0N/A/*
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2362N/A * published by the Free Software Foundation. Oracle designates this
0N/A * particular file as subject to the "Classpath" exception as provided
2362N/A * by Oracle in the LICENSE file that accompanied this code.
0N/A *
0N/A * This code is distributed in the hope that it will be useful, but WITHOUT
0N/A * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
0N/A * version 2 for more details (a copy is included in the LICENSE file that
0N/A * accompanied this code).
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0N/A * You should have received a copy of the GNU General Public License version
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0N/A */
0N/A
0N/Apackage java.awt;
0N/A
0N/A/**
0N/A * An interface for events that know how to dispatch themselves.
0N/A * By implementing this interface an event can be placed upon the event
0N/A * queue and its <code>dispatch()</code> method will be called when the event
0N/A * is dispatched, using the <code>EventDispatchThread</code>.
0N/A * <p>
0N/A * This is a very useful mechanism for avoiding deadlocks. If
0N/A * a thread is executing in a critical section (i.e., it has entered
0N/A * one or more monitors), calling other synchronized code may
0N/A * cause deadlocks. To avoid the potential deadlocks, an
0N/A * <code>ActiveEvent</code> can be created to run the second section of
0N/A * code at later time. If there is contention on the monitor,
0N/A * the second thread will simply block until the first thread
0N/A * has finished its work and exited its monitors.
0N/A * <p>
0N/A * For security reasons, it is often desirable to use an <code>ActiveEvent</code>
0N/A * to avoid calling untrusted code from a critical thread. For
0N/A * instance, peer implementations can use this facility to avoid
0N/A * making calls into user code from a system thread. Doing so avoids
0N/A * potential deadlocks and denial-of-service attacks.
0N/A *
0N/A * @author Timothy Prinzing
0N/A * @since 1.2
0N/A */
0N/Apublic interface ActiveEvent {
0N/A
0N/A /**
0N/A * Dispatch the event to its target, listeners of the events source,
0N/A * or do whatever it is this event is supposed to do.
0N/A */
0N/A public void dispatch();
0N/A}