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0N/A
0N/Apackage javax.sound.sampled;
0N/A
0N/A
0N/A/**
0N/A * A source data line is a data line to which data may be written. It acts as
0N/A * a source to its mixer. An application writes audio bytes to a source data line,
0N/A * which handles the buffering of the bytes and delivers them to the mixer.
0N/A * The mixer may mix the samples with those from other sources and then deliver
0N/A * the mix to a target such as an output port (which may represent an audio output
0N/A * device on a sound card).
0N/A * <p>
0N/A * Note that the naming convention for this interface reflects the relationship
0N/A * between the line and its mixer. From the perspective of an application,
0N/A * a source data line may act as a target for audio data.
0N/A * <p>
0N/A * A source data line can be obtained from a mixer by invoking the
0N/A * <code>{@link Mixer#getLine getLine}</code> method of <code>Mixer</code> with
0N/A * an appropriate <code>{@link DataLine.Info}</code> object.
0N/A * <p>
0N/A * The <code>SourceDataLine</code> interface provides a method for writing
0N/A * audio data to the data line's buffer. Applications that play or mix
0N/A * audio should write data to the source data line quickly enough to keep the
0N/A * buffer from underflowing (emptying), which could cause discontinuities in
0N/A * the audio that are perceived as clicks. Applications can use the
0N/A * <code>{@link DataLine#available available}</code> method defined in the
0N/A * <code>DataLine</code> interface to determine the amount of data currently
0N/A * queued in the data line's buffer. The amount of data which can be written
0N/A * to the buffer without blocking is the difference between the buffer size
0N/A * and the amount of queued data. If the delivery of audio output
0N/A * stops due to underflow, a <code>{@link LineEvent.Type#STOP STOP}</code> event is
0N/A * generated. A <code>{@link LineEvent.Type#START START}</code> event is generated
0N/A * when the audio output resumes.
0N/A *
0N/A * @author Kara Kytle
0N/A * @see Mixer
0N/A * @see DataLine
0N/A * @see TargetDataLine
0N/A * @since 1.3
0N/A */
0N/Apublic interface SourceDataLine extends DataLine {
0N/A
0N/A
0N/A /**
0N/A * Opens the line with the specified format and suggested buffer size,
0N/A * causing the line to acquire any required
0N/A * system resources and become operational.
0N/A * <p>
0N/A * The buffer size is specified in bytes, but must represent an integral
0N/A * number of sample frames. Invoking this method with a requested buffer
0N/A * size that does not meet this requirement may result in an
0N/A * IllegalArgumentException. The actual buffer size for the open line may
0N/A * differ from the requested buffer size. The value actually set may be
0N/A * queried by subsequently calling <code>{@link DataLine#getBufferSize}</code>.
0N/A * <p>
0N/A * If this operation succeeds, the line is marked as open, and an
0N/A * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched to the
0N/A * line's listeners.
0N/A * <p>
0N/A * Invoking this method on a line which is already open is illegal
0N/A * and may result in an <code>IllegalStateException</code>.
0N/A * <p>
0N/A * Note that some lines, once closed, cannot be reopened. Attempts
0N/A * to reopen such a line will always result in a
0N/A * <code>LineUnavailableException</code>.
0N/A *
0N/A * @param format the desired audio format
0N/A * @param bufferSize the desired buffer size
0N/A * @throws LineUnavailableException if the line cannot be
0N/A * opened due to resource restrictions
0N/A * @throws IllegalArgumentException if the buffer size does not represent
0N/A * an integral number of sample frames,
0N/A * or if <code>format</code> is not fully specified or invalid
0N/A * @throws IllegalStateException if the line is already open
0N/A * @throws SecurityException if the line cannot be
0N/A * opened due to security restrictions
0N/A *
0N/A * @see #open(AudioFormat)
0N/A * @see Line#open
0N/A * @see Line#close
0N/A * @see Line#isOpen
0N/A * @see LineEvent
0N/A */
0N/A public void open(AudioFormat format, int bufferSize) throws LineUnavailableException;
0N/A
0N/A
0N/A /**
0N/A * Opens the line with the specified format, causing the line to acquire any
0N/A * required system resources and become operational.
0N/A *
0N/A * <p>
0N/A * The implementation chooses a buffer size, which is measured in bytes but
0N/A * which encompasses an integral number of sample frames. The buffer size
0N/A * that the system has chosen may be queried by subsequently calling
0N/A * <code>{@link DataLine#getBufferSize}</code>.
0N/A * <p>
0N/A * If this operation succeeds, the line is marked as open, and an
0N/A * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched to the
0N/A * line's listeners.
0N/A * <p>
0N/A * Invoking this method on a line which is already open is illegal
0N/A * and may result in an <code>IllegalStateException</code>.
0N/A * <p>
0N/A * Note that some lines, once closed, cannot be reopened. Attempts
0N/A * to reopen such a line will always result in a
0N/A * <code>LineUnavailableException</code>.
0N/A *
0N/A * @param format the desired audio format
0N/A * @throws LineUnavailableException if the line cannot be
0N/A * opened due to resource restrictions
0N/A * @throws IllegalArgumentException if <code>format</code>
0N/A * is not fully specified or invalid
0N/A * @throws IllegalStateException if the line is already open
0N/A * @throws SecurityException if the line cannot be
0N/A * opened due to security restrictions
0N/A *
0N/A * @see #open(AudioFormat, int)
0N/A * @see Line#open
0N/A * @see Line#close
0N/A * @see Line#isOpen
0N/A * @see LineEvent
0N/A */
0N/A public void open(AudioFormat format) throws LineUnavailableException;
0N/A
0N/A
0N/A /**
0N/A * Writes audio data to the mixer via this source data line. The requested
0N/A * number of bytes of data are read from the specified array,
0N/A * starting at the given offset into the array, and written to the data
0N/A * line's buffer. If the caller attempts to write more data than can
0N/A * currently be written (see <code>{@link DataLine#available available}</code>),
0N/A * this method blocks until the requested amount of data has been written.
0N/A * This applies even if the requested amount of data to write is greater
0N/A * than the data line's buffer size. However, if the data line is closed,
0N/A * stopped, or flushed before the requested amount has been written,
0N/A * the method no longer blocks, but returns the number of bytes
0N/A * written thus far.
0N/A * <p>
0N/A * The number of bytes that can be written without blocking can be ascertained
0N/A * using the <code>{@link DataLine#available available}</code> method of the
0N/A * <code>DataLine</code> interface. (While it is guaranteed that
0N/A * this number of bytes can be written without blocking, there is no guarantee
0N/A * that attempts to write additional data will block.)
0N/A * <p>
0N/A * The number of bytes to write must represent an integral number of
0N/A * sample frames, such that:
0N/A * <br>
0N/A * <center><code>[ bytes written ] % [frame size in bytes ] == 0</code></center>
0N/A * <br>
0N/A * The return value will always meet this requirement. A request to write a
0N/A * number of bytes representing a non-integral number of sample frames cannot
0N/A * be fulfilled and may result in an <code>IllegalArgumentException</code>.
0N/A *
0N/A * @param b a byte array containing data to be written to the data line
0N/A * @param len the length, in bytes, of the valid data in the array
0N/A * (in other words, the requested amount of data to write, in bytes)
0N/A * @param off the offset from the beginning of the array, in bytes
0N/A * @return the number of bytes actually written
0N/A * @throws IllegalArgumentException if the requested number of bytes does
0N/A * not represent an integral number of sample frames,
0N/A * or if <code>len</code> is negative
0N/A * @throws ArrayIndexOutOfBoundsException if <code>off</code> is negative,
0N/A * or <code>off+len</code> is greater than the length of the array
0N/A * <code>b</code>.
0N/A *
0N/A * @see TargetDataLine#read
0N/A * @see DataLine#available
0N/A */
0N/A public int write(byte[] b, int off, int len);
0N/A
0N/A /**
0N/A * Obtains the number of sample frames of audio data that can be written to
0N/A * the mixer, via this data line, without blocking. Note that the return
0N/A * value measures sample frames, not bytes.
0N/A * @return the number of sample frames currently available for writing
0N/A * @see TargetDataLine#availableRead
0N/A */
0N/A //public int availableWrite();
0N/A}