that can be used by the 0N/A * {@link java.awt.Graphics2D} class, and classes that implement 0N/A * {@link java.awt.image.BufferedImageOp} and 0N/A * {@link java.awt.image.Raster}. 0N/A * Defines the type of all keys used to control various 0N/A * aspects of the rendering and imaging pipelines. Instances 0N/A * of this class are immutable and unique which means that 0N/A * tests for matches can be made using the == operator instead 0N/A * of the more expensive equals() method. 0N/A * Construct a key using the indicated private key. Each 0N/A * subclass of Key maintains its own unique domain of integer 0N/A * keys. No two objects with the same integer key and of the 0N/A * same specific subclass can be constructed. An exception 0N/A * will be thrown if an attempt is made to construct another 0N/A * object of a given class with the same integer key as a 0N/A * pre-existing instance of that subclass of Key. 0N/A * Returns the numeric index associated with this Key. This 0N/A * is useful for use in switch statements and quick lookups 0N/A * of the setting of a particular key. 0N/A * Returns a string representation of the Key. 0N/A * Returns true if the specified object is a valid value 0N/A * Defines the type of all "enumerative" values used to control 0N/A * various aspects of the rendering and imaging pipelines. Instances 0N/A * of this class are immutable and unique which means that 0N/A * tests for matches can be made using the == operator instead 0N/A * of the more expensive equals() method. 0N/A * Construct a value using the indicated private index. Each 0N/A * subclass of Value maintains its own unique domain of integer 0N/A * indices. Enforcing the uniqueness of the integer indices 0N/A * is left to the subclass. 0N/A * Returns the numeric index associated with this Key. This 0N/A * is useful for use in switch statements and quick lookups 0N/A * of the setting of a particular key. 0N/A * Returns a string representation of this Value. 0N/A * Returns true if the specified object is a valid Key 0N/A * The hash code for all SunHints.Value objects will be the same 0N/A * as the system identity code of the object as defined by the 0N/A * System.identityHashCode() method. 0N/A * The equals method for all SunHints.Value objects will return 0N/A * the same result as the equality operator '=='. 0N/A * Rendering hint key and values 0N/A * Antialiasing hint key and values 0N/A * Text antialiasing hint key and values 0N/A * Font fractional metrics hint key and values 0N/A * Dithering hint key and values 0N/A * Interpolation hint key and values 0N/A * Alpha interpolation hint key and values 0N/A * Color rendering hint key and values 0N/A * Stroke normalization control hint key and values 0N/A * LCD text contrast control hint key. 0N/A * Value is "100" to make discontiguous with the others which 0N/A * are all enumerative and are of a different class. 0N/A * Rendering hint key and value objects 0N/A "Global rendering quality key");
0N/A "Fastest rendering methods");
0N/A "Highest quality rendering methods");
0N/A "Default rendering methods");
0N/A * Antialiasing hint key and value objects 0N/A "Global antialiasing enable key");
0N/A "Antialiased rendering mode");
0N/A "Nonantialiased rendering mode");
0N/A "Default antialiasing rendering mode");
0N/A * Text antialiasing hint key and value objects 0N/A "Text-specific antialiasing enable key");
0N/A "Antialiased text mode");
0N/A "Nonantialiased text mode");
0N/A "Default antialiasing text mode");
0N/A "gasp antialiasing text mode");
0N/A "LCD HRGB antialiasing text mode");
0N/A "LCD HBGR antialiasing text mode");
0N/A "LCD VRGB antialiasing text mode");
0N/A "LCD VBGR antialiasing text mode");
0N/A * Font fractional metrics hint key and value objects 0N/A "Fractional metrics enable key");
0N/A "Fractional text metrics mode");
0N/A "Integer text metrics mode");
0N/A "Default fractional text metrics mode");
0N/A * Dithering hint key and value objects 0N/A "Dithering quality key");
0N/A "Dithered rendering mode");
0N/A "Nondithered rendering mode");
0N/A "Default dithering mode");
0N/A * Interpolation hint key and value objects 0N/A "Image interpolation method key");
0N/A "Nearest Neighbor image interpolation mode");
0N/A "Bilinear image interpolation mode");
0N/A "Bicubic image interpolation mode");
0N/A * Alpha interpolation hint key and value objects 0N/A "Alpha blending interpolation method key");
0N/A "Fastest alpha blending methods");
0N/A "Highest quality alpha blending methods");
0N/A "Default alpha blending methods");
0N/A * Color rendering hint key and value objects 0N/A "Color rendering quality key");
0N/A "Fastest color rendering mode");
0N/A "Highest quality color rendering mode");
0N/A "Default color rendering mode");
0N/A * Stroke normalization control hint key and value objects 0N/A "Stroke normalization control key");
0N/A "Default stroke normalization");
0N/A "Normalize strokes for consistent rendering");
0N/A "Pure stroke conversion for accurate paths");
0N/A * Returns true if the specified object is a valid value 0N/A * for this Key. The allowable range is 100 to 250. 0N/A * LCD text contrast hint key 0N/A "Text-specific LCD contrast key");