vanishing-point.h revision 209527815f6ad1b81d21bb3188947aef3d845010
/*
* Vanishing point for 3D perspectives
*
* Authors:
* Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SEEN_VANISHING_POINT_H
#define SEEN_VANISHING_POINT_H
#include "libnr/nr-point.h"
#include "knot.h"
#include "selection.h"
#include "axis-manip.h"
#include "line-geometry.h" // TODO: Remove this include as soon as we don't need create_canvas_(point|line) any more.
class SP3DBox;
namespace Box3D {
enum VPState {
VP_FINITE = 0, // perspective lines meet in the VP
VP_INFINITE // perspective lines are parallel
};
// FIXME: Store the Axis of the VP inside the class
class VanishingPoint : public NR::Point {
public:
inline VanishingPoint() : NR::Point() {};
/***
inline VanishingPoint(NR::Point const &pt, NR::Point const &ref = NR::Point(0,0))
: NR::Point (pt),
ref_pt (ref),
v_dir (pt[NR::X] - ref[NR::X], pt[NR::Y] - ref[NR::Y]) {}
inline VanishingPoint(NR::Coord x, NR::Coord y, NR::Point const &ref = NR::Point(0,0))
: NR::Point (x, y),
ref_pt (ref),
v_dir (x - ref[NR::X], y - ref[NR::Y]) {}
***/
VanishingPoint(NR::Point const &pt, NR::Point const &inf_dir, VPState st);
VanishingPoint(NR::Point const &pt);
VanishingPoint(NR::Point const &dir, VPState const state);
VanishingPoint(NR::Point const &pt, NR::Point const &direction);
VanishingPoint(NR::Coord x, NR::Coord y);
VanishingPoint(NR::Coord x, NR::Coord y, VPState const state);
VanishingPoint(NR::Coord x, NR::Coord y, NR::Coord dir_x, NR::Coord dir_y);
VanishingPoint(VanishingPoint const &rhs);
~VanishingPoint();
bool operator== (VanishingPoint const &other);
inline NR::Point get_pos() const { return NR::Point ((*this)[NR::X], (*this)[NR::Y]); }
inline void set_pos(NR::Point const &pt) { (*this)[NR::X] = pt[NR::X];
(*this)[NR::Y] = pt[NR::Y]; }
inline void set_pos(const double pt_x, const double pt_y) { (*this)[NR::X] = pt_x;
(*this)[NR::Y] = pt_y; }
bool is_finite() const;
VPState toggle_parallel();
void draw(Box3D::Axis const axis); // Draws a point on the canvas if state == VP_FINITE
//inline VPState state() { return state; }
VPState state;
//NR::Point ref_pt; // point of reference to compute the direction of parallel lines
NR::Point v_dir; // direction of perslective lines if the VP has state == VP_INFINITE
private:
};
class Perspective3D;
class VPDrag;
struct VPDragger {
public:
VPDragger(VPDrag *parent, NR::Point p, VanishingPoint *vp);
~VPDragger();
VPDrag *parent;
SPKnot *knot;
// position of the knot, desktop coords
NR::Point point;
// position of the knot before it began to drag; updated when released
NR::Point point_original;
GSList *vps; // the list of vanishing points
void addVP(VanishingPoint *vp);
void removeVP(VanishingPoint *vp);
/* returns the VP of the dragger that belongs to the given perspective */
VanishingPoint *getVPofPerspective (Perspective3D *persp);
void updateTip();
bool hasBox (const SP3DBox *box);
guint numberOfBoxes(); // the number of boxes linked to all VPs of the dragger
bool hasPerspective (const Perspective3D *perps);
void mergePerspectives (); // remove duplicate perspectives
void reshapeBoxes(NR::Point const &p, Box3D::Axis axes);
void updateBoxReprs();
void updateZOrders();
};
struct VPDrag {
public:
VPDrag(SPDocument *document);
~VPDrag();
VPDragger *getDraggerFor (VanishingPoint const &vp);
//void grabKnot (VanishingPoint const &vp, gint x, gint y, guint32 etime);
bool local_change;
SPDocument *document;
GList *draggers;
GSList *lines;
void updateDraggers ();
void updateLines ();
void updateBoxHandles ();
void drawLinesForFace (const SP3DBox *box, Box3D::Axis axis); //, guint corner1, guint corner2, guint corner3, guint corner4);
bool show_lines; /* whether perspective lines are drawn at all */
guint front_or_rear_lines; /* whether we draw perspective lines from all corners or only the
front/rear corners (indicated by the first/second bit, respectively */
inline bool hasEmptySelection() { return this->selection->isEmpty(); }
bool allBoxesAreSelected (VPDragger *dragger);
GSList * selectedBoxesWithVPinDragger (VPDragger *dragger);
// FIXME: Should this be private? (It's the case with the corresponding function in gradient-drag.h)
// But vp_knot_grabbed_handler
void addDragger (VanishingPoint *vp);
private:
//void deselect_all();
void addLine (NR::Point p1, NR::Point p2, guint32 rgba);
Inkscape::Selection *selection;
sigc::connection sel_changed_connection;
sigc::connection sel_modified_connection;
};
} // namespace Box3D
/** A function to print out the VanishingPoint (prints the coordinates) **/
/***
inline std::ostream &operator<< (std::ostream &out_file, const VanishingPoint &vp) {
out_file << vp;
return out_file;
}
***/
#endif /* !SEEN_VANISHING_POINT_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :