node.cpp revision baaf66e2658cf2ae9c9a2413f3e7dcd20d2363dc
/* Authors:
* Krzysztof Kosiński <tweenk.pl@gmail.com>
* Jon A. Cruz <jon@joncruz.org>
*
* Copyright (C) 2009 Authors
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <iostream>
#include <stdexcept>
#include <boost/utility.hpp>
#include "multi-path-manipulator.h"
#include <glib/gi18n.h>
#include <2geom/bezier-utils.h>
#include <2geom/transforms.h>
#include "display/sp-ctrlline.h"
#include "display/sp-canvas.h"
#include "display/sp-canvas-util.h"
#include "desktop.h"
#include "desktop-handles.h"
#include "preferences.h"
#include "snap.h"
#include "snap-preferences.h"
#include "sp-namedview.h"
#include "ui/control-manager.h"
#include "ui/tool/control-point-selection.h"
#include "ui/tool/event-utils.h"
#include "ui/tool/node.h"
#include "ui/tool/path-manipulator.h"
#include <gdk/gdkkeysyms.h>
#include <math.h>
namespace {
Inkscape::ControlType nodeTypeToCtrlType(Inkscape::UI::NodeType type)
{
Inkscape::ControlType result = Inkscape::CTRL_TYPE_NODE_CUSP;
switch(type) {
case Inkscape::UI::NODE_SMOOTH:
result = Inkscape::CTRL_TYPE_NODE_SMOOTH;
break;
case Inkscape::UI::NODE_AUTO:
result = Inkscape::CTRL_TYPE_NODE_AUTO;
break;
case Inkscape::UI::NODE_SYMMETRIC:
result = Inkscape::CTRL_TYPE_NODE_SYMETRICAL;
break;
case Inkscape::UI::NODE_CUSP:
default:
result = Inkscape::CTRL_TYPE_NODE_CUSP;
break;
}
return result;
}
} // namespace
namespace Inkscape {
namespace UI {
ControlPoint::ColorSet Node::node_colors = {
{0xbfbfbf00, 0x000000ff}, // normal fill, stroke
{0xff000000, 0x000000ff}, // mouseover fill, stroke
{0xff000000, 0x000000ff}, // clicked fill, stroke
//
{0x0000ffff, 0x000000ff}, // normal fill, stroke when selected
{0xff000000, 0x000000ff}, // mouseover fill, stroke when selected
{0xff000000, 0x000000ff} // clicked fill, stroke when selected
};
ControlPoint::ColorSet Handle::_handle_colors = {
{0xffffffff, 0x000000ff}, // normal fill, stroke
{0xff000000, 0x000000ff}, // mouseover fill, stroke
{0xff000000, 0x000000ff}, // clicked fill, stroke
//
{0xffffffff, 0x000000ff}, // normal fill, stroke
{0xff000000, 0x000000ff}, // mouseover fill, stroke
{0xff000000, 0x000000ff} // clicked fill, stroke
};
std::ostream &operator<<(std::ostream &out, NodeType type)
{
switch(type) {
case NODE_CUSP: out << 'c'; break;
case NODE_SMOOTH: out << 's'; break;
case NODE_AUTO: out << 'a'; break;
case NODE_SYMMETRIC: out << 'z'; break;
default: out << 'b'; break;
}
return out;
}
/** Computes an unit vector of the direction from first to second control point */
static Geom::Point direction(Geom::Point const &first, Geom::Point const &second) {
return Geom::unit_vector(second - first);
}
Geom::Point Handle::_saved_other_pos(0, 0);
double Handle::_saved_length = 0.0;
bool Handle::_drag_out = false;
Handle::Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent) :
ControlPoint(data.desktop, initial_pos, SP_ANCHOR_CENTER,
CTRL_TYPE_ADJ_HANDLE,
_handle_colors, data.handle_group),
_parent(parent),
_handle_line(ControlManager::getManager().createControlLine(data.handle_line_group)),
_degenerate(true)
{
setVisible(false);
}
Handle::~Handle()
{
//sp_canvas_item_hide(_handle_line);
sp_canvas_item_destroy(_handle_line);
}
void Handle::setVisible(bool v)
{
ControlPoint::setVisible(v);
if (v) {
sp_canvas_item_show(_handle_line);
} else {
sp_canvas_item_hide(_handle_line);
}
}
void Handle::move(Geom::Point const &new_pos)
{
Handle *other = this->other();
Node *node_towards = _parent->nodeToward(this); // node in direction of this handle
Node *node_away = _parent->nodeAwayFrom(this); // node in the opposite direction
Handle *towards = node_towards ? node_towards->handleAwayFrom(_parent) : NULL;
Handle *towards_second = node_towards ? node_towards->handleToward(_parent) : NULL;
if (Geom::are_near(new_pos, _parent->position())) {
// The handle becomes degenerate.
// Adjust node type as necessary.
if (other->isDegenerate()) {
// If both handles become degenerate, convert to parent cusp node
_parent->setType(NODE_CUSP, false);
} else {
// Only 1 handle becomes degenerate
switch (_parent->type()) {
case NODE_AUTO:
case NODE_SYMMETRIC:
_parent->setType(NODE_SMOOTH, false);
break;
default:
// do nothing for other node types
break;
}
}
// If the segment between the handle and the node
// in its direction becomes linear and there are smooth nodes
// at its ends, make their handles colinear with the segment
if (towards && towards_second->isDegenerate()) {
if (node_towards->type() == NODE_SMOOTH) {
towards->setDirection(*_parent, *node_towards);
}
if (_parent->type() == NODE_SMOOTH) {
other->setDirection(*node_towards, *_parent);
}
}
setPosition(new_pos);
//spanish: mueve el tirador y su opuesto la misma proporción
if(_pm().isBSpline(false)){
setPosition(_pm().BSplineHandleReposition(this));
this->other()->setPosition(_pm().BSplineHandleReposition(this->other(),_parent->bsplineWeight));
}
return;
}
if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) {
// restrict movement to the line joining the nodes
Geom::Point direction = _parent->position() - node_away->position();
Geom::Point delta = new_pos - _parent->position();
// project the relative position on the direction line
Geom::Point new_delta = (Geom::dot(delta, direction)
/ Geom::L2sq(direction)) * direction;
setRelativePos(new_delta);
//spanish: mueve el tirador y su opuesto la misma proporción
if(_pm().isBSpline(false)){
setPosition(_pm().BSplineHandleReposition(this));
this->other()->setPosition(_pm().BSplineHandleReposition(this->other(),_parent->bsplineWeight));
}
return;
}
switch (_parent->type()) {
case NODE_AUTO:
_parent->setType(NODE_SMOOTH, false);
// fall through - auto nodes degrade into smooth nodes
case NODE_SMOOTH: {
/* for smooth nodes, we need to rotate the other handle so that it's colinear
* with the dragged one while conserving length. */
other->setDirection(new_pos, *_parent);
} break;
case NODE_SYMMETRIC:
// for symmetric nodes, place the other handle on the opposite side
other->setRelativePos(-(new_pos - _parent->position()));
break;
default: break;
}
setPosition(new_pos);
//spanish: mueve el tirador y su opuesto la misma proporción
if(_pm().isBSpline(false)){
setPosition(_pm().BSplineHandleReposition(this));
this->other()->setPosition(_pm().BSplineHandleReposition(this->other(),_parent->bsplineWeight));
}
}
void Handle::setPosition(Geom::Point const &p)
{
ControlPoint::setPosition(p);
_handle_line->setCoords(_parent->position(), position());
// update degeneration info and visibility
if (Geom::are_near(position(), _parent->position()))
_degenerate = true;
else _degenerate = false;
if (_parent->_handles_shown && _parent->visible() && !_degenerate) {
setVisible(true);
} else {
setVisible(false);
}
}
void Handle::setLength(double len)
{
if (isDegenerate()) return;
Geom::Point dir = Geom::unit_vector(relativePos());
setRelativePos(dir * len);
}
void Handle::retract()
{
move(_parent->position());
}
void Handle::setDirection(Geom::Point const &from, Geom::Point const &to)
{
setDirection(to - from);
}
void Handle::setDirection(Geom::Point const &dir)
{
Geom::Point unitdir = Geom::unit_vector(dir);
setRelativePos(unitdir * length());
}
char const *Handle::handle_type_to_localized_string(NodeType type)
{
switch(type) {
case NODE_CUSP: return _("Cusp node handle");
case NODE_SMOOTH: return _("Smooth node handle");
case NODE_SYMMETRIC: return _("Symmetric node handle");
case NODE_AUTO: return _("Auto-smooth node handle");
default: return "";
}
}
bool Handle::_eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event)
{
switch (event->type)
{
case GDK_KEY_PRESS:
switch (shortcut_key(event->key))
{
case GDK_KEY_s:
case GDK_KEY_S:
if (held_only_shift(event->key) && _parent->_type == NODE_CUSP) {
// when Shift+S is pressed when hovering over a handle belonging to a cusp node,
// hold this handle in place; otherwise process normally
// this handle is guaranteed not to be degenerate
other()->move(_parent->position() - (position() - _parent->position()));
_parent->setType(NODE_SMOOTH, false);
_parent->_pm().update(); // magic triple combo to add undo event
_parent->_pm().writeXML();
_parent->_pm()._commit(_("Change node type"));
return true;
}
break;
default: break;
}
//spanish: nuevo evento de doble click para resetear a la proporción por defecto, 0.3334%, los tiradores de un nodo
case GDK_2BUTTON_PRESS:
handle_2button_press();
break;
default: break;
}
return ControlPoint::_eventHandler(event_context, event);
}
//spanish: función que mueve el tirador y su opuesto a la proporción por defecto de 0.3334
void Handle::handle_2button_press(){
if(_pm().isBSpline(false)){
setPosition(_pm().BSplineHandleReposition(this,0.3334));
this->other()->setPosition(_pm().BSplineHandleReposition(this->other(),_parent->bsplineWeight));
_pm().update();
}
}
bool Handle::grabbed(GdkEventMotion *)
{
_saved_other_pos = other()->position();
_saved_length = _drag_out ? 0 : length();
_pm()._handleGrabbed();
return false;
}
void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event)
{
Geom::Point parent_pos = _parent->position();
Geom::Point origin = _last_drag_origin();
SnapManager &sm = _desktop->namedview->snap_manager;
bool snap = held_shift(*event) ? false : sm.someSnapperMightSnap();
boost::optional<Inkscape::Snapper::SnapConstraint> ctrl_constraint;
// with Alt, preserve length
if (held_alt(*event)) {
new_pos = parent_pos + Geom::unit_vector(new_pos - parent_pos) * _saved_length;
snap = false;
}
// with Ctrl, constrain to M_PI/rotationsnapsperpi increments from vertical
// and the original position.
if (held_control(*event)) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int snaps = 2 * prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
// note: if snapping to the original position is only desired in the original
// direction of the handle, change to Ray instead of Line
Geom::Line original_line(parent_pos, origin);
Geom::Line perp_line(parent_pos, parent_pos + Geom::rot90(origin - parent_pos));
Geom::Point snap_pos = parent_pos + Geom::constrain_angle(
Geom::Point(0,0), new_pos - parent_pos, snaps, Geom::Point(1,0));
Geom::Point orig_pos = original_line.pointAt(original_line.nearestPoint(new_pos));
Geom::Point perp_pos = perp_line.pointAt(perp_line.nearestPoint(new_pos));
Geom::Point result = snap_pos;
ctrl_constraint = Inkscape::Snapper::SnapConstraint(parent_pos, parent_pos - snap_pos);
if (Geom::distance(orig_pos, new_pos) < Geom::distance(result, new_pos)) {
result = orig_pos;
ctrl_constraint = Inkscape::Snapper::SnapConstraint(parent_pos, parent_pos - orig_pos);
}
if (Geom::distance(perp_pos, new_pos) < Geom::distance(result, new_pos)) {
result = perp_pos;
ctrl_constraint = Inkscape::Snapper::SnapConstraint(parent_pos, parent_pos - perp_pos);
}
new_pos = result;
//spanish: mueve el tirador y su opuesto en X posiciones fijas depenfiendo de la configuración de el
//parametro "steps whith control" del efecto en vivo BSpline
if(_pm().isBSpline(false)){
setPosition(new_pos);
int steps = _pm().BSplineGetSteps();
_parent->bsplineWeight = ceilf(_pm().BSplineHandlePosition(this)*steps)/steps;
new_pos=_pm().BSplineHandleReposition(this,_parent->bsplineWeight);
}
}
std::vector<Inkscape::SnapCandidatePoint> unselected;
//spanish: si está activado el ajuste (snap) y no es bspline
if (snap && !_pm().isBSpline(false)) {
ControlPointSelection::Set &nodes = _parent->_selection.allPoints();
for (ControlPointSelection::Set::iterator i = nodes.begin(); i != nodes.end(); ++i) {
Node *n = static_cast<Node*>(*i);
unselected.push_back(n->snapCandidatePoint());
}
sm.setupIgnoreSelection(_desktop, true, &unselected);
Node *node_away = _parent->nodeAwayFrom(this);
if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) {
Inkscape::Snapper::SnapConstraint cl(_parent->position(),
_parent->position() - node_away->position());
Inkscape::SnappedPoint p;
p = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, SNAPSOURCE_NODE_HANDLE), cl);
new_pos = p.getPoint();
} else if (ctrl_constraint) {
// NOTE: this is subtly wrong.
// We should get all possible constraints and snap along them using
// multipleConstrainedSnaps, instead of first snapping to angle and then to objects
Inkscape::SnappedPoint p;
p = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, SNAPSOURCE_NODE_HANDLE), *ctrl_constraint);
new_pos = p.getPoint();
} else {
sm.freeSnapReturnByRef(new_pos, SNAPSOURCE_NODE_HANDLE);
}
sm.unSetup();
}
// with Shift, if the node is cusp, rotate the other handle as well
if (_parent->type() == NODE_CUSP && !_drag_out) {
if (held_shift(*event)) {
Geom::Point other_relpos = _saved_other_pos - parent_pos;
other_relpos *= Geom::Rotate(Geom::angle_between(origin - parent_pos, new_pos - parent_pos));
other()->setRelativePos(other_relpos);
} else {
// restore the position
other()->setPosition(_saved_other_pos);
}
}
//spanish: si es bspline pero no está presionado SHIFT o CONTROL
//lo fija en la posición original
if(_pm().isBSpline(false) && !held_shift(*event) && !held_control(*event)){
new_pos=_last_drag_origin();
}
move(new_pos); // needed for correct update, even though it's redundant
_pm().update();
}
void Handle::ungrabbed(GdkEventButton *event)
{
// hide the handle if it's less than dragtolerance away from the node
// however, never do this for cancelled drag / broken grab
// TODO is this actually a good idea?
if (event) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int drag_tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
Geom::Point dist = _desktop->d2w(_parent->position()) - _desktop->d2w(position());
if (dist.length() <= drag_tolerance) {
move(_parent->position());
//spanish: marca la fuerza del bspline como 0.0000
if(_pm().isBSpline(false)){
_parent->bsplineWeight = 0.0000;
}
}
}
// HACK: If the handle was dragged out, call parent's ungrabbed handler,
// so that transform handles reappear
if (_drag_out) {
_parent->ungrabbed(event);
}
_drag_out = false;
_pm()._handleUngrabbed();
}
bool Handle::clicked(GdkEventButton *event)
{
_pm()._handleClicked(this, event);
return true;
}
Handle const *Handle::other() const
{
return const_cast<Handle *>(this)->other();
}
Handle *Handle::other()
{
if (this == &_parent->_front) {
return &_parent->_back;
} else {
return &_parent->_front;
}
}
static double snap_increment_degrees() {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
return 180.0 / snaps;
}
Glib::ustring Handle::_getTip(unsigned state) const
{
char const *more;
//spanish: un truco para, si el nodo tiene fuerza, nos marca que es
//del tipo bspline, lo utilizaremos despues para mostras los mensajes apropiados
//no lo podemos hacer de otra forma al ser constante la funcion
bool isBSpline = false;
if( _parent->bsplineWeight != 0.0000)
isBSpline = true;
bool can_shift_rotate = _parent->type() == NODE_CUSP && !other()->isDegenerate();
if (can_shift_rotate && !isBSpline) {
more = C_("Path handle tip", "more: Shift, Ctrl, Alt");
} else if(isBSpline){
more = C_("Path handle tip", "more: Ctrl");
}else {
more = C_("Path handle tip", "more: Ctrl, Alt");
}
if (state_held_alt(state) && !isBSpline) {
if (state_held_control(state)) {
if (state_held_shift(state) && can_shift_rotate) {
return format_tip(C_("Path handle tip",
"<b>Shift+Ctrl+Alt</b>: preserve length and snap rotation angle to %g° "
"increments while rotating both handles"),
snap_increment_degrees());
} else {
return format_tip(C_("Path handle tip",
"<b>Ctrl+Alt</b>: preserve length and snap rotation angle to %g° increments"),
snap_increment_degrees());
}
} else {
if (state_held_shift(state) && can_shift_rotate) {
return C_("Path handle tip",
"<b>Shift+Alt</b>: preserve handle length and rotate both handles");
} else {
return C_("Path handle tip",
"<b>Alt</b>: preserve handle length while dragging");
}
}
} else {
if (state_held_control(state)) {
if (state_held_shift(state) && can_shift_rotate && !isBSpline) {
return format_tip(C_("Path handle tip",
"<b>Shift+Ctrl</b>: snap rotation angle to %g° increments and rotate both handles"),
snap_increment_degrees());
} else if(isBSpline){
return format_tip(C_("Path handle tip",
"<b>Ctrl</b>: Move handle by his actual steps in BSpline Live Effect"));
}else{
return format_tip(C_("Path handle tip",
"<b>Ctrl</b>: snap rotation angle to %g° increments, click to retract"),
snap_increment_degrees());
}
} else if (state_held_shift(state) && can_shift_rotate && !isBSpline) {
return C_("Path hande tip",
"<b>Shift</b>: rotate both handles by the same angle");
} else if(state_held_shift(state) && isBSpline){
return C_("Path hande tip",
"<b>Shift</b>: move handle");
}
}
switch (_parent->type()) {
case NODE_AUTO:
return format_tip(C_("Path handle tip",
"<b>Auto node handle</b>: drag to convert to smooth node (%s)"), more);
default:
if(!isBSpline){
return format_tip(C_("Path handle tip",
"<b>Auto node handle</b>: drag to convert to smooth node (%s)"), more);
}else{
return format_tip(C_("Path handle tip",
"<b>BSpline node handle</b>: Shift to drag, double click to reset (%s)"), more);
}
}
}
Glib::ustring Handle::_getDragTip(GdkEventMotion */*event*/) const
{
Geom::Point dist = position() - _last_drag_origin();
// report angle in mathematical convention
double angle = Geom::angle_between(Geom::Point(-1,0), position() - _parent->position());
angle += M_PI; // angle is (-M_PI...M_PI] - offset by +pi and scale to 0...360
angle *= 360.0 / (2 * M_PI);
Inkscape::Util::Quantity x_q = Inkscape::Util::Quantity(dist[Geom::X], "px");
Inkscape::Util::Quantity y_q = Inkscape::Util::Quantity(dist[Geom::Y], "px");
Inkscape::Util::Quantity len_q = Inkscape::Util::Quantity(length(), "px");
GString *x = g_string_new(x_q.string(_desktop->namedview->doc_units).c_str());
GString *y = g_string_new(y_q.string(_desktop->namedview->doc_units).c_str());
GString *len = g_string_new(len_q.string(_desktop->namedview->doc_units).c_str());
Glib::ustring ret = format_tip(C_("Path handle tip",
"Move handle by %s, %s; angle %.2f°, length %s"), x->str, y->str, angle, len->str);
g_string_free(x, TRUE);
g_string_free(y, TRUE);
g_string_free(len, TRUE);
return ret;
}
Node::Node(NodeSharedData const &data, Geom::Point const &initial_pos) :
SelectableControlPoint(data.desktop, initial_pos, SP_ANCHOR_CENTER,
CTRL_TYPE_NODE_CUSP,
*data.selection,
node_colors, data.node_group),
_front(data, initial_pos, this),
_back(data, initial_pos, this),
_type(NODE_CUSP),
_handles_shown(false)
{
// NOTE we do not set type here, because the handles are still degenerate
}
Node const *Node::_next() const
{
return const_cast<Node*>(this)->_next();
}
// NOTE: not using iterators won't make this much quicker because iterators can be 100% inlined.
Node *Node::_next()
{
NodeList::iterator n = NodeList::get_iterator(this).next();
if (n) {
return n.ptr();
} else {
return NULL;
}
}
Node const *Node::_prev() const
{
return const_cast<Node *>(this)->_prev();
}
Node *Node::_prev()
{
NodeList::iterator p = NodeList::get_iterator(this).prev();
if (p) {
return p.ptr();
} else {
return NULL;
}
}
void Node::move(Geom::Point const &new_pos)
{
// move handles when the node moves.
Geom::Point old_pos = position();
Geom::Point delta = new_pos - position();
//spanish: guardamos la fuerza anterior del nodo para reaplicarsela
//de nuevo una vez sea movido el nodo
double oldPos = 0.0000;
Node *n = this;
if(_pm().isBSpline(false)){
oldPos = n->bsplineWeight;
}
setPosition(new_pos);
_front.setPosition(_front.position() + delta);
_back.setPosition(_back.position() + delta);
// if the node has a smooth handle after a line segment, it should be kept colinear
// with the segment
_fixNeighbors(old_pos, new_pos);
//spanish: movemos los tiradores involucrados, primero los del nodo en cuestión
//y despues los de los nodos colindantes
if(_pm().isBSpline(false)){
_front.setPosition(_pm().BSplineHandleReposition(this->front(),oldPos));
_back.setPosition(_pm().BSplineHandleReposition(this->back(),oldPos));
_pm().BSplineNodeHandlesReposition(this);
}
}
void Node::transform(Geom::Affine const &m)
{
//spanish: guardamos la fuerza anterior del nodo para reaplicarsela
//de nuevo una vez sea movido el nodo
double oldPos = 0.0000;
if(_pm().isBSpline(false)){
oldPos = this->bsplineWeight;
}
Geom::Point old_pos = position();
setPosition(position() * m);
_front.setPosition(_front.position() * m);
_back.setPosition(_back.position() * m);
/* Affine transforms keep handle invariants for smooth and symmetric nodes,
* but smooth nodes at ends of linear segments and auto nodes need special treatment */
_fixNeighbors(old_pos, position());
//spanish: movemos los tiradores involucrados, primero los del nodo en cuestión
//y despues los de los nodos colindantes
if(_pm().isBSpline(false)){
_front.setPosition(_pm().BSplineHandleReposition(this->front(),oldPos));
_back.setPosition(_pm().BSplineHandleReposition(this->back(),oldPos));
_pm().BSplineNodeHandlesReposition(this);
}
}
Geom::Rect Node::bounds() const
{
Geom::Rect b(position(), position());
b.expandTo(_front.position());
b.expandTo(_back.position());
return b;
}
void Node::_fixNeighbors(Geom::Point const &old_pos, Geom::Point const &new_pos)
{
/* This method restores handle invariants for neighboring nodes,
* and invariants that are based on positions of those nodes for this one. */
/* Fix auto handles */
if (_type == NODE_AUTO) _updateAutoHandles();
if (old_pos != new_pos) {
if (_next() && _next()->_type == NODE_AUTO) _next()->_updateAutoHandles();
if (_prev() && _prev()->_type == NODE_AUTO) _prev()->_updateAutoHandles();
}
/* Fix smooth handles at the ends of linear segments.
* Rotate the appropriate handle to be colinear with the segment.
* If there is a smooth node at the other end of the segment, rotate it too. */
Handle *handle, *other_handle;
Node *other;
if (_is_line_segment(this, _next())) {
handle = &_back;
other = _next();
other_handle = &_next()->_front;
} else if (_is_line_segment(_prev(), this)) {
handle = &_front;
other = _prev();
other_handle = &_prev()->_back;
} else return;
if (_type == NODE_SMOOTH && !handle->isDegenerate()) {
handle->setDirection(other->position(), new_pos);
}
// also update the handle on the other end of the segment
if (other->_type == NODE_SMOOTH && !other_handle->isDegenerate()) {
other_handle->setDirection(new_pos, other->position());
}
}
void Node::_updateAutoHandles()
{
// Recompute the position of automatic handles.
// For endnodes, retract both handles. (It's only possible to create an end auto node
// through the XML editor.)
if (isEndNode()) {
_front.retract();
_back.retract();
return;
}
// Auto nodes automaticaly adjust their handles to give an appearance of smoothness,
// no matter what their surroundings are.
Geom::Point vec_next = _next()->position() - position();
Geom::Point vec_prev = _prev()->position() - position();
double len_next = vec_next.length(), len_prev = vec_prev.length();
if (len_next > 0 && len_prev > 0) {
// "dir" is an unit vector perpendicular to the bisector of the angle created
// by the previous node, this auto node and the next node.
Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev);
// Handle lengths are equal to 1/3 of the distance from the adjacent node.
_back.setRelativePos(-dir * (len_prev / 3));
_front.setRelativePos(dir * (len_next / 3));
} else {
// If any of the adjacent nodes coincides, retract both handles.
_front.retract();
_back.retract();
}
}
void Node::showHandles(bool v)
{
_handles_shown = v;
if (!_front.isDegenerate()) {
_front.setVisible(v);
}
if (!_back.isDegenerate()) {
_back.setVisible(v);
}
//spanish: definimos la fuerza de los nodos,según sea o no trazado bspline.
//Cada vez que actuemos sobre dichos tiradores en un trazado
//bspline esta fuerza se tiene que actualizar
this->bsplineWeight = 0.0000;
if(_pm().isBSpline(false) && (!_front.isDegenerate() || !_back.isDegenerate())){
if (!_front.isDegenerate()) {
_pm().BSplineHandlePosition(&_front);
}
if (!_back.isDegenerate()) {
_pm().BSplineHandlePosition(&_back);
}
}
}
void Node::updateHandles()
{
_handleControlStyling();
_front._handleControlStyling();
_back._handleControlStyling();
}
void Node::setType(NodeType type, bool update_handles)
{
if (type == NODE_PICK_BEST) {
pickBestType();
updateState(); // The size of the control might have changed
return;
}
// if update_handles is true, adjust handle positions to match the node type
// handle degenerate handles appropriately
if (update_handles) {
switch (type) {
case NODE_CUSP:
// nothing to do
break;
case NODE_AUTO:
// auto handles make no sense for endnodes
if (isEndNode()) return;
_updateAutoHandles();
break;
case NODE_SMOOTH: {
// ignore attempts to make smooth endnodes.
if (isEndNode()) return;
// rotate handles to be colinear
// for degenerate nodes set positions like auto handles
bool prev_line = _is_line_segment(_prev(), this);
bool next_line = _is_line_segment(this, _next());
if (_type == NODE_SMOOTH) {
// For a node that is already smooth and has a degenerate handle,
// drag out the second handle without changing the direction of the first one.
if (_front.isDegenerate()) {
double dist = Geom::distance(_next()->position(), position());
_front.setRelativePos(Geom::unit_vector(-_back.relativePos()) * dist / 3);
}
if (_back.isDegenerate()) {
double dist = Geom::distance(_prev()->position(), position());
_back.setRelativePos(Geom::unit_vector(-_front.relativePos()) * dist / 3);
}
} else if (isDegenerate()) {
_updateAutoHandles();
} else if (_front.isDegenerate()) {
// if the front handle is degenerate and this...next is a line segment,
// make back colinear; otherwise pull out the other handle
// to 1/3 of distance to prev
if (next_line) {
_back.setDirection(*_next(), *this);
} else if (_prev()) {
Geom::Point dir = direction(_back, *this);
_front.setRelativePos(Geom::distance(_prev()->position(), position()) / 3 * dir);
}
} else if (_back.isDegenerate()) {
if (prev_line) {
_front.setDirection(*_prev(), *this);
} else if (_next()) {
Geom::Point dir = direction(_front, *this);
_back.setRelativePos(Geom::distance(_next()->position(), position()) / 3 * dir);
}
} else {
// both handles are extended. make colinear while keeping length
// first make back colinear with the vector front ---> back,
// then make front colinear with back ---> node
// (not back ---> front because back's position was changed in the first call)
_back.setDirection(_front, _back);
_front.setDirection(_back, *this);
}
} break;
case NODE_SYMMETRIC:
if (isEndNode()) return; // symmetric handles make no sense for endnodes
if (isDegenerate()) {
// similar to auto handles but set the same length for both
Geom::Point vec_next = _next()->position() - position();
Geom::Point vec_prev = _prev()->position() - position();
double len_next = vec_next.length(), len_prev = vec_prev.length();
double len = (len_next + len_prev) / 6; // take 1/3 of average
if (len == 0) return;
Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev);
_back.setRelativePos(-dir * len);
_front.setRelativePos(dir * len);
} else {
// Both handles are extended. Compute average length, use direction from
// back handle to front handle. This also works correctly for degenerates
double len = (_front.length() + _back.length()) / 2;
Geom::Point dir = direction(_back, _front);
_front.setRelativePos(dir * len);
_back.setRelativePos(-dir * len);
}
break;
default: break;
}
//spanish: en los cambios de tipo de nodo, sobre trazados bspline,
//o bien los mantenemos con potencia 0.0000 en modo esquina
//o les damos la potencia por defecto en modo de curva
if(_pm().isBSpline(false)){
if(this->bsplineWeight !=0.0000) this->bsplineWeight = 0.3334;
_front.setPosition(_pm().BSplineHandleReposition(this->front(),this->bsplineWeight));
_back.setPosition(_pm().BSplineHandleReposition(this->back(),this->bsplineWeight));
}
}
_type = type;
_setControlType(nodeTypeToCtrlType(_type));
updateState();
}
void Node::pickBestType()
{
_type = NODE_CUSP;
bool front_degen = _front.isDegenerate();
bool back_degen = _back.isDegenerate();
bool both_degen = front_degen && back_degen;
bool neither_degen = !front_degen && !back_degen;
do {
// if both handles are degenerate, do nothing
if (both_degen) break;
// if neither are degenerate, check their respective positions
if (neither_degen) {
Geom::Point front_delta = _front.position() - position();
Geom::Point back_delta = _back.position() - position();
// for now do not automatically make nodes symmetric, it can be annoying
/*if (Geom::are_near(front_delta, -back_delta)) {
_type = NODE_SYMMETRIC;
break;
}*/
if (Geom::are_near(Geom::unit_vector(front_delta),
Geom::unit_vector(-back_delta)))
{
_type = NODE_SMOOTH;
break;
}
}
// check whether the handle aligns with the previous line segment.
// we know that if front is degenerate, back isn't, because
// both_degen was false
if (front_degen && _next() && _next()->_back.isDegenerate()) {
Geom::Point segment_delta = Geom::unit_vector(_next()->position() - position());
Geom::Point handle_delta = Geom::unit_vector(_back.position() - position());
if (Geom::are_near(segment_delta, -handle_delta)) {
_type = NODE_SMOOTH;
break;
}
} else if (back_degen && _prev() && _prev()->_front.isDegenerate()) {
Geom::Point segment_delta = Geom::unit_vector(_prev()->position() - position());
Geom::Point handle_delta = Geom::unit_vector(_front.position() - position());
if (Geom::are_near(segment_delta, -handle_delta)) {
_type = NODE_SMOOTH;
break;
}
}
} while (false);
_setControlType(nodeTypeToCtrlType(_type));
updateState();
}
bool Node::isEndNode() const
{
return !_prev() || !_next();
}
void Node::sink()
{
sp_canvas_item_move_to_z(_canvas_item, 0);
}
NodeType Node::parse_nodetype(char x)
{
switch (x) {
case 'a': return NODE_AUTO;
case 'c': return NODE_CUSP;
case 's': return NODE_SMOOTH;
case 'z': return NODE_SYMMETRIC;
default: return NODE_PICK_BEST;
}
}
bool Node::_eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event)
{
int dir = 0;
switch (event->type)
{
case GDK_SCROLL:
if (event->scroll.direction == GDK_SCROLL_UP) {
dir = 1;
} else if (event->scroll.direction == GDK_SCROLL_DOWN) {
dir = -1;
} else break;
if (held_control(event->scroll)) {
_linearGrow(dir);
} else {
_selection.spatialGrow(this, dir);
}
return true;
case GDK_KEY_PRESS:
switch (shortcut_key(event->key))
{
case GDK_KEY_Page_Up:
dir = 1;
break;
case GDK_KEY_Page_Down:
dir = -1;
break;
default: goto bail_out;
}
if (held_control(event->key)) {
_linearGrow(dir);
} else {
_selection.spatialGrow(this, dir);
}
return true;
default:
break;
}
bail_out:
return ControlPoint::_eventHandler(event_context, event);
}
void Node::_linearGrow(int dir)
{
// Interestingly, we do not need any help from PathManipulator when doing linear grow.
// First handle the trivial case of growing over an unselected node.
if (!selected() && dir > 0) {
_selection.insert(this);
return;
}
NodeList::iterator this_iter = NodeList::get_iterator(this);
NodeList::iterator fwd = this_iter, rev = this_iter;
double distance_back = 0, distance_front = 0;
// Linear grow is simple. We find the first unselected nodes in each direction
// and compare the linear distances to them.
if (dir > 0) {
if (!selected()) {
_selection.insert(this);
return;
}
// find first unselected nodes on both sides
while (fwd && fwd->selected()) {
NodeList::iterator n = fwd.next();
distance_front += Geom::bezier_length(*fwd, fwd->_front, n->_back, *n);
fwd = n;
if (fwd == this_iter)
// there is no unselected node in this cyclic subpath
return;
}
// do the same for the second direction. Do not check for equality with
// this node, because there is at least one unselected node in the subpath,
// so we are guaranteed to stop.
while (rev && rev->selected()) {
NodeList::iterator p = rev.prev();
distance_back += Geom::bezier_length(*rev, rev->_back, p->_front, *p);
rev = p;
}
NodeList::iterator t; // node to select
if (fwd && rev) {
if (distance_front <= distance_back) t = fwd;
else t = rev;
} else {
if (fwd) t = fwd;
if (rev) t = rev;
}
if (t) _selection.insert(t.ptr());
// Linear shrink is more complicated. We need to find the farthest selected node.
// This means we have to check the entire subpath. We go in the direction in which
// the distance we traveled is lower. We do this until we run out of nodes (ends of path)
// or the two iterators meet. On the way, we store the last selected node and its distance
// in each direction (if any). At the end, we choose the one that is farther and deselect it.
} else {
// both iterators that store last selected nodes are initially empty
NodeList::iterator last_fwd, last_rev;
double last_distance_back = 0, last_distance_front = 0;
while (rev || fwd) {
if (fwd && (!rev || distance_front <= distance_back)) {
if (fwd->selected()) {
last_fwd = fwd;
last_distance_front = distance_front;
}
NodeList::iterator n = fwd.next();
if (n) distance_front += Geom::bezier_length(*fwd, fwd->_front, n->_back, *n);
fwd = n;
} else if (rev && (!fwd || distance_front > distance_back)) {
if (rev->selected()) {
last_rev = rev;
last_distance_back = distance_back;
}
NodeList::iterator p = rev.prev();
if (p) distance_back += Geom::bezier_length(*rev, rev->_back, p->_front, *p);
rev = p;
}
// Check whether we walked the entire cyclic subpath.
// This is initially true because both iterators start from this node,
// so this check cannot go in the while condition.
// When this happens, we need to check the last node, pointed to by the iterators.
if (fwd && fwd == rev) {
if (!fwd->selected()) break;
NodeList::iterator fwdp = fwd.prev(), revn = rev.next();
double df = distance_front + Geom::bezier_length(*fwdp, fwdp->_front, fwd->_back, *fwd);
double db = distance_back + Geom::bezier_length(*revn, revn->_back, rev->_front, *rev);
if (df > db) {
last_fwd = fwd;
last_distance_front = df;
} else {
last_rev = rev;
last_distance_back = db;
}
break;
}
}
NodeList::iterator t;
if (last_fwd && last_rev) {
if (last_distance_front >= last_distance_back) t = last_fwd;
else t = last_rev;
} else {
if (last_fwd) t = last_fwd;
if (last_rev) t = last_rev;
}
if (t) _selection.erase(t.ptr());
}
}
void Node::_setState(State state)
{
// change node size to match type and selection state
ControlManager &mgr = ControlManager::getManager();
mgr.setSelected(_canvas_item, selected());
switch (state) {
case STATE_NORMAL:
mgr.setActive(_canvas_item, false);
mgr.setPrelight(_canvas_item, false);
break;
case STATE_MOUSEOVER:
mgr.setActive(_canvas_item, false);
mgr.setPrelight(_canvas_item, true);
break;
case STATE_CLICKED:
mgr.setActive(_canvas_item, true);
mgr.setPrelight(_canvas_item, false);
//spanish: esto muestra los tiradores al seleccionar los nodos
if(_pm().isBSpline(false)){
if(!this->back()->isDegenerate()){
_pm().BSplineHandlePosition(this->back());
}else if (!this->front()->isDegenerate()){
_pm().BSplineHandlePosition(this->front());
}else{
this->bsplineWeight = 0.0000;
}
if(!this->front()->isDegenerate()){
this->front()->setPosition(_pm().BSplineHandleReposition(this->front(),this->bsplineWeight));
}
if(!this->back()->isDegenerate()){
this->back()->setPosition(_pm().BSplineHandleReposition(this->back(),this->bsplineWeight));
}
}
break;
}
SelectableControlPoint::_setState(state);
}
bool Node::grabbed(GdkEventMotion *event)
{
if (SelectableControlPoint::grabbed(event)) {
return true;
}
// Dragging out handles with Shift + drag on a node.
if (!held_shift(*event)) {
return false;
}
Geom::Point evp = event_point(*event);
Geom::Point rel_evp = evp - _last_click_event_point();
// This should work even if dragtolerance is zero and evp coincides with node position.
double angle_next = HUGE_VAL;
double angle_prev = HUGE_VAL;
bool has_degenerate = false;
// determine which handle to drag out based on degeneration and the direction of drag
if (_front.isDegenerate() && _next()) {
Geom::Point next_relpos = _desktop->d2w(_next()->position())
- _desktop->d2w(position());
angle_next = fabs(Geom::angle_between(rel_evp, next_relpos));
has_degenerate = true;
}
if (_back.isDegenerate() && _prev()) {
Geom::Point prev_relpos = _desktop->d2w(_prev()->position())
- _desktop->d2w(position());
angle_prev = fabs(Geom::angle_between(rel_evp, prev_relpos));
has_degenerate = true;
}
if (!has_degenerate) {
return false;
}
Handle *h = angle_next < angle_prev ? &_front : &_back;
h->setPosition(_desktop->w2d(evp));
h->setVisible(true);
h->transferGrab(this, event);
Handle::_drag_out = true;
return true;
}
void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event)
{
// For a note on how snapping is implemented in Inkscape, see snap.h.
SnapManager &sm = _desktop->namedview->snap_manager;
// even if we won't really snap, we might still call the one of the
// constrainedSnap() methods to enforce the constraints, so we need
// to setup the snapmanager anyway; this is also required for someSnapperMightSnap()
sm.setup(_desktop);
// do not snap when Shift is pressed
bool snap = !held_shift(*event) && sm.someSnapperMightSnap();
Inkscape::SnappedPoint sp;
std::vector<Inkscape::SnapCandidatePoint> unselected;
if (snap) {
/* setup
* TODO We are doing this every time a snap happens. It should once be done only once
* per drag - maybe in the grabbed handler?
* TODO Unselected nodes vector must be valid during the snap run, because it is not
* copied. Fix this in snap.h and snap.cpp, then the above.
* TODO Snapping to unselected segments of selected paths doesn't work yet. */
// Build the list of unselected nodes.
typedef ControlPointSelection::Set Set;
Set &nodes = _selection.allPoints();
for (Set::iterator i = nodes.begin(); i != nodes.end(); ++i) {
if (!(*i)->selected()) {
Node *n = static_cast<Node*>(*i);
Inkscape::SnapCandidatePoint p(n->position(), n->_snapSourceType(), n->_snapTargetType());
unselected.push_back(p);
}
}
sm.unSetup();
sm.setupIgnoreSelection(_desktop, true, &unselected);
}
// Snap candidate point for free snapping; this will consider snapping tangentially
// and perpendicularly and therefore the origin or direction vector must be set
Inkscape::SnapCandidatePoint scp_free(new_pos, _snapSourceType());
boost::optional<Geom::Point> front_point, back_point;
Geom::Point origin = _last_drag_origin();
Geom::Point dummy_cp;
if (_front.isDegenerate()) {
if (_is_line_segment(this, _next())) {
front_point = _next()->position() - origin;
if (_next()->selected()) {
dummy_cp = _next()->position() - position();
scp_free.addVector(dummy_cp);
} else {
dummy_cp = _next()->position();
scp_free.addOrigin(dummy_cp);
}
}
} else {
front_point = _front.relativePos();
scp_free.addVector(*front_point);
}
if (_back.isDegenerate()) {
if (_is_line_segment(_prev(), this)) {
back_point = _prev()->position() - origin;
if (_prev()->selected()) {
dummy_cp = _prev()->position() - position();
scp_free.addVector(dummy_cp);
} else {
dummy_cp = _prev()->position();
scp_free.addOrigin(dummy_cp);
}
}
} else {
back_point = _back.relativePos();
scp_free.addVector(*back_point);
}
if (held_control(*event)) {
// We're about to consider a constrained snap, which is already limited to 1D
// Therefore tangential or perpendicular snapping will not be considered, and therefore
// all calls above to scp_free.addVector() and scp_free.addOrigin() can be neglected
std::vector<Inkscape::Snapper::SnapConstraint> constraints;
if (held_alt(*event)) {
// with Ctrl+Alt, constrain to handle lines
// project the new position onto a handle line that is closer;
// also snap to perpendiculars of handle lines
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
double min_angle = M_PI / snaps;
boost::optional<Geom::Point> fperp_point, bperp_point;
if (front_point) {
constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, *front_point));
fperp_point = Geom::rot90(*front_point);
}
if (back_point) {
constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, *back_point));
bperp_point = Geom::rot90(*back_point);
}
// perpendiculars only snap when they are further than snap increment away
// from the second handle constraint
if (fperp_point && (!back_point ||
(fabs(Geom::angle_between(*fperp_point, *back_point)) > min_angle &&
fabs(Geom::angle_between(*fperp_point, *back_point)) < M_PI - min_angle)))
{
constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, *fperp_point));
}
if (bperp_point && (!front_point ||
(fabs(Geom::angle_between(*bperp_point, *front_point)) > min_angle &&
fabs(Geom::angle_between(*bperp_point, *front_point)) < M_PI - min_angle)))
{
constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, *bperp_point));
}
sp = sm.multipleConstrainedSnaps(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), constraints, held_shift(*event));
} else {
// with Ctrl, constrain to axes
constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, Geom::Point(1, 0)));
constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, Geom::Point(0, 1)));
sp = sm.multipleConstrainedSnaps(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), constraints, held_shift(*event));
}
new_pos = sp.getPoint();
} else if (snap) {
Inkscape::SnappedPoint sp = sm.freeSnap(scp_free);
new_pos = sp.getPoint();
}
sm.unSetup();
SelectableControlPoint::dragged(new_pos, event);
}
bool Node::clicked(GdkEventButton *event)
{
if(_pm()._nodeClicked(this, event))
return true;
return SelectableControlPoint::clicked(event);
}
Inkscape::SnapSourceType Node::_snapSourceType() const
{
if (_type == NODE_SMOOTH || _type == NODE_AUTO)
return SNAPSOURCE_NODE_SMOOTH;
return SNAPSOURCE_NODE_CUSP;
}
Inkscape::SnapTargetType Node::_snapTargetType() const
{
if (_type == NODE_SMOOTH || _type == NODE_AUTO)
return SNAPTARGET_NODE_SMOOTH;
return SNAPTARGET_NODE_CUSP;
}
Inkscape::SnapCandidatePoint Node::snapCandidatePoint()
{
return SnapCandidatePoint(position(), _snapSourceType(), _snapTargetType());
}
Handle *Node::handleToward(Node *to)
{
if (_next() == to) {
return front();
}
if (_prev() == to) {
return back();
}
g_error("Node::handleToward(): second node is not adjacent!");
}
Node *Node::nodeToward(Handle *dir)
{
if (front() == dir) {
return _next();
}
if (back() == dir) {
return _prev();
}
g_error("Node::nodeToward(): handle is not a child of this node!");
}
Handle *Node::handleAwayFrom(Node *to)
{
if (_next() == to) {
return back();
}
if (_prev() == to) {
return front();
}
g_error("Node::handleAwayFrom(): second node is not adjacent!");
}
Node *Node::nodeAwayFrom(Handle *h)
{
if (front() == h) {
return _prev();
}
if (back() == h) {
return _next();
}
g_error("Node::nodeAwayFrom(): handle is not a child of this node!");
}
Glib::ustring Node::_getTip(unsigned state) const
{
//spanish: un truco par, si el nodo tiene fuerza, nos marca que es
//del tipo bspline, lo utilizaremos despues para mostras los mensajes apropiados
//no lo podemos hacer de otra forma al ser constante la funcion
bool isBSpline = false;
if( this->bsplineWeight != 0.0000)
isBSpline = true;
if (state_held_shift(state)) {
bool can_drag_out = (_next() && _front.isDegenerate()) || (_prev() && _back.isDegenerate());
if (can_drag_out) {
/*if (state_held_control(state)) {
return format_tip(C_("Path node tip",
"<b>Shift+Ctrl:</b> drag out a handle and snap its angle "
"to %f° increments"), snap_increment_degrees());
}*/
return C_("Path node tip",
"<b>Shift</b>: drag out a handle, click to toggle selection");
}
return C_("Path node tip", "<b>Shift</b>: click to toggle selection");
}
if (state_held_control(state)) {
if (state_held_alt(state)) {
return C_("Path node tip", "<b>Ctrl+Alt</b>: move along handle lines, click to delete node");
}
return C_("Path node tip",
"<b>Ctrl</b>: move along axes, click to change node type");
}
if (state_held_alt(state)) {
return C_("Path node tip", "<b>Alt</b>: sculpt nodes");
}
// No modifiers: assemble tip from node type
char const *nodetype = node_type_to_localized_string(_type);
if (_selection.transformHandlesEnabled() && selected()) {
if (_selection.size() == 1 && !isBSpline) {
return format_tip(C_("Path node tip",
"<b>%s</b>: drag to shape the path (more: Shift, Ctrl, Alt)"), nodetype);
}else if(_selection.size() == 1){
return format_tip(C_("Path node tip",
"<b>BSpline node</b>: %g weight, drag to shape the path (more: Shift, Ctrl, Alt)"),this->bsplineWeight);
}
return format_tip(C_("Path node tip",
"<b>%s</b>: drag to shape the path, click to toggle scale/rotation handles (more: Shift, Ctrl, Alt)"), nodetype);
}
if (!isBSpline) {
return format_tip(C_("Path node tip",
"<b>%s</b>: drag to shape the path, click to select only this node (more: Shift, Ctrl, Alt)"), nodetype);
}else{
return format_tip(C_("Path node tip",
"<b>BSpline node</b>: drag to shape the path, click to select only this node (more: Shift, Ctrl, Alt)"));
}
}
Glib::ustring Node::_getDragTip(GdkEventMotion */*event*/) const
{
Geom::Point dist = position() - _last_drag_origin();
Inkscape::Util::Quantity x_q = Inkscape::Util::Quantity(dist[Geom::X], "px");
Inkscape::Util::Quantity y_q = Inkscape::Util::Quantity(dist[Geom::Y], "px");
GString *x = g_string_new(x_q.string(_desktop->namedview->doc_units).c_str());
GString *y = g_string_new(y_q.string(_desktop->namedview->doc_units).c_str());
Glib::ustring ret = format_tip(C_("Path node tip", "Move node by %s, %s"), x->str, y->str);
g_string_free(x, TRUE);
g_string_free(y, TRUE);
return ret;
}
char const *Node::node_type_to_localized_string(NodeType type)
{
switch (type) {
case NODE_CUSP: return _("Cusp node");
case NODE_SMOOTH: return _("Smooth node");
case NODE_SYMMETRIC: return _("Symmetric node");
case NODE_AUTO: return _("Auto-smooth node");
default: return "";
}
}
bool Node::_is_line_segment(Node *first, Node *second)
{
if (!first || !second) return false;
if (first->_next() == second)
return first->_front.isDegenerate() && second->_back.isDegenerate();
if (second->_next() == first)
return second->_front.isDegenerate() && first->_back.isDegenerate();
return false;
}
NodeList::NodeList(SubpathList &splist)
: _list(splist)
, _closed(false)
{
this->ln_list = this;
this->ln_next = this;
this->ln_prev = this;
}
NodeList::~NodeList()
{
clear();
}
bool NodeList::empty()
{
return ln_next == this;
}
NodeList::size_type NodeList::size()
{
size_type sz = 0;
for (ListNode *ln = ln_next; ln != this; ln = ln->ln_next) ++sz;
return sz;
}
bool NodeList::closed()
{
return _closed;
}
bool NodeList::degenerate()
{
return closed() ? empty() : ++begin() == end();
}
NodeList::iterator NodeList::before(double t, double *fracpart)
{
double intpart;
*fracpart = std::modf(t, &intpart);
int index = intpart;
iterator ret = begin();
std::advance(ret, index);
return ret;
}
NodeList::iterator NodeList::insert(iterator pos, Node *x)
{
ListNode *ins = pos._node;
x->ln_next = ins;
x->ln_prev = ins->ln_prev;
ins->ln_prev->ln_next = x;
ins->ln_prev = x;
x->ln_list = this;
return iterator(x);
}
void NodeList::splice(iterator pos, NodeList &list)
{
splice(pos, list, list.begin(), list.end());
}
void NodeList::splice(iterator pos, NodeList &list, iterator i)
{
NodeList::iterator j = i;
++j;
splice(pos, list, i, j);
}
void NodeList::splice(iterator pos, NodeList &/*list*/, iterator first, iterator last)
{
ListNode *ins_beg = first._node, *ins_end = last._node, *at = pos._node;
for (ListNode *ln = ins_beg; ln != ins_end; ln = ln->ln_next) {
ln->ln_list = this;
}
ins_beg->ln_prev->ln_next = ins_end;
ins_end->ln_prev->ln_next = at;
at->ln_prev->ln_next = ins_beg;
ListNode *atprev = at->ln_prev;
at->ln_prev = ins_end->ln_prev;
ins_end->ln_prev = ins_beg->ln_prev;
ins_beg->ln_prev = atprev;
}
void NodeList::shift(int n)
{
// 1. make the list perfectly cyclic
ln_next->ln_prev = ln_prev;
ln_prev->ln_next = ln_next;
// 2. find new begin
ListNode *new_begin = ln_next;
if (n > 0) {
for (; n > 0; --n) new_begin = new_begin->ln_next;
} else {
for (; n < 0; ++n) new_begin = new_begin->ln_prev;
}
// 3. relink begin to list
ln_next = new_begin;
ln_prev = new_begin->ln_prev;
new_begin->ln_prev->ln_next = this;
new_begin->ln_prev = this;
}
void NodeList::reverse()
{
for (ListNode *ln = ln_next; ln != this; ln = ln->ln_prev) {
std::swap(ln->ln_next, ln->ln_prev);
Node *node = static_cast<Node*>(ln);
Geom::Point save_pos = node->front()->position();
node->front()->setPosition(node->back()->position());
node->back()->setPosition(save_pos);
}
std::swap(ln_next, ln_prev);
}
void NodeList::clear()
{
for (iterator i = begin(); i != end();) erase (i++);
}
NodeList::iterator NodeList::erase(iterator i)
{
// some gymnastics are required to ensure that the node is valid when deleted;
// otherwise the code that updates handle visibility will break
Node *rm = static_cast<Node*>(i._node);
ListNode *rmnext = rm->ln_next, *rmprev = rm->ln_prev;
++i;
delete rm;
rmprev->ln_next = rmnext;
rmnext->ln_prev = rmprev;
return i;
}
// TODO this method is very ugly!
// converting SubpathList to an intrusive list might allow us to get rid of it
void NodeList::kill()
{
for (SubpathList::iterator i = _list.begin(); i != _list.end(); ++i) {
if (i->get() == this) {
_list.erase(i);
return;
}
}
}
NodeList &NodeList::get(Node *n) {
return n->nodeList();
}
NodeList &NodeList::get(iterator const &i) {
return *(i._node->ln_list);
}
} // namespace UI
} // namespace Inkscape
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :