path-manipulator.cpp revision 991ba9ebe7f06cb35c401802252cd36c063f5893
/**
* @file
* Path manipulator - implementation.
*/
/* Authors:
* Krzysztof Kosiński <tweenk.pl@gmail.com>
* Abhishek Sharma
*
* Copyright (C) 2009 Authors
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/lpe-powerstroke.h"
#include <string>
#include <sstream>
#include <deque>
#include <stdexcept>
#include <boost/shared_ptr.hpp>
#include <2geom/bezier-curve.h>
#include <2geom/bezier-utils.h>
#include <2geom/path-sink.h>
#include <glibmm/i18n.h>
#include "ui/tool/path-manipulator.h"
#include "desktop.h"
#include "desktop-handles.h"
#include "display/sp-canvas.h"
#include "display/sp-canvas-util.h"
#include "display/curve.h"
#include "display/canvas-bpath.h"
#include "document.h"
#include "live_effects/effect.h"
#include "live_effects/lpeobject.h"
#include "live_effects/lpeobject-reference.h"
#include "live_effects/parameter/path.h"
#include "sp-path.h"
#include "helper/geom.h"
#include "preferences.h"
#include "style.h"
#include "ui/tool/control-point-selection.h"
#include "ui/tool/curve-drag-point.h"
#include "ui/tool/event-utils.h"
#include "ui/tool/multi-path-manipulator.h"
#include "xml/node.h"
#include "xml/node-observer.h"
#include "live_effects/lpe-bspline.h"
namespace Inkscape {
namespace UI {
namespace {
/// Types of path changes that we must react to.
enum PathChange {
PATH_CHANGE_D,
PATH_CHANGE_TRANSFORM
};
} // anonymous namespace
/**
* Notifies the path manipulator when something changes the path being edited
* (e.g. undo / redo)
*/
class PathManipulatorObserver : public Inkscape::XML::NodeObserver {
public:
PathManipulatorObserver(PathManipulator *p, Inkscape::XML::Node *node)
: _pm(p)
, _node(node)
, _blocked(false)
{
Inkscape::GC::anchor(_node);
_node->addObserver(*this);
}
~PathManipulatorObserver() {
_node->removeObserver(*this);
Inkscape::GC::release(_node);
}
virtual void notifyAttributeChanged(Inkscape::XML::Node &/*node*/, GQuark attr,
Util::ptr_shared<char>, Util::ptr_shared<char>)
{
// do nothing if blocked
if (_blocked) return;
GQuark path_d = g_quark_from_static_string("d");
GQuark path_transform = g_quark_from_static_string("transform");
GQuark lpe_quark = _pm->_lpe_key.empty() ? 0 : g_quark_from_string(_pm->_lpe_key.data());
// only react to "d" (path data) and "transform" attribute changes
if (attr == lpe_quark || attr == path_d) {
_pm->_externalChange(PATH_CHANGE_D);
} else if (attr == path_transform) {
_pm->_externalChange(PATH_CHANGE_TRANSFORM);
}
}
void block() { _blocked = true; }
void unblock() { _blocked = false; }
private:
PathManipulator *_pm;
Inkscape::XML::Node *_node;
bool _blocked;
};
void build_segment(Geom::PathBuilder &, Node *, Node *);
//spanish: una propiedad isBSpline, por defecto falsa y una función al final de la función (BSpline()) que la define realmente
PathManipulator::PathManipulator(MultiPathManipulator &mpm, SPPath *path,
Geom::Affine const &et, guint32 outline_color, Glib::ustring lpe_key)
: PointManipulator(mpm._path_data.node_data.desktop, *mpm._path_data.node_data.selection)
, isBSpline(false)
, _subpaths(*this)
, _multi_path_manipulator(mpm)
, _path(path)
, _spcurve(new SPCurve())
, _dragpoint(new CurveDragPoint(*this))
, /* XML Tree being used here directly while it shouldn't be*/_observer(new PathManipulatorObserver(this, path->getRepr()))
, _edit_transform(et)
, _num_selected(0)
, _show_handles(true)
, _show_outline(false)
, _show_path_direction(false)
, _live_outline(true)
, _live_objects(true)
, _lpe_key(lpe_key)
{
if (_lpe_key.empty()) {
_i2d_transform = path->i2dt_affine();
} else {
_i2d_transform = Geom::identity();
}
_d2i_transform = _i2d_transform.inverse();
_dragpoint->setVisible(false);
_getGeometry();
_outline = sp_canvas_bpath_new(_multi_path_manipulator._path_data.outline_group, NULL);
sp_canvas_item_hide(_outline);
sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(_outline), outline_color, 1.0,
SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(_outline), 0, SP_WIND_RULE_NONZERO);
_selection.signal_update.connect(
sigc::bind(sigc::mem_fun(*this, &PathManipulator::update), false));
_selection.signal_point_changed.connect(
sigc::mem_fun(*this, &PathManipulator::_selectionChanged));
_desktop->signal_zoom_changed.connect(
sigc::hide( sigc::mem_fun(*this, &PathManipulator::_updateOutlineOnZoomChange)));
_createControlPointsFromGeometry();
BSpline();
if(isBSpline){
_show_outline = true;
_updateOutline();
_show_outline = false;
}
}
PathManipulator::~PathManipulator()
{
delete _dragpoint;
delete _observer;
sp_canvas_item_destroy(_outline);
_spcurve->unref();
clear();
}
/** Handle motion events to update the position of the curve drag point. */
bool PathManipulator::event(Inkscape::UI::Tools::ToolBase * /*event_context*/, GdkEvent *event)
{
if (empty()) return false;
switch (event->type)
{
case GDK_MOTION_NOTIFY:
_updateDragPoint(event_point(event->motion));
break;
default: break;
}
return false;
}
/** Check whether the manipulator has any nodes. */
bool PathManipulator::empty() {
return !_path || _subpaths.empty();
}
/** Update the display and the outline of the path.
* \param alert_LPE if true, alerts an applied LPE to what the path is going to be changed to, so it can adjust its parameters for nicer user interfacing
*/
void PathManipulator::update(bool alert_LPE)
{
_createGeometryFromControlPoints(alert_LPE);
}
/** Store the changes to the path in XML. */
void PathManipulator::writeXML()
{
if (!_live_outline)
_updateOutline();
if (!_live_objects)
_setGeometry();
if (!_path) return;
_observer->block();
if (!empty()) {
_path->updateRepr();
_getXMLNode()->setAttribute(_nodetypesKey().data(), _createTypeString().data());
} else {
// this manipulator will have to be destroyed right after this call
_getXMLNode()->removeObserver(*_observer);
sp_object_ref(_path);
_path->deleteObject(true, true);
sp_object_unref(_path);
_path = NULL;
}
_observer->unblock();
}
/** Remove all nodes from the path. */
void PathManipulator::clear()
{
// no longer necessary since nodes remove themselves from selection on destruction
//_removeNodesFromSelection();
_subpaths.clear();
}
/** Select all nodes in subpaths that have something selected. */
void PathManipulator::selectSubpaths()
{
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
NodeList::iterator sp_start = (*i)->begin(), sp_end = (*i)->end();
for (NodeList::iterator j = sp_start; j != sp_end; ++j) {
if (j->selected()) {
// if at least one of the nodes from this subpath is selected,
// select all nodes from this subpath
for (NodeList::iterator ins = sp_start; ins != sp_end; ++ins)
_selection.insert(ins.ptr());
continue;
}
}
}
}
/** Invert selection in the selected subpaths. */
void PathManipulator::invertSelectionInSubpaths()
{
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
if (j->selected()) {
// found selected node - invert selection in this subpath
for (NodeList::iterator k = (*i)->begin(); k != (*i)->end(); ++k) {
if (k->selected()) _selection.erase(k.ptr());
else _selection.insert(k.ptr());
}
// next subpath
break;
}
}
}
}
/** Insert a new node in the middle of each selected segment. */
void PathManipulator::insertNodes()
{
if (_num_selected < 2) return;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
NodeList::iterator k = j.next();
if (k && j->selected() && k->selected()) {
j = subdivideSegment(j, 0.5);
_selection.insert(j.ptr());
}
}
}
}
static void
add_or_replace_if_extremum(std::vector< std::pair<NodeList::iterator, double> > &vec,
double & extrvalue, double testvalue, NodeList::iterator const& node, double t)
{
if (testvalue > extrvalue) {
// replace all extreme nodes with the new one
vec.clear();
vec.push_back( std::pair<NodeList::iterator, double>( node, t ) );
extrvalue = testvalue;
} else if ( Geom::are_near(testvalue, extrvalue) ) {
// very rare but: extremum node at the same extreme value!!! so add it to the list
vec.push_back( std::pair<NodeList::iterator, double>( node, t ) );
}
}
/** Insert a new node at the extremum of the selected segments. */
void PathManipulator::insertNodeAtExtremum(ExtremumType extremum)
{
if (_num_selected < 2) return;
double sign = (extremum == EXTR_MIN_X || extremum == EXTR_MIN_Y) ? -1. : 1.;
Geom::Dim2 dim = (extremum == EXTR_MIN_X || extremum == EXTR_MAX_X) ? Geom::X : Geom::Y;
for (SubpathList::iterator subp = _subpaths.begin(); subp != _subpaths.end(); ++subp) {
Geom::Coord extrvalue = - Geom::infinity();
std::vector< std::pair<NodeList::iterator, double> > extremum_vector;
for (NodeList::iterator first = (*subp)->begin(); first != (*subp)->end(); ++first) {
NodeList::iterator second = first.next();
if (second && first->selected() && second->selected()) {
add_or_replace_if_extremum(extremum_vector, extrvalue, sign * first->position()[dim], first, 0.);
add_or_replace_if_extremum(extremum_vector, extrvalue, sign * second->position()[dim], first, 1.);
if (first->front()->isDegenerate() && second->back()->isDegenerate()) {
// a line segment has is extrema at the start and end, no node should be added
continue;
} else {
// build 1D cubic bezier curve
Geom::Bezier temp1d(first->position()[dim], first->front()->position()[dim],
second->back()->position()[dim], second->position()[dim]);
// and determine extremum
Geom::Bezier deriv1d = derivative(temp1d);
std::vector<double> rs = deriv1d.roots();
for (std::vector<double>::iterator it = rs.begin(); it != rs.end(); ++it) {
add_or_replace_if_extremum(extremum_vector, extrvalue, sign * temp1d.valueAt(*it), first, *it);
}
}
}
}
for (unsigned i = 0; i < extremum_vector.size(); ++i) {
// don't insert node at the start or end of a segment, i.e. round values for extr_t
double t = extremum_vector[i].second;
if ( !Geom::are_near(t - std::floor(t+0.5),0.) ) // std::floor(t+0.5) is another way of writing round(t)
{
_selection.insert( subdivideSegment(extremum_vector[i].first, t).ptr() );
}
}
}
}
/** Insert new nodes exactly at the positions of selected nodes while preserving shape.
* This is equivalent to breaking, except that it doesn't split into subpaths. */
void PathManipulator::duplicateNodes()
{
if (_num_selected == 0) return;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
if (j->selected()) {
NodeList::iterator k = j.next();
Node *n = new Node(_multi_path_manipulator._path_data.node_data, *j);
if (k) {
// Move the new node to the bottom of the Z-order. This way you can drag all
// nodes that were selected before this operation without deselecting
// everything because there is a new node above.
n->sink();
}
n->front()->setPosition(*j->front());
j->front()->retract();
j->setType(NODE_CUSP, false);
(*i)->insert(k, n);
if (k) {
// We need to manually call the selection change callback to refresh
// the handle display correctly.
// This call changes num_selected, but we call this once for a selected node
// and once for an unselected node, so in the end the number stays correct.
_selectionChanged(j.ptr(), true);
_selectionChanged(n, false);
} else {
// select the new end node instead of the node just before it
_selection.erase(j.ptr());
_selection.insert(n);
break; // this was the end node, nothing more to do
}
}
}
}
}
/** Replace contiguous selections of nodes in each subpath with one node. */
void PathManipulator::weldNodes(NodeList::iterator preserve_pos)
{
if (_num_selected < 2) return;
hideDragPoint();
bool pos_valid = preserve_pos;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
SubpathPtr sp = *i;
unsigned num_selected = 0, num_unselected = 0;
for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
if (j->selected()) ++num_selected;
else ++num_unselected;
}
if (num_selected < 2) continue;
if (num_unselected == 0) {
// if all nodes in a subpath are selected, the operation doesn't make much sense
continue;
}
// Start from unselected node in closed paths, so that we don't start in the middle
// of a selection
NodeList::iterator sel_beg = sp->begin(), sel_end;
if (sp->closed()) {
while (sel_beg->selected()) ++sel_beg;
}
// Work loop
while (num_selected > 0) {
// Find selected node
while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
"but there are still nodes to process!");
// note: this is initialized to zero, because the loop below counts sel_beg as well
// the loop conditions are simpler that way
unsigned num_points = 0;
bool use_pos = false;
Geom::Point back_pos, front_pos;
back_pos = *sel_beg->back();
for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) {
++num_points;
front_pos = *sel_end->front();
if (pos_valid && sel_end == preserve_pos) use_pos = true;
}
if (num_points > 1) {
Geom::Point joined_pos;
if (use_pos) {
joined_pos = preserve_pos->position();
pos_valid = false;
} else {
joined_pos = Geom::middle_point(back_pos, front_pos);
}
sel_beg->setType(NODE_CUSP, false);
sel_beg->move(joined_pos);
// do not move handles if they aren't degenerate
if (!sel_beg->back()->isDegenerate()) {
sel_beg->back()->setPosition(back_pos);
}
if (!sel_end.prev()->front()->isDegenerate()) {
sel_beg->front()->setPosition(front_pos);
}
sel_beg = sel_beg.next();
while (sel_beg != sel_end) {
NodeList::iterator next = sel_beg.next();
sp->erase(sel_beg);
sel_beg = next;
--num_selected;
}
}
--num_selected; // for the joined node or single selected node
}
}
}
/** Remove nodes in the middle of selected segments. */
void PathManipulator::weldSegments()
{
if (_num_selected < 2) return;
hideDragPoint();
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
SubpathPtr sp = *i;
unsigned num_selected = 0, num_unselected = 0;
for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
if (j->selected()) ++num_selected;
else ++num_unselected;
}
// if 2 or fewer nodes are selected, there can't be any middle points to remove.
if (num_selected <= 2) continue;
if (num_unselected == 0 && sp->closed()) {
// if all nodes in a closed subpath are selected, the operation doesn't make much sense
continue;
}
// Start from unselected node in closed paths, so that we don't start in the middle
// of a selection
NodeList::iterator sel_beg = sp->begin(), sel_end;
if (sp->closed()) {
while (sel_beg->selected()) ++sel_beg;
}
// Work loop
while (num_selected > 0) {
// Find selected node
while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
"but there are still nodes to process!");
// note: this is initialized to zero, because the loop below counts sel_beg as well
// the loop conditions are simpler that way
unsigned num_points = 0;
// find the end of selected segment
for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) {
++num_points;
}
if (num_points > 2) {
// remove nodes in the middle
// TODO: fit bezier to the former shape
sel_beg = sel_beg.next();
while (sel_beg != sel_end.prev()) {
NodeList::iterator next = sel_beg.next();
sp->erase(sel_beg);
sel_beg = next;
}
}
sel_beg = sel_end;
// decrease num_selected by the number of points processed
num_selected -= num_points;
}
}
}
/** Break the subpath at selected nodes. It also works for single node closed paths. */
void PathManipulator::breakNodes()
{
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
SubpathPtr sp = *i;
NodeList::iterator cur = sp->begin(), end = sp->end();
if (!sp->closed()) {
// Each open path must have at least two nodes so no checks are required.
// For 2-node open paths, cur == end
++cur;
--end;
}
for (; cur != end; ++cur) {
if (!cur->selected()) continue;
SubpathPtr ins;
bool becomes_open = false;
if (sp->closed()) {
// Move the node to break at to the beginning of path
if (cur != sp->begin())
sp->splice(sp->begin(), *sp, cur, sp->end());
sp->setClosed(false);
ins = sp;
becomes_open = true;
} else {
SubpathPtr new_sp(new NodeList(_subpaths));
new_sp->splice(new_sp->end(), *sp, sp->begin(), cur);
_subpaths.insert(i, new_sp);
ins = new_sp;
}
Node *n = new Node(_multi_path_manipulator._path_data.node_data, cur->position());
ins->insert(ins->end(), n);
cur->setType(NODE_CUSP, false);
n->back()->setRelativePos(cur->back()->relativePos());
cur->back()->retract();
n->sink();
if (becomes_open) {
cur = sp->begin(); // this will be increased to ++sp->begin()
end = --sp->end();
}
}
}
}
/** Delete selected nodes in the path, optionally substituting deleted segments with bezier curves
* in a way that attempts to preserve the original shape of the curve. */
void PathManipulator::deleteNodes(bool keep_shape)
{
if (_num_selected == 0) return;
hideDragPoint();
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) {
SubpathPtr sp = *i;
// If there are less than 2 unselected nodes in an open subpath or no unselected nodes
// in a closed one, delete entire subpath.
unsigned num_unselected = 0, num_selected = 0;
for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
if (j->selected()) ++num_selected;
else ++num_unselected;
}
if (num_selected == 0) {
++i;
continue;
}
if (sp->closed() ? (num_unselected < 1) : (num_unselected < 2)) {
_subpaths.erase(i++);
continue;
}
// In closed paths, start from an unselected node - otherwise we might start in the middle
// of a selected stretch and the resulting bezier fit would be suboptimal
NodeList::iterator sel_beg = sp->begin(), sel_end;
if (sp->closed()) {
while (sel_beg->selected()) ++sel_beg;
}
sel_end = sel_beg;
while (num_selected > 0) {
while (sel_beg && !sel_beg->selected()) {
sel_beg = sel_beg.next();
}
sel_end = sel_beg;
while (sel_end && sel_end->selected()) {
sel_end = sel_end.next();
}
num_selected -= _deleteStretch(sel_beg, sel_end, keep_shape);
sel_beg = sel_end;
}
++i;
}
}
/**
* Delete nodes between the two iterators.
* The given range can cross the beginning of the subpath in closed subpaths.
* @param start Beginning of the range to delete
* @param end End of the range
* @param keep_shape Whether to fit the handles at surrounding nodes to approximate
* the shape before deletion
* @return Number of deleted nodes
*/
unsigned PathManipulator::_deleteStretch(NodeList::iterator start, NodeList::iterator end, bool keep_shape)
{
unsigned const samples_per_segment = 10;
double const t_step = 1.0 / samples_per_segment;
unsigned del_len = 0;
for (NodeList::iterator i = start; i != end; i = i.next()) {
++del_len;
}
if (del_len == 0) return 0;
// set surrounding node types to cusp if:
// 1. keep_shape is on, or
// 2. we are deleting at the end or beginning of an open path
if ((keep_shape || !end) && start.prev()) start.prev()->setType(NODE_CUSP, false);
if ((keep_shape || !start.prev()) && end) end->setType(NODE_CUSP, false);
if (keep_shape && start.prev() && end) {
unsigned num_samples = (del_len + 1) * samples_per_segment + 1;
Geom::Point *bezier_data = new Geom::Point[num_samples];
Geom::Point result[4];
unsigned seg = 0;
for (NodeList::iterator cur = start.prev(); cur != end; cur = cur.next()) {
Geom::CubicBezier bc(*cur, *cur->front(), *cur.next(), *cur.next()->back());
for (unsigned s = 0; s < samples_per_segment; ++s) {
bezier_data[seg * samples_per_segment + s] = bc.pointAt(t_step * s);
}
++seg;
}
// Fill last point
bezier_data[num_samples - 1] = end->position();
// Compute replacement bezier curve
// TODO the fitting algorithm sucks - rewrite it to be awesome
bezier_fit_cubic(result, bezier_data, num_samples, 0.5);
delete[] bezier_data;
start.prev()->front()->setPosition(result[1]);
end->back()->setPosition(result[2]);
}
// We can't use nl->erase(start, end), because it would break when the stretch
// crosses the beginning of a closed subpath
NodeList &nl = start->nodeList();
while (start != end) {
NodeList::iterator next = start.next();
nl.erase(start);
start = next;
}
//spanish: si se borra, reajustamos los tiradores
if(isBSpline){
double pos = 0.0000;
if(start.prev()){
pos = BSplineHandlePosition(start.prev()->back());
start.prev()->front()->setPosition(BSplineHandleReposition(start.prev()->front(),pos));
}
if(end){
pos = BSplineHandlePosition(end->front());
end->back()->setPosition(BSplineHandleReposition(end->back(),pos));
}
}
return del_len;
}
/** Removes selected segments */
void PathManipulator::deleteSegments()
{
if (_num_selected == 0) return;
hideDragPoint();
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) {
SubpathPtr sp = *i;
bool has_unselected = false;
unsigned num_selected = 0;
for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
if (j->selected()) {
++num_selected;
} else {
has_unselected = true;
}
}
if (!has_unselected) {
_subpaths.erase(i++);
continue;
}
NodeList::iterator sel_beg = sp->begin();
if (sp->closed()) {
while (sel_beg && sel_beg->selected()) ++sel_beg;
}
while (num_selected > 0) {
if (!sel_beg->selected()) {
sel_beg = sel_beg.next();
continue;
}
NodeList::iterator sel_end = sel_beg;
unsigned num_points = 0;
while (sel_end && sel_end->selected()) {
sel_end = sel_end.next();
++num_points;
}
if (num_points >= 2) {
// Retract end handles
sel_end.prev()->setType(NODE_CUSP, false);
sel_end.prev()->back()->retract();
sel_beg->setType(NODE_CUSP, false);
sel_beg->front()->retract();
if (sp->closed()) {
// In closed paths, relocate the beginning of the path to the last selected
// node and then unclose it. Remove the nodes from the first selected node
// to the new end of path.
if (sel_end.prev() != sp->begin())
sp->splice(sp->begin(), *sp, sel_end.prev(), sp->end());
sp->setClosed(false);
sp->erase(sel_beg.next(), sp->end());
} else {
// for open paths:
// 1. At end or beginning, delete including the node on the end or beginning
// 2. In the middle, delete only inner nodes
if (sel_beg == sp->begin()) {
sp->erase(sp->begin(), sel_end.prev());
} else if (sel_end == sp->end()) {
sp->erase(sel_beg.next(), sp->end());
} else {
SubpathPtr new_sp(new NodeList(_subpaths));
new_sp->splice(new_sp->end(), *sp, sp->begin(), sel_beg.next());
_subpaths.insert(i, new_sp);
if (sel_end.prev())
sp->erase(sp->begin(), sel_end.prev());
}
}
}
sel_beg = sel_end;
num_selected -= num_points;
}
++i;
}
}
/** Reverse subpaths of the path.
* @param selected_only If true, only paths that have at least one selected node
* will be reversed. Otherwise all subpaths will be reversed. */
void PathManipulator::reverseSubpaths(bool selected_only)
{
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
if (selected_only) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
if (j->selected()) {
(*i)->reverse();
break; // continue with the next subpath
}
}
} else {
(*i)->reverse();
}
}
}
/** Make selected segments curves / lines. */
void PathManipulator::setSegmentType(SegmentType type)
{
if (_num_selected == 0) return;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
NodeList::iterator k = j.next();
if (!(k && j->selected() && k->selected())) continue;
switch (type) {
case SEGMENT_STRAIGHT:
if (j->front()->isDegenerate() && k->back()->isDegenerate())
break;
j->front()->move(*j);
k->back()->move(*k);
break;
case SEGMENT_CUBIC_BEZIER:
if (!j->front()->isDegenerate() || !k->back()->isDegenerate())
break;
// move both handles to 1/3 of the line
j->front()->move(j->position() + (k->position() - j->position()) / 3);
k->back()->move(k->position() + (j->position() - k->position()) / 3);
break;
}
}
}
}
void PathManipulator::scaleHandle(Node *n, int which, int dir, bool pixel)
{
if (n->type() == NODE_SYMMETRIC || n->type() == NODE_AUTO) {
n->setType(NODE_SMOOTH);
}
Handle *h = _chooseHandle(n, which);
double length_change;
if (pixel) {
length_change = 1.0 / _desktop->current_zoom() * dir;
} else {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
length_change = prefs->getDoubleLimited("/options/defaultscale/value", 2, 1, 1000, "px");
length_change *= dir;
}
Geom::Point relpos;
if (h->isDegenerate()) {
if (dir < 0) return;
Node *nh = n->nodeToward(h);
if (!nh) return;
relpos = Geom::unit_vector(nh->position() - n->position()) * length_change;
} else {
relpos = h->relativePos();
double rellen = relpos.length();
relpos *= ((rellen + length_change) / rellen);
}
h->setRelativePos(relpos);
update();
gchar const *key = which < 0 ? "handle:scale:left" : "handle:scale:right";
_commit(_("Scale handle"), key);
}
void PathManipulator::rotateHandle(Node *n, int which, int dir, bool pixel)
{
if (n->type() != NODE_CUSP) {
n->setType(NODE_CUSP);
}
Handle *h = _chooseHandle(n, which);
if (h->isDegenerate()) return;
double angle;
if (pixel) {
// Rotate by "one pixel"
angle = atan2(1.0 / _desktop->current_zoom(), h->length()) * dir;
} else {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
angle = M_PI * dir / snaps;
}
h->setRelativePos(h->relativePos() * Geom::Rotate(angle));
update();
gchar const *key = which < 0 ? "handle:rotate:left" : "handle:rotate:right";
_commit(_("Rotate handle"), key);
}
Handle *PathManipulator::_chooseHandle(Node *n, int which)
{
NodeList::iterator i = NodeList::get_iterator(n);
Node *prev = i.prev().ptr();
Node *next = i.next().ptr();
// on an endnode, the remaining handle automatically wins
if (!next) return n->back();
if (!prev) return n->front();
// compare X coord ofline segments
Geom::Point npos = next->position();
Geom::Point ppos = prev->position();
if (which < 0) {
// pick left handle.
// we just swap the handles and pick the right handle below.
std::swap(npos, ppos);
}
if (npos[Geom::X] >= ppos[Geom::X]) {
return n->front();
} else {
return n->back();
}
}
/** Set the visibility of handles. */
void PathManipulator::showHandles(bool show)
{
if (show == _show_handles) return;
if (show) {
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
if (!j->selected()) continue;
j->showHandles(true);
if (j.prev()) j.prev()->showHandles(true);
if (j.next()) j.next()->showHandles(true);
}
}
} else {
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
j->showHandles(false);
}
}
}
_show_handles = show;
}
/** Set the visibility of outline. */
void PathManipulator::showOutline(bool show)
{
if (show == _show_outline) return;
_show_outline = show;
_updateOutline();
}
void PathManipulator::showPathDirection(bool show)
{
if (show == _show_path_direction) return;
_show_path_direction = show;
_updateOutline();
}
void PathManipulator::setLiveOutline(bool set)
{
_live_outline = set;
}
void PathManipulator::setLiveObjects(bool set)
{
_live_objects = set;
}
void PathManipulator::updateHandles()
{
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
j->updateHandles();
}
}
}
void PathManipulator::setControlsTransform(Geom::Affine const &tnew)
{
Geom::Affine delta = _i2d_transform.inverse() * _edit_transform.inverse() * tnew * _i2d_transform;
_edit_transform = tnew;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
j->transform(delta);
}
}
_createGeometryFromControlPoints();
}
/** Hide the curve drag point until the next motion event.
* This should be called at the beginning of every method that can delete nodes.
* Otherwise the invalidated iterator in the dragpoint can cause crashes. */
void PathManipulator::hideDragPoint()
{
_dragpoint->setVisible(false);
_dragpoint->setIterator(NodeList::iterator());
}
/** Insert a node in the segment beginning with the supplied iterator,
* at the given time value */
NodeList::iterator PathManipulator::subdivideSegment(NodeList::iterator first, double t)
{
if (!first) throw std::invalid_argument("Subdivide after invalid iterator");
NodeList &list = NodeList::get(first);
NodeList::iterator second = first.next();
if (!second) throw std::invalid_argument("Subdivide after last node in open path");
// We need to insert the segment after 'first'. We can't simply use 'second'
// as the point of insertion, because when 'first' is the last node of closed path,
// the new node will be inserted as the first node instead.
NodeList::iterator insert_at = first;
++insert_at;
NodeList::iterator inserted;
if (first->front()->isDegenerate() && second->back()->isDegenerate()) {
// for a line segment, insert a cusp node
Node *n = new Node(_multi_path_manipulator._path_data.node_data,
Geom::lerp(t, first->position(), second->position()));
n->setType(NODE_CUSP, false);
inserted = list.insert(insert_at, n);
} else {
// build bezier curve and subdivide
Geom::CubicBezier temp(first->position(), first->front()->position(),
second->back()->position(), second->position());
std::pair<Geom::CubicBezier, Geom::CubicBezier> div = temp.subdivide(t);
std::vector<Geom::Point> seg1 = div.first.points(), seg2 = div.second.points();
// set new handle positions
Node *n = new Node(_multi_path_manipulator._path_data.node_data, seg2[0]);
n->back()->setPosition(seg1[2]);
n->front()->setPosition(seg2[1]);
n->setType(NODE_SMOOTH, false);
inserted = list.insert(insert_at, n);
first->front()->move(seg1[1]);
second->back()->move(seg2[2]);
}
return inserted;
}
/** Find the node that is closest/farthest from the origin
* @param origin Point of reference
* @param search_selected Consider selected nodes
* @param search_unselected Consider unselected nodes
* @param closest If true, return closest node, if false, return farthest
* @return The matching node, or an empty iterator if none found
*/
NodeList::iterator PathManipulator::extremeNode(NodeList::iterator origin, bool search_selected,
bool search_unselected, bool closest)
{
NodeList::iterator match;
double extr_dist = closest ? HUGE_VAL : -HUGE_VAL;
if (_num_selected == 0 && !search_unselected) return match;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
if(j->selected()) {
if (!search_selected) continue;
} else {
if (!search_unselected) continue;
}
double dist = Geom::distance(*j, *origin);
bool cond = closest ? (dist < extr_dist) : (dist > extr_dist);
if (cond) {
match = j;
extr_dist = dist;
}
}
}
return match;
}
/** Called by the XML observer when something else than us modifies the path. */
void PathManipulator::_externalChange(unsigned type)
{
hideDragPoint();
switch (type) {
case PATH_CHANGE_D: {
_getGeometry();
// ugly: stored offsets of selected nodes in a vector
// vector<bool> should be specialized so that it takes only 1 bit per value
std::vector<bool> selpos;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
selpos.push_back(j->selected());
}
}
unsigned size = selpos.size(), curpos = 0;
_createControlPointsFromGeometry();
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
if (curpos >= size) goto end_restore;
if (selpos[curpos]) _selection.insert(j.ptr());
++curpos;
}
}
end_restore:
_updateOutline();
} break;
case PATH_CHANGE_TRANSFORM: {
Geom::Affine i2d_change = _d2i_transform;
_i2d_transform = _path->i2dt_affine();
_d2i_transform = _i2d_transform.inverse();
i2d_change *= _i2d_transform;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
j->transform(i2d_change);
}
}
_updateOutline();
} break;
default: break;
}
}
/** Create nodes and handles based on the XML of the edited path. */
void PathManipulator::_createControlPointsFromGeometry()
{
clear();
// sanitize pathvector and store it in SPCurve,
// so that _updateDragPoint doesn't crash on paths with naked movetos
Geom::PathVector pathv = pathv_to_linear_and_cubic_beziers(_spcurve->get_pathvector());
for (Geom::PathVector::iterator i = pathv.begin(); i != pathv.end(); ) {
// NOTE: this utilizes the fact that Geom::PathVector is an std::vector.
// When we erase an element, the next one slides into position,
// so we do not increment the iterator even though it is theoretically invalidated.
if (i->empty()) {
i = pathv.erase(i);
} else {
++i;
}
}
_spcurve->set_pathvector(pathv);
pathv *= (_edit_transform * _i2d_transform);
// in this loop, we know that there are no zero-segment subpaths
for (Geom::PathVector::const_iterator pit = pathv.begin(); pit != pathv.end(); ++pit) {
// prepare new subpath
SubpathPtr subpath(new NodeList(_subpaths));
_subpaths.push_back(subpath);
Node *previous_node = new Node(_multi_path_manipulator._path_data.node_data, pit->initialPoint());
subpath->push_back(previous_node);
Geom::Curve const &cseg = pit->back_closed();
bool fuse_ends = pit->closed()
&& Geom::are_near(cseg.initialPoint(), cseg.finalPoint());
for (Geom::Path::const_iterator cit = pit->begin(); cit != pit->end_open(); ++cit) {
Geom::Point pos = cit->finalPoint();
Node *current_node;
// if the closing segment is degenerate and the path is closed, we need to move
// the handle of the first node instead of creating a new one
if (fuse_ends && cit == --(pit->end_open())) {
current_node = subpath->begin().get_pointer();
} else {
/* regardless of segment type, create a new node at the end
* of this segment (unless this is the last segment of a closed path
* with a degenerate closing segment */
current_node = new Node(_multi_path_manipulator._path_data.node_data, pos);
subpath->push_back(current_node);
}
// if this is a bezier segment, move handles appropriately
// TODO: I don't know why the dynamic cast below doesn't want to work
// when I replace BezierCurve with CubicBezier. Might be a bug
// somewhere in pathv_to_linear_and_cubic_beziers
Geom::BezierCurve const *bezier = dynamic_cast<Geom::BezierCurve const*>(&*cit);
if (bezier && bezier->order() == 3)
{
previous_node->front()->setPosition((*bezier)[1]);
current_node ->back() ->setPosition((*bezier)[2]);
}
previous_node = current_node;
}
// If the path is closed, make the list cyclic
if (pit->closed()) subpath->setClosed(true);
}
// we need to set the nodetypes after all the handles are in place,
// so that pickBestType works correctly
// TODO maybe migrate to inkscape:node-types?
// TODO move this into SPPath - do not manipulate directly
//XML Tree being used here directly while it shouldn't be.
gchar const *nts_raw = _path ? _path->getRepr()->attribute(_nodetypesKey().data()) : 0;
std::string nodetype_string = nts_raw ? nts_raw : "";
/* Calculate the needed length of the nodetype string.
* For closed paths, the entry is duplicated for the starting node,
* so we can just use the count of segments including the closing one
* to include the extra end node. */
std::string::size_type nodetype_len = 0;
for (Geom::PathVector::const_iterator i = pathv.begin(); i != pathv.end(); ++i) {
if (i->empty()) continue;
nodetype_len += i->size_closed();
}
/* pad the string to required length with a bogus value.
* 'b' and any other letter not recognized by the parser causes the best fit to be set
* as the node type */
if (nodetype_len > nodetype_string.size()) {
nodetype_string.append(nodetype_len - nodetype_string.size(), 'b');
}
std::string::iterator tsi = nodetype_string.begin();
for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
j->setType(Node::parse_nodetype(*tsi++), false);
}
if ((*i)->closed()) {
// STUPIDITY ALERT: it seems we need to use the duplicate type symbol instead of
// the first one to remain backward compatible.
(*i)->begin()->setType(Node::parse_nodetype(*tsi++), false);
}
}
}
//spanish: determina si el trazado tiene efecto bspline y el numero de pasos que realiza
int PathManipulator::BSplineGetSteps(){
LivePathEffect::LPEBSpline *lpe_bsp = NULL;
if (SP_IS_LPE_ITEM(_path) && _path->hasPathEffect()){
Inkscape::LivePathEffect::Effect* thisEffect = SP_LPE_ITEM(_path)->getPathEffectOfType(Inkscape::LivePathEffect::BSPLINE);
if(thisEffect){
lpe_bsp = dynamic_cast<LivePathEffect::LPEBSpline*>(thisEffect->getLPEObj()->get_lpe());
}
}
int steps = 0;
if(lpe_bsp){
steps = lpe_bsp->steps+1;
}
return steps;
}
//spanish: determina si el trazado tiene efecto bspline
void PathManipulator::BSpline(){
isBSpline = false;
if(this->BSplineGetSteps()>0){
isBSpline = true;
}
}
//spanish: devuelve la fuerza que le corresponderia a la posicón de un tirador
double PathManipulator::BSplineHandlePosition(Handle *h){
using Geom::X;
using Geom::Y;
double pos = 0.0000;
Node *n = h->parent();
Node * nextNode = NULL;
nextNode = n->nodeToward(h);
if(nextNode && n->position() != h->position()){
SPCurve *lineInsideNodes = new SPCurve();
lineInsideNodes->moveto(n->position());
lineInsideNodes->lineto(nextNode->position());
pos = Geom::nearest_point(h->position(),*lineInsideNodes->first_segment());
}
n->bsplineWeight = pos;
return pos;
}
//spanish: mueve el tirador a la posición que le corresponda
Geom::Point PathManipulator::BSplineHandleReposition(Handle *h){
double pos = this->BSplineHandlePosition(h);
return BSplineHandleReposition(h,pos);
}
//spanish: mueve el tirador a una posición específica
Geom::Point PathManipulator::BSplineHandleReposition(Handle *h,double pos){
using Geom::X;
using Geom::Y;
Geom::Point ret = h->position();
Node *n = h->parent();
Geom::D2< Geom::SBasis > SBasisInsideNodes;
SPCurve *lineInsideNodes = new SPCurve();
Node * nextNode = NULL;
nextNode = n->nodeToward(h);
if(nextNode && pos != 0.0000){
lineInsideNodes->moveto(n->position());
lineInsideNodes->lineto(nextNode->position());
SBasisInsideNodes = lineInsideNodes->first_segment()->toSBasis();
n->bsplineWeight = pos;
ret = SBasisInsideNodes.valueAt(pos);
ret = Geom::Point(ret[X] + 0.005,ret[Y] + 0.005);
}else{
if(pos == 0.0000){
n->bsplineWeight = 0.0000;
ret = n->position();
}
}
return ret;
}
//spanish: mueve los tiradores del nodo y sus tiradores opuestos a la potencia de sus nodos
void PathManipulator::BSplineNodeHandlesReposition(Node *n){
Node * nextNode = n->nodeToward(n->front());
Node * prevNode = n->nodeToward(n->back());
if(prevNode){
if(!prevNode->isEndNode())
prevNode->back()->setPosition(BSplineHandleReposition(prevNode->back(),prevNode->bsplineWeight));
prevNode->front()->setPosition(BSplineHandleReposition(prevNode->front(),prevNode->bsplineWeight));
}
if(nextNode){
if(!nextNode->isEndNode())
nextNode->front()->setPosition(BSplineHandleReposition(nextNode->front(),nextNode->bsplineWeight));
nextNode->back()->setPosition(BSplineHandleReposition(nextNode->back(),nextNode->bsplineWeight));
}
}
/** Construct the geometric representation of nodes and handles, update the outline
* and display
* \param alert_LPE if true, first the LPE is warned what the new path is going to be before updating it
*/
void PathManipulator::_createGeometryFromControlPoints(bool alert_LPE)
{
Geom::PathBuilder builder;
BSpline();
for (std::list<SubpathPtr>::iterator spi = _subpaths.begin(); spi != _subpaths.end(); ) {
SubpathPtr subpath = *spi;
if (subpath->empty()) {
_subpaths.erase(spi++);
continue;
}
NodeList::iterator prev = subpath->begin();
builder.moveTo(prev->position());
for (NodeList::iterator i = ++subpath->begin(); i != subpath->end(); ++i) {
build_segment(builder, prev.ptr(), i.ptr());
prev = i;
}
if (subpath->closed()) {
// Here we link the last and first node if the path is closed.
// If the last segment is Bezier, we add it.
if (!prev->front()->isDegenerate() || !subpath->begin()->back()->isDegenerate()) {
build_segment(builder, prev.ptr(), subpath->begin().ptr());
}
// if that segment is linear, we just call closePath().
builder.closePath();
}
++spi;
}
builder.flush();
Geom::PathVector pathv = builder.peek() * (_edit_transform * _i2d_transform).inverse();
_spcurve->set_pathvector(pathv);
if (alert_LPE) {
/// \todo note that _path can be an Inkscape::LivePathEffect::Effect* too, kind of confusing, rework member naming?
if (SP_IS_LPE_ITEM(_path) && _path->hasPathEffect()) {
PathEffectList effect_list = _path->getEffectList();
LivePathEffect::LPEPowerStroke *lpe_pwr = dynamic_cast<LivePathEffect::LPEPowerStroke*>( effect_list.front()->lpeobject->get_lpe() );
if (lpe_pwr) {
lpe_pwr->adjustForNewPath(pathv);
}
}
}
if (_live_outline)
_updateOutline();
if (_live_objects)
_setGeometry();
}
/** Build one segment of the geometric representation.
* @relates PathManipulator */
void build_segment(Geom::PathBuilder &builder, Node *prev_node, Node *cur_node)
{
if (cur_node->back()->isDegenerate() && prev_node->front()->isDegenerate())
{
// NOTE: It seems like the renderer cannot correctly handle vline / hline segments,
// and trying to display a path using them results in funny artifacts.
builder.lineTo(cur_node->position());
} else {
// this is a bezier segment
builder.curveTo(
prev_node->front()->position(),
cur_node->back()->position(),
cur_node->position());
}
}
/** Construct a node type string to store in the sodipodi:nodetypes attribute. */
std::string PathManipulator::_createTypeString()
{
// precondition: no single-node subpaths
std::stringstream tstr;
for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
tstr << j->type();
}
// nodestring format peculiarity: first node is counted twice for closed paths
if ((*i)->closed()) tstr << (*i)->begin()->type();
}
return tstr.str();
}
/** Update the path outline. */
void PathManipulator::_updateOutline()
{
if (!_show_outline) {
sp_canvas_item_hide(_outline);
return;
}
Geom::PathVector pv = _spcurve->get_pathvector();
pv *= (_edit_transform * _i2d_transform);
// This SPCurve thing has to be killed with extreme prejudice
SPCurve *_hc = new SPCurve();
if (_show_path_direction) {
// To show the direction, we append additional subpaths which consist of a single
// linear segment that starts at the time value of 0.5 and extends for 10 pixels
// at an angle 150 degrees from the unit tangent. This creates the appearance
// of little 'harpoons' that show the direction of the subpaths.
Geom::PathVector arrows;
for (Geom::PathVector::iterator i = pv.begin(); i != pv.end(); ++i) {
Geom::Path &path = *i;
for (Geom::Path::const_iterator j = path.begin(); j != path.end_default(); ++j) {
Geom::Point at = j->pointAt(0.5);
Geom::Point ut = j->unitTangentAt(0.5);
// rotate the point
ut *= Geom::Rotate(150.0 / 180.0 * M_PI);
Geom::Point arrow_end = _desktop->w2d(
_desktop->d2w(at) + Geom::unit_vector(_desktop->d2w(ut)) * 10.0);
Geom::Path arrow(at);
arrow.appendNew<Geom::LineSegment>(arrow_end);
arrows.push_back(arrow);
}
}
pv.insert(pv.end(), arrows.begin(), arrows.end());
}
_hc->set_pathvector(pv);
sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(_outline), _hc);
sp_canvas_item_show(_outline);
_hc->unref();
}
/** Retrieve the geometry of the edited object from the object tree */
void PathManipulator::_getGeometry()
{
using namespace Inkscape::LivePathEffect;
if (!_lpe_key.empty()) {
Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe();
if (lpe) {
PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data()));
_spcurve->unref();
_spcurve = new SPCurve(pathparam->get_pathvector());
}
} else {
_spcurve->unref();
_spcurve = _path->get_curve_for_edit();
// never allow NULL to sneak in here!
if (_spcurve == NULL) {
_spcurve = new SPCurve();
}
}
}
/** Set the geometry of the edited object in the object tree, but do not commit to XML */
void PathManipulator::_setGeometry()
{
using namespace Inkscape::LivePathEffect;
if (empty()) return;
if (!_lpe_key.empty()) {
// copied from nodepath.cpp
// NOTE: if we are editing an LPE param, _path is not actually an SPPath, it is
// a LivePathEffectObject. (mad laughter)
Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe();
if (lpe) {
PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data()));
pathparam->set_new_value(_spcurve->get_pathvector(), false);
LIVEPATHEFFECT(_path)->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
} else {
//XML Tree being used here directly while it shouldn't be.
if (_path->getRepr()->attribute("inkscape:original-d"))
_path->set_original_curve(_spcurve, false, false);
else
_path->setCurve(_spcurve, false);
}
}
/** Figure out in what attribute to store the nodetype string. */
Glib::ustring PathManipulator::_nodetypesKey()
{
if (_lpe_key.empty()) return "sodipodi:nodetypes";
return _lpe_key + "-nodetypes";
}
/** Return the XML node we are editing.
* This method is wrong but necessary at the moment. */
Inkscape::XML::Node *PathManipulator::_getXMLNode()
{
//XML Tree being used here directly while it shouldn't be.
if (_lpe_key.empty()) return _path->getRepr();
//XML Tree being used here directly while it shouldn't be.
return LIVEPATHEFFECT(_path)->getRepr();
}
bool PathManipulator::_nodeClicked(Node *n, GdkEventButton *event)
{
if (event->button != 1) return false;
if (held_alt(*event) && held_control(*event)) {
// Ctrl+Alt+click: delete nodes
hideDragPoint();
NodeList::iterator iter = NodeList::get_iterator(n);
NodeList &nl = iter->nodeList();
if (nl.size() <= 1 || (nl.size() <= 2 && !nl.closed())) {
// Removing last node of closed path - delete it
nl.kill();
} else {
// In other cases, delete the node under cursor
_deleteStretch(iter, iter.next(), true);
}
if (!empty()) {
update(true);
}
// We need to call MPM's method because it could have been our last node
_multi_path_manipulator._doneWithCleanup(_("Delete node"));
return true;
} else if (held_control(*event)) {
// Ctrl+click: cycle between node types
if (!n->isEndNode()) {
n->setType(static_cast<NodeType>((n->type() + 1) % NODE_LAST_REAL_TYPE));
update();
_commit(_("Cycle node type"));
}
return true;
}
return false;
}
void PathManipulator::_handleGrabbed()
{
_selection.hideTransformHandles();
}
void PathManipulator::_handleUngrabbed()
{
_selection.restoreTransformHandles();
_commit(_("Drag handle"));
}
bool PathManipulator::_handleClicked(Handle *h, GdkEventButton *event)
{
// retracting by Ctrl+click
if (event->button == 1 && held_control(*event)) {
h->move(h->parent()->position());
update();
_commit(_("Retract handle"));
return true;
}
return false;
}
void PathManipulator::_selectionChanged(SelectableControlPoint *p, bool selected)
{
if (selected) ++_num_selected;
else --_num_selected;
// don't do anything if we do not show handles
if (!_show_handles) return;
// only do something if a node changed selection state
Node *node = dynamic_cast<Node*>(p);
if (!node) return;
// update handle display
NodeList::iterator iters[5];
iters[2] = NodeList::get_iterator(node);
iters[1] = iters[2].prev();
iters[3] = iters[2].next();
if (selected) {
// selection - show handles on this node and adjacent ones
node->showHandles(true);
if (iters[1]) iters[1]->showHandles(true);
if (iters[3]) iters[3]->showHandles(true);
} else {
/* Deselection is more complex.
* The change might affect 3 nodes - this one and two adjacent.
* If the node and both its neighbors are deselected, hide handles.
* Otherwise, leave as is. */
if (iters[1]) iters[0] = iters[1].prev();
if (iters[3]) iters[4] = iters[3].next();
bool nodesel[5];
for (int i = 0; i < 5; ++i) {
nodesel[i] = iters[i] && iters[i]->selected();
}
for (int i = 1; i < 4; ++i) {
if (iters[i] && !nodesel[i-1] && !nodesel[i] && !nodesel[i+1]) {
iters[i]->showHandles(false);
}
}
}
}
/** Removes all nodes belonging to this manipulator from the control pont selection */
void PathManipulator::_removeNodesFromSelection()
{
// remove this manipulator's nodes from selection
for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
_selection.erase(j.get_pointer());
}
}
}
/** Update the XML representation and put the specified annotation on the undo stack */
void PathManipulator::_commit(Glib::ustring const &annotation)
{
writeXML();
DocumentUndo::done(sp_desktop_document(_desktop), SP_VERB_CONTEXT_NODE, annotation.data());
}
void PathManipulator::_commit(Glib::ustring const &annotation, gchar const *key)
{
writeXML();
DocumentUndo::maybeDone(sp_desktop_document(_desktop), key, SP_VERB_CONTEXT_NODE,
annotation.data());
}
/** Update the position of the curve drag point such that it is over the nearest
* point of the path. */
void PathManipulator::_updateDragPoint(Geom::Point const &evp)
{
Geom::Affine to_desktop = _edit_transform * _i2d_transform;
Geom::PathVector pv = _spcurve->get_pathvector();
boost::optional<Geom::PathVectorPosition> pvp
= Geom::nearestPoint(pv, _desktop->w2d(evp) * to_desktop.inverse());
if (!pvp) return;
Geom::Point nearest_point = _desktop->d2w(pv.at(pvp->path_nr).pointAt(pvp->t) * to_desktop);
double fracpart;
std::list<SubpathPtr>::iterator spi = _subpaths.begin();
for (unsigned i = 0; i < pvp->path_nr; ++i, ++spi) {}
NodeList::iterator first = (*spi)->before(pvp->t, &fracpart);
double stroke_tolerance = _getStrokeTolerance();
if (first && first.next() &&
fracpart != 0.0 &&
Geom::distance(evp, nearest_point) < stroke_tolerance)
{
_dragpoint->setVisible(true);
_dragpoint->setPosition(_desktop->w2d(nearest_point));
_dragpoint->setSize(2 * stroke_tolerance);
_dragpoint->setTimeValue(fracpart);
_dragpoint->setIterator(first);
} else {
_dragpoint->setVisible(false);
}
}
/// This is called on zoom change to update the direction arrows
void PathManipulator::_updateOutlineOnZoomChange()
{
if (_show_path_direction) _updateOutline();
}
/** Compute the radius from the edge of the path where clicks chould initiate a curve drag
* or segment selection, in window coordinates. */
double PathManipulator::_getStrokeTolerance()
{
/* Stroke event tolerance is equal to half the stroke's width plus the global
* drag tolerance setting. */
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
double ret = prefs->getIntLimited("/options/dragtolerance/value", 2, 0, 100);
if (_path && _path->style && !_path->style->stroke.isNone()) {
ret += _path->style->stroke_width.computed * 0.5
* (_edit_transform * _i2d_transform).descrim() // scale to desktop coords
* _desktop->current_zoom(); // == _d2w.descrim() - scale to window coords
}
return ret;
}
} // namespace UI
} // namespace Inkscape
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :