elfSymbolTable.hpp revision 2796
0N/A/*
0N/A * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
0N/A * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
0N/A *
0N/A * This code is free software; you can redistribute it and/or modify it
0N/A * under the terms of the GNU General Public License version 2 only, as
0N/A * published by the Free Software Foundation.
0N/A *
0N/A * This code is distributed in the hope that it will be useful, but WITHOUT
0N/A * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
0N/A * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
0N/A * version 2 for more details (a copy is included in the LICENSE file that
0N/A * accompanied this code).
0N/A *
0N/A * You should have received a copy of the GNU General Public License version
0N/A * 2 along with this work; if not, write to the Free Software Foundation,
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0N/A * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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0N/A */
0N/A
0N/A#ifndef __ELF_SYMBOL_TABLE_HPP
0N/A#define __ELF_SYMBOL_TABLE_HPP
0N/A
0N/A#if !defined(_WINDOWS) && !defined(__APPLE__)
0N/A
0N/A
0N/A#include "memory/allocation.hpp"
0N/A#include "utilities/decoder.hpp"
0N/A#include "utilities/elfFile.hpp"
0N/A
0N/A/*
0N/A * symbol table object represents a symbol section in an elf file.
0N/A * Whenever possible, it will load all symbols from the corresponding section
0N/A * of the elf file into memory. Otherwise, it will walk the section in file
0N/A * to look up the symbol that nearest the given address.
0N/A */
0N/Aclass ElfSymbolTable: public CHeapObj {
0N/A friend class ElfFile;
0N/A public:
0N/A ElfSymbolTable(FILE* file, Elf_Shdr shdr);
0N/A ~ElfSymbolTable();
0N/A
0N/A // search the symbol that is nearest to the specified address.
0N/A Decoder::decoder_status lookup(address addr, int* stringtableIndex, int* posIndex, int* offset);
0N/A
0N/A Decoder::decoder_status get_status() { return m_status; };
0N/A
protected:
ElfSymbolTable* m_next;
// holds a complete symbol table section if
// can allocate enough memory
Elf_Sym* m_symbols;
// file contains string table
FILE* m_file;
// section header
Elf_Shdr m_shdr;
Decoder::decoder_status m_status;
};
#endif // _WINDOWS
#endif // __ELF_SYMBOL_TABLE_HPP