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0N/A script error in file {0} : {1}
0N/A script file {0} is not found
0N/A script engine for language {0} can not be found
0N/A Language {0} {1} implemention "{2}" {3}
0N/A encoding {0} is not supported
0N/AUsage: {0} [options] [arguments...]\n\
0N/Awhere [options] include:\n\
0N/A\ \-classpath <path> Specify where to find user class files \n\
0N/A\ \-cp <path> Specify where to find user class files \n\
0N/A\ \-D<name>=<value> Set a system property \n\
0N/A\ \-J<flag> Pass <flag> directly to the runtime system \n\
0N/A\ \-l <language> Use specified scripting language \n\
0N/A\ \-e <script> Evaluate given script \n\
0N/A\ \-encoding <encoding> Specify character encoding used by script files \n\
0N/A\ \-f <script file> Evaluate given script file \n\
0N/A\ \-f - Interactive mode, read script from standard input \n\
0N/A\ \ If this is used, this should be the last -f option \n\
0N/A\ \-help Print this usage message and exit \n\
0N/A\ \-? Print this usage message and exit \n\
0N/A\ \-q List all scripting engines available and exit \n\
0N/AIf [arguments..] are present and if no -e or -f option is used, then first\n\
0N/Aargument is script file and the rest of the arguments, if any, are passed\n\
0N/Aas script arguments. If [arguments..] and -e or -f option is used, then all\n\
0N/A[arguments..] are passed as script arguments. If [arguments..], -e, -f are\n\
0N/Amissing, then interactive mode is used.