event.h revision cb9f00490c21d085087d6db4fe89294e3890ed2d
/** @file
* @brief Event object representing a change of the XML document
*/
/* Authors:
* Unknown author(s)
* Krzysztof KosiƄski <tweenk.pl@gmail.com> (documentation)
*
* Copyright 2008 Authors
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* See the file COPYING for details.
*/
#ifndef SEEN_INKSCAPE_XML_SP_REPR_ACTION_H
#define SEEN_INKSCAPE_XML_SP_REPR_ACTION_H
#include <glib/gtypes.h>
#include <glib/gquark.h>
#include <glibmm/ustring.h>
#include <iterator>
#include "util/share.h"
#include "util/forward-pointer-iterator.h"
#include "gc-managed.h"
#include "xml/xml-forward.h"
#include "xml/node.h"
namespace Inkscape {
namespace XML {
/**
* @brief Enumeration of all XML event types
*/
enum EventType {
EVENT_ADD, ///< Child added
EVENT_DEL, ///< Child removed
EVENT_CHG_ATTR, ///< Attribute changed
EVENT_CHG_CONTENT, ///< Content changed
EVENT_CHG_ORDER ///< Order of children changed
};
/**
* @brief Generic XML modification event
*
* This is the base class for all other modification events. It is actually a singly-linked
* list of events, called an event chain or an event log. Logs of events that happened
* in a transaction can be obtained from Document::commitUndoable(). Events can be replayed
* to a NodeObserver, or undone (which is equivalent to replaying opposite events in reverse
* order).
*
* Event logs are built by appending to the front, so by walking the list one iterates over
* the events in reverse chronological order.
*/
class Event
: public Inkscape::GC::Managed<Inkscape::GC::SCANNED, Inkscape::GC::MANUAL>
{
public:
virtual ~Event() {}
/**
* @brief Pointer to the next event in the event chain
*
* Note that the event this pointer points to actually happened before this event.
* This is because the event log is built by appending to the front.
*/
Event *next;
/**
* @brief Serial number of the event, not used at the moment
*/
int serial;
/**
* @brief Pointer to the node that was the object of the event
*
* Because the nodes are garbage-collected, this pointer guarantees that the node
* will stay in memory as long as the event does. This simplifies rolling back
* extensive deletions.
*/
Node *repr;
struct IteratorStrategy {
static Event const *next(Event const *action) {
return action->next;
}
};
typedef Inkscape::Util::ForwardPointerIterator<Event, IteratorStrategy> Iterator;
typedef Inkscape::Util::ForwardPointerIterator<Event const, IteratorStrategy> ConstIterator;
/**
* @brief If possible, combine this event with the next to reduce memory use
* @return Pointer to the optimized event chain, which may have changed
*/
Event *optimizeOne() { return _optimizeOne(); }
/**
* @brief Undo this event to an observer
*
* This method notifies the specified observer of an action opposite to the one that
* is described by this event.
*/
void undoOne(NodeObserver &observer) const {
_undoOne(observer);
}
/**
* @brief Replay this event to an observer
*
* This method notifies the specified event of the same action that it describes.
*/
void replayOne(NodeObserver &observer) const {
_replayOne(observer);
}
protected:
Event(Node *r, Event *n)
: next(n), serial(_next_serial++), repr(r) {}
virtual Event *_optimizeOne()=0;
virtual void _undoOne(NodeObserver &) const=0;
virtual void _replayOne(NodeObserver &) const=0;
private:
static int _next_serial;
};
/**
* @brief Object representing child addition
*/
class EventAdd : public Event {
public:
EventAdd(Node *repr, Node *c, Node *rr, Event *next)
: Event(repr, next), child(c), ref(rr) {}
/// The added child node
Node *child;
/// The node after which the child has been added, or NULL if it was added as first
Node *ref;
private:
Event *_optimizeOne();
void _undoOne(NodeObserver &observer) const;
void _replayOne(NodeObserver &observer) const;
};
/**
* @brief Object representing child removal
*/
class EventDel : public Event {
public:
EventDel(Node *repr, Node *c, Node *rr, Event *next)
: Event(repr, next), child(c), ref(rr) {}
/// The child node that was removed
Node *child;
/// The node after which the removed node was in the sibling order, or NULL if it was first
Node *ref;
private:
Event *_optimizeOne();
void _undoOne(NodeObserver &observer) const;
void _replayOne(NodeObserver &observer) const;
};
/**
* @brief Object representing attribute change
*/
class EventChgAttr : public Event {
public:
EventChgAttr(Node *repr, GQuark k,
Inkscape::Util::ptr_shared<char> ov,
Inkscape::Util::ptr_shared<char> nv,
Event *next)
: Event(repr, next), key(k),
oldval(ov), newval(nv) {}
/// GQuark corresponding to the changed attribute's name
GQuark key;
/// Value of the attribute before the change
Inkscape::Util::ptr_shared<char> oldval;
/// Value of the attribute after the change
Inkscape::Util::ptr_shared<char> newval;
private:
Event *_optimizeOne();
void _undoOne(NodeObserver &observer) const;
void _replayOne(NodeObserver &observer) const;
};
/**
* @brief Object representing content change
*/
class EventChgContent : public Event {
public:
EventChgContent(Node *repr,
Inkscape::Util::ptr_shared<char> ov,
Inkscape::Util::ptr_shared<char> nv,
Event *next)
: Event(repr, next), oldval(ov), newval(nv) {}
/// Content of the node before the change
Inkscape::Util::ptr_shared<char> oldval;
/// Content of the node after the change
Inkscape::Util::ptr_shared<char> newval;
private:
Event *_optimizeOne();
void _undoOne(NodeObserver &observer) const;
void _replayOne(NodeObserver &observer) const;
};
/**
* @brief Obect representing child order change
*/
class EventChgOrder : public Event {
public:
EventChgOrder(Node *repr, Node *c, Node *orr, Node *nrr, Event *next)
: Event(repr, next), child(c),
oldref(orr), newref(nrr) {}
/// The node that was relocated in sibling order
Node *child;
/// The node after which the relocated node was in the sibling order before the change, or NULL if it was first
Node *oldref;
/// The node after which the relocated node is after the change, or if it's first
Node *newref;
private:
Event *_optimizeOne();
void _undoOne(NodeObserver &observer) const;
void _replayOne(NodeObserver &observer) const;
};
}
}
#endif
/*
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*/
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