ege-paint-def.h revision 6e06f897cf9954c2710da7a38afabcf766d9da73
/** @file
* @brief EGE paint definition
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Eek Color Definition.
*
* The Initial Developer of the Original Code is
* Jon A. Cruz.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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*
* ***** END LICENSE BLOCK ***** */
#ifndef SEEN_EGE_PAINT_DEF_H
#define SEEN_EGE_PAINT_DEF_H
#include <string>
#include <vector>
{
typedef void (*ColorCallback)( void* data );
{
PaintDef();
void setRGB( unsigned int r, unsigned int g, unsigned int b );
unsigned int getR() const { return r; }
unsigned int getG() const { return g; }
unsigned int getB() const { return b; }
bool isEditable() const { return editable; }
unsigned int r;
unsigned int g;
unsigned int b;
bool editable;
};
} // namespace ege
#endif // SEEN_EGE_PAINT_DEF_H
/*
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*/
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