verbs.h revision 8ec823681d758984adf6f6a80256d3e1bf6ac8cb
#ifndef SEEN_SP_VERBS_H
#define SEEN_SP_VERBS_H
/** \file
* \brief Frontend to actions
*
* Author:
* Lauris Kaplinski <lauris@kaplinski.com>
* Ted Gould <ted@gould.cx>
* David Yip <yipdw@rose-hulman.edu>
*
* Copyright (C) 2006 Johan Engelen <johan@shouraizou.nl>
* Copyright (C) (date unspecified) Authors
* This code is in public domain if done by Lauris
* This code is GPL if done by Ted or David
*/
#include <cstring>
#include <string>
#include <string.h>
#include "require-config.h" /* HAVE_GTK_WINDOW_FULLSCREEN */
#include "helper/helper-forward.h"
#include "forward.h"
#include <glibmm/ustring.h>
/** \brief This anonymous enum is used to provide a list of the Verbs
which are defined staticly in the verb files. There may be
other verbs which are defined dynamically also. */
enum {
/* Header */
SP_VERB_INVALID, /**< A dummy verb to represent doing something wrong. */
SP_VERB_NONE, /**< A dummy verb to represent not having a verb. */
/* File */
SP_VERB_FILE_NEW, /**< A new file in a new window. */
SP_VERB_FILE_OPEN, /**< Open a file. */
SP_VERB_FILE_REVERT, /**< Revert this file to its original state. */
SP_VERB_FILE_SAVE, /**< Save the current file with its saved filename */
SP_VERB_FILE_SAVE_AS, /**< Save the current file with a new filename */
SP_VERB_FILE_SAVE_A_COPY, /**< Save a copy of the current file */
SP_VERB_FILE_PRINT,
SP_VERB_FILE_VACUUM,
SP_VERB_FILE_PRINT_PREVIEW,
SP_VERB_FILE_IMPORT,
SP_VERB_FILE_EXPORT,
SP_VERB_FILE_IMPORT_FROM_OCAL, /**< Import the file from Open Clip Art Library */
SP_VERB_FILE_EXPORT_TO_OCAL, /**< Export the file to Open Clip Art Library */
SP_VERB_FILE_NEXT_DESKTOP,
SP_VERB_FILE_PREV_DESKTOP,
SP_VERB_FILE_CLOSE_VIEW,
SP_VERB_FILE_QUIT,
/* Edit */
SP_VERB_EDIT_UNDO,
SP_VERB_EDIT_REDO,
SP_VERB_EDIT_CUT,
SP_VERB_EDIT_COPY,
SP_VERB_EDIT_PASTE,
SP_VERB_EDIT_PASTE_STYLE,
SP_VERB_EDIT_PASTE_SIZE,
SP_VERB_EDIT_PASTE_SIZE_X,
SP_VERB_EDIT_PASTE_SIZE_Y,
SP_VERB_EDIT_PASTE_SIZE_SEPARATELY,
SP_VERB_EDIT_PASTE_SIZE_SEPARATELY_X,
SP_VERB_EDIT_PASTE_SIZE_SEPARATELY_Y,
SP_VERB_EDIT_PASTE_IN_PLACE,
SP_VERB_EDIT_PASTE_LIVEPATHEFFECT,
SP_VERB_EDIT_DELETE,
SP_VERB_EDIT_DUPLICATE,
SP_VERB_EDIT_CLONE,
SP_VERB_EDIT_UNLINK_CLONE,
SP_VERB_EDIT_CLONE_SELECT_ORIGINAL,
SP_VERB_EDIT_SELECTION_2_MARKER,
SP_VERB_EDIT_SELECTION_2_GUIDES,
SP_VERB_EDIT_TILE,
SP_VERB_EDIT_UNTILE,
SP_VERB_EDIT_CLEAR_ALL,
SP_VERB_EDIT_SELECT_ALL,
SP_VERB_EDIT_SELECT_ALL_IN_ALL_LAYERS,
SP_VERB_EDIT_INVERT,
SP_VERB_EDIT_INVERT_IN_ALL_LAYERS,
SP_VERB_EDIT_SELECT_NEXT,
SP_VERB_EDIT_SELECT_PREV,
SP_VERB_EDIT_DESELECT,
SP_VERB_EDIT_NEXT_PATHEFFECT_PARAMETER,
/* Selection */
SP_VERB_SELECTION_TO_FRONT,
SP_VERB_SELECTION_TO_BACK,
SP_VERB_SELECTION_RAISE,
SP_VERB_SELECTION_LOWER,
SP_VERB_SELECTION_GROUP,
SP_VERB_SELECTION_UNGROUP,
SP_VERB_SELECTION_TEXTTOPATH,
SP_VERB_SELECTION_TEXTFROMPATH,
SP_VERB_SELECTION_REMOVE_KERNS,
SP_VERB_SELECTION_UNION,
SP_VERB_SELECTION_INTERSECT,
SP_VERB_SELECTION_DIFF,
SP_VERB_SELECTION_SYMDIFF,
SP_VERB_SELECTION_CUT,
SP_VERB_SELECTION_SLICE,
SP_VERB_SELECTION_OFFSET,
SP_VERB_SELECTION_OFFSET_SCREEN,
SP_VERB_SELECTION_OFFSET_SCREEN_10,
SP_VERB_SELECTION_INSET,
SP_VERB_SELECTION_INSET_SCREEN,
SP_VERB_SELECTION_INSET_SCREEN_10,
SP_VERB_SELECTION_DYNAMIC_OFFSET,
SP_VERB_SELECTION_LINKED_OFFSET,
SP_VERB_SELECTION_OUTLINE,
SP_VERB_SELECTION_SIMPLIFY,
SP_VERB_SELECTION_REVERSE,
SP_VERB_SELECTION_TRACE,
SP_VERB_SELECTION_CREATE_BITMAP,
SP_VERB_SELECTION_COMBINE,
SP_VERB_SELECTION_BREAK_APART,
SP_VERB_SELECTION_GRIDTILE,
/* Layer */
SP_VERB_LAYER_NEW,
SP_VERB_LAYER_RENAME,
SP_VERB_LAYER_NEXT,
SP_VERB_LAYER_PREV,
SP_VERB_LAYER_MOVE_TO_NEXT,
SP_VERB_LAYER_MOVE_TO_PREV,
SP_VERB_LAYER_TO_TOP,
SP_VERB_LAYER_TO_BOTTOM,
SP_VERB_LAYER_RAISE,
SP_VERB_LAYER_LOWER,
SP_VERB_LAYER_DELETE,
/* Object */
SP_VERB_OBJECT_ROTATE_90_CW,
SP_VERB_OBJECT_ROTATE_90_CCW,
SP_VERB_OBJECT_FLATTEN,
SP_VERB_OBJECT_TO_CURVE,
SP_VERB_OBJECT_FLOW_TEXT,
SP_VERB_OBJECT_UNFLOW_TEXT,
SP_VERB_OBJECT_FLOWTEXT_TO_TEXT,
SP_VERB_OBJECT_FLIP_HORIZONTAL,
SP_VERB_OBJECT_FLIP_VERTICAL,
SP_VERB_OBJECT_SET_MASK,
SP_VERB_OBJECT_UNSET_MASK,
SP_VERB_OBJECT_SET_CLIPPATH,
SP_VERB_OBJECT_UNSET_CLIPPATH,
/* Tools */
SP_VERB_CONTEXT_SELECT,
SP_VERB_CONTEXT_NODE,
SP_VERB_CONTEXT_TWEAK,
SP_VERB_CONTEXT_RECT,
SP_VERB_CONTEXT_3DBOX,
//SP_VERB_CONTEXT_BOX3D,
SP_VERB_CONTEXT_ARC,
SP_VERB_CONTEXT_STAR,
SP_VERB_CONTEXT_SPIRAL,
SP_VERB_CONTEXT_PENCIL,
SP_VERB_CONTEXT_PEN,
SP_VERB_CONTEXT_CALLIGRAPHIC,
SP_VERB_CONTEXT_TEXT,
SP_VERB_CONTEXT_GRADIENT,
SP_VERB_CONTEXT_ZOOM,
SP_VERB_CONTEXT_DROPPER,
SP_VERB_CONTEXT_CONNECTOR,
SP_VERB_CONTEXT_PAINTBUCKET,
/* Tool preferences */
SP_VERB_CONTEXT_SELECT_PREFS,
SP_VERB_CONTEXT_NODE_PREFS,
SP_VERB_CONTEXT_TWEAK_PREFS,
SP_VERB_CONTEXT_RECT_PREFS,
SP_VERB_CONTEXT_3DBOX_PREFS,
//SP_VERB_CONTEXT_BOX3D_PREFS,
SP_VERB_CONTEXT_ARC_PREFS,
SP_VERB_CONTEXT_STAR_PREFS,
SP_VERB_CONTEXT_SPIRAL_PREFS,
SP_VERB_CONTEXT_PENCIL_PREFS,
SP_VERB_CONTEXT_PEN_PREFS,
SP_VERB_CONTEXT_CALLIGRAPHIC_PREFS,
SP_VERB_CONTEXT_TEXT_PREFS,
SP_VERB_CONTEXT_GRADIENT_PREFS,
SP_VERB_CONTEXT_ZOOM_PREFS,
SP_VERB_CONTEXT_DROPPER_PREFS,
SP_VERB_CONTEXT_CONNECTOR_PREFS,
SP_VERB_CONTEXT_PAINTBUCKET_PREFS,
/* Zooming and desktop settings */
SP_VERB_ZOOM_IN,
SP_VERB_ZOOM_OUT,
SP_VERB_TOGGLE_RULERS,
SP_VERB_TOGGLE_SCROLLBARS,
SP_VERB_TOGGLE_GRID,
SP_VERB_TOGGLE_GUIDES,
SP_VERB_TOGGLE_SNAPPING,
SP_VERB_ZOOM_NEXT,
SP_VERB_ZOOM_PREV,
SP_VERB_ZOOM_1_1,
SP_VERB_ZOOM_1_2,
SP_VERB_ZOOM_2_1,
#ifdef HAVE_GTK_WINDOW_FULLSCREEN
SP_VERB_FULLSCREEN,
#endif /* HAVE_GTK_WINDOW_FULLSCREEN */
SP_VERB_VIEW_NEW,
SP_VERB_VIEW_NEW_PREVIEW,
SP_VERB_VIEW_MODE_NORMAL,
SP_VERB_VIEW_MODE_OUTLINE,
SP_VERB_VIEW_MODE_TOGGLE,
SP_VERB_VIEW_CMS_TOGGLE,
SP_VERB_VIEW_ICON_PREVIEW,
SP_VERB_ZOOM_PAGE,
SP_VERB_ZOOM_PAGE_WIDTH,
SP_VERB_ZOOM_DRAWING,
SP_VERB_ZOOM_SELECTION,
/* Dialogs */
SP_VERB_DIALOG_DISPLAY,
SP_VERB_DIALOG_NAMEDVIEW,
SP_VERB_DIALOG_METADATA,
SP_VERB_DIALOG_FILL_STROKE,
SP_VERB_DIALOG_SWATCHES,
SP_VERB_DIALOG_TRANSFORM,
SP_VERB_DIALOG_ALIGN_DISTRIBUTE,
SP_VERB_DIALOG_UNDO_HISTORY,
SP_VERB_DIALOG_TEXT,
SP_VERB_DIALOG_XML_EDITOR,
SP_VERB_DIALOG_FIND,
SP_VERB_DIALOG_DEBUG,
SP_VERB_DIALOG_SCRIPT,
SP_VERB_DIALOG_TOGGLE,
SP_VERB_DIALOG_CLONETILER,
SP_VERB_DIALOG_ITEM,
#ifdef WITH_INKBOARD
SP_VERB_XMPP_CLIENT,
#endif
SP_VERB_DIALOG_INPUT,
SP_VERB_DIALOG_EXTENSIONEDITOR,
SP_VERB_DIALOG_LAYERS,
SP_VERB_DIALOG_LIVE_PATH_EFFECT,
SP_VERB_DIALOG_FILTER_EFFECTS,
/* Help */
SP_VERB_HELP_ABOUT_EXTENSIONS,
SP_VERB_HELP_MEMORY,
SP_VERB_HELP_ABOUT,
//SP_VERB_SHOW_LICENSE,
/* Tutorials */
SP_VERB_TUTORIAL_BASIC,
SP_VERB_TUTORIAL_SHAPES,
SP_VERB_TUTORIAL_ADVANCED,
SP_VERB_TUTORIAL_TRACING,
SP_VERB_TUTORIAL_CALLIGRAPHY,
SP_VERB_TUTORIAL_DESIGN,
SP_VERB_TUTORIAL_TIPS,
/* Effects */
SP_VERB_EFFECT_LAST,
SP_VERB_EFFECT_LAST_PREF,
/* Fit Canvas */
SP_VERB_FIT_CANVAS_TO_SELECTION,
SP_VERB_FIT_CANVAS_TO_DRAWING,
SP_VERB_FIT_CANVAS_TO_SELECTION_OR_DRAWING,
/* LockAndHide */
SP_VERB_UNLOCK_ALL,
SP_VERB_UNLOCK_ALL_IN_ALL_LAYERS,
SP_VERB_UNHIDE_ALL,
SP_VERB_UNHIDE_ALL_IN_ALL_LAYERS,
/* Footer */
SP_VERB_LAST
};
gchar *sp_action_get_title (const SPAction *action);
#include <map>
namespace Inkscape {
/** \brief A class to represent things the user can do. In many ways
these are 'action factories' as they are used to create
individual actions that are based on a given view.
*/
class Verb {
private:
/** \brief An easy to use defition of the table of verbs by code. */
typedef std::map<unsigned int, Inkscape::Verb *> VerbTable;
/** \brief A table of all the dynamically created verbs. */
static VerbTable _verbs;
/** \brief The table of statically created verbs which are mostly
'base verbs'. */
static Verb * _base_verbs[SP_VERB_LAST + 1];
/* Plus one because there is an entry for SP_VERB_LAST */
/** A string comparison function to be used in the Verb ID lookup
to find the different verbs in the hash map. */
struct ltstr {
bool operator()(const char* s1, const char* s2) const {
if ( (s1 == NULL) && (s2 != NULL) ) {
return true;
} else if (s1 == NULL || s2 == NULL) {
return false;
} else {
return strcmp(s1, s2) < 0;
}
}
};
/** \brief An easy to use definition of the table of verbs by ID. */
typedef std::map<gchar const *, Verb *, ltstr> VerbIDTable;
/** \brief Quick lookup of verbs by ID */
static VerbIDTable _verb_ids;
/** \brief A simple typedef to make using the action table easier. */
typedef std::map<Inkscape::UI::View::View *, SPAction *> ActionTable;
/** \brief A list of all the actions that have been created for this
verb. It is referenced by the view that they are created for. */
ActionTable * _actions;
/** \brief A unique textual ID for the verb. */
gchar const * _id;
/** \brief The full name of the verb. (shown on menu entries) */
gchar const * _name;
/** \brief Tooltip for the verb. */
gchar const * _tip;
/** \brief Name of the image that represents the verb. */
gchar const * _image;
/** \brief Unique numerical representation of the verb. In most cases
it is a value from the anonymous enum at the top of this
file. */
unsigned int _code;
/** \brief Whether this verb is set to default to sensitive or
insensitive when new actions are created. */
bool _default_sensitive;
protected:
/** \brief Allows for preliminary setting of the \c _default_sensitive
value without effecting existing actions
\param in_val New value
This function is mostly used at initialization where there are
not actions to effect. I can't think of another case where it
should be used.
*/
bool set_default_sensitive (bool in_val) { return _default_sensitive = in_val; }
public:
/** \brief Accessor to get the \c _default_sensitive value */
bool get_default_sensitive (void) { return _default_sensitive; }
public:
/** \brief Accessor to get the internal variable. */
unsigned int get_code (void) { return _code; }
/** \brief Accessor to get the internal variable. */
gchar const * get_id (void) { return _id; }
/** \brief Accessor to get the internal variable. */
gchar const * get_name (void) { return _name; }
/** \brief Accessor to get the internal variable. */
gchar const * get_tip (void) ;
/** \brief Accessor to get the internal variable. */
gchar const * get_image (void) { return _image; }
/** \brief Set the name after initialization. */
gchar const * set_name (gchar const * name) { _name = name; return _name; }
/** \brief Set the tooltip after initialization. */
gchar const * set_tip (gchar const * tip) { _tip = tip; return _tip; }
protected:
SPAction * make_action_helper (Inkscape::UI::View::View * view, SPActionEventVector * vector, void * in_pntr = NULL);
virtual SPAction * make_action (Inkscape::UI::View::View * view);
public:
/** \brief Inititalizes the Verb with the parameters
\param code Goes to \c _code
\param id Goes to \c _id
\param name Goes to \c _name
\param tip Goes to \c _tip
\param image Goes to \c _image
This function also sets \c _actions to NULL.
\warning NO DATA IS COPIED BY CALLING THIS FUNCTION.
In many respects this is very bad object oriented design, but it
is done for a reason. All verbs today are of two types: 1) static
or 2) created for extension. In the static case all of the
strings are constants in the code, and thus don't really need to
be copied. In the extensions case the strings are identical to
the ones already created in the extension object, copying them
would be a waste of memory.
*/
Verb(const unsigned int code,
gchar const * id,
gchar const * name,
gchar const * tip,
gchar const * image) :
_actions(NULL), _id(id), _name(name), _tip(tip), _image(image), _code(code), _default_sensitive(true) {
_verbs.insert(VerbTable::value_type(_code, this));
_verb_ids.insert(VerbIDTable::value_type(_id, this));
}
Verb (gchar const * id, gchar const * name, gchar const * tip, gchar const * image);
virtual ~Verb (void);
SPAction * get_action(Inkscape::UI::View::View * view);
private:
static Verb * get_search (unsigned int code);
public:
/** \brief A function to turn a code into a verb.
\param code The code to be translated
\return A pointer to a verb object or a NULL if not found.
This is an inline function to translate the codes which are
static quickly. This should optimize into very quick code
everywhere which hard coded \c codes are used. In the case
where the \c code is not static the \c get_search function
is used.
*/
static Verb * get (unsigned int code) {
if (code <= SP_VERB_LAST) {
return _base_verbs[code];
} else {
return get_search(code);
}
}
static Verb * getbyid (gchar const * id);
static void delete_all_view (Inkscape::UI::View::View * view);
void delete_view (Inkscape::UI::View::View * view);
void sensitive (SPDocument * in_doc = NULL, bool in_sensitive = true);
void name (SPDocument * in_doc = NULL, Glib::ustring in_name = "");
// Yes, multiple public, protected and private sections are bad. We'll clean that up later
protected:
/** \brief Returns the size of the internal base verb array.
\return The size in elements of the internal base array.
This is an inline function intended for testing. This should normally not be used.
For testing, a subclass that returns this value can be created to verify that the
length matches the enum values, etc.
*/
static int _getBaseListSize(void) {return G_N_ELEMENTS(_base_verbs);}
public:
static void list (void);
}; /* Verb class */
} /* Inkscape namespace */
#endif // SEEN_SP_VERBS_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :