DLSSampleOptions.java revision 6321
0N/A/*
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0N/A * version 2 for more details (a copy is included in the LICENSE file that
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0N/A */
0N/Apackage com.sun.media.sound;
0N/A
0N/Aimport java.util.ArrayList;
0N/Aimport java.util.List;
0N/A
0N/A/**
0N/A * This class stores options how to playback sampled data like pitch/tuning,
0N/A * attenuation and loops.
0N/A * It is stored as a "wsmp" chunk inside DLS files.
0N/A *
0N/A * @author Karl Helgason
0N/A */
0N/Apublic final class DLSSampleOptions {
0N/A
0N/A int unitynote;
0N/A short finetune;
0N/A int attenuation;
0N/A long options;
0N/A List<DLSSampleLoop> loops = new ArrayList<DLSSampleLoop>();
0N/A
0N/A public int getAttenuation() {
0N/A return attenuation;
0N/A }
0N/A
0N/A public void setAttenuation(int attenuation) {
0N/A this.attenuation = attenuation;
0N/A }
0N/A
0N/A public short getFinetune() {
0N/A return finetune;
0N/A }
0N/A
0N/A public void setFinetune(short finetune) {
0N/A this.finetune = finetune;
0N/A }
0N/A
0N/A public List<DLSSampleLoop> getLoops() {
0N/A return loops;
0N/A }
0N/A
0N/A public long getOptions() {
0N/A return options;
0N/A }
0N/A
0N/A public void setOptions(long options) {
0N/A this.options = options;
0N/A }
0N/A
0N/A public int getUnitynote() {
0N/A return unitynote;
0N/A }
0N/A
0N/A public void setUnitynote(int unitynote) {
0N/A this.unitynote = unitynote;
0N/A }
0N/A}
0N/A