vanishing-point.cpp revision f91279be939ce6c33befa6cdb5bc8a99cc5a765c
/*
* Vanishing point for 3D perspectives
*
* Authors:
* bulia byak <buliabyak@users.sf.net>
* Johan Engelen <j.b.c.engelen@ewi.utwente.nl>
* Maximilian Albert <Anhalter42@gmx.de>
* Abhishek Sharma
* Jon A. Cruz <jon@joncruz.org>
*
* Copyright (C) 2005-2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <glibmm/i18n.h>
#include "vanishing-point.h"
#include "desktop-handles.h"
#include "desktop.h"
#include "display/sp-canvas-item.h"
#include "display/sp-ctrlline.h"
#include "ui/tools/tool-base.h"
#include "xml/repr.h"
#include "perspective-line.h"
#include "shape-editor.h"
#include "snap.h"
#include "sp-namedview.h"
#include "ui/control-manager.h"
#include "document-undo.h"
#include "verbs.h"
using Inkscape::CTLINE_PRIMARY;
using Inkscape::CTLINE_SECONDARY;
using Inkscape::CTLINE_TERTIARY;
using Inkscape::CTRL_TYPE_ANCHOR;
using Inkscape::ControlManager;
using Inkscape::CtrlLineType;
using Inkscape::DocumentUndo;
namespace Box3D {
#define VP_KNOT_COLOR_NORMAL 0xffffff00
#define VP_KNOT_COLOR_SELECTED 0x0000ff00
// screen pixels between knots when they snap:
#define SNAP_DIST 5
// absolute distance between gradient points for them to become a single dragger when the drag is created:
#define MERGE_DIST 0.1
// knot shapes corresponding to GrPointType enum
SPKnotShapeType vp_knot_shapes [] = {
SP_KNOT_SHAPE_SQUARE, // VP_FINITE
SP_KNOT_SHAPE_CIRCLE //VP_INFINITE
};
static void
vp_drag_sel_changed(Inkscape::Selection */*selection*/, gpointer data)
{
VPDrag *drag = (VPDrag *) data;
drag->updateDraggers();
drag->updateLines();
drag->updateBoxReprs();
}
static void
vp_drag_sel_modified (Inkscape::Selection */*selection*/, guint /*flags*/, gpointer data)
{
VPDrag *drag = (VPDrag *) data;
drag->updateLines ();
//drag->updateBoxReprs();
drag->updateBoxHandles (); // FIXME: Only update the handles of boxes on this dragger (not on all)
drag->updateDraggers ();
}
static bool
have_VPs_of_same_perspective (VPDragger *dr1, VPDragger *dr2)
{
for (std::list<VanishingPoint>::iterator i = dr1->vps.begin(); i != dr1->vps.end(); ++i) {
if (dr2->hasPerspective ((*i).get_perspective())) {
return true;
}
}
return false;
}
static void
vp_knot_moved_handler (SPKnot *knot, Geom::Point const &ppointer, guint state, gpointer data)
{
VPDragger *dragger = (VPDragger *) data;
VPDrag *drag = dragger->parent;
Geom::Point p = ppointer;
// FIXME: take from prefs
double snap_dist = SNAP_DIST / inkscape_active_desktop()->current_zoom();
/*
* We use dragging_started to indicate if we have already checked for the need to split Draggers up.
* This only has the purpose of avoiding costly checks in the routine below.
*/
if (!dragger->dragging_started && (state & GDK_SHIFT_MASK)) {
/* with Shift; if there is more than one box linked to this VP
we need to split it and create a new perspective */
if (dragger->numberOfBoxes() > 1) { // FIXME: Don't do anything if *all* boxes of a VP are selected
std::set<VanishingPoint*, less_ptr> sel_vps = dragger->VPsOfSelectedBoxes();
std::list<SPBox3D *> sel_boxes;
for (std::set<VanishingPoint*, less_ptr>::iterator vp = sel_vps.begin(); vp != sel_vps.end(); ++vp) {
// for each VP that has selected boxes:
Persp3D *old_persp = (*vp)->get_perspective();
sel_boxes = (*vp)->selectedBoxes(sp_desktop_selection(inkscape_active_desktop()));
// we create a new perspective ...
Persp3D *new_persp = persp3d_create_xml_element (dragger->parent->document, old_persp->perspective_impl);
/* ... unlink the boxes from the old one and
FIXME: We need to unlink the _un_selected boxes of each VP so that
the correct boxes are kept with the VP being moved */
std::list<SPBox3D *> bx_lst = persp3d_list_of_boxes(old_persp);
for (std::list<SPBox3D *>::iterator i = bx_lst.begin(); i != bx_lst.end(); ++i) {
if (std::find(sel_boxes.begin(), sel_boxes.end(), *i) == sel_boxes.end()) {
/* if a box in the VP is unselected, move it to the
newly created perspective so that it doesn't get dragged **/
box3d_switch_perspectives(*i, old_persp, new_persp);
}
}
}
// FIXME: Do we need to create a new dragger as well?
dragger->updateZOrders ();
DocumentUndo::done(sp_desktop_document (inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX,
_("Split vanishing points"));
return;
}
}
if (!(state & GDK_SHIFT_MASK)) {
// without Shift; see if we need to snap to another dragger
for (GList *di = dragger->parent->draggers; di != NULL; di = di->next) {
VPDragger *d_new = (VPDragger *) di->data;
if ((d_new != dragger) && (Geom::L2 (d_new->point - p) < snap_dist)) {
if (have_VPs_of_same_perspective (dragger, d_new)) {
// this would result in degenerate boxes, which we disallow for the time being
continue;
}
// update positions ... (this is needed so that the perspectives are detected as identical)
// FIXME: This is called a bit too often, isn't it?
for (std::list<VanishingPoint>::iterator j = dragger->vps.begin(); j != dragger->vps.end(); ++j) {
(*j).set_pos(d_new->point);
}
// ... join lists of VPs ...
d_new->vps.merge(dragger->vps);
// ... delete old dragger ...
drag->draggers = g_list_remove (drag->draggers, dragger);
delete dragger;
dragger = NULL;
// ... and merge any duplicate perspectives
d_new->mergePerspectives();
// TODO: Update the new merged dragger
d_new->updateTip();
d_new->parent->updateBoxDisplays (); // FIXME: Only update boxes in current dragger!
d_new->updateZOrders ();
drag->updateLines ();
// TODO: Undo machinery; this doesn't work yet because perspectives must be created and
// deleted according to changes in the svg representation, not based on any user input
// as is currently the case.
DocumentUndo::done(sp_desktop_document (inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX,
_("Merge vanishing points"));
return;
}
}
// We didn't snap to another dragger, so we'll try a regular snap
SPDesktop *desktop = inkscape_active_desktop();
SnapManager &m = desktop->namedview->snap_manager;
m.setup(desktop);
Inkscape::SnappedPoint s = m.freeSnap(Inkscape::SnapCandidatePoint(p, Inkscape::SNAPSOURCE_OTHER_HANDLE));
m.unSetup();
if (s.getSnapped()) {
p = s.getPoint();
knot->moveto(p);
}
}
dragger->point = p; // FIXME: Is dragger->point being used at all?
dragger->updateVPs(p);
dragger->updateBoxDisplays();
dragger->parent->updateBoxHandles (); // FIXME: Only update the handles of boxes on this dragger (not on all)
dragger->updateZOrders();
drag->updateLines();
dragger->dragging_started = true;
}
static void
vp_knot_grabbed_handler (SPKnot */*knot*/, unsigned int /*state*/, gpointer data)
{
VPDragger *dragger = (VPDragger *) data;
VPDrag *drag = dragger->parent;
drag->dragging = true;
}
static void
vp_knot_ungrabbed_handler (SPKnot *knot, guint /*state*/, gpointer data)
{
VPDragger *dragger = (VPDragger *) data;
dragger->point_original = dragger->point = knot->pos;
dragger->dragging_started = false;
for (std::list<VanishingPoint>::iterator i = dragger->vps.begin(); i != dragger->vps.end(); ++i) {
(*i).set_pos (knot->pos);
(*i).updateBoxReprs();
(*i).updatePerspRepr();
}
dragger->parent->updateDraggers ();
dragger->parent->updateLines ();
dragger->parent->updateBoxHandles ();
// TODO: Update box's paths and svg representation
dragger->parent->dragging = false;
// TODO: Undo machinery!!
g_return_if_fail (dragger->parent);
g_return_if_fail (dragger->parent->document);
DocumentUndo::done(dragger->parent->document, SP_VERB_CONTEXT_3DBOX,
_("3D box: Move vanishing point"));
}
unsigned int VanishingPoint::global_counter = 0;
// FIXME: Rename to something more meaningful!
void
VanishingPoint::set_pos(Proj::Pt2 const &pt) {
g_return_if_fail (_persp);
_persp->perspective_impl->tmat.set_image_pt (_axis, pt);
}
std::list<SPBox3D *>
VanishingPoint::selectedBoxes(Inkscape::Selection *sel) {
std::list<SPBox3D *> sel_boxes;
for (GSList const* i = sel->itemList(); i != NULL; i = i->next) {
SPItem *item = static_cast<SPItem *>(i->data);
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box && this->hasBox(box)) {
sel_boxes.push_back(box);
}
}
return sel_boxes;
}
VPDragger::VPDragger(VPDrag *parent, Geom::Point p, VanishingPoint &vp)
{
this->parent = parent;
this->point = p;
this->point_original = p;
this->dragging_started = false;
if (vp.is_finite()) {
// create the knot
this->knot = new SPKnot(inkscape_active_desktop(), NULL);
this->knot->setMode(SP_KNOT_MODE_XOR);
this->knot->setFill(VP_KNOT_COLOR_NORMAL, VP_KNOT_COLOR_NORMAL, VP_KNOT_COLOR_NORMAL);
this->knot->setStroke(0x000000ff, 0x000000ff, 0x000000ff);
this->knot->updateCtrl();
knot->item->ctrlType = CTRL_TYPE_ANCHOR;
ControlManager::getManager().track(knot->item);
// move knot to the given point
this->knot->setPosition(this->point, SP_KNOT_STATE_NORMAL);
this->knot->show();
// connect knot's signals
this->_moved_connection = this->knot->moved_signal.connect(sigc::bind(sigc::ptr_fun(vp_knot_moved_handler), this));
this->_grabbed_connection = this->knot->grabbed_signal.connect(sigc::bind(sigc::ptr_fun(vp_knot_grabbed_handler), this));
this->_ungrabbed_connection = this->knot->ungrabbed_signal.connect(sigc::bind(sigc::ptr_fun(vp_knot_ungrabbed_handler), this));
// add the initial VP (which may be NULL!)
this->addVP (vp);
}
}
VPDragger::~VPDragger()
{
// disconnect signals
this->_moved_connection.disconnect();
this->_grabbed_connection.disconnect();
this->_ungrabbed_connection.disconnect();
/* unref should call destroy */
knot_unref(this->knot);
}
/**
Updates the statusbar tip of the dragger knot, based on its draggables
*/
void
VPDragger::updateTip ()
{
if (this->knot && this->knot->tip) {
g_free (this->knot->tip);
this->knot->tip = NULL;
}
guint num = this->numberOfBoxes();
if (this->vps.size() == 1) {
if (this->vps.front().is_finite()) {
this->knot->tip = g_strdup_printf (ngettext("<b>Finite</b> vanishing point shared by <b>%d</b> box",
"<b>Finite</b> vanishing point shared by <b>%d</b> boxes; drag with <b>Shift</b> to separate selected box(es)",
num),
num);
} else {
// This won't make sense any more when infinite VPs are not shown on the canvas,
// but currently we update the status message anyway
this->knot->tip = g_strdup_printf (ngettext("<b>Infinite</b> vanishing point shared by <b>%d</b> box",
"<b>Infinite</b> vanishing point shared by <b>%d</b> boxes; drag with <b>Shift</b> to separate selected box(es)",
num),
num);
}
} else {
int length = this->vps.size();
char *desc1 = g_strdup_printf ("Collection of <b>%d</b> vanishing points ", length);
char *desc2 = g_strdup_printf (ngettext("shared by <b>%d</b> box; drag with <b>Shift</b> to separate selected box(es)",
"shared by <b>%d</b> boxes; drag with <b>Shift</b> to separate selected box(es)",
num),
num);
this->knot->tip = g_strconcat(desc1, desc2, NULL);
g_free (desc1);
g_free (desc2);
}
}
/**
* Adds a vanishing point to the dragger (also updates the position if necessary);
* the perspective is stored separately, too, for efficiency in updating boxes.
*/
void
VPDragger::addVP (VanishingPoint &vp, bool update_pos)
{
if (!vp.is_finite() || std::find (vps.begin(), vps.end(), vp) != vps.end()) {
// don't add infinite VPs; don't add the same VP twice
return;
}
if (update_pos) {
vp.set_pos (this->point);
}
this->vps.push_front (vp);
this->updateTip();
}
void
VPDragger::removeVP (VanishingPoint const &vp)
{
std::list<VanishingPoint>::iterator i = std::find (this->vps.begin(), this->vps.end(), vp);
if (i != this->vps.end()) {
this->vps.erase (i);
}
this->updateTip();
}
VanishingPoint *
VPDragger::findVPWithBox (SPBox3D *box) {
for (std::list<VanishingPoint>::iterator vp = vps.begin(); vp != vps.end(); ++vp) {
if ((*vp).hasBox(box)) {
return &(*vp);
}
}
return NULL;
}
std::set<VanishingPoint*, less_ptr>
VPDragger::VPsOfSelectedBoxes() {
std::set<VanishingPoint*, less_ptr> sel_vps;
VanishingPoint *vp;
// FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference.
Inkscape::Selection *sel = sp_desktop_selection(inkscape_active_desktop());
for (GSList const* i = sel->itemList(); i != NULL; i = i->next) {
SPItem *item = static_cast<SPItem *>(i->data);
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
vp = this->findVPWithBox(box);
if (vp) {
sel_vps.insert (vp);
}
}
}
return sel_vps;
}
guint
VPDragger::numberOfBoxes ()
{
guint num = 0;
for (std::list<VanishingPoint>::iterator vp = vps.begin(); vp != vps.end(); ++vp) {
num += (*vp).numberOfBoxes();
}
return num;
}
bool
VPDragger::hasPerspective (const Persp3D *persp)
{
for (std::list<VanishingPoint>::iterator i = vps.begin(); i != vps.end(); ++i) {
if (persp3d_perspectives_coincide(persp, (*i).get_perspective())) {
return true;
}
}
return false;
}
void
VPDragger::mergePerspectives ()
{
Persp3D *persp1, *persp2;
for (std::list<VanishingPoint>::iterator i = vps.begin(); i != vps.end(); ++i) {
persp1 = (*i).get_perspective();
for (std::list<VanishingPoint>::iterator j = i; j != vps.end(); ++j) {
persp2 = (*j).get_perspective();
if (persp1 == persp2) {
/* don't merge a perspective with itself */
continue;
}
if (persp3d_perspectives_coincide(persp1,persp2)) {
/* if perspectives coincide but are not the same, merge them */
persp3d_absorb(persp1, persp2);
this->parent->swap_perspectives_of_VPs(persp2, persp1);
SP_OBJECT(persp2)->deleteObject(false);
}
}
}
}
void
VPDragger::updateBoxDisplays ()
{
for (std::list<VanishingPoint>::iterator i = this->vps.begin(); i != this->vps.end(); ++i) {
(*i).updateBoxDisplays();
}
}
void
VPDragger::updateVPs (Geom::Point const &pt)
{
for (std::list<VanishingPoint>::iterator i = this->vps.begin(); i != this->vps.end(); ++i) {
(*i).set_pos (pt);
}
}
void
VPDragger::updateZOrders ()
{
for (std::list<VanishingPoint>::iterator i = this->vps.begin(); i != this->vps.end(); ++i) {
persp3d_update_z_orders((*i).get_perspective());
}
}
void
VPDragger::printVPs() {
g_print ("VPDragger at position (%f, %f):\n", point[Geom::X], point[Geom::Y]);
for (std::list<VanishingPoint>::iterator i = this->vps.begin(); i != this->vps.end(); ++i) {
g_print (" VP %s\n", (*i).axisString());
}
}
VPDrag::VPDrag (SPDocument *document)
{
this->document = document;
this->selection = sp_desktop_selection(inkscape_active_desktop());
this->draggers = NULL;
this->lines = NULL;
this->show_lines = true;
this->front_or_rear_lines = 0x1;
this->dragging = false;
this->sel_changed_connection = this->selection->connectChanged(
sigc::bind (
sigc::ptr_fun(&vp_drag_sel_changed),
(gpointer)this )
);
this->sel_modified_connection = this->selection->connectModified(
sigc::bind(
sigc::ptr_fun(&vp_drag_sel_modified),
(gpointer)this )
);
this->updateDraggers ();
this->updateLines ();
}
VPDrag::~VPDrag()
{
this->sel_changed_connection.disconnect();
this->sel_modified_connection.disconnect();
for (GList *l = this->draggers; l != NULL; l = l->next) {
delete ((VPDragger *) l->data);
}
g_list_free (this->draggers);
this->draggers = NULL;
for (GSList const *i = this->lines; i != NULL; i = i->next) {
sp_canvas_item_destroy(SP_CANVAS_ITEM(i->data));
}
g_slist_free (this->lines);
this->lines = NULL;
}
/**
* Select the dragger that has the given VP.
*/
VPDragger *
VPDrag::getDraggerFor (VanishingPoint const &vp)
{
for (GList const* i = this->draggers; i != NULL; i = i->next) {
VPDragger *dragger = (VPDragger *) i->data;
for (std::list<VanishingPoint>::iterator j = dragger->vps.begin(); j != dragger->vps.end(); ++j) {
// TODO: Should we compare the pointers or the VPs themselves!?!?!?!
if (*j == vp) {
return (dragger);
}
}
}
return NULL;
}
void
VPDrag::printDraggers ()
{
g_print ("=== VPDrag info: =================================\n");
for (GList const* i = this->draggers; i != NULL; i = i->next) {
((VPDragger *) i->data)->printVPs();
g_print ("========\n");
}
g_print ("=================================================\n");
}
/**
* Regenerates the draggers list from the current selection; is called when selection is changed or modified
*/
void
VPDrag::updateDraggers ()
{
if (this->dragging)
return;
// delete old draggers
for (GList const* i = this->draggers; i != NULL; i = i->next) {
delete ((VPDragger *) i->data);
}
g_list_free (this->draggers);
this->draggers = NULL;
g_return_if_fail (this->selection != NULL);
for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) {
SPItem *item = static_cast<SPItem *>(i->data);
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
VanishingPoint vp;
for (int i = 0; i < 3; ++i) {
vp.set(box3d_get_perspective(box), Proj::axes[i]);
addDragger (vp);
}
}
}
}
/**
Regenerates the lines list from the current selection; is called on each move
of a dragger, so that lines are always in sync with the actual perspective
*/
void
VPDrag::updateLines ()
{
// delete old lines
for (GSList const *i = this->lines; i != NULL; i = i->next) {
sp_canvas_item_destroy(SP_CANVAS_ITEM(i->data));
}
g_slist_free (this->lines);
this->lines = NULL;
// do nothing if perspective lines are currently disabled
if (this->show_lines == 0) return;
g_return_if_fail (this->selection != NULL);
for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) {
SPItem *item = static_cast<SPItem *>(i->data);
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
this->drawLinesForFace (box, Proj::X);
this->drawLinesForFace (box, Proj::Y);
this->drawLinesForFace (box, Proj::Z);
}
}
}
void
VPDrag::updateBoxHandles ()
{
// FIXME: Is there a way to update the knots without accessing the
// (previously) statically linked function KnotHolder::update_knots?
GSList *sel = (GSList *) selection->itemList();
if (!sel)
return; // no selection
if (g_slist_length (sel) > 1) {
// Currently we only show handles if a single box is selected
return;
}
Inkscape::UI::Tools::ToolBase *ec = inkscape_active_event_context();
g_assert (ec != NULL);
if (ec->shape_editor != NULL) {
ec->shape_editor->update_knotholder();
}
}
void
VPDrag::updateBoxReprs ()
{
for (GList *i = this->draggers; i != NULL; i = i->next) {
VPDragger *dragger = (VPDragger *) i->data;
for (std::list<VanishingPoint>::iterator i = dragger->vps.begin(); i != dragger->vps.end(); ++i) {
(*i).updateBoxReprs();
}
}
}
void
VPDrag::updateBoxDisplays ()
{
for (GList *i = this->draggers; i != NULL; i = i->next) {
VPDragger *dragger = (VPDragger *) i->data;
for (std::list<VanishingPoint>::iterator i = dragger->vps.begin(); i != dragger->vps.end(); ++i) {
(*i).updateBoxDisplays();
}
}
}
/**
* Depending on the value of all_lines, draw the front and/or rear perspective lines starting from the given corners.
*/
void VPDrag::drawLinesForFace(const SPBox3D *box, Proj::Axis axis) //, guint corner1, guint corner2, guint corner3, guint corner4)
{
CtrlLineType type = CTLINE_PRIMARY;
switch (axis) {
// TODO: Make color selectable by user
case Proj::X:
type = CTLINE_SECONDARY;
break;
case Proj::Y:
type = CTLINE_PRIMARY;
break;
case Proj::Z:
type = CTLINE_TERTIARY;
break;
default:
g_assert_not_reached();
}
Geom::Point corner1, corner2, corner3, corner4;
box3d_corners_for_PLs (box, axis, corner1, corner2, corner3, corner4);
g_return_if_fail (box3d_get_perspective(box));
Proj::Pt2 vp = persp3d_get_VP (box3d_get_perspective(box), axis);
if (vp.is_finite()) {
// draw perspective lines for finite VPs
Geom::Point pt = vp.affine();
if (this->front_or_rear_lines & 0x1) {
// draw 'front' perspective lines
this->addLine(corner1, pt, type);
this->addLine(corner2, pt, type);
}
if (this->front_or_rear_lines & 0x2) {
// draw 'rear' perspective lines
this->addLine(corner3, pt, type);
this->addLine(corner4, pt, type);
}
} else {
// draw perspective lines for infinite VPs
boost::optional<Geom::Point> pt1, pt2, pt3, pt4;
Persp3D *persp = box3d_get_perspective(box);
SPDesktop *desktop = inkscape_active_desktop (); // FIXME: Store the desktop in VPDrag
Box3D::PerspectiveLine pl (corner1, axis, persp);
pt1 = pl.intersection_with_viewbox(desktop);
pl = Box3D::PerspectiveLine (corner2, axis, persp);
pt2 = pl.intersection_with_viewbox(desktop);
pl = Box3D::PerspectiveLine (corner3, axis, persp);
pt3 = pl.intersection_with_viewbox(desktop);
pl = Box3D::PerspectiveLine (corner4, axis, persp);
pt4 = pl.intersection_with_viewbox(desktop);
if (!pt1 || !pt2 || !pt3 || !pt4) {
// some perspective lines s are outside the canvas; currently we don't draw any of them
return;
}
if (this->front_or_rear_lines & 0x1) {
// draw 'front' perspective lines
this->addLine(corner1, *pt1, type);
this->addLine(corner2, *pt2, type);
}
if (this->front_or_rear_lines & 0x2) {
// draw 'rear' perspective lines
this->addLine(corner3, *pt3, type);
this->addLine(corner4, *pt4, type);
}
}
}
/**
* If there already exists a dragger within MERGE_DIST of p, add the VP to it;
* otherwise create new dragger and add it to draggers list
* We also store the corresponding perspective in case it is not already present.
*/
void
VPDrag::addDragger (VanishingPoint &vp)
{
if (!vp.is_finite()) {
// don't create draggers for infinite vanishing points
return;
}
Geom::Point p = vp.get_pos();
for (GList *i = this->draggers; i != NULL; i = i->next) {
VPDragger *dragger = (VPDragger *) i->data;
if (Geom::L2 (dragger->point - p) < MERGE_DIST) {
// distance is small, merge this draggable into dragger, no need to create new dragger
dragger->addVP (vp);
return;
}
}
VPDragger *new_dragger = new VPDragger(this, p, vp);
// fixme: draggers should be added AFTER the last one: this way tabbing through them will be from begin to end.
this->draggers = g_list_append (this->draggers, new_dragger);
}
void
VPDrag::swap_perspectives_of_VPs(Persp3D *persp2, Persp3D *persp1)
{
// iterate over all VP in all draggers and replace persp2 with persp1
for (GList *i = this->draggers; i != NULL; i = i->next) {
for (std::list<VanishingPoint>::iterator j = ((VPDragger *) (i->data))->vps.begin();
j != ((VPDragger *) (i->data))->vps.end(); ++j) {
if ((*j).get_perspective() == persp2) {
(*j).set_perspective(persp1);
}
}
}
}
void VPDrag::addLine(Geom::Point const &p1, Geom::Point const &p2, Inkscape::CtrlLineType type)
{
SPCtrlLine *line = ControlManager::getManager().createControlLine(sp_desktop_controls(inkscape_active_desktop()), p1, p2, type);
sp_canvas_item_show(line);
this->lines = g_slist_append(this->lines, line);
}
} // namespace Box3D
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :