shape-record.h revision c635a682d950f1421ca59bdb63e2bf83db697ad3
/** @file
* Structures that store data needed for shape editing which are not contained
* directly in the XML node
*/
/* Authors:
* Krzysztof KosiƄski <tweenk.pl@gmail.com>
*
* Copyright (C) 2009 Authors
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SEEN_UI_TOOL_SHAPE_RECORD_H
#define SEEN_UI_TOOL_SHAPE_RECORD_H
#include <boost/operators.hpp>
#include <2geom/matrix.h>
class SPItem;
namespace Inkscape {
namespace UI {
/** Role of the shape in the drawing - affects outline display and color */
enum ShapeRole {
SHAPE_ROLE_NORMAL,
SHAPE_ROLE_CLIPPING_PATH,
SHAPE_ROLE_MASK,
SHAPE_ROLE_LPE_PARAM // implies edit_original set to true in ShapeRecord
};
struct ShapeRecord :
public boost::totally_ordered<ShapeRecord>
{
SPItem *item; // SP node for the edited shape
Geom::Matrix edit_transform; // how to transform controls - used for clipping paths and masks
ShapeRole role;
bool edit_original; // whether to use original-d instead of d for editing
inline bool operator==(ShapeRecord const &o) const { return item == o.item; }
inline bool operator<(ShapeRecord const &o) const { return item < o.item; }
};
} // namespace UI
} // namespace Inkscape
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
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