2362N/A * Copyright (c) 1996, 2006, Oracle and/or its affiliates. All rights reserved. 0N/A * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 0N/A * This code is free software; you can redistribute it and/or modify it 0N/A * under the terms of the GNU General Public License version 2 only, as 2362N/A * published by the Free Software Foundation. Oracle designates this 0N/A * particular file as subject to the "Classpath" exception as provided 2362N/A * by Oracle in the LICENSE file that accompanied this code. 0N/A * This code is distributed in the hope that it will be useful, but WITHOUT 0N/A * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 0N/A * version 2 for more details (a copy is included in the LICENSE file that 0N/A * accompanied this code). 0N/A * You should have received a copy of the GNU General Public License version 0N/A * 2 along with this work; if not, write to the Free Software Foundation, 0N/A * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 2362N/A * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 2362N/A * or visit www.oracle.com if you need additional information or have any 0N/A * The listener interface for receiving "interesting" mouse events 0N/A * (press, release, click, enter, and exit) on a component. 0N/A * (To track mouse moves and mouse drags, use the 0N/A * <code>MouseMotionListener</code>.) 0N/A * The class that is interested in processing a mouse event 0N/A * either implements this interface (and all the methods it 0N/A * contains) or extends the abstract <code>MouseAdapter</code> class 0N/A * (overriding only the methods of interest). 0N/A * The listener object created from that class is then registered with a 0N/A * component using the component's <code>addMouseListener</code> 0N/A * method. A mouse event is generated when the mouse is pressed, released 0N/A * clicked (pressed and released). A mouse event is also generated when 0N/A * the mouse cursor enters or leaves a component. When a mouse event 0N/A * occurs, the relevant method in the listener object is invoked, and 0N/A * the <code>MouseEvent</code> is passed to it. 0N/A * @author Carl Quinn 0N/A * Invoked when the mouse button has been clicked (pressed 0N/A * and released) on a component. 0N/A * Invoked when a mouse button has been pressed on a component. 0N/A * Invoked when a mouse button has been released on a component. 0N/A * Invoked when the mouse enters a component. 0N/A * Invoked when the mouse exits a component.