Paint.java revision 0
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0N/A
0N/Apackage java.awt;
0N/A
0N/Aimport java.awt.image.ColorModel;
0N/Aimport java.awt.geom.AffineTransform;
0N/Aimport java.awt.geom.Rectangle2D;
0N/A
0N/A/**
0N/A * This <code>Paint</code> interface defines how color patterns
0N/A * can be generated for {@link Graphics2D} operations. A class
0N/A * implementing the <code>Paint</code> interface is added to the
0N/A * <code>Graphics2D</code> context in order to define the color
0N/A * pattern used by the <code>draw</code> and <code>fill</code> methods.
0N/A * <p>
0N/A * Instances of classes implementing <code>Paint</code> must be
0N/A * read-only because the <code>Graphics2D</code> does not clone
0N/A * these objects when they are set as an attribute with the
0N/A * <code>setPaint</code> method or when the <code>Graphics2D</code>
0N/A * object is itself cloned.
0N/A * @see PaintContext
0N/A * @see Color
0N/A * @see GradientPaint
0N/A * @see TexturePaint
0N/A * @see Graphics2D#setPaint
0N/A */
0N/A
0N/Apublic interface Paint extends Transparency {
0N/A /**
0N/A * Creates and returns a {@link PaintContext} used to
0N/A * generate the color pattern.
0N/A * Since the ColorModel argument to createContext is only a
0N/A * hint, implementations of Paint should accept a null argument
0N/A * for ColorModel. Note that if the application does not
0N/A * prefer a specific ColorModel, the null ColorModel argument
0N/A * will give the Paint implementation full leeway in using the
0N/A * most efficient ColorModel it prefers for its raster processing.
0N/A * <p>
0N/A * Since the API documentation was not specific about this in
0N/A * releases before 1.4, there may be implementations of
0N/A * <code>Paint</code> that do not accept a null
0N/A * <code>ColorModel</code> argument.
0N/A * If a developer is writing code which passes a null
0N/A * <code>ColorModel</code> argument to the
0N/A * <code>createContext</code> method of <code>Paint</code>
0N/A * objects from arbitrary sources it would be wise to code defensively
0N/A * by manufacturing a non-null <code>ColorModel</code> for those
0N/A * objects which throw a <code>NullPointerException</code>.
0N/A * @param cm the {@link ColorModel} that receives the
0N/A * <code>Paint</code> data. This is used only as a hint.
0N/A * @param deviceBounds the device space bounding box
0N/A * of the graphics primitive being rendered
0N/A * @param userBounds the user space bounding box
0N/A * of the graphics primitive being rendered
0N/A * @param xform the {@link AffineTransform} from user
0N/A * space into device space
0N/A * @param hints the hint that the context object uses to
0N/A * choose between rendering alternatives
0N/A * @return the <code>PaintContext</code> for
0N/A * generating color patterns
0N/A * @see PaintContext
0N/A */
0N/A public PaintContext createContext(ColorModel cm,
0N/A Rectangle deviceBounds,
0N/A Rectangle2D userBounds,
0N/A AffineTransform xform,
0N/A RenderingHints hints);
0N/A
0N/A}