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0N/A<head><title>OpenJDK Build README</title></head>
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0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<center>
0N/A <h1>OpenJDK Build README</h1>
0N/A</center>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="introduction">Introduction</a></h2>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A This README file contains build instructions for the
0N/A <a href="http://openjdk.java.net">OpenJDK</a>.
0N/A Building the source code for the
0N/A OpenJDK
0N/A requires
0N/A a certain degree of technical expertise.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="contents">Contents</a></h2>
0N/A
0N/A<blockquote>
0N/A <ul>
0N/A <li><a href="#introduction">Introduction</a></li>
0N/A <li><a href="#MBE">Minimum Build Environments</a></li>
0N/A <li><a href="#SDBE">Specific Developer Build Environments</a></li>
0N/A <li><a href="#directories">Source Directory Structure</a> </li>
0N/A <li><a href="#building">Build Information</a>
0N/A <ul type="disc">
0N/A <li><a href="#gmake">GNU Make (<tt><i>gmake</i></tt>)</a> </li>
0N/A <li><a href="#linux">Basic Linux System Setup</a> </li>
0N/A <li><a href="#solaris">Basic Solaris System Setup</a> </li>
0N/A <li><a href="#windows">Basic Windows System Setup</a> </li>
0N/A <li><a href="#dependencies">Build Dependencies</a> </li>
0N/A <ul type="disc">
0N/A <li><a href="#bootjdk">Bootstrap JDK</a> </li>
0N/A <li><a href="#binaryplugs">Binary Plugs</a> </li>
0N/A <li><a href="#cacerts">Certificate Authority File (cacert)</a> </li>
0N/A <li><a href="#compilers">Compilers</a>
0N/A <ul>
0N/A <li><a href="#msvc">Microsoft Visual Studio</a> </li>
0N/A <li><a href="#mssdk">Microsoft Platform SDK</a> </li>
0N/A <li><a href="#gcc">Linux gcc/binutils</a> </li>
0N/A <li><a href="#studio">Sun Studio</a> </li>
0N/A </ul>
0N/A </li>
0N/A <li>Linux and Solaris:
0N/A <ul>
0N/A <li><a href="#cups">CUPS Include files</a> </li>
0N/A </ul>
0N/A </li>
0N/A <li>Windows only:
0N/A <ul>
0N/A <li>Unix Command Tools (<a href="#cygwin">CYGWIN</a>)</li>
0N/A <li><a href="#dxsdk">DirectX 9.0 SDK</a> </li>
0N/A </ul>
0N/A </li>
0N/A </ul>
0N/A </ul>
0N/A </li>
0N/A <li><a href="#creating">Creating the Build</a> </li>
0N/A <li><a href="#testing">Testing the Build</a> </li>
0N/A <li><a href="#variables">Environment/Make Variables</a></li>
0N/A <li><a href="#troubleshooting">Troubleshooting</a></li>
0N/A </ul>
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="MBE">Minimum Build Environments</a></h2>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A This file often describes specific requirements for what we call the
0N/A "minimum build environments" (MBE) for the JDK.
0N/A Building with the MBE will generate the most compatible
0N/A bits that install on, and run correctly on, the most variations
0N/A of the same base OS and hardware architecture.
0N/A These usually represent what is often called the
0N/A least common denominator platforms.
0N/A It is understood that most developers will NOT be using these
0N/A specific platforms, and in fact creating these specific platforms
0N/A may be difficult due to the age of some of this software.
0N/A <p>
0N/A
0N/A <p>
0N/A The minimum OS and C/C++ compiler versions needed for building the
0N/A OpenJDK:
0N/A <p>
0N/A <center>
0N/A <table border="1">
0N/A <thead>
0N/A <tr>
0N/A <th>Base OS and Architecture</th>
0N/A <th>OS</th>
0N/A <th>Compiler</th>
0N/A </tr>
0N/A </thead>
0N/A <tbody>
0N/A <tr>
0N/A <td>Linux X86 (32bit)</td>
0N/A <td>Red Hat Enterprise Linux 4 </td>
0N/A <td>gcc 4 </td>
0N/A </tr>
0N/A <tr>
0N/A <td>Linux X64 (64bit)</td>
0N/A <td>Red Hat Enterprise Linux 4 </td>
0N/A <td>gcc 4 </td>
0N/A </tr>
0N/A <tr>
0N/A <td>Solaris SPARC (32bit)</td>
0N/A <td>Solaris 10 + patches
0N/A <br>
0N/A See <a href="http://sunsolve.sun.com/pub-cgi/show.pl?target=patches/JavaSE">SunSolve</a> for patch downloads.
0N/A </td>
0N/A <td>Sun Studio 11 </td>
0N/A </tr>
0N/A <tr>
0N/A <td>Solaris SPARCV9 (64bit)</td>
0N/A <td>Solaris 10 + patches
0N/A <br>
0N/A See <a href="http://sunsolve.sun.com/pub-cgi/show.pl?target=patches/JavaSE">SunSolve</a> for patch downloads.
0N/A </td>
0N/A <td>Sun Studio 11</td>
0N/A </tr>
0N/A <tr>
0N/A <td>Solaris X86 (32bit)</td>
0N/A <td>Solaris 10 + patches
0N/A <br>
0N/A See <a href="http://sunsolve.sun.com/pub-cgi/show.pl?target=patches/JavaSE">SunSolve</a> for patch downloads.
0N/A </td>
0N/A <td>Sun Studio 11</td>
0N/A </tr>
0N/A <tr>
0N/A <td>Solaris X64 (64bit)</td>
0N/A <td>Solaris 10 + patches
0N/A <br>
0N/A See <a href="http://sunsolve.sun.com/pub-cgi/show.pl?target=patches/JavaSE">SunSolve</a> for patch downloads.
0N/A </td>
0N/A <td>Sun Studio 11</td>
0N/A </tr>
0N/A <tr>
0N/A <td>Windows X86 (32bit)</td>
0N/A <td>Windows XP</td>
0N/A <td>Microsoft Visual Studio .NET 2003 Professional</td>
0N/A </tr>
0N/A <tr>
0N/A <td>Windows X64 (64bit)</td>
0N/A <td>Windows Server 2003 - Enterprise x64 Edition</td>
0N/A <td>Microsoft Platform SDK - April 2005</td>
0N/A </tr>
0N/A </tbody>
0N/A </table>
0N/A </center>
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="SDBE">Specific Developer Build Environments</a></h2>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A We won't be listing all the possible environments, but
0N/A we will try to provide what information we have available to us.
0N/A</blockquote>
0N/A
0N/A<h3><a name="fedora">Fedora</a></h3>
0N/A
0N/A<blockquote>
0N/A TBD
0N/A</blockquote>
0N/A
0N/A<h3><a name="debian">Debian</a></h3>
0N/A
0N/A<blockquote>
0N/A TBD
0N/A</blockquote>
0N/A
0N/A<h3><a name="ubuntu">Ubuntu</a></h3>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A In addition to needing the Bootstrap JDK and the Binary Plugs,
0N/A when building on Ubuntu you will need to
0N/A make sure certain packages are installed.
0N/A In particular, certain X11 packages, make, m4, gawk, gcc 4,
0N/A binutils, cups, freetype
0N/A and alsa.
0N/A
0N/A <h4>Ubuntu 6.06</h4>
0N/A
0N/A <p>
0N/A The following list of packages for Ubuntu 6.06 is a working set that
0N/A does appear to work.
0N/A
0N/A <p>
0N/A <b>Note that it's quite possible that some of these
0N/A packages are not required, so anyone discovering that some of the
0N/A packages listed below are NOT required,
0N/A please let the
0N/A OpenJDK
0N/A team know.</b>
0N/A <p>
0N/A All the packages below can be installed with the
0N/A Synaptic Package manager provided with the base Ubuntu 6.06 release.
0N/A
0N/A <blockquote>
0N/A <ul>
0N/A <li>binutils (2.16.1cvs20060117-1ubuntu2.1)</li>
0N/A <li>cpp (4:4.0.3-1)</li>
0N/A <li>cpp-4.0 (4.0.3-1ubuntu5)</li>
0N/A <li>libfreetype6-dev</li>
0N/A <li>g++ (4:4.0.3-1)</li>
0N/A <li>g++-4.0 (4.0.3-1ubuntu5)</li>
0N/A <li>gawk (1:3.1.5-2build1)</li>
0N/A <li>gcc (4:4.0.3-1)</li>
0N/A <li>gcc-4.0 (4.0.3-1ubuntu5)</li>
0N/A <li>libasound2-dev (1.0.10-2ubuntu4)</li>
0N/A <li>libc6 (2.3.6-0ubuntu20) to 2.3.6-0ubuntu20.4</li>
0N/A <li>libc6-dev (2.3.6-0ubuntu20.4)</li>
0N/A <li>libc6-i686 (2.3.6-0ubuntu20) to 2.3.6-0ubuntu20.4</li>
0N/A <li>libcupsys2-dev (1.2.2-0ubuntu0.6.06)</li>
0N/A <li>libgcrypt11-dev (1.2.2-1)</li>
0N/A <li>libgnutls-dev (1.2.9-2ubuntu1.1)</li>
0N/A <li>libgnutls12 (1.2.9-2ubuntu1) to 1.2.9-2ubuntu1.1</li>
0N/A <li>libgpg-error-dev (1.1-4)</li>
0N/A <li>libice-dev (2:1.0.0-0ubuntu2)</li>
0N/A <li>liblockfile1 (1.06.1)</li>
0N/A <li>libopencdk8-dev (0.5.7-2)</li>
0N/A <li>libpopt-dev (1.7-5)</li>
0N/A <li>libsm-dev (2:1.0.0-0ubuntu2)</li>
0N/A <li>libstdc++6-4.0-dev (4.0.3-1ubuntu5)</li>
0N/A <li>libtasn1-2-dev (0.2.17-1ubuntu1)</li>
0N/A <li>libx11-dev (2:1.0.0-0ubuntu9)</li>
0N/A <li>libxau-dev (1:1.0.0-0ubuntu4)</li>
0N/A <li>libxaw-headers (2:1.0.1-0ubuntu3)</li>
0N/A <li>libxaw7-dev (2:1.0.1-0ubuntu3)</li>
0N/A <li>libxdmcp-dev (1:1.0.0-0ubuntu2)</li>
0N/A <li>libxext-dev (2:1.0.0-0ubuntu4)</li>
0N/A <li>libxi-dev (2:1.0.0-0ubuntu3) </li>
0N/A <li>libxmu-dev (2:1.0.0-0ubuntu3)</li>
0N/A <li>libxmu-headers (2:1.0.0-0ubuntu3)</li>
0N/A <li>libxmuu-dev (2:1.0.0-0ubuntu3)</li>
0N/A <li>libxp-dev (6.8.2-11ubuntu2)</li>
0N/A <li>libxpm-dev (1:3.5.4.2-0ubuntu3)</li>
0N/A <li>libxrandr-dev (1:1.1.0.2-0ubuntu4)</li>
0N/A <li>libxt-dev (1:1.0.0-0ubuntu3)</li>
0N/A <li>libxtrap-dev (2:1.0.0-0ubuntu2)</li>
0N/A <li>libxtst-dev (2:1.0.1-0ubuntu2)</li>
0N/A <li>libxv-dev (2:1.0.1-0ubuntu3)</li>
0N/A <li>linux-kernel-headers (2.6.11.2-0ubuntu18)</li>
0N/A <li>m4 (1.4.4-1)</li>
0N/A <li>make (3.80+3.81.b4-1)</li>
0N/A <li>ssl-cert (1.0.13)</li>
0N/A <li>x-dev (7.0.4-0ubuntu2)</li>
0N/A <li>x11proto-core-dev (7.0.4-0ubuntu2)</li>
0N/A <li>x11proto-input-dev (1.3.2-0ubuntu2)</li>
0N/A <li>x11proto-kb-dev (1.0.2-0ubuntu2)</li>
0N/A <li>x11proto-randr-dev (1.1.2-0ubuntu2)</li>
0N/A <li>x11proto-record-dev (1.13.2-0ubuntu2)</li>
0N/A <li>x11proto-trap-dev (3.4.3-0ubuntu2)</li>
0N/A <li>x11proto-video-dev (2.2.2-0ubuntu2)</li>
0N/A <li>x11proto-xext-dev (7.0.2-0ubuntu2)</li>
0N/A <li>xlibs-dev (7.0.0-0ubuntu45)</li>
0N/A <li>zlib1g-dev (1:1.2.3-6ubuntu4)</li>
0N/A </ul>
0N/A </blockquote>
0N/A
0N/A <h4>Ubuntu 7.04</h4>
0N/A
0N/A <p>
0N/A Using the Synaptic Package Manager, download the following
0N/A packages (double indented packages are automatically aquired
0N/A due to package dependencies):
0N/A
0N/A <blockquote>
0N/A <ul>
0N/A <li>build-essential</li>
0N/A <ul>
0N/A <li>dpkg-dev</li>
0N/A <li>g++</li>
0N/A <li>g++-4.1</li>
0N/A <li>libc6-dev</li>
0N/A <li>libstdc++6.4.1-dev</li>
0N/A <li>linux-libc-dev</li>
0N/A </ul>
0N/A <li>gawk</li>
0N/A <li>m4</li>
0N/A <li>libasound2-dev</li>
0N/A <li>libcupsys2-dev</li>
0N/A <ul>
0N/A <li>libgcrypt11-dev</li>
0N/A <li>lgnutls-dev</li>
0N/A <li>libgpg-error-dev</li>
0N/A <li>liblzo-dev</li>
0N/A <li>libopencdk8-dev</li>
0N/A <li>libpopt-dev</li>
0N/A <li>libtasn1-3-dev</li>
0N/A <li>zlib1g-dev</li>
0N/A </ul>
0N/A <li>sun-java6-jdk</li>
0N/A <ul>
0N/A <li>java-common</li>
0N/A <li>libltdl3</li>
0N/A <li>odbcinst1debian1</li>
0N/A <li>sun-java6-bin</li>
0N/A <li>sun-java6-jre</li>
0N/A <li>unixodbc</li>
0N/A </ul>
0N/A <li>xlibs-dev</li>
0N/A <ul>
0N/A <li>(many)</li>
0N/A </ul>
0N/A <li>x11proto-print-dev</li>
0N/A <li>libxaw7-dev</li>
0N/A <ul>
0N/A <li>libxaw-headers</li>
0N/A </ul>
0N/A <li>libxp-dev</li>
0N/A <li>libfreetype6-dev</li>
0N/A </ul>
0N/A </blockquote>
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="directories">Source Directory Structure</a></h2>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A The source code for the
0N/A OpenJDK is
0N/A delivered in <i>3</i> sibling directories:
0N/A <tt>hotspot</tt>,
0N/A <tt>langtools</tt>,
0N/A <tt>corba</tt>,
0N/A <tt>jaxws</tt>,
0N/A <tt>jaxp</tt>,
0N/A <tt>jdk</tt>
0N/A and
0N/A The <tt>hotspot</tt> directory contains the source code and make
0N/A files for
0N/A building the
0N/A OpenJDK
0N/A Hotspot Virtual Machine.
0N/A The <tt>jdk</tt>
0N/A directory contains the source code and make files for
0N/A building the
0N/A OpenJDK
0N/A runtime libraries, tools and demos.
0N/A The top level Makefile is used to build the complete OpenJDK
0N/A release including building the hotspot
0N/A VM, staging the VM binaries, and building the
0N/A OpenJDK
0N/A runtime libraries,
0N/A tools and demos.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="building">Build Information</a></h2>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A Building the
0N/A OpenJDK
0N/A is done with a <tt><i>gmake</i></tt>
0N/A command line and various
0N/A environment or make variable settings that direct the make rules
0N/A to where various components have been installed.
0N/A Where possible the makefiles will attempt to located the various
0N/A components in the default locations or any component specific
0N/A variable settings.
0N/A When the normal defaults fail or components cannot be found,
0N/A the various
0N/A <tt>ALT_*</tt> variables (alternates)
0N/A can be used to help the makefiles locate components.
0N/A <p>
0N/A Refer to the bash/sh/ksh setup file
0N/A <tt>jdk/make/jdk_generic_profile.sh</tt>
0N/A if you need help in setting up your environment variables.
0N/A A build could be as simple as:
0N/A <blockquote>
0N/A <pre><tt>
0N/A bash
0N/A . jdk/make/jdk_generic_profile.sh
0N/A <i>gmake</i> sanity &amp;&amp; <i>gmake</i>
0N/A </tt></pre>
0N/A </blockquote>
0N/A <p>
0N/A Of course ksh or sh would work too.
0N/A But some customization will probably be necessary.
0N/A The <tt>sanity</tt> rule will make some basic checks on build
0N/A dependencies and generate appropriate warning messages
0N/A regarding missing, out of date, or newer than expected components
0N/A found on your system.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h3><a name="gmake">GNU make (<tt><i>gmake</i></tt>)</a></h3>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A The Makefiles in the
0N/A OpenJDK
0N/A are only valid when used with the
0N/A GNU version of the utility command <tt>make</tt>
0N/A (<tt><i>gmake</i></tt>).
0N/A A few notes about using GNU make:
0N/A <ul>
0N/A <li>
0N/A In general, you need GNU make version 3.78.1 or newer.
0N/A </li>
0N/A <li>
0N/A Place the location of the GNU make binary in the <tt>PATH</tt>.
0N/A </li>
0N/A <li>
0N/A <strong>Linux:</strong>
0N/A The <tt>/usr/bin/make</tt> command should work fine for you.
0N/A </li>
0N/A <li>
0N/A <strong>Solaris:</strong>
0N/A Do NOT use <tt>/usr/bin/make</tt> on Solaris.
0N/A If your Solaris system has the software
0N/A from the Solaris Companion CD installed,
0N/A you should use <tt>gmake</tt>
0N/A which will be located in either the <tt>/opt/sfw/bin</tt> or
0N/A <tt>/usr/sfw/bin</tt> directory.
0N/A </li>
0N/A <li>
0N/A <strong>Windows:</strong>
0N/A Make sure you start your build inside a bash/sh/ksh shell.
0N/A <br>
0N/A <b>WARNING:</b> Watch out for make version 3.81, it may
0N/A not work due to a lack of support for drive letter paths
0N/A like <tt>C:/</tt>. Use a 3.80 version, or find a newer
0N/A version that has this problem fixed.
0N/A </li>
0N/A </ul>
0N/A <p>
0N/A Information on GNU make, and access to ftp download sites, are
0N/A available on the
0N/A <a href="http://www.gnu.org/software/make/make.html">
0N/A GNU make web site
0N/A </a>.
0N/A The latest source to GNU make is available at
0N/A <a href="http://ftp.gnu.org/pub/gnu/make/">ftp.gnu.org/pub/gnu/make/</a>.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h3><a name="linux">Basic Linux System Setup</a></h3>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A <strong>i586 only:</strong>
0N/A The minimum recommended hardware for building the Linux version
0N/A is a Pentium class processor or better, at least 256 MB of RAM, and
0N/A approximately 1.5 GB of free disk space.
0N/A <p>
0N/A <strong>X64 only:</strong>
0N/A The minimum recommended hardware for building the Linux
0N/A version is an AMD Opteron class processor, at least 512 MB of RAM, and
0N/A approximately 4 GB of free disk space.
0N/A <p>
0N/A The build will use the tools contained in
0N/A <tt>/bin</tt> and
0N/A <tt>/usr/bin</tt>
0N/A of a standard installation of the Linux operating environment.
0N/A You should ensure that these directories are in your
0N/A <tt>PATH</tt>.
0N/A <p>
0N/A Note that some Linux systems have a habit of pre-populating
0N/A your environment variables for you, for example <tt>JAVA_HOME</tt>
0N/A might get pre-defined for you to refer to the JDK installed on
0N/A your Linux system.
0N/A You will need to unset <tt>JAVA_HOME</tt>.
0N/A It's a good idea to run <tt>env</tt> and verify the
0N/A environment variables you are getting from the default system
0N/A settings make sense for building the
0N/A OpenJDK.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A
0N/A<h4><a name="linux_checklist">Basic Linux Check List</a></h4>
0N/A
0N/A<blockquote>
0N/A <ol>
0N/A <li>
0N/A Install the
0N/A <a href="#bootjdk">Bootstrap JDK</a>, set
0N/A <tt><a href="#ALT_BOOTDIR">ALT_BOOTDIR</a></tt>.
0N/A </li>
0N/A <li>
0N/A Install the
0N/A <a href="#binaryplugs">Binary Plugs</a>, set
0N/A <tt><a href="#ALT_BINARY_PLUGS_PATH">ALT_BINARY_PLUGS_PATH</a></tt>.
0N/A </li>
0N/A <li>
0N/A Install or upgrade the <a href="#freetype">FreeType development
0N/A package</a>.
0N/A </li>
0N/A </ol>
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h3><a name="solaris">Basic Solaris System Setup</a></h3>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A The minimum recommended hardware for building the
0N/A Solaris SPARC version is an UltraSPARC with 512 MB of RAM.
0N/A For building
0N/A the Solaris x86 version, a Pentium class processor or better and at
0N/A least 128 MB of RAM are recommended.
0N/A Approximately 1.4 GB of free disk
0N/A space is needed for a 32-bit build.
0N/A <p>
0N/A If you are building the 64bit version, you should
0N/A run the command "isainfo -v" to verify that you have a
0N/A 64-bit installation.
0N/A An additional 7 GB of free disk space is needed
0N/A for a 64-bit build.
0N/A <p>
0N/A The build uses the tools contained in <tt>/usr/ccs/bin</tt>
0N/A and <tt>/usr/bin</tt> of a standard developer or full installation of
0N/A the Solaris operating environment.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A
0N/A<h4><a name="solaris_checklist">Basic Solaris Check List</a></h4>
0N/A
0N/A<blockquote>
0N/A <ol>
0N/A <li>
0N/A Install the
0N/A <a href="#bootjdk">Bootstrap JDK</a>, set
0N/A <tt><a href="#ALT_BOOTDIR">ALT_BOOTDIR</a></tt>.
0N/A </li>
0N/A <li>
0N/A Install the
0N/A <a href="#binaryplugs">Binary Plugs</a>, set
0N/A <tt><a href="#ALT_BINARY_PLUGS_PATH">ALT_BINARY_PLUGS_PATH</a></tt>.
0N/A </li>
0N/A <li>
0N/A Install the
0N/A <a href="#studio">Sun Studio Compilers</a>, set
0N/A <a href="#ALT_COMPILER_PATH"><tt>ALT_COMPILER_PATH</tt></a>.
0N/A </li>
0N/A <li>
0N/A Install the
0N/A <a href="#cups">CUPS Include files</a>, set
0N/A <tt><a href="#ALT_CUPS_HEADERS_PATH">ALT_CUPS_HEADERS_PATH</a></tt>.
0N/A </li>
0N/A </ol>
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h3><a name="windows">Basic Windows System Setup</a></h3>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A <strong>i586 only:</strong>
0N/A The minimum recommended hardware for building the 32bit or X86
0N/A Windows version is an Pentium class processor or better, at least
0N/A 512 MB of RAM, and approximately 600 MB of free disk space.
0N/A <strong>
0N/A NOTE: The Windows 2000 build machines need to use the
0N/A file system NTFS.
0N/A Build machines formatted to FAT32 will not work
0N/A because FAT32 doesn't support case-sensitivity in file names.
0N/A </strong>
0N/A <p>
0N/A <strong>X64 only:</strong>
0N/A The minimum recommended hardware for building
0N/A the Windows X64 version is an AMD Opteron class processor, at least 1
0N/A GB of RAM, and approximately 10 GB of free disk space.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A
0N/A<h4><a name="paths">Windows Paths</a></h4>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A <strong>Windows:</strong>
0N/A Note that GNU make is a historic utility and is based very
0N/A heavily on shell scripting, so it does not tolerate the Windows habit
0N/A of having spaces in pathnames or the use of the <tt>\</tt>characters in pathnames.
0N/A Luckily on most Windows systems, you can use <tt>/</tt>instead of \, and
0N/A there is always a 'short' pathname without spaces for any path that
0N/A contains spaces.
0N/A Unfortunately, this short pathname can be somewhat dynamic and the
0N/A formula is difficult to explain.
0N/A You can use <tt>cygpath</tt> utility to map pathnames with spaces
0N/A or the <tt>\</tt>character into the <tt>C:/</tt> style of pathname
0N/A (called 'mixed'), e.g.
0N/A <tt>cygpath -s -m "<i>path</i>"</tt>.
0N/A <p>
0N/A The makefiles will try to translate any pathnames supplied
0N/A to it into the <tt>C:/</tt> style automatically.
0N/A <p>
0N/A Note that use of CYGWIN creates a unique problem with regards to
0N/A setting <a href="#path"><tt>PATH</tt></a>. Normally on Windows
0N/A the <tt>PATH</tt> variable contains directories
0N/A separated with the ";" character (Solaris and Linux uses ":").
0N/A With CYGWIN, it uses ":", but that means that paths like "C:/path"
0N/A cannot be placed in the CYGWIN version of <tt>PATH</tt> and
0N/A instead CYGWIN uses something like <tt>/cygdrive/c/path</tt>
0N/A which CYGWIN understands, but only CYGWIN understands.
0N/A So be careful with paths on Windows.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A
0N/A<h4><a name="windows_checklist">Basic Windows Check List</a></h4>
0N/A
0N/A<blockquote>
0N/A <ol>
0N/A <li>
0N/A Install the
0N/A <a href="#cygwin">CYGWIN product</a>.
0N/A </li>
0N/A <li>
0N/A Install the
0N/A <a href="#bootjdk">Bootstrap JDK</a>, set
0N/A <tt><a href="#ALT_BOOTDIR">ALT_BOOTDIR</a></tt>.
0N/A </li>
0N/A <li>
0N/A Install the
0N/A <a href="#binaryplugs">Binary Plugs</a>, set
0N/A <tt><a href="#ALT_BINARY_PLUGS_PATH">ALT_BINARY_PLUGS_PATH</a></tt>..
0N/A </li>
0N/A <li>
0N/A Install the
0N/A <a href="#msvc">Microsoft Visual Studio .NET 2003 Professional</a> or the
0N/A <a href="#mssdk">Microsoft Platform SDK</a>.
0N/A </li>
0N/A <li>
0N/A Setup all environment variables for compilers
0N/A (see <a href="#msvc">compilers</a>).
0N/A </li>
0N/A <li>
0N/A Install
0N/A <a href="#dxsdk">Microsoft DirectX SDK</a>.
0N/A </li>
0N/A </ol>
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h3><a name="dependencies">Build Dependencies</a></h3>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A Depending on the platform, the
0N/A OpenJDK
0N/A build process has some basic
0N/A dependencies on components not part of the
0N/A OpenJDK
0N/A sources.
0N/A Some of these are specific to a platform, some even specific to
0N/A an architecture.
0N/A Each dependency will have a set of ALT variables that can be set
0N/A to tell the makefiles where to locate the component.
0N/A In most cases setting these ALT variables may not be necessary
0N/A and the makefiles will find defaults on the system in standard
0N/A install locations or through component specific variables.
0N/A
0N/A <h4><a name="bootjdk">Bootstrap JDK</a></h4>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A All
0N/A OpenJDK
0N/A builds require access to the previously released
0N/A JDK 6, this is often called a bootstrap JDK.
0N/A The JDK 6 binaries can be downloaded from Sun's
0N/A <a href="http://java.sun.com/javase/1.6.0/download.html">JDK 6 download site</a>.
0N/A For build performance reasons
0N/A is very important that this bootstrap JDK be made available on the
0N/A local disk of the machine doing the build.
0N/A You should always set
0N/A <tt><a href="#ALT_BOOTDIR">ALT_BOOTDIR</a></tt>
0N/A to point to the location of
0N/A the bootstrap JDK installation, this is the directory pathname
0N/A that contains a <tt>bin, lib, and include</tt>
0N/A It's also a good idea to also place its <tt>bin</tt> directory
0N/A in the <tt>PATH</tt> environment variable, although it's
0N/A not required.
0N/A <p>
0N/A <strong>Solaris:</strong>
0N/A Some pre-installed JDK images may be available to you in the
0N/A directory <tt>/usr/jdk/instances</tt>.
0N/A If you don't set
0N/A <tt><a href="#ALT_BOOTDIR">ALT_BOOTDIR</a></tt>
0N/A the makefiles will look in that location for a JDK it can use.
0N/A </blockquote>
0N/A
0N/A <h4><a name="binaryplugs">Binary Plugs</a></h4>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A Not all of the source code that makes up the JDK is available
0N/A under an open-source license.
0N/A In order to build an OpenJDK binary from source code,
0N/A you must first download and install the appropriate
0N/A binary plug bundles from the OpenJDK Download area.
0N/A During the OpenJDK build process these "binary plugs"
0N/A for the encumbered components will be copied into your
0N/A resulting OpenJDK binary build image.
0N/A These binary plug files are only for the purpose of
0N/A building an OpenJDK binary.
0N/A Download the Binary Plugs by selecting the <b>Downloads</b>
0N/A link at
0N/A <a href="http://openjdk.java.net/">the OpenJDK site</a>,
0N/A install the bundle,
0N/A and make sure you set
0N/A <tt><a href="#ALT_BINARY_PLUGS_PATH">ALT_BINARY_PLUGS_PATH</a></tt>
0N/A to the root of this installation.
0N/A </blockquote>
0N/A
0N/A <h4><a name="cacerts">Certificate Authority File (cacert)</a></h4>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A See <a href="http://en.wikipedia.org/wiki/CAcert">
0N/A www.wikipedia.org/wiki/CAcert</a>
0N/A for a better understanding of the Certificate Authority (CA).
0N/A A certificates file named "cacerts"
0N/A represents a system-wide keystore with CA certificates.
0N/A In JDK and JRE
0N/A binary bundles, the "cacerts" file contains root CA certificates from
0N/A several public CAs (e.g., VeriSign, Thawte, and Baltimore).
0N/A The source contain a cacerts file
0N/A without CA root certificates.
0N/A Formal JDK builders will need to secure
0N/A permission from each public CA and include the certificates into their
0N/A own custom cacerts file.
0N/A Failure to provide a populated cacerts file
0N/A will result in verification errors of a certificate chain during runtime.
0N/A The variable
0N/A <tt><a href="#ALT_CACERTS_FILE">ALT_CACERTS_FILE</a></tt>
0N/A can be used to override the default location of the
0N/A cacerts file that will get placed in your build.
0N/A By default an empty cacerts file is provided and that should be
0N/A fine for most JDK developers.
0N/A </blockquote>
0N/A
0N/A <h4><a name="compilers">Compilers</a></h4>
0N/A
0N/A <blockquote>
0N/A
0N/A <a name="gcc">
0N/A <strong>Linux gcc/binutils</strong>
0N/A </a>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A The GNU gcc compiler version should be 3.2.2 or newer.
0N/A The binutils package should be 2.11.93.0.2-11 or newer.
0N/A The compiler used should be the default compiler installed
0N/A in <tt>/usr/bin</tt>.
0N/A </blockquote>
0N/A
0N/A <strong><a name="studio">Solaris: Sun Studio</a></strong>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A At a minimum, the
0N/A <a href="http://developers.sun.com/sunstudio/index.jsp">
0N/A Sun Studio 11 Compilers</a>
0N/A (containing version 5.8 of the C and C++ compilers) is required,
0N/A with patches from the
0N/A <a href="http://sunsolve.sun.com/pub-cgi/show.pl?target=patches/patch-access">
0N/A SunSolve web site</a>.
0N/A <p>
0N/A Set
0N/A <a href="#ALT_COMPILER_PATH"><tt>ALT_COMPILER_PATH</tt></a>
0N/A to point to the location of
0N/A the compiler binaries, and place this location in the <tt>PATH</tt>.
0N/A <p>
0N/A The Sun Studio Express compilers at:
0N/A <a href="http://developers.sun.com/sunstudio/downloads/express.jsp">
0N/A Sun Studio Express Download site</a>
0N/A are also an option, although these compilers have not
0N/A been extensively used yet.
0N/A </blockquote>
0N/A
0N/A <a name="msvc">
0N/A <strong>Windows i586: Microsoft Visual Studio .NET 2003 Professional</strong>
0N/A </a>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A The 32-bit
0N/A OpenJDK
0N/A Windows build
0N/A requires Microsoft Visual Studio .NET 2003 (VS2003) Professional
0N/A Edition compiler.
0N/A The compiler and other tools are expected to reside
0N/A in the location defined by the variable <tt>VS71COMNTOOLS</tt> which
0N/A is set by the Microsoft Visual Studio .NET installer.
0N/A <p>
0N/A Once the compiler is installed,
0N/A it is recommended that you run <tt>VCVARS32.BAT</tt>
0N/A to set the compiler environment variables
0N/A <tt>MSVCDIR</tt>,
0N/A <tt>INCLUDE</tt>,
0N/A <tt>LIB</tt>, and
0N/A <tt>PATH</tt>
0N/A prior to building the
0N/A OpenJDK.
0N/A The above environment variables <b>MUST</b> be set.
0N/A <p>
0N/A The Microsoft Visual Studio .NET 2005 (VS2005) compiler
0N/A will not work at this time due to the new runtime dll
0N/A and the manifest requirements.
0N/A </blockquote>
0N/A
0N/A <a name="mssdk">
0N/A <strong>Windows X64: Microsoft Platform SDK April 2005</strong>
0N/A </a>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A On <b>X64</b>,
0N/A the Microsoft Platform Software
0N/A Development Kit (SDK), April 2005 Edition compiler, is required for
0N/A building the
0N/A OpenJDK
0N/A because it contains the C/C++ compiler.
0N/A You will need to minimally install the Core SDK and
0N/A the MDAC SDK features of this compiler.
0N/A <p>
0N/A Once the Platform SDK is installed,
0N/A it is recommended that you run <tt>SetEnv.Cmd /X64</tt>
0N/A to set the compiler environment variables
0N/A <tt>MSSDK</tt>,
0N/A <tt>MSTOOLS</tt>,
0N/A <tt>INCLUDE</tt>,
0N/A <tt>LIB</tt>, and
0N/A <tt>PATH</tt>
0N/A prior to building the
0N/A OpenJDK.
0N/A The above environment variables <b>MUST</b> be set.
0N/A <p>
0N/A Note that this compiler may say it's version is a
0N/A Microsoft Visual Studio .NET 2005 (VS2005), but be careful,
0N/A it will not match the official VS2005 product.
0N/A This Platform SDK compiler is only used on X64 builds.
0N/A </blockquote>
0N/A
0N/A </blockquote>
0N/A
0N/A <h4><a name="cups">Common UNIX Printing System (CUPS) Headers (Solaris &amp; Linux)</a></h4>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A <strong>Solaris:</strong>
0N/A CUPS header files are required for building the
0N/A OpenJDK on Solaris.
0N/A The Solaris header files can be obtained by installing
0N/A the package <strong>SFWcups</strong> from the Solaris Software
0N/A Companion CD/DVD, these often will be installed into
0N/A <tt>/opt/sfw/cups</tt>.
0N/A <p>
0N/A <strong>Linux:</strong>
0N/A CUPS header files are required for building the
0N/A OpenJDK on Linux.
0N/A The Linux header files are usually available from a "cups"
0N/A development package, it's recommended that you try and use
0N/A the package provided by the particular version of Linux that
0N/A you are using.
0N/A <p>
0N/A The CUPS header files can always be downloaded from
0N/A <a href="http://www.cups.org">www.cups.org</a>.
0N/A The variable
0N/A <tt><a href="#ALT_CUPS_HEADERS_PATH">ALT_CUPS_HEADERS_PATH</a></tt>
0N/A can be used to override the default location of the
0N/A CUPS Header files.
0N/A </blockquote>
0N/A
0N/A <h4><a name="freetype">FreeType 2</a></h4>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A Version 2.3 or newer of FreeType is required for building the OpenJDK.
0N/A On Unix systems required files can be available as part of your
0N/A distribution (while you still may need to upgrade them).
0N/A Note that you need development version of package that
0N/A includes both FreeType library and header files.
0N/A </p>
0N/A <p>
0N/A You can always download latest FreeType version from the
0N/A <a href="http://www.freetype.org">FreeType website</a>.
0N/A </p>
0N/A <p>
0N/A Makefiles will try to pick FreeType from /usr/lib and /usr/include.
0N/A In case it is installed elsewhere you will need to set environment
0N/A variables
0N/A <tt><a href="#ALT_FREETYPE_LIB_PATH">ALT_FREETYPE_LIB_PATH</a></tt>
0N/A and
0N/A <tt><a href="#ALT_FREETYPE_HEADERS_PATH">ALT_FREETYPE_HEADERS_PATH</a></tt>
0N/A to refer to place where library and header files are installed.
0N/A </p>
0N/A </blockquote>
0N/A
0N/A <h4><a name="alsa">Advanced Linux Sound Architecture (ALSA) (Linux only)</a></h4>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A <strong>Linux only:</strong>
0N/A Version 0.9.1 or newer of the ALSA files are
0N/A required for building the
0N/A OpenJDK on Linux.
0N/A These Linux files are usually available from an "alsa"
0N/A of "libasound"
0N/A development package, it's recommended that you try and use
0N/A the package provided by the particular version of Linux that
0N/A you are using.
0N/A The makefiles will check this emit a sanity error if it is
0N/A missing or the wrong version.
0N/A As a last resort you can go to the
0N/A <a href="http://www.alsa-project.org" target="_blank">
0N/A Advanced Linux Sound Architecture Site</a>.
0N/A </blockquote>
0N/A
0N/A <h4>Windows Specific Dependencies</h4>
0N/A
0N/A <blockquote>
0N/A
0N/A <strong>Unix Command Tools (<a name="cygwin">CYGWIN</a>)</strong>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A The
0N/A OpenJDK
0N/A requires access to a set of unix command tools
0N/A on Windows which can be supplied by
0N/A <a href="http://www.cygwin.com">CYGWIN</a>.
0N/A <p>
0N/A The
0N/A OpenJDK
0N/A build
0N/A requires CYGWIN version 1.5.12 or newer.
0N/A Information about CYGWIN can
0N/A be obtained from the CYGWIN website at
0N/A <a href="http://www.cygwin.com">www.cygwin.com</a>.
0N/A <p>
0N/A By default CYGWIN doesn't install all the tools required for building
0N/A the OpenJDK.
0N/A Along with the default installation, you need to install
0N/A the following tools.
0N/A <blockquote>
0N/A <table border="1">
0N/A <thead>
0N/A <tr>
0N/A <td>Binary Name</td>
0N/A <td>Package</td>
0N/A <td>Description</td>
0N/A </tr>
0N/A </thead>
0N/A <tbody>
0N/A <tr>
0N/A <td>ar.exe</td>
0N/A <td>Devel</td>
0N/A <td>binutils: The GNU assembler, linker and binary
0N/A utilities</td>
0N/A </tr>
0N/A <tr>
0N/A <td>make.exe</td>
0N/A <td>Devel</td>
0N/A <td>make: The GNU version of the 'make' utility</td>
0N/A </tr>
0N/A <tr>
0N/A <td>m4.exe</td>
0N/A <td>Interpreters</td>
0N/A <td>m4: GNU implementation of the traditional Unix macro
0N/A processor</td>
0N/A </tr>
0N/A <tr>
0N/A <td>cpio.exe</td>
0N/A <td>Utils</td>
0N/A <td>cpio: A program to manage archives of files</td>
0N/A </tr>
0N/A <tr>
0N/A <td>file.exe</td>
0N/A <td>Utils</td>
0N/A <td>file: Determines file type using 'magic' numbers</td>
0N/A </tr>
0N/A </tbody>
0N/A </table>
0N/A </blockquote>
0N/A </blockquote>
0N/A
0N/A <a name="dxsdk">
0N/A <strong>Microsoft DirectX 9.0 SDK header files and libraries</strong>
0N/A </a>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A Microsoft DirectX 9.0 SDK (Summer 2004)
0N/A headers are required for building
0N/A OpenJDK.
0N/A This SDK can be downloaded from
0N/A <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=FD044A42-9912-42A3-9A9E-D857199F888E&amp;displaylang=en">
0N/A Microsoft DirectX 9.0 SDK (Summer 2004)</a>.
0N/A If the link above becomes obsolete, the SDK can be found from
0N/A <a href="http://download.microsoft.com">the Microsoft Download Site</a>
0N/A (search with "DirectX 9.0 SDK Update Summer 2004").
0N/A The location of this SDK can be set with
0N/A <tt><a href="#ALT_DXSDK_PATH">ALT_DXSDK_PATH</a></tt>
0N/A but it's normally found via the DirectX environment variable
0N/A <tt>DXSDK_DIR</tt>.
0N/A </blockquote>
0N/A
0N/A <a name="msvcrt">
0N/A <strong><tt>MSVCRT.DLL</tt></strong>
0N/A </a>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A <strong>i586 only:</strong>
0N/A The
0N/A OpenJDK
0N/A 32bit build requires
0N/A access to <tt>MSVCRT.DLL</tt>
0N/A version 6.00.8337.0 or newer.
0N/A If the <tt>MSVCRT.DLL</tt> is not installed in
0N/A the system32 directory set the
0N/A <a href="#ALT_MSVCRT_DLL_PATH"><tt>ALT_MSVCRT_DLL_PATH</tt></a>
0N/A variable to the location.
0N/A <p>
0N/A <strong>X64 only:</strong>
0N/A The OpenJDK 64bit build requires access to
0N/A <tt>MSVCRT.DLL</tt> version 7.0.3790.0 or newer, which is
0N/A usually supplied by the
0N/A <a href="#mssdk">Platform SDK</a>.
0N/A If it is not available from the Platform SDK,
0N/A set the
0N/A <a href="#ALT_MSVCRT_DLL_PATH"><tt>ALT_MSVCRT_DLL_PATH</tt></a>
0N/A variable to the location.
0N/A </blockquote>
0N/A
0N/A <a name="msvcr71">
0N/A <strong><tt>MSVCR71.DLL</tt></strong>
0N/A </a>
0N/A
0N/A <blockquote>
0N/A <p>
0N/A <strong>i586 only:</strong>
0N/A The
0N/A OpenJDK
0N/A build requires access to
0N/A MSVCR71.DLL version 7.10.3052.4 or newer which should be
0N/A supplied by the
0N/A <a href="#msvc">Visual Studio product</a>
0N/A If the <tt>MSVCR71.DLL</tt> is not available from the
0N/A Visual Studio product
0N/A set the
0N/A <a href="#ALT_MSVCR71_DLL_PATH"><tt>ALT_MSVCR71_DLL_PATH</tt></a>
0N/A variable to the location.
0N/A </blockquote>
0N/A
0N/A </blockquote>
0N/A
0N/A
0N/A</blockquote>
0N/A
0N/A
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="creating">Creating the Build</a></h2>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A Once a machine is setup to build the
0N/A OpenJDK,
0N/A the steps to create the
0N/A build are fairly simple.
0N/A The various ALT settings can either be made into variables
0N/A or can be supplied on the
0N/A <a href="#gmake"><tt><i>gmake</i></tt></a>
0N/A command.
0N/A <p>
0N/A <ol>
0N/A <li>Use the sanity rule to double check all the ALT settings:
0N/A <blockquote>
0N/A <tt>
0N/A <i>gmake</i>
0N/A sanity
0N/A [ARCH_DATA_MODEL=<i>32 or 64</i>]
0N/A [other "ALT_" overrides]
0N/A </tt>
0N/A </blockquote>
0N/A </li>
0N/A <li>Start the build with the command:
0N/A <blockquote>
0N/A <tt>
0N/A <i>gmake</i>
0N/A [ARCH_DATA_MODEL=<i>32 or 64</i>]
0N/A [ALT_OUTPUTDIR=<i>output_directory</i>]
0N/A [other "ALT_" overrides]
0N/A </tt>
0N/A </blockquote>
0N/A </li>
0N/A </ol>
0N/A <p>
0N/A <strong>Solaris:</strong>
0N/A Note that ARCH_DATA_MODEL is really only needed on Solaris to
0N/A indicate you want to built the 64-bit version.
0N/A And before the Solaris 64-bit binaries can be used, they
0N/A must be merged with the binaries from a separate 32-bit build.
0N/A The merged binaries may then be used in either 32-bit or 64-bit mode, with
0N/A the selection occurring at runtime
0N/A with the <tt>-d32</tt> or <tt>-d64</tt> options.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="testing">Testing the Build</a></h2>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A When the build is completed, you should see the generated
0N/A binaries and associated files in the <tt>j2sdk-image</tt>
0N/A directory in the output directory.
0N/A The default output directory is
0N/A <tt>build/<i>platform</i></tt>,
0N/A where <tt><i>platform</i></tt> is one of
0N/A <tt><ul>
0N/A <li>solaris-sparc</li>
0N/A <li>solaris-sparcv9</li>
0N/A <li>solaris-i586</li>
0N/A <li>solaris-amd64</li>
0N/A <li>linux-i586</li>
0N/A <li>linux-amd64</li>
0N/A <li>windows-i586</li>
0N/A <li>windows-amd64</li>
0N/A </ul></tt>
0N/A In particular, the
0N/A <tt>build/<i>platform</i>/j2sdk-image/bin</tt>
0N/A directory should contain executables for the
0N/A OpenJDK
0N/A tools and utilities.
0N/A <p>
0N/A You can test that the build completed properly by using the build
0N/A to run the various demos that you will find in the
0N/A <tt>build/<i>platform</i>/j2sdk-image/demo</tt>
0N/A directory.
0N/A <p>
0N/A The provided regression tests can be run with the <tt>jtreg</tt>
0N/A utility from
0N/A <a href="http://openjdk.java.net/jtreg/">the jtreg site</a>.
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="variables">Environment/Make Variables</a></h2>
0N/A
0N/A<p>
0N/ASome of the
0N/Aenvironment or make variables (just called <b>variables</b> in this
0N/Adocument) that can impact the build are:
0N/A
0N/A<blockquote>
0N/A
0N/A <dl>
0N/A
0N/A <dt><a name="path"><tt>PATH</tt></a> </dt>
0N/A <dd>Typically you want to set the <tt>PATH</tt> to include:
0N/A <ul>
0N/A <li>The location of the GNU make binary</li>
0N/A <li>The location of the JDK 6 <tt>java</tt>
0N/A (see <a href="#bootjdk">Bootstrap JDK</a>)</li>
0N/A <li>The location of the C/C++ compilers
0N/A (see <a href="#compilers"><tt>compilers</tt></a>)</li>
0N/A <li>The location or locations for the Unix command utilities
0N/A (e.g. <tt>/usr/bin</tt>)</li>
0N/A </ul>
0N/A </dd>
0N/A
0N/A <dt><a name="arch_data_model"><tt>ARCH_DATA_MODEL</tt></a></dt>
0N/A <dd>The <tt>ARCH_DATA_MODEL</tt> variable
0N/A is used to specify whether the build is to generate 32-bit or 64-bit
0N/A binaries.
0N/A The Solaris build supports either 32-bit or 64-bit builds, but
0N/A Windows and Linux will support only one, depending on the specific
0N/A OS being used.
0N/A Normally, setting this variable is only necessary on Solaris.
0N/A Set <tt>ARCH_DATA_MODEL</tt> to <tt>32</tt> for generating 32-bit binaries,
0N/A or to <tt>64</tt> for generating 64-bit binaries.
0N/A </dd>
0N/A
0N/A <dt><a name="ALT_BOOTDIR"><tt>ALT_BOOTDIR</tt></a></dt>
0N/A <dd>
0N/A The location of the bootstrap JDK installation.
0N/A See <a href="#bootjdk">Bootstrap JDK</a> for more information.
0N/A You should always install your own local Bootstrap JDK and
0N/A always set <tt>ALT_BOOTDIR</tt> explicitly.
0N/A </dd>
0N/A
0N/A <dt><a name="ALT_OUTPUTDIR"><tt>ALT_OUTPUTDIR</tt></a> </dt>
0N/A <dd>
0N/A An override for specifying the (absolute) path of where the
0N/A build output is to go.
0N/A The default output directory will be build/<i>platform</i>.
0N/A </dd>
0N/A
0N/A <dt><a name="ALT_COMPILER_PATH"><tt>ALT_COMPILER_PATH</tt></a> </dt>
0N/A <dd>
0N/A The location of the C/C++ compiler.
0N/A The default varies depending on the platform.
0N/A </dd>
0N/A
0N/A <dt><tt><a name="ALT_CACERTS_FILE">ALT_CACERTS_FILE</a></tt></dt>
0N/A <dd>
0N/A The location of the <a href="#cacerts">cacerts</a> file.
0N/A The default will refer to
0N/A <tt>jdk/src/share/lib/security/cacerts</tt>.
0N/A </dd>
0N/A
0N/A <dt><a name="ALT_BINARY_PLUGS_PATH"><tt>ALT_BINARY_PLUGS_PATH</tt></a></dt>
0N/A <dd>
0N/A The location of the binary plugs installation.
0N/A See <a href="#binaryplugs">Binary Plugs</a> for more information.
0N/A You should always have a local copy of a
0N/A recent Binary Plugs install image
0N/A and set this variable to that location.
0N/A </dd>
0N/A
0N/A <dt><a name="ALT_CUPS_HEADERS_PATH"><tt>ALT_CUPS_HEADERS_PATH</tt></a> </dt>
0N/A <dd>
0N/A The location of the CUPS header files.
0N/A See <a href="#cups">CUPS information</a> for more information.
0N/A If this path does not exist the fallback path is
0N/A <tt>/usr/include</tt>.
0N/A </dd>
0N/A
0N/A
0N/A <dt><a name="ALT_FREETYPE_LIB_PATH"><tt>ALT_FREETYPE_LIB_PATH</tt></a></dt>
0N/A <dd>
0N/A The location of the FreeType shared library.
0N/A See <a href="#freetype">FreeType information</a> for details.
0N/A </dd>
0N/A
0N/A <dt><a name="ALT_FREETYPE_HEADERS_PATH"><tt>ALT_FREETYPE_HEADERS_PATH</tt></a></dt>
0N/A <dd>
0N/A The location of the FreeType header files.
0N/A See <a href="#freetype">FreeType information</a> for details.
0N/A </dd>
0N/A
0N/A <dt><strong>Windows specific:</strong></dt>
0N/A <dd>
0N/A <dl>
0N/A <dt><a name="ALT_MSDEVTOOLS_PATH"><tt>ALT_MSDEVTOOLS_PATH</tt></a> </dt>
0N/A <dd>
0N/A The location of the Microsoft Visual Studio .NET 2003
0N/A tools 'bin' directory.
0N/A The default is usually derived from
0N/A <a href="#ALT_COMPILER_PATH"><tt>ALT_COMPILER_PATH</tt></a>.
0N/A </dd>
0N/A
0N/A <dt><tt><a name="ALT_DXSDK_PATH">ALT_DXSDK_PATH</a></tt> </dt>
0N/A <dd>
0N/A The location of the
0N/A <a href="#dxsdk">Microsoft DirectX 9 SDK</a>.
0N/A The default will be to try and use the DirectX environment
0N/A variable <tt>DXSDK_DIR</tt>,
0N/A failing that, look in <tt>C:/DXSDK</tt>.
0N/A </dd>
0N/A
0N/A <dt><tt><a name="ALT_MSVCRT_DLL_PATH">ALT_MSVCRT_DLL_PATH</a></tt> </dt>
0N/A <dd>
0N/A The location of the
0N/A <a href="#msvcrt"><tt>MSVCRT.DLL</tt></a>.
0N/A </dd>
0N/A
0N/A <dt><tt><a name="ALT_MSVCR71_DLL_PATH">ALT_MSVCR71_DLL_PATH</a></tt> </dt>
0N/A <dd>
0N/A <strong>i586 only:</strong>
0N/A The location of the
0N/A <a href="#msvcr71"><tt>MSVCR71.DLL</tt></a>.
0N/A </dd>
0N/A </dl>
0N/A </dd>
0N/A
0N/A </dl>
0N/A</blockquote>
0N/A
0N/A<!-- ------------------------------------------------------ -->
0N/A<hr noshade="noshade" size="3">
0N/A
0N/A<h2><a name="troubleshooting">Troubleshooting</a></h2>
0N/A
0N/A<blockquote>
0N/A <p>
0N/A A build can fail for any number of reasons.
0N/A Most failures
0N/A are a result of trying to build in an environment in which all the
0N/A pre-build requirements have not been met.
0N/A The first step in
0N/A troubleshooting a build failure is to recheck that you have satisfied
0N/A all the pre-build requirements for your platform.
0N/A Look for the check list of the platform you are building on in the
0N/A <a href="#contents">Table of Contents</a>.
0N/A
0N/A <p>
0N/A You can validate your build environment by using the <tt>sanity</tt>
0N/A target.
0N/A Any errors listed
0N/A will stop the build from starting, and any warnings may result in
0N/A a flawed product build.
0N/A We strongly encourage you to evaluate every
0N/A sanity check warning and fix it if required, before you proceed
0N/A further with your build.
0N/A
0N/A <p>
0N/A Some of the more common problems with builds are briefly described
0N/A below, with suggestions for remedies.
0N/A
0N/A <ul>
0N/A <li>
0N/A <b>Slow Builds:</b>
0N/A <blockquote>
0N/A <p>
0N/A If your build machine seems to be overloaded from too many
0N/A simultaneous C++ compiles, try setting the <tt>HOTSPOT_BUILD_JOBS</tt>
0N/A variable to <tt>1</tt> (if you're using a multiple CPU
0N/A machine, setting it to more than the the number of CPUs is probably
0N/A not a good idea).
0N/A <p>
0N/A Creating the javadocs can be very slow, if you are running
0N/A javadoc, consider skipping that step.
0N/A <p>
0N/A Faster hardware and more RAM always helps too.
0N/A The VM build tends to be CPU intensive (many C++ compiles),
0N/A and the rest of the JDK will often be disk intensive.
0N/A <p>
0N/A Faster compiles are possible using a tool called
0N/A <a href="http://ccache.samba.org/">ccache</a>.
0N/A </blockquote>
0N/A </li>
0N/A <li>
0N/A <b>File time issues:</b>
0N/A <blockquote>
0N/A <p>
0N/A If you see warnings that refer to file time stamps, e.g.
0N/A <blockquote>
0N/A <i>Warning message:</i><tt> File `xxx' has modification time in
0N/A the future.</tt>
0N/A <br>
0N/A <i>Warning message:</i> <tt> Clock skew detected. Your build may
0N/A be incomplete.</tt>
0N/A </blockquote>
0N/A <p>
0N/A These warnings can occur when the clock on the build machine is out of
0N/A sync with the timestamps on the source files. Other errors, apparently
0N/A unrelated but in fact caused by the clock skew, can occur along with
0N/A the clock skew warnings. These secondary errors may tend to obscure the
0N/A fact that the true root cause of the problem is an out-of-sync clock.
0N/A For example, an out-of-sync clock has been known to cause an old
0N/A version of javac to be used to compile some files, resulting in errors
0N/A when the pre-1.4 compiler ran across the new <tt>assert</tt> keyword
0N/A in the 1.4 source code.
0N/A <p>
0N/A If you see these warnings, reset the clock on the build
0N/A machine, run "<tt><i>gmake</i> clobber</tt>" or delete the directory
0N/A containing the build output, and restart the build from the beginning.
0N/A </blockquote>
0N/A </li>
0N/A <li>
0N/A <b>Error message: <tt>Trouble writing out table to disk</tt></b>
0N/A <blockquote>
0N/A <p>
0N/A Increase the amount of swap space on your build machine.
0N/A </blockquote>
0N/A </li>
0N/A <li>
0N/A <b>Error Message: <tt>libstdc++ not found:</tt></b>
0N/A <blockquote>
0N/A This is caused by a missing libstdc++.a library.
0N/A This is installed as part of a specific package
0N/A (e.g. libstdc++.so.devel.386).
0N/A By default some 64bit Linux versions (e.g. Fedora)
0N/A only install the 64bit version of the libstdc++ package.
0N/A Various parts of the JDK build require a static
0N/A link of the C++ runtime libraries to allow for maximum
0N/A portability of the built images.
0N/A </blockquote>
0N/A </li>
0N/A <li>
0N/A <b>Error Message: <tt>cannot restore segment prot after reloc</tt></b>
0N/A <blockquote>
0N/A This is probably an issue with SELinux (See
0N/A <a href="http://en.wikipedia.org/wiki/SELinux">http://en.wikipedia.org/wiki/SELinux</a>).
0N/A Parts of the VM is built without the <tt>-fPIC</tt> for
0N/A performance reasons.
0N/A <p>
0N/A To completely disable SELinux:
0N/A <ol><tt>
0N/A
0N/A <li>$ su root</li>
0N/A <li># system-config-securitylevel</li>
0N/A <li>In the window that appears, select the SELinux tab</li>
0N/A <li>Disable SELinux</li>
0N/A </ol></tt>
0N/A <p>
0N/A Alternatively, instead of completely disabling it you could
0N/A disable just this one check.
0N/A <ol><tt>
0N/A <li>Select System->Administration->SELinux Management</li>
0N/A <li>In the SELinux Management Tool which appears,
0N/A select "Boolean" from the menu on the left</li>
0N/A <li>Expand the "Memory Protection" group</li>
0N/A <li>Check the first item, labeled
0N/A "Allow all unconfined executables to use libraries requiring text relocation ..."</li>
0N/A </ol></tt>
0N/A </blockquote>
0N/A </li>
0N/A </ul>
0N/A</blockquote>
0N/A
0N/A<hr noshade="noshade" size="3">