elfStringTable.hpp revision 1929
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0N/A
0N/A#ifndef __ELF_STRING_TABLE_HPP
0N/A#define __ELF_STRING_TABLE_HPP
0N/A
0N/A#ifndef _WINDOWS
0N/A
0N/A#include "memory/allocation.hpp"
0N/A#include "utilities/decoder.hpp"
0N/A#include "utilities/elfFile.hpp"
4632N/A
// The string table represents a string table section in an elf file.
// Whenever there is enough memory, it will load whole string table as
// one blob. Otherwise, it will load string from file when requested.
#define MAX_SYMBOL_LEN 256
class ElfStringTable: CHeapObj {
friend class ElfFile;
public:
ElfStringTable(FILE* file, Elf_Shdr shdr, int index);
~ElfStringTable();
// section index
int index() { return m_index; };
// get string at specified offset
const char* string_at(int offset);
// get status code
Decoder::decoder_status get_status() { return m_status; };
protected:
ElfStringTable* m_next;
// section index
int m_index;
// holds complete string table if can
// allocate enough memory
const char* m_table;
// file contains string table
FILE* m_file;
// section header
Elf_Shdr m_shdr;
// buffer for reading individual string
char m_symbol[MAX_SYMBOL_LEN];
// error code
Decoder::decoder_status m_status;
};
#endif // _WINDOWS
#endif // __ELF_STRING_TABLE_HPP