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2N/AContains all of the classes for creating user
2N/Ainterfaces and for painting graphics and images. A user interface object such as a button or a
2N/Ascrollbar is called, in AWT terminology, a component. The Component class is the root of all
2N/AAWT components. See Component for a detailed description of properties that all AWT
2N/ASome components fire events when a user interacts with the components. The AWTEvent
2N/Aclass and its subclasses are used to represent the events that AWT components can fire. See
2N/AAWTEvent for a description of the AWT event model.
2N/AA container is a component that can contain components and other containers. A con
2N/Atainer can also have a layout manager that controls the visual placement of components in the
2N/Acontainer. The AWT package contains several layout manager classes and an interface for
2N/Abuilding your own layout manager. See Container and LayoutManager for more information.
2N/AEach {@code Component} object is limited in its maximum size and
2N/Aits location because the values are stored as an integer.
2N/AAlso, a platform may further restrict maximum size and location
2N/Acoordinates. The exact maximum values are dependent on the platform.
2N/AThere is no way to change these maximum values, either in Java
2N/Acode or in native code.
2N/AThese limitations also impose restrictions on component layout.
2N/AIf the bounds of a Component object exceed a platform limit,
2N/Athere is no way to properly arrange them within a Container object.
2N/AThe object's bounds are defined by any object's coordinate
2N/Ain combination with its size on a respective axis.
2N/A<
h2>Additional Specification</
h2>
2N/A<h2>Package Specification</h2> 2N/A##### FILL IN ANY SPECS NEEDED BY JAVA COMPATIBILITY KIT ##### 2N/A <li><a href="">##### REFER TO ANY FRAMEMAKER SPECIFICATION HERE #####</a> 2N/A<h2>Related Documentation</h2> 2N/AFor overviews, tutorials, examples, guides, and tool documentation, please see: 2N/A <li><a href="">##### REFER TO NON-SPEC DOCUMENTATION HERE #####</a>