/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/**
* Provides the Synth L&F UI delegate for
* {@link javax.swing.JProgressBar}.
*
* @author Joshua Outwater
* @since 1.7
*/
implements SynthUI, PropertyChangeListener {
private int progressPadding;
private boolean paintOutsideClip;
/**
* Creates a new UI object for the given component.
*
* @param x component to create UI object for
* @return the UI object
*/
return new SynthProgressBarUI();
}
/**
* @inheritDoc
*/
protected void installListeners() {
super.installListeners();
}
/**
* @inheritDoc
*/
protected void uninstallListeners() {
super.uninstallListeners();
}
/**
* @inheritDoc
*/
protected void installDefaults() {
}
"ProgressBar.progressPadding", 0);
"ProgressBar.paintOutsideClip", false);
"ProgressBar.rotateText", false);
// handle scaling for sizeVarients for special case components. The
// components are based on Apples LAF
"JComponent.sizeVariant");
tileWidth *= 1.15;
tileWidth *= 0.857;
tileWidth *= 0.784;
}
}
}
/**
* @inheritDoc
*/
protected void uninstallDefaults() {
}
/**
* @inheritDoc
*/
return getContext(c, getComponentState(c));
}
}
return SynthLookAndFeel.getComponentState(c);
}
/**
* @inheritDoc
*/
if (progressBar.isStringPainted() &&
}
return -1;
}
/**
* @inheritDoc
*/
if (tileWhenIndeterminate) {
} else {
return super.getBox(r);
}
}
/**
* @inheritDoc
*/
if (paintOutsideClip) {
if (getAnimationIndex() == newValue) {
return;
}
super.setAnimationIndex(newValue);
} else {
super.setAnimationIndex(newValue);
}
}
/**
* Notifies this UI delegate to repaint the specified component.
* This method paints the component background, then calls
* the {@link #paint(SynthContext,Graphics)} method.
*
* <p>In general, this method does not need to be overridden by subclasses.
* All Look and Feel rendering code should reside in the {@code paint} method.
*
* @param g the {@code Graphics} object used for painting
* @param c the component being painted
* @see #paint(SynthContext,Graphics)
*/
}
/**
* Paints the specified component according to the Look and Feel.
* <p>This method is not used by Synth Look and Feel.
* Painting is handled by the {@link #paint(SynthContext,Graphics)} method.
*
* @param g the {@code Graphics} object used for painting
* @param c the component being painted
* @see #paint(SynthContext,Graphics)
*/
}
/**
* Paints the specified component.
*
* @param context context for the component being painted
* @param g the {@code Graphics} object used for painting
* @see #update(Graphics,JComponent)
*/
if (!pBar.isIndeterminate()) {
if (percentComplete != 0.0) {
}
} else { // JProgressBar.VERTICAL
// When the progress bar is vertical we always paint
// from bottom to top, not matter what the component
// orientation is.
}
}
} else {
x = boxRect.x + progressPadding;
y = boxRect.y + progressPadding;
}
//if tiling and indeterminate, then paint the progress bar foreground a
//bit wider than it should be. Shift as needed to ensure that there is
//an animated effect
//paint each tile horizontally
}
} else { //JProgressBar.VERTICAL
//paint each tile vertically
}
}
} else {
}
if (pBar.isStringPainted()) {
}
}
/**
* Paints the component's text.
*
* @param context context for the component being painted
* @param g {@code Graphics} object used for painting
* @param title the text to paint
*/
if (progressBar.isStringPainted()) {
progressBar, g, font);
if (rotateText &&
// Calculate the position for the text.
} else {
}
// Progress bar isn't wide enough for the font. Don't paint it.
if (textPos.x < 0) {
return;
}
// Paint the text.
} else {
// Calculate the bounds for the text.
0, 0);
// Progress bar isn't tall enough for the font. Don't paint it.
if (textRect.y < 0) {
return;
}
// Paint the text.
}
}
}
/**
* @inheritDoc
*/
int y, int w, int h) {
}
/**
* @inheritDoc
*/
if (SynthLookAndFeel.shouldUpdateStyle(e) ||
}
}
/**
* @inheritDoc
*/
if (progressBar.isStringPainted()) {
// adjust the height if necessary to make room for the string
}
// adjust the width if necessary to make room for the string
}
}
} else {
if (progressBar.isStringPainted()) {
// make sure the width is big enough for the string
}
// make sure the height is big enough for the string
}
}
}
// handle scaling for sizeVarients for special case components. The
// components are based on Apples LAF
"JComponent.sizeVariant");
}
}
return size;
}
}