0N/A/*
0N/A * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
0N/A *
0N/A * This code is free software; you can redistribute it and/or modify it
0N/A * under the terms of the GNU General Public License version 2 only, as
2362N/A * published by the Free Software Foundation. Oracle designates this
0N/A * particular file as subject to the "Classpath" exception as provided
2362N/A * by Oracle in the LICENSE file that accompanied this code.
0N/A *
0N/A * This code is distributed in the hope that it will be useful, but WITHOUT
0N/A * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
0N/A * version 2 for more details (a copy is included in the LICENSE file that
0N/A * accompanied this code).
0N/A *
0N/A * You should have received a copy of the GNU General Public License version
0N/A * 2 along with this work; if not, write to the Free Software Foundation,
0N/A * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
0N/A *
2362N/A * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
2362N/A * or visit www.oracle.com if you need additional information or have any
2362N/A * questions.
0N/A */
0N/A
0N/A/*
0N/A * This file is available under and governed by the GNU General Public
0N/A * License version 2 only, as published by the Free Software Foundation.
0N/A * However, the following notice accompanied the original version of this
0N/A * file:
0N/A *
0N/A * Written by Doug Lea with assistance from members of JCP JSR-166
0N/A * Expert Group and released to the public domain, as explained at
3984N/A * http://creativecommons.org/publicdomain/zero/1.0/
0N/A */
0N/A
0N/Apackage java.util.concurrent.locks;
0N/Aimport java.util.concurrent.*;
0N/Aimport java.util.Date;
0N/A
0N/A/**
0N/A * {@code Condition} factors out the {@code Object} monitor
0N/A * methods ({@link Object#wait() wait}, {@link Object#notify notify}
0N/A * and {@link Object#notifyAll notifyAll}) into distinct objects to
0N/A * give the effect of having multiple wait-sets per object, by
0N/A * combining them with the use of arbitrary {@link Lock} implementations.
0N/A * Where a {@code Lock} replaces the use of {@code synchronized} methods
0N/A * and statements, a {@code Condition} replaces the use of the Object
0N/A * monitor methods.
0N/A *
0N/A * <p>Conditions (also known as <em>condition queues</em> or
0N/A * <em>condition variables</em>) provide a means for one thread to
0N/A * suspend execution (to &quot;wait&quot;) until notified by another
0N/A * thread that some state condition may now be true. Because access
0N/A * to this shared state information occurs in different threads, it
0N/A * must be protected, so a lock of some form is associated with the
0N/A * condition. The key property that waiting for a condition provides
0N/A * is that it <em>atomically</em> releases the associated lock and
0N/A * suspends the current thread, just like {@code Object.wait}.
0N/A *
0N/A * <p>A {@code Condition} instance is intrinsically bound to a lock.
0N/A * To obtain a {@code Condition} instance for a particular {@link Lock}
0N/A * instance use its {@link Lock#newCondition newCondition()} method.
0N/A *
0N/A * <p>As an example, suppose we have a bounded buffer which supports
0N/A * {@code put} and {@code take} methods. If a
0N/A * {@code take} is attempted on an empty buffer, then the thread will block
0N/A * until an item becomes available; if a {@code put} is attempted on a
0N/A * full buffer, then the thread will block until a space becomes available.
0N/A * We would like to keep waiting {@code put} threads and {@code take}
0N/A * threads in separate wait-sets so that we can use the optimization of
0N/A * only notifying a single thread at a time when items or spaces become
0N/A * available in the buffer. This can be achieved using two
0N/A * {@link Condition} instances.
0N/A * <pre>
0N/A * class BoundedBuffer {
0N/A * <b>final Lock lock = new ReentrantLock();</b>
0N/A * final Condition notFull = <b>lock.newCondition(); </b>
0N/A * final Condition notEmpty = <b>lock.newCondition(); </b>
0N/A *
0N/A * final Object[] items = new Object[100];
0N/A * int putptr, takeptr, count;
0N/A *
0N/A * public void put(Object x) throws InterruptedException {
0N/A * <b>lock.lock();
0N/A * try {</b>
0N/A * while (count == items.length)
0N/A * <b>notFull.await();</b>
0N/A * items[putptr] = x;
0N/A * if (++putptr == items.length) putptr = 0;
0N/A * ++count;
0N/A * <b>notEmpty.signal();</b>
0N/A * <b>} finally {
0N/A * lock.unlock();
0N/A * }</b>
0N/A * }
0N/A *
0N/A * public Object take() throws InterruptedException {
0N/A * <b>lock.lock();
0N/A * try {</b>
0N/A * while (count == 0)
0N/A * <b>notEmpty.await();</b>
0N/A * Object x = items[takeptr];
0N/A * if (++takeptr == items.length) takeptr = 0;
0N/A * --count;
0N/A * <b>notFull.signal();</b>
0N/A * return x;
0N/A * <b>} finally {
0N/A * lock.unlock();
0N/A * }</b>
0N/A * }
0N/A * }
0N/A * </pre>
0N/A *
0N/A * (The {@link java.util.concurrent.ArrayBlockingQueue} class provides
0N/A * this functionality, so there is no reason to implement this
0N/A * sample usage class.)
0N/A *
0N/A * <p>A {@code Condition} implementation can provide behavior and semantics
0N/A * that is
0N/A * different from that of the {@code Object} monitor methods, such as
0N/A * guaranteed ordering for notifications, or not requiring a lock to be held
0N/A * when performing notifications.
0N/A * If an implementation provides such specialized semantics then the
0N/A * implementation must document those semantics.
0N/A *
0N/A * <p>Note that {@code Condition} instances are just normal objects and can
0N/A * themselves be used as the target in a {@code synchronized} statement,
0N/A * and can have their own monitor {@link Object#wait wait} and
0N/A * {@link Object#notify notification} methods invoked.
0N/A * Acquiring the monitor lock of a {@code Condition} instance, or using its
0N/A * monitor methods, has no specified relationship with acquiring the
0N/A * {@link Lock} associated with that {@code Condition} or the use of its
0N/A * {@linkplain #await waiting} and {@linkplain #signal signalling} methods.
0N/A * It is recommended that to avoid confusion you never use {@code Condition}
0N/A * instances in this way, except perhaps within their own implementation.
0N/A *
0N/A * <p>Except where noted, passing a {@code null} value for any parameter
0N/A * will result in a {@link NullPointerException} being thrown.
0N/A *
0N/A * <h3>Implementation Considerations</h3>
0N/A *
0N/A * <p>When waiting upon a {@code Condition}, a &quot;<em>spurious
0N/A * wakeup</em>&quot; is permitted to occur, in
0N/A * general, as a concession to the underlying platform semantics.
0N/A * This has little practical impact on most application programs as a
0N/A * {@code Condition} should always be waited upon in a loop, testing
0N/A * the state predicate that is being waited for. An implementation is
0N/A * free to remove the possibility of spurious wakeups but it is
0N/A * recommended that applications programmers always assume that they can
0N/A * occur and so always wait in a loop.
0N/A *
0N/A * <p>The three forms of condition waiting
0N/A * (interruptible, non-interruptible, and timed) may differ in their ease of
0N/A * implementation on some platforms and in their performance characteristics.
0N/A * In particular, it may be difficult to provide these features and maintain
0N/A * specific semantics such as ordering guarantees.
0N/A * Further, the ability to interrupt the actual suspension of the thread may
0N/A * not always be feasible to implement on all platforms.
0N/A *
0N/A * <p>Consequently, an implementation is not required to define exactly the
0N/A * same guarantees or semantics for all three forms of waiting, nor is it
0N/A * required to support interruption of the actual suspension of the thread.
0N/A *
0N/A * <p>An implementation is required to
0N/A * clearly document the semantics and guarantees provided by each of the
0N/A * waiting methods, and when an implementation does support interruption of
0N/A * thread suspension then it must obey the interruption semantics as defined
0N/A * in this interface.
0N/A *
0N/A * <p>As interruption generally implies cancellation, and checks for
0N/A * interruption are often infrequent, an implementation can favor responding
0N/A * to an interrupt over normal method return. This is true even if it can be
1771N/A * shown that the interrupt occurred after another action that may have
1771N/A * unblocked the thread. An implementation should document this behavior.
0N/A *
0N/A * @since 1.5
0N/A * @author Doug Lea
0N/A */
0N/Apublic interface Condition {
0N/A
0N/A /**
0N/A * Causes the current thread to wait until it is signalled or
0N/A * {@linkplain Thread#interrupt interrupted}.
0N/A *
0N/A * <p>The lock associated with this {@code Condition} is atomically
0N/A * released and the current thread becomes disabled for thread scheduling
0N/A * purposes and lies dormant until <em>one</em> of four things happens:
0N/A * <ul>
0N/A * <li>Some other thread invokes the {@link #signal} method for this
0N/A * {@code Condition} and the current thread happens to be chosen as the
0N/A * thread to be awakened; or
0N/A * <li>Some other thread invokes the {@link #signalAll} method for this
0N/A * {@code Condition}; or
0N/A * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
0N/A * current thread, and interruption of thread suspension is supported; or
0N/A * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
0N/A * </ul>
0N/A *
0N/A * <p>In all cases, before this method can return the current thread must
0N/A * re-acquire the lock associated with this condition. When the
0N/A * thread returns it is <em>guaranteed</em> to hold this lock.
0N/A *
0N/A * <p>If the current thread:
0N/A * <ul>
0N/A * <li>has its interrupted status set on entry to this method; or
0N/A * <li>is {@linkplain Thread#interrupt interrupted} while waiting
0N/A * and interruption of thread suspension is supported,
0N/A * </ul>
0N/A * then {@link InterruptedException} is thrown and the current thread's
0N/A * interrupted status is cleared. It is not specified, in the first
0N/A * case, whether or not the test for interruption occurs before the lock
0N/A * is released.
0N/A *
0N/A * <p><b>Implementation Considerations</b>
0N/A *
0N/A * <p>The current thread is assumed to hold the lock associated with this
0N/A * {@code Condition} when this method is called.
0N/A * It is up to the implementation to determine if this is
0N/A * the case and if not, how to respond. Typically, an exception will be
0N/A * thrown (such as {@link IllegalMonitorStateException}) and the
0N/A * implementation must document that fact.
0N/A *
0N/A * <p>An implementation can favor responding to an interrupt over normal
0N/A * method return in response to a signal. In that case the implementation
0N/A * must ensure that the signal is redirected to another waiting thread, if
0N/A * there is one.
0N/A *
0N/A * @throws InterruptedException if the current thread is interrupted
0N/A * (and interruption of thread suspension is supported)
0N/A */
0N/A void await() throws InterruptedException;
0N/A
0N/A /**
0N/A * Causes the current thread to wait until it is signalled.
0N/A *
0N/A * <p>The lock associated with this condition is atomically
0N/A * released and the current thread becomes disabled for thread scheduling
0N/A * purposes and lies dormant until <em>one</em> of three things happens:
0N/A * <ul>
0N/A * <li>Some other thread invokes the {@link #signal} method for this
0N/A * {@code Condition} and the current thread happens to be chosen as the
0N/A * thread to be awakened; or
0N/A * <li>Some other thread invokes the {@link #signalAll} method for this
0N/A * {@code Condition}; or
0N/A * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
0N/A * </ul>
0N/A *
0N/A * <p>In all cases, before this method can return the current thread must
0N/A * re-acquire the lock associated with this condition. When the
0N/A * thread returns it is <em>guaranteed</em> to hold this lock.
0N/A *
0N/A * <p>If the current thread's interrupted status is set when it enters
0N/A * this method, or it is {@linkplain Thread#interrupt interrupted}
0N/A * while waiting, it will continue to wait until signalled. When it finally
0N/A * returns from this method its interrupted status will still
0N/A * be set.
0N/A *
0N/A * <p><b>Implementation Considerations</b>
0N/A *
0N/A * <p>The current thread is assumed to hold the lock associated with this
0N/A * {@code Condition} when this method is called.
0N/A * It is up to the implementation to determine if this is
0N/A * the case and if not, how to respond. Typically, an exception will be
0N/A * thrown (such as {@link IllegalMonitorStateException}) and the
0N/A * implementation must document that fact.
0N/A */
0N/A void awaitUninterruptibly();
0N/A
0N/A /**
0N/A * Causes the current thread to wait until it is signalled or interrupted,
0N/A * or the specified waiting time elapses.
0N/A *
0N/A * <p>The lock associated with this condition is atomically
0N/A * released and the current thread becomes disabled for thread scheduling
0N/A * purposes and lies dormant until <em>one</em> of five things happens:
0N/A * <ul>
0N/A * <li>Some other thread invokes the {@link #signal} method for this
0N/A * {@code Condition} and the current thread happens to be chosen as the
0N/A * thread to be awakened; or
0N/A * <li>Some other thread invokes the {@link #signalAll} method for this
0N/A * {@code Condition}; or
0N/A * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
0N/A * current thread, and interruption of thread suspension is supported; or
0N/A * <li>The specified waiting time elapses; or
0N/A * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
0N/A * </ul>
0N/A *
0N/A * <p>In all cases, before this method can return the current thread must
0N/A * re-acquire the lock associated with this condition. When the
0N/A * thread returns it is <em>guaranteed</em> to hold this lock.
0N/A *
0N/A * <p>If the current thread:
0N/A * <ul>
0N/A * <li>has its interrupted status set on entry to this method; or
0N/A * <li>is {@linkplain Thread#interrupt interrupted} while waiting
0N/A * and interruption of thread suspension is supported,
0N/A * </ul>
0N/A * then {@link InterruptedException} is thrown and the current thread's
0N/A * interrupted status is cleared. It is not specified, in the first
0N/A * case, whether or not the test for interruption occurs before the lock
0N/A * is released.
0N/A *
0N/A * <p>The method returns an estimate of the number of nanoseconds
0N/A * remaining to wait given the supplied {@code nanosTimeout}
0N/A * value upon return, or a value less than or equal to zero if it
0N/A * timed out. This value can be used to determine whether and how
0N/A * long to re-wait in cases where the wait returns but an awaited
0N/A * condition still does not hold. Typical uses of this method take
0N/A * the following form:
0N/A *
3387N/A * <pre> {@code
3387N/A * boolean aMethod(long timeout, TimeUnit unit) {
3387N/A * long nanos = unit.toNanos(timeout);
3387N/A * lock.lock();
3387N/A * try {
3387N/A * while (!conditionBeingWaitedFor()) {
3387N/A * if (nanos <= 0L)
3387N/A * return false;
3387N/A * nanos = theCondition.awaitNanos(nanos);
3387N/A * }
3387N/A * // ...
3387N/A * } finally {
3387N/A * lock.unlock();
0N/A * }
3387N/A * }}</pre>
0N/A *
0N/A * <p> Design note: This method requires a nanosecond argument so
0N/A * as to avoid truncation errors in reporting remaining times.
0N/A * Such precision loss would make it difficult for programmers to
0N/A * ensure that total waiting times are not systematically shorter
0N/A * than specified when re-waits occur.
0N/A *
0N/A * <p><b>Implementation Considerations</b>
0N/A *
0N/A * <p>The current thread is assumed to hold the lock associated with this
0N/A * {@code Condition} when this method is called.
0N/A * It is up to the implementation to determine if this is
0N/A * the case and if not, how to respond. Typically, an exception will be
0N/A * thrown (such as {@link IllegalMonitorStateException}) and the
0N/A * implementation must document that fact.
0N/A *
0N/A * <p>An implementation can favor responding to an interrupt over normal
0N/A * method return in response to a signal, or over indicating the elapse
0N/A * of the specified waiting time. In either case the implementation
0N/A * must ensure that the signal is redirected to another waiting thread, if
0N/A * there is one.
0N/A *
0N/A * @param nanosTimeout the maximum time to wait, in nanoseconds
0N/A * @return an estimate of the {@code nanosTimeout} value minus
0N/A * the time spent waiting upon return from this method.
0N/A * A positive value may be used as the argument to a
0N/A * subsequent call to this method to finish waiting out
0N/A * the desired time. A value less than or equal to zero
0N/A * indicates that no time remains.
0N/A * @throws InterruptedException if the current thread is interrupted
0N/A * (and interruption of thread suspension is supported)
0N/A */
0N/A long awaitNanos(long nanosTimeout) throws InterruptedException;
0N/A
0N/A /**
0N/A * Causes the current thread to wait until it is signalled or interrupted,
0N/A * or the specified waiting time elapses. This method is behaviorally
0N/A * equivalent to:<br>
0N/A * <pre>
0N/A * awaitNanos(unit.toNanos(time)) &gt; 0
0N/A * </pre>
0N/A * @param time the maximum time to wait
0N/A * @param unit the time unit of the {@code time} argument
0N/A * @return {@code false} if the waiting time detectably elapsed
0N/A * before return from the method, else {@code true}
0N/A * @throws InterruptedException if the current thread is interrupted
0N/A * (and interruption of thread suspension is supported)
0N/A */
0N/A boolean await(long time, TimeUnit unit) throws InterruptedException;
0N/A
0N/A /**
0N/A * Causes the current thread to wait until it is signalled or interrupted,
0N/A * or the specified deadline elapses.
0N/A *
0N/A * <p>The lock associated with this condition is atomically
0N/A * released and the current thread becomes disabled for thread scheduling
0N/A * purposes and lies dormant until <em>one</em> of five things happens:
0N/A * <ul>
0N/A * <li>Some other thread invokes the {@link #signal} method for this
0N/A * {@code Condition} and the current thread happens to be chosen as the
0N/A * thread to be awakened; or
0N/A * <li>Some other thread invokes the {@link #signalAll} method for this
0N/A * {@code Condition}; or
0N/A * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
0N/A * current thread, and interruption of thread suspension is supported; or
0N/A * <li>The specified deadline elapses; or
0N/A * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
0N/A * </ul>
0N/A *
0N/A * <p>In all cases, before this method can return the current thread must
0N/A * re-acquire the lock associated with this condition. When the
0N/A * thread returns it is <em>guaranteed</em> to hold this lock.
0N/A *
0N/A *
0N/A * <p>If the current thread:
0N/A * <ul>
0N/A * <li>has its interrupted status set on entry to this method; or
0N/A * <li>is {@linkplain Thread#interrupt interrupted} while waiting
0N/A * and interruption of thread suspension is supported,
0N/A * </ul>
0N/A * then {@link InterruptedException} is thrown and the current thread's
0N/A * interrupted status is cleared. It is not specified, in the first
0N/A * case, whether or not the test for interruption occurs before the lock
0N/A * is released.
0N/A *
0N/A *
0N/A * <p>The return value indicates whether the deadline has elapsed,
0N/A * which can be used as follows:
3387N/A * <pre> {@code
3387N/A * boolean aMethod(Date deadline) {
0N/A * boolean stillWaiting = true;
3387N/A * lock.lock();
3387N/A * try {
3387N/A * while (!conditionBeingWaitedFor()) {
3387N/A * if (!stillWaiting)
3387N/A * return false;
3387N/A * stillWaiting = theCondition.awaitUntil(deadline);
3387N/A * }
3387N/A * // ...
3387N/A * } finally {
3387N/A * lock.unlock();
0N/A * }
3387N/A * }}</pre>
0N/A *
0N/A * <p><b>Implementation Considerations</b>
0N/A *
0N/A * <p>The current thread is assumed to hold the lock associated with this
0N/A * {@code Condition} when this method is called.
0N/A * It is up to the implementation to determine if this is
0N/A * the case and if not, how to respond. Typically, an exception will be
0N/A * thrown (such as {@link IllegalMonitorStateException}) and the
0N/A * implementation must document that fact.
0N/A *
0N/A * <p>An implementation can favor responding to an interrupt over normal
0N/A * method return in response to a signal, or over indicating the passing
0N/A * of the specified deadline. In either case the implementation
0N/A * must ensure that the signal is redirected to another waiting thread, if
0N/A * there is one.
0N/A *
0N/A * @param deadline the absolute time to wait until
0N/A * @return {@code false} if the deadline has elapsed upon return, else
0N/A * {@code true}
0N/A * @throws InterruptedException if the current thread is interrupted
0N/A * (and interruption of thread suspension is supported)
0N/A */
0N/A boolean awaitUntil(Date deadline) throws InterruptedException;
0N/A
0N/A /**
0N/A * Wakes up one waiting thread.
0N/A *
0N/A * <p>If any threads are waiting on this condition then one
0N/A * is selected for waking up. That thread must then re-acquire the
0N/A * lock before returning from {@code await}.
3387N/A *
3387N/A * <p><b>Implementation Considerations</b>
3387N/A *
3387N/A * <p>An implementation may (and typically does) require that the
3387N/A * current thread hold the lock associated with this {@code
3387N/A * Condition} when this method is called. Implementations must
3387N/A * document this precondition and any actions taken if the lock is
3387N/A * not held. Typically, an exception such as {@link
3387N/A * IllegalMonitorStateException} will be thrown.
0N/A */
0N/A void signal();
0N/A
0N/A /**
0N/A * Wakes up all waiting threads.
0N/A *
0N/A * <p>If any threads are waiting on this condition then they are
0N/A * all woken up. Each thread must re-acquire the lock before it can
0N/A * return from {@code await}.
3387N/A *
3387N/A * <p><b>Implementation Considerations</b>
3387N/A *
3387N/A * <p>An implementation may (and typically does) require that the
3387N/A * current thread hold the lock associated with this {@code
3387N/A * Condition} when this method is called. Implementations must
3387N/A * document this precondition and any actions taken if the lock is
3387N/A * not held. Typically, an exception such as {@link
3387N/A * IllegalMonitorStateException} will be thrown.
0N/A */
0N/A void signalAll();
0N/A}