mesh-toolbar.cpp revision 214a2dca4418a9937d7142e42ed91fdfdb86ae16
1N/A/*
1N/A * Gradient aux toolbar
1N/A *
1N/A * Authors:
1N/A * bulia byak <bulia@dr.com>
1N/A * Johan Engelen <j.b.c.engelen@ewi.utwente.nl>
1N/A * Abhishek Sharma
1N/A * Tavmjong Bah <tavjong@free.fr>
1N/A *
1N/A * Copyright (C) 2012 Tavmjong Bah
1N/A * Copyright (C) 2007 Johan Engelen
1N/A * Copyright (C) 2005 authors
1N/A *
1N/A * Released under GNU GPL, read the file 'COPYING' for more information
1N/A */
1N/A
1N/A#ifdef HAVE_CONFIG_H
1N/A# include "config.h"
1N/A#endif
1N/A
1N/A// REVIEW THESE AT END OF REWRITE
1N/A#include "ui/widget/color-preview.h"
1N/A#include "toolbox.h"
1N/A#include "mesh-toolbar.h"
1N/A
1N/A#include "verbs.h"
1N/A
1N/A#include "macros.h"
1N/A#include "widgets/button.h"
1N/A#include "widgets/widget-sizes.h"
1N/A#include "widgets/spw-utilities.h"
1N/A#include "widgets/spinbutton-events.h"
1N/A#include "widgets/gradient-vector.h"
1N/A#include "widgets/gradient-image.h"
1N/A#include "style.h"
1N/A
1N/A#include "preferences.h"
1N/A#include "document-private.h"
1N/A#include "document-undo.h"
1N/A#include "desktop.h"
1N/A
1N/A#include <glibmm/i18n.h>
1N/A
1N/A#include "ui/tools/gradient-tool.h"
1N/A#include "ui/tools/mesh-tool.h"
1N/A#include "gradient-drag.h"
1N/A#include "sp-mesh-gradient.h"
1N/A#include "gradient-chemistry.h"
1N/A#include "gradient-selector.h"
1N/A#include "selection.h"
1N/A#include "ui/icon-names.h"
1N/A
1N/A#include "widgets/ege-adjustment-action.h"
1N/A#include "widgets/ege-output-action.h"
1N/A#include "widgets/ege-select-one-action.h"
1N/A#include "widgets/ink-action.h"
1N/A#include "widgets/ink-comboboxentry-action.h"
1N/A
1N/A#include "sp-stop.h"
1N/A#include "svg/css-ostringstream.h"
1N/A#include "svg/svg-color.h"
1N/A#include "desktop-style.h"
1N/A
1N/A#include "toolbox.h"
1N/A
1N/Ausing Inkscape::DocumentUndo;
1N/Ausing Inkscape::UI::ToolboxFactory;
1N/Ausing Inkscape::UI::PrefPusher;
1N/A
1N/Astatic bool blocked = false;
1N/A
1N/A//########################
1N/A//## Mesh ##
1N/A//########################
1N/A
1N/A/*
1N/A * Get the current selection and dragger status from the desktop
1N/A */
1N/Avoid ms_read_selection( Inkscape::Selection *selection,
1N/A SPMeshGradient *&ms_selected,
1N/A bool &ms_selected_multi,
1N/A SPMeshSmooth &ms_smooth,
1N/A bool &ms_smooth_multi )
1N/A{
1N/A
1N/A // Read desktop selection
1N/A bool first = true;
1N/A ms_smooth = SP_MESH_SMOOTH_NONE;
1N/A
1N/A for (GSList const* i = selection->itemList(); i; i = i->next) {
1N/A SPItem *item = SP_ITEM(i->data);
1N/A SPStyle *style = item->style;
1N/A
1N/A if (style && (style->fill.isPaintserver())) {
1N/A SPPaintServer *server = item->style->getFillPaintServer();
1N/A if ( SP_IS_MESHGRADIENT(server) ) {
1N/A
1N/A SPMeshGradient *gradient = SP_MESHGRADIENT(server); // ->getVector();
1N/A SPMeshSmooth smooth = gradient->smooth;
1N/A bool smooth_set = gradient->smooth_set;
1N/A
1N/A if (gradient != ms_selected) {
1N/A if (ms_selected) {
1N/A ms_selected_multi = true;
1N/A } else {
1N/A ms_selected = gradient;
1N/A }
1N/A }
1N/A if( smooth != ms_smooth ) {
1N/A if (ms_smooth != SP_MESH_SMOOTH_NONE && !first) {
1N/A ms_smooth_multi = true;
1N/A } else {
1N/A ms_smooth = smooth;
1N/A }
1N/A }
1N/A first = false;
1N/A }
1N/A }
1N/A
1N/A if (style && (style->stroke.isPaintserver())) {
1N/A SPPaintServer *server = item->style->getStrokePaintServer();
1N/A if ( SP_IS_MESHGRADIENT(server) ) {
1N/A
1N/A SPMeshGradient *gradient = SP_MESHGRADIENT(server); // ->getVector();
1N/A SPMeshSmooth smooth = gradient->smooth;
1N/A bool smooth_set = gradient->smooth_set;
1N/A
1N/A if (gradient != ms_selected) {
1N/A if (ms_selected) {
1N/A ms_selected_multi = true;
1N/A } else {
1N/A ms_selected = gradient;
1N/A }
1N/A }
1N/A if( smooth != ms_smooth ) {
1N/A if (ms_smooth != SP_MESH_SMOOTH_NONE && !first) {
1N/A ms_smooth_multi = true;
1N/A } else {
1N/A ms_smooth = smooth;
1N/A }
1N/A }
1N/A first = false;
1N/A }
1N/A }
1N/A }
1N/A }
1N/A
1N/A/*
1N/A * Core function, setup all the widgets whenever something changes on the desktop
1N/A */
1N/Astatic void ms_tb_selection_changed(Inkscape::Selection * /*selection*/, gpointer data)
1N/A{
1N/A
1N/A // std::cout << "ms_tb_selection_changed" << std::endl;
1N/A
1N/A if (blocked)
1N/A return;
1N/A
1N/A GtkWidget *widget = GTK_WIDGET(data);
1N/A
1N/A SPDesktop *desktop = static_cast<SPDesktop *>(g_object_get_data(G_OBJECT(widget), "desktop"));
1N/A if (!desktop) {
1N/A return;
1N/A }
1N/A
1N/A Inkscape::Selection *selection = desktop->getSelection(); // take from desktop, not from args
1N/A if (selection) {
1N/A // ToolBase *ev = sp_desktop_event_context(desktop);
1N/A // GrDrag *drag = NULL;
1N/A // if (ev) {
1N/A // drag = ev->get_drag();
1N/A // // Hide/show handles?
1N/A // }
1N/A
1N/A SPMeshGradient *ms_selected = 0;
1N/A SPMeshSmooth ms_smooth = SP_MESH_SMOOTH_NONE;
1N/A bool ms_selected_multi = false;
1N/A bool ms_smooth_multi = false;
1N/A ms_read_selection( selection, ms_selected, ms_selected_multi, ms_smooth, ms_smooth_multi );
1N/A // std::cout << " smooth: " << ms_smooth << std::endl;
1N/A
1N/A EgeSelectOneAction* smooth = (EgeSelectOneAction *) g_object_get_data(G_OBJECT(widget), "mesh_select_smooth_action");
1N/A gtk_action_set_sensitive( GTK_ACTION(smooth), (ms_selected && !ms_selected_multi) );
1N/A if (ms_selected) {
1N/A blocked = TRUE;
1N/A ege_select_one_action_set_active( smooth, ms_smooth );
1N/A blocked = FALSE;
1N/A }
1N/A }
1N/A}
1N/A
1N/A
1N/Astatic void ms_tb_selection_modified(Inkscape::Selection *selection, guint /*flags*/, gpointer data)
1N/A{
1N/A ms_tb_selection_changed(selection, data);
1N/A}
1N/A
1N/Astatic void ms_drag_selection_changed(gpointer /*dragger*/, gpointer data)
1N/A{
1N/A ms_tb_selection_changed(NULL, data);
1N/A
1N/A}
1N/A
1N/Astatic void ms_defs_release(SPObject * /*defs*/, GObject *widget)
1N/A{
1N/A ms_tb_selection_changed(NULL, widget);
1N/A}
1N/A
1N/Astatic void ms_defs_modified(SPObject * /*defs*/, guint /*flags*/, GObject *widget)
1N/A{
1N/A ms_tb_selection_changed(NULL, widget);
1N/A}
1N/A
1N/Avoid ms_get_dt_selected_gradient(Inkscape::Selection *selection, SPMeshGradient *&ms_selected)
1N/A{
1N/A SPMeshGradient *gradient = 0;
1N/A
1N/A for (GSList const* i = selection->itemList(); i; i = i->next) {
1N/A SPItem *item = SP_ITEM(i->data); // get the items gradient, not the getVector() version
1N/A SPStyle *style = item->style;
1N/A SPPaintServer *server = 0;
1N/A
1N/A if (style && (style->fill.isPaintserver())) {
1N/A server = item->style->getFillPaintServer();
1N/A }
1N/A if (style && (style->stroke.isPaintserver())) {
1N/A server = item->style->getStrokePaintServer();
1N/A }
1N/A
1N/A if ( SP_IS_MESHGRADIENT(server) ) {
1N/A gradient = SP_MESHGRADIENT(server);
1N/A }
1N/A }
1N/A
1N/A if (gradient) {
1N/A ms_selected = gradient;
1N/A }
1N/A}
1N/A
1N/A
1N/A/*
1N/A * Callback functions for user actions
1N/A */
1N/A
1N/Astatic void ms_new_type_changed( EgeSelectOneAction *act, GObject * /*tbl*/ )
1N/A{
1N/A Inkscape::Preferences *prefs = Inkscape::Preferences::get();
1N/A gint typemode = ege_select_one_action_get_active( act ) == 0 ? SP_GRADIENT_MESH_TYPE_NORMAL : SP_GRADIENT_MESH_TYPE_CONICAL;
1N/A prefs->setInt("/tools/mesh/mesh_type", typemode);
1N/A}
1N/A
1N/Astatic void ms_new_fillstroke_changed( EgeSelectOneAction *act, GObject * /*tbl*/ )
1N/A{
1N/A Inkscape::Preferences *prefs = Inkscape::Preferences::get();
1N/A Inkscape::PaintTarget fsmode = (ege_select_one_action_get_active( act ) == 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE;
1N/A prefs->setInt("/tools/gradient/newfillorstroke", (fsmode == Inkscape::FOR_FILL) ? 1 : 0);
1N/A}
1N/A
1N/Astatic void ms_row_changed(GtkAdjustment *adj, GObject * /*tbl*/ )
1N/A{
1N/A if (blocked) {
1N/A return;
1N/A }
1N/A
1N/A blocked = TRUE;
1N/A
1N/A int rows = gtk_adjustment_get_value(adj);
1N/A
1N/A Inkscape::Preferences *prefs = Inkscape::Preferences::get();
1N/A
1N/A prefs->setInt("/tools/mesh/mesh_rows", rows);
1N/A
1N/A blocked = FALSE;
1N/A}
1N/A
1N/Astatic void ms_col_changed(GtkAdjustment *adj, GObject * /*tbl*/ )
1N/A{
1N/A if (blocked) {
1N/A return;
1N/A }
1N/A
1N/A blocked = TRUE;
1N/A
1N/A int cols = gtk_adjustment_get_value(adj);
1N/A
1N/A Inkscape::Preferences *prefs = Inkscape::Preferences::get();
1N/A
1N/A prefs->setInt("/tools/mesh/mesh_cols", cols);
1N/A
1N/A blocked = FALSE;
1N/A}
1N/A
1N/Astatic void ms_smooth_changed(EgeSelectOneAction *act, GtkWidget *widget)
1N/A{
1N/A // std::cout << "ms_smooth_changed" << std::endl;
1N/A if (blocked) {
1N/A return;
1N/A }
1N/A
1N/A SPDesktop *desktop = static_cast<SPDesktop *>(g_object_get_data(G_OBJECT(widget), "desktop"));
1N/A Inkscape::Selection *selection = desktop->getSelection();
1N/A SPMeshGradient *gradient = 0;
1N/A ms_get_dt_selected_gradient(selection, gradient);
1N/A
1N/A if (gradient) {
1N/A SPMeshSmooth smooth = (SPMeshSmooth) ege_select_one_action_get_active(act);
1N/A // std::cout << " smooth: " << smooth << std::endl;
1N/A gradient->smooth = smooth;
1N/A gradient->smooth_set = true;
1N/A gradient->updateRepr();
1N/A
1N/A DocumentUndo::done(desktop->getDocument(), SP_VERB_CONTEXT_GRADIENT,
1N/A _("Set mesh smoothing"));
1N/A }
1N/A}
1N/A
1N/Astatic void mesh_toolbox_watch_ec(SPDesktop* dt, Inkscape::UI::Tools::ToolBase* ec, GObject* holder);
1N/A
1N/A/**
1N/A * Mesh auxiliary toolbar construction and setup.
1N/A *
1N/A */
1N/Avoid sp_mesh_toolbox_prep(SPDesktop * desktop, GtkActionGroup* mainActions, GObject* holder)
1N/A{
1N/A Inkscape::IconSize secondarySize = ToolboxFactory::prefToSize("/toolbox/secondary", 1);
1N/A
1N/A EgeAdjustmentAction* eact = 0;
1N/A
1N/A /* New mesh: normal or conical */
1N/A {
1N/A GtkListStore* model = gtk_list_store_new( 3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_STRING );
1N/A
1N/A GtkTreeIter iter;
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter,
1N/A 0, _("normal"), 1, _("Create mesh gradient"), 2, INKSCAPE_ICON("paint-gradient-mesh"), -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter,
1N/A 0, _("conical"), 1, _("Create conical gradient"), 2, INKSCAPE_ICON("paint-gradient-conical"), -1 );
1N/A
1N/A EgeSelectOneAction* act = ege_select_one_action_new( "MeshNewTypeAction", (""), (""), NULL, GTK_TREE_MODEL(model) );
1N/A g_object_set( act, "short_label", _("New:"), NULL );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION(act) );
1N/A g_object_set_data( holder, "mesh_new_type_action", act );
1N/A
1N/A ege_select_one_action_set_appearance( act, "full" );
1N/A ege_select_one_action_set_radio_action_type( act, INK_RADIO_ACTION_TYPE );
1N/A g_object_set( G_OBJECT(act), "icon-property", "iconId", NULL );
1N/A ege_select_one_action_set_icon_column( act, 2 );
1N/A ege_select_one_action_set_tooltip_column( act, 1 );
1N/A
1N/A Inkscape::Preferences *prefs = Inkscape::Preferences::get();
1N/A gint mode = prefs->getInt("/tools/mesh/mesh_type", SP_GRADIENT_MESH_TYPE_NORMAL) != SP_GRADIENT_MESH_TYPE_NORMAL;
1N/A ege_select_one_action_set_active( act, mode );
1N/A g_signal_connect_after( G_OBJECT(act), "changed", G_CALLBACK(ms_new_type_changed), holder );
1N/A }
1N/A
1N/A /* New gradient on fill or stroke*/
1N/A {
1N/A GtkListStore* model = gtk_list_store_new( 3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_STRING );
1N/A
1N/A GtkTreeIter iter;
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter,
1N/A 0, _("fill"), 1, _("Create gradient in the fill"), 2, INKSCAPE_ICON("object-fill"), -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter,
1N/A 0, _("stroke"), 1, _("Create gradient in the stroke"), 2, INKSCAPE_ICON("object-stroke"), -1 );
1N/A
1N/A EgeSelectOneAction* act = ege_select_one_action_new( "MeshNewFillStrokeAction", (""), (""), NULL, GTK_TREE_MODEL(model) );
1N/A g_object_set( act, "short_label", _("on:"), NULL );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION(act) );
1N/A g_object_set_data( holder, "mesh_new_fillstroke_action", act );
1N/A
1N/A ege_select_one_action_set_appearance( act, "full" );
1N/A ege_select_one_action_set_radio_action_type( act, INK_RADIO_ACTION_TYPE );
1N/A g_object_set( G_OBJECT(act), "icon-property", "iconId", NULL );
1N/A ege_select_one_action_set_icon_column( act, 2 );
1N/A ege_select_one_action_set_tooltip_column( act, 1 );
1N/A
1N/A /// @todo Convert to boolean?
1N/A Inkscape::Preferences *prefs = Inkscape::Preferences::get();
1N/A bool fillstrokemode = !prefs->getBool("/tools/gradient/newfillorstroke", true);
1N/A ege_select_one_action_set_active( act, fillstrokemode );
1N/A g_signal_connect_after( G_OBJECT(act), "changed", G_CALLBACK(ms_new_fillstroke_changed), holder );
1N/A }
1N/A
1N/A /* Number of mesh rows */
1N/A {
1N/A gchar const* labels[] = {};
1N/A gdouble values[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
1N/A eact = create_adjustment_action( "MeshRowAction",
1N/A _("Rows"), _("Rows:"), _("Number of rows in new mesh"),
1N/A "/tools/mesh/mesh_rows", 1,
1N/A GTK_WIDGET(desktop->canvas), holder, FALSE, NULL,
1N/A 1, 20, 1, 1,
1N/A labels, values, G_N_ELEMENTS(labels),
1N/A ms_row_changed, NULL /*unit tracker*/,
1N/A 1.0, 0 );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION(eact) );
1N/A gtk_action_set_sensitive( GTK_ACTION(eact), TRUE );
1N/A }
1N/A
1N/A /* Number of mesh columns */
1N/A {
1N/A gchar const* labels[] = {};
1N/A gdouble values[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
1N/A eact = create_adjustment_action( "MeshColumnAction",
1N/A _("Columns"), _("Columns:"), _("Number of columns in new mesh"),
1N/A "/tools/mesh/mesh_cols", 1,
1N/A GTK_WIDGET(desktop->canvas), holder, FALSE, NULL,
1N/A 1, 20, 1, 1,
1N/A labels, values, G_N_ELEMENTS(labels),
1N/A ms_col_changed, NULL /*unit tracker*/,
1N/A 1.0, 0 );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION(eact) );
1N/A gtk_action_set_sensitive( GTK_ACTION(eact), TRUE );
1N/A }
1N/A
1N/A /* Edit fill mesh */
1N/A {
1N/A InkToggleAction* act = ink_toggle_action_new( "MeshEditFillAction",
1N/A _("Edit Fill"),
1N/A _("Edit fill mesh"),
1N/A INKSCAPE_ICON("object-fill"),
1N/A secondarySize );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION( act ) );
1N/A PrefPusher *pusher = new PrefPusher(GTK_TOGGLE_ACTION(act), "/tools/mesh/edit_fill");
1N/A g_signal_connect( holder, "destroy", G_CALLBACK(delete_prefspusher), pusher);
1N/A }
1N/A
1N/A /* Edit stroke mesh */
1N/A {
1N/A InkToggleAction* act = ink_toggle_action_new( "MeshEditStrokeAction",
1N/A _("Edit Stroke"),
1N/A _("Edit stroke mesh"),
1N/A INKSCAPE_ICON("object-stroke"),
1N/A secondarySize );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION( act ) );
1N/A PrefPusher *pusher = new PrefPusher(GTK_TOGGLE_ACTION(act), "/tools/mesh/edit_stroke");
1N/A g_signal_connect( holder, "destroy", G_CALLBACK(delete_prefspusher), pusher);
1N/A }
1N/A
1N/A /* Show/hide side and tensor handles */
1N/A {
1N/A InkToggleAction* act = ink_toggle_action_new( "MeshShowHandlesAction",
1N/A _("Show Handles"),
1N/A _("Show side and tensor handles"),
1N/A INKSCAPE_ICON("show-node-handles"),
1N/A secondarySize );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION( act ) );
1N/A PrefPusher *pusher = new PrefPusher(GTK_TOGGLE_ACTION(act), "/tools/mesh/show_handles");
1N/A g_signal_connect( holder, "destroy", G_CALLBACK(delete_prefspusher), pusher);
1N/A }
1N/A
1N/A g_object_set_data(holder, "desktop", desktop);
1N/A
1N/A desktop->connectEventContextChanged(sigc::bind(sigc::ptr_fun(mesh_toolbox_watch_ec), holder));
1N/A
1N/A /* Warning */
1N/A {
1N/A GtkAction* act = gtk_action_new( "MeshWarningAction",
1N/A _("WARNING: Mesh SVG Syntax Subject to Change, Smoothing Experimental"), NULL, NULL );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION(act) );
1N/A }
1N/A
1N/A /* Smoothing method */
1N/A {
1N/A GtkListStore* model = gtk_list_store_new( 2, G_TYPE_STRING, G_TYPE_INT );
1N/A
1N/A GtkTreeIter iter;
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, C_("Smoothing", "None"), 1, SP_MESH_SMOOTH_NONE, -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, _("Default"), 1, SP_MESH_SMOOTH_SMOOTH, -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, _("Smooth1"), 1, SP_MESH_SMOOTH_SMOOTH1, -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, _("Smooth2"), 1, SP_MESH_SMOOTH_SMOOTH2, -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, _("Smooth3"), 1, SP_MESH_SMOOTH_SMOOTH3, -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, _("Smooth4"), 1, SP_MESH_SMOOTH_SMOOTH4, -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, _("Smooth5"), 1, SP_MESH_SMOOTH_SMOOTH5, -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, _("Smooth6"), 1, SP_MESH_SMOOTH_SMOOTH6, -1 );
1N/A
1N/A gtk_list_store_append( model, &iter );
1N/A gtk_list_store_set( model, &iter, 0, _("Smooth7"), 1, SP_MESH_SMOOTH_SMOOTH7, -1 );
1N/A
1N/A EgeSelectOneAction* act = ege_select_one_action_new( "MeshSmoothAction", _("None"),
1N/A _("If the mesh should be smoothed across patch boundaries."),
1N/A NULL, GTK_TREE_MODEL(model) );
1N/A g_object_set( act, "short_label", _("Smoothing:"), NULL );
1N/A ege_select_one_action_set_appearance( act, "compact" );
1N/A gtk_action_set_sensitive( GTK_ACTION(act), FALSE );
1N/A g_signal_connect( G_OBJECT(act), "changed", G_CALLBACK(ms_smooth_changed), holder );
1N/A gtk_action_group_add_action( mainActions, GTK_ACTION(act) );
1N/A g_object_set_data( holder, "mesh_select_smooth_action", act );
1N/A }
1N/A}
1N/A
1N/Astatic void mesh_toolbox_watch_ec(SPDesktop* desktop, Inkscape::UI::Tools::ToolBase* ec, GObject* holder)
1N/A{
1N/A static sigc::connection c_selection_changed;
1N/A static sigc::connection c_selection_modified;
1N/A static sigc::connection c_subselection_changed;
1N/A static sigc::connection c_defs_release;
1N/A static sigc::connection c_defs_modified;
1N/A
1N/A if (SP_IS_MESH_CONTEXT(ec)) {
1N/A // connect to selection modified and changed signals
1N/A Inkscape::Selection *selection = desktop->getSelection();
1N/A SPDocument *document = desktop->getDocument();
1N/A
1N/A c_selection_changed = selection->connectChanged(sigc::bind(sigc::ptr_fun(&ms_tb_selection_changed), holder));
1N/A c_selection_modified = selection->connectModified(sigc::bind(sigc::ptr_fun(&ms_tb_selection_modified), holder));
1N/A c_subselection_changed = desktop->connectToolSubselectionChanged(sigc::bind(sigc::ptr_fun(&ms_drag_selection_changed), holder));
1N/A
1N/A c_defs_release = document->getDefs()->connectRelease(sigc::bind<1>(sigc::ptr_fun(&ms_defs_release), holder));
1N/A c_defs_modified = document->getDefs()->connectModified(sigc::bind<2>(sigc::ptr_fun(&ms_defs_modified), holder));
1N/A ms_tb_selection_changed(selection, holder);
1N/A } else {
1N/A if (c_selection_changed)
1N/A c_selection_changed.disconnect();
1N/A if (c_selection_modified)
1N/A c_selection_modified.disconnect();
1N/A if (c_subselection_changed)
1N/A c_subselection_changed.disconnect();
1N/A if (c_defs_release)
1N/A c_defs_release.disconnect();
1N/A if (c_defs_modified)
1N/A c_defs_modified.disconnect();
1N/A }
1N/A}
1N/A
1N/A/*
1N/A Local Variables:
1N/A mode:c++
1N/A c-file-style:"stroustrup"
1N/A c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
1N/A indent-tabs-mode:nil
1N/A fill-column:99
1N/A End:
1N/A*/
1N/A// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
1N/A