node.h revision 389bf510ec6c05c9b560df655542664c61c40766
/** @file
* Editable node and associated data structures.
*/
/* Authors:
* Krzysztof KosiƄski <tweenk.pl@gmail.com>
* Jon A. Cruz <jon@joncruz.org>
*
* Copyright (C) 2009 Authors
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SEEN_UI_TOOL_NODE_H
#define SEEN_UI_TOOL_NODE_H
#if HAVE_CONFIG_H
#include "config.h"
#endif
#include <iterator>
#include <iosfwd>
#include <stdexcept>
#include <cstddef>
#if __cplusplus >= 201103L
#include <functional>
#else
#include <tr1/functional>
#endif
#include <boost/enable_shared_from_this.hpp>
#include <boost/shared_ptr.hpp>
#include "ui/tool/selectable-control-point.h"
#include "snapped-point.h"
#include "ui/tool/node-types.h"
struct SPCtrlLine;
namespace Inkscape {
namespace UI {
template <typename> class NodeIterator;
}
}
#if HAVE_TR1_UNORDERED_SET
namespace std {
namespace tr1 {
template <typename N> struct hash< Inkscape::UI::NodeIterator<N> >;
}
}
#endif
namespace Inkscape {
namespace UI {
class PathManipulator;
class MultiPathManipulator;
class Node;
class Handle;
class NodeList;
class SubpathList;
template <typename> class NodeIterator;
std::ostream &operator<<(std::ostream &, NodeType);
/*
template <typename T>
struct ListMember {
T *next;
T *prev;
};
struct SubpathMember : public ListMember<NodeListMember> {
Subpath *list;
};
struct SubpathListMember : public ListMember<SubpathListMember> {
SubpathList *list;
};
*/
struct ListNode {
ListNode *ln_next;
ListNode *ln_prev;
NodeList *ln_list;
};
struct NodeSharedData {
SPDesktop *desktop;
ControlPointSelection *selection;
SPCanvasGroup *node_group;
SPCanvasGroup *handle_group;
SPCanvasGroup *handle_line_group;
};
class Handle : public ControlPoint {
public:
virtual ~Handle();
inline Geom::Point relativePos() const;
inline double length() const;
bool isDegenerate() const { return _degenerate; } // True if the handle is retracted, i.e. has zero length.
virtual void setVisible(bool);
virtual void move(Geom::Point const &p);
virtual void setPosition(Geom::Point const &p);
inline void setRelativePos(Geom::Point const &p);
void setLength(double len);
void retract();
void setDirection(Geom::Point const &from, Geom::Point const &to);
void setDirection(Geom::Point const &dir);
Node *parent() { return _parent; }
Handle *other();
Handle const *other() const;
static char const *handle_type_to_localized_string(NodeType type);
protected:
Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent);
virtual void handle_2button_press();
virtual bool _eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event);
virtual void dragged(Geom::Point &new_pos, GdkEventMotion *event);
virtual bool grabbed(GdkEventMotion *event);
virtual void ungrabbed(GdkEventButton *event);
virtual bool clicked(GdkEventButton *event);
virtual Glib::ustring _getTip(unsigned state) const;
virtual Glib::ustring _getDragTip(GdkEventMotion *event) const;
virtual bool _hasDragTips() const { return true; }
private:
inline PathManipulator &_pm();
Node *_parent; // the handle's lifetime does not extend beyond that of the parent node,
// so a naked pointer is OK and allows setting it during Node's construction
SPCtrlLine *_handle_line;
bool _degenerate; // True if the handle is retracted, i.e. has zero length. This is used often internally so it makes sense to cache this
/**
* Control point of a cubic Bezier curve in a path.
*
* Handle keeps the node type invariant only for the opposite handle of the same node.
* Keeping the invariant on node moves is left to the %Node class.
*/
static Geom::Point _saved_other_pos;
static double _saved_length;
static bool _drag_out;
static ColorSet _handle_colors;
friend class Node;
};
class Node : ListNode, public SelectableControlPoint {
public:
/**
* Curve endpoint in an editable path.
*
* The method move() keeps node type invariants during translations.
*/
Node(NodeSharedData const &data, Geom::Point const &pos);
virtual void move(Geom::Point const &p);
virtual void transform(Geom::Affine const &m);
virtual Geom::Rect bounds() const;
NodeType type() const { return _type; }
/**
* Sets the node type and optionally restores the invariants associated with the given type.
* @param type The type to set.
* @param update_handles Whether to restore invariants associated with the given type.
* Passing false is useful e.g. wen initially creating the path,
* and when making cusp nodes during some node algorithms.
* Pass true when used in response to an UI node type button.
*/
void setType(NodeType type, bool update_handles = true);
void showHandles(bool v);
void updateHandles();
/**
* Pick the best type for this node, based on the position of its handles.
* This is what assigns types to nodes created using the pen tool.
*/
void pickBestType(); // automatically determine the type from handle positions
bool isDegenerate() const { return _front.isDegenerate() && _back.isDegenerate(); }
bool isEndNode() const;
Handle *front() { return &_front; }
Handle *back() { return &_back; }
/**
* Gets the handle that faces the given adjacent node.
* Will abort with error if the given node is not adjacent.
*/
Handle *handleToward(Node *to);
/**
* Gets the node in the direction of the given handle.
* Will abort with error if the handle doesn't belong to this node.
*/
Node *nodeToward(Handle *h);
/**
* Gets the handle that goes in the direction opposite to the given adjacent node.
* Will abort with error if the given node is not adjacent.
*/
Handle *handleAwayFrom(Node *to);
/**
* Gets the node in the direction opposite to the given handle.
* Will abort with error if the handle doesn't belong to this node.
*/
Node *nodeAwayFrom(Handle *h);
NodeList &nodeList() { return *(static_cast<ListNode*>(this)->ln_list); }
/**
* Move the node to the bottom of its canvas group.
* Useful for node break, to ensure that the selected nodes are above the unselected ones.
*/
void sink();
static NodeType parse_nodetype(char x);
static char const *node_type_to_localized_string(NodeType type);
// temporarily public
/** Customized event handler to catch scroll events needed for selection grow/shrink. */
virtual bool _eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event);
Inkscape::SnapCandidatePoint snapCandidatePoint();
protected:
virtual void dragged(Geom::Point &new_pos, GdkEventMotion *event);
virtual bool grabbed(GdkEventMotion *event);
virtual bool clicked(GdkEventButton *event);
virtual void _setState(State state);
virtual Glib::ustring _getTip(unsigned state) const;
virtual Glib::ustring _getDragTip(GdkEventMotion *event) const;
virtual bool _hasDragTips() const { return true; }
private:
Node(Node const &);
void _fixNeighbors(Geom::Point const &old_pos, Geom::Point const &new_pos);
void _updateAutoHandles();
/**
* Select or deselect a node in this node's subpath based on its path distance from this node.
* @param dir If negative, shrink selection by one node; if positive, grow by one node.
*/
void _linearGrow(int dir);
Node *_next();
Node const *_next() const;
Node *_prev();
Node const *_prev() const;
Inkscape::SnapSourceType _snapSourceType() const;
Inkscape::SnapTargetType _snapTargetType() const;
inline PathManipulator &_pm();
/** Determine whether two nodes are joined by a linear segment. */
static bool _is_line_segment(Node *first, Node *second);
// Handles are always present, but are not visible if they coincide with the node
// (are degenerate). A segment that has both handles degenerate is always treated
// as a line segment
Handle _front; ///< Node handle in the backward direction of the path
Handle _back; ///< Node handle in the forward direction of the path
NodeType _type; ///< Type of node - cusp, smooth...
bool _handles_shown;
static ColorSet node_colors;
friend class Handle;
friend class NodeList;
friend class NodeIterator<Node>;
friend class NodeIterator<Node const>;
};
/// Iterator for editable nodes
/** Use this class for all operations that require some knowledge about the node's
* neighbors. It is a bidirectional iterator.
*
* Because paths can be cyclic, node iterators have two different ways to
* increment and decrement them. When using ++/--, the end iterator will eventually
* be returned. Whent using advance()/retreat(), the end iterator will only be returned
* when the path is open. If it's closed, calling advance() will cycle indefinitely.
* This is particularly useful for cases where the adjacency of nodes is more important
* than their sequence order.
*
* When @a i is a node iterator, then:
* - <code>++i</code> moves the iterator to the next node in sequence order;
* - <code>--i</code> moves the iterator to the previous node in sequence order;
* - <code>i.next()</code> returns the next node with wrap-around;
* - <code>i.prev()</code> returns the previous node with wrap-around;
* - <code>i.advance()</code> moves the iterator to the next node with wrap-around;
* - <code>i.retreat()</code> moves the iterator to the previous node with wrap-around.
*
* next() and prev() do not change their iterator. They can return the end iterator
* if the path is open.
*
* Unlike most other iterators, you can check whether you've reached the end of the list
* without having access to the iterator's container.
* Simply use <code>if (i) { ...</code>
* */
template <typename N>
class NodeIterator
: public boost::bidirectional_iterator_helper<NodeIterator<N>, N, std::ptrdiff_t,
N *, N &>
{
public:
typedef NodeIterator self;
NodeIterator()
: _node(0)
{}
// default copy, default assign
self &operator++() {
_node = (_node?_node->ln_next:NULL);
return *this;
}
self &operator--() {
_node = (_node?_node->ln_prev:NULL);
return *this;
}
bool operator==(self const &other) const { if(&other){return _node == other._node;} else{return false;} }
N &operator*() const { return *static_cast<N*>(_node); }
inline operator bool() const; // define after NodeList
/// Get a pointer to the underlying node. Equivalent to <code>&*i</code>.
N *get_pointer() const { return static_cast<N*>(_node); }
/// @see get_pointer()
N *ptr() const { return static_cast<N*>(_node); }
self next() const {
self r(*this);
r.advance();
return r;
}
self prev() const {
self r(*this);
r.retreat();
return r;
}
self &advance();
self &retreat();
private:
NodeIterator(ListNode const *n)
: _node(const_cast<ListNode*>(n))
{}
ListNode *_node;
friend class NodeList;
};
class NodeList : ListNode, boost::noncopyable, public boost::enable_shared_from_this<NodeList> {
public:
typedef std::size_t size_type;
typedef Node &reference;
typedef Node const &const_reference;
typedef Node *pointer;
typedef Node const *const_pointer;
typedef Node value_type;
typedef NodeIterator<value_type> iterator;
typedef NodeIterator<value_type const> const_iterator;
// TODO Lame. Make this private and make SubpathList a factory
/**
* An editable list of nodes representing a subpath.
*
* It can optionally be cyclic to represent a closed path.
* The list has iterators that act like plain node iterators, but can also be used
* to obtain shared pointers to nodes.
*/
NodeList(SubpathList &_list);
~NodeList();
// iterators
iterator begin() { return iterator(ln_next); }
iterator end() { return iterator(this); }
const_iterator begin() const { return const_iterator(ln_next); }
const_iterator end() const { return const_iterator(this); }
// size
bool empty();
size_type size();
// extra node-specific methods
bool closed();
/**
* A subpath is degenerate if it has no segments - either one node in an open path
* or no nodes in a closed path.
*/
bool degenerate();
void setClosed(bool c) { _closed = c; }
iterator before(double t, double *fracpart = NULL);
const_iterator before(double t, double *fracpart = NULL) const {
return const_iterator(before(t, fracpart)._node);
}
// list operations
/** insert a node before pos. */
iterator insert(iterator pos, Node *x);
template <class InputIterator>
void insert(iterator pos, InputIterator first, InputIterator last) {
for (; first != last; ++first) insert(pos, *first);
}
void splice(iterator pos, NodeList &list);
void splice(iterator pos, NodeList &list, iterator i);
void splice(iterator pos, NodeList &list, iterator first, iterator last);
void reverse();
void shift(int n);
void push_front(Node *x) { insert(begin(), x); }
void pop_front() { erase(begin()); }
void push_back(Node *x) { insert(end(), x); }
void pop_back() { erase(--end()); }
void clear();
iterator erase(iterator pos);
iterator erase(iterator first, iterator last) {
NodeList::iterator ret = first;
while (first != last) ret = erase(first++);
return ret;
}
// member access - undefined results when the list is empty
Node &front() { return *static_cast<Node*>(ln_next); }
Node &back() { return *static_cast<Node*>(ln_prev); }
// HACK remove this subpath from its path. This will be removed later.
void kill();
SubpathList &subpathList() { return _list; }
static iterator get_iterator(Node *n) { return iterator(n); }
static const_iterator get_iterator(Node const *n) { return const_iterator(n); }
static NodeList &get(Node *n);
static NodeList &get(iterator const &i);
private:
// no copy or assign
NodeList(NodeList const &);
void operator=(NodeList const &);
SubpathList &_list;
bool _closed;
friend class Node;
friend class Handle; // required to access handle and handle line groups
friend class NodeIterator<Node>;
friend class NodeIterator<Node const>;
};
/**
* List of node lists. Represents an editable path.
* Editable path composed of one or more subpaths.
*/
class SubpathList : public std::list< boost::shared_ptr<NodeList> > {
public:
typedef std::list< boost::shared_ptr<NodeList> > list_type;
SubpathList(PathManipulator &pm) : _path_manipulator(pm) {}
PathManipulator &pm() { return _path_manipulator; }
private:
list_type _nodelists;
PathManipulator &_path_manipulator;
friend class NodeList;
friend class Node;
friend class Handle;
};
// define inline Handle funcs after definition of Node
inline Geom::Point Handle::relativePos() const {
return position() - _parent->position();
}
inline void Handle::setRelativePos(Geom::Point const &p) {
setPosition(_parent->position() + p);
}
inline double Handle::length() const {
return relativePos().length();
}
inline PathManipulator &Handle::_pm() {
return _parent->_pm();
}
inline PathManipulator &Node::_pm() {
return nodeList().subpathList().pm();
}
// definitions for node iterator
template <typename N>
NodeIterator<N>::operator bool() const {
return _node && static_cast<ListNode*>(_node->ln_list) != _node;
}
template <typename N>
NodeIterator<N> &NodeIterator<N>::advance() {
++(*this);
if (G_UNLIKELY(!*this) && _node->ln_list->closed()) ++(*this);
return *this;
}
template <typename N>
NodeIterator<N> &NodeIterator<N>::retreat() {
--(*this);
if (G_UNLIKELY(!*this) && _node->ln_list->closed()) --(*this);
return *this;
}
} // namespace UI
} // namespace Inkscape
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :