node.h revision 7d2b4e2210e760fd3a93e563d03f5eb820e480e8
/*
* Node - interface for XML nodes
*
* Copyright 2005 MenTaLguY <mental@rydia.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* See the file COPYING for details.
*
*/
#ifndef SEEN_INKSCAPE_XML_NODE_H
#define SEEN_INKSCAPE_XML_NODE_H
#include <glib/gtypes.h>
#include "gc-anchored.h"
#include "util/list.h"
namespace Inkscape {
namespace XML {
class AttributeRecord;
class Document;
class NodeEventVector;
class NodeObserver;
enum NodeType {
DOCUMENT_NODE,
ELEMENT_NODE,
TEXT_NODE,
COMMENT_NODE
};
// careful; GC::Anchored should only appear once in the inheritance
// hierarcy; else there will be leaks
class Node : public Inkscape::GC::Anchored {
public:
Node() {}
virtual ~Node() {}
virtual NodeType type() const=0;
virtual gchar const *name() const=0;
virtual int code() const=0;
virtual void setCodeUnsafe(int code)=0;
virtual Document *document()=0;
virtual Document const *document() const=0;
virtual Node *duplicate() const=0;
virtual Node *root()=0;
virtual Node const *root() const=0;
virtual Node *parent()=0;
virtual Node const *parent() const=0;
virtual Node *next()=0;
virtual Node const *next() const=0;
virtual Node *firstChild()=0;
virtual Node const *firstChild() const=0;
virtual Node *lastChild()=0;
virtual Node const *lastChild() const=0;
virtual unsigned childCount() const=0;
virtual Node *nthChild(unsigned index)=0;
virtual Node const *nthChild(unsigned index) const=0;
virtual void addChild(Node *child, Node *ref)=0;
virtual void appendChild(Node *child)=0;
virtual void removeChild(Node *child)=0;
virtual void changeOrder(Node *child, Node *ref)=0;
virtual unsigned position() const=0;
virtual void setPosition(int pos)=0;
virtual gchar const *attribute(gchar const *key) const=0;
virtual void setAttribute(gchar const *key, gchar const *value, bool is_interactive=false)=0;
virtual bool matchAttributeName(gchar const *partial_name) const=0;
virtual gchar const *content() const=0;
virtual void setContent(gchar const *value)=0;
virtual void mergeFrom(Node const *src, gchar const *key)=0;
virtual Inkscape::Util::List<AttributeRecord const> attributeList() const=0;
virtual void synthesizeEvents(NodeEventVector const *vector, void *data)=0;
virtual void synthesizeEvents(NodeObserver &observer)=0;
virtual void addObserver(NodeObserver &observer)=0;
virtual void addListener(NodeEventVector const *vector, void *data)=0;
virtual void removeObserver(NodeObserver &observer)=0;
virtual void removeListenerByData(void *data)=0;
protected:
Node(Node const &) : Anchored() {}
public: // ideally these should be protected too somehow...
virtual void _setParent(Node *parent)=0;
virtual void _setNext(Node *next)=0;
virtual void _bindDocument(Document &document)=0;
virtual unsigned _childPosition(Node const &child) const=0;
virtual unsigned _cachedPosition() const=0;
virtual void _setCachedPosition(unsigned position) const=0;
};
}
}
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :