dialog.cpp revision da15593ce819c0c0fa2c2adaddebde9de7e0f62c
/**
* \brief Base class for dialogs in Inkscape. This class provides certain
* common behaviors and styles wanted of all dialogs in the application.
*
* Authors:
* Bryce W. Harrington <bryce@bryceharrington.org>
* buliabyak@gmail.com
* Johan Engelen <j.b.c.engelen@ewi.utwente.nl>
* Gustav Broberg <broberg@kth.se>
*
* Copyright (C) 2004--2007 Authors
*
* Released under GNU GPL. Read the file 'COPYING' for more information.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <gtkmm/stock.h>
#include <gtk/gtk.h>
#include "application/application.h"
#include "application/editor.h"
#include "inkscape.h"
#include "event-context.h"
#include "desktop.h"
#include "desktop-handles.h"
#include "dialog-manager.h"
#include "dialogs/dialog-events.h"
#include "shortcuts.h"
#include "prefs-utils.h"
#include "interface.h"
#include "verbs.h"
#define MIN_ONSCREEN_DISTANCE 50
namespace Inkscape {
namespace UI {
namespace Dialog {
void
sp_retransientize (Inkscape::Application *inkscape, SPDesktop *desktop, gpointer dlgPtr)
{
Dialog *dlg = (Dialog *)dlgPtr;
dlg->onDesktopActivated (desktop);
}
gboolean
sp_retransientize_again (gpointer dlgPtr)
{
Dialog *dlg = (Dialog *)dlgPtr;
dlg->retransientize_suppress = false;
return FALSE; // so that it is only called once
}
void
sp_dialog_shutdown (GtkObject *object, gpointer dlgPtr)
{
Dialog *dlg = (Dialog *)dlgPtr;
dlg->onShutdown();
}
void
Dialog::save_geometry()
{
int y, x, w, h;
get_position(x, y);
get_size(w, h);
// g_print ("write %d %d %d %d\n", x, y, w, h);
if (x<0) x=0;
if (y<0) y=0;
prefs_set_int_attribute (_prefs_path, "x", x);
prefs_set_int_attribute (_prefs_path, "y", y);
prefs_set_int_attribute (_prefs_path, "w", w);
prefs_set_int_attribute (_prefs_path, "h", h);
}
void hideCallback(GtkObject *object, gpointer dlgPtr)
{
g_return_if_fail( dlgPtr != NULL );
Dialog *dlg = (Dialog *)dlgPtr;
dlg->onHideF12();
}
void unhideCallback(GtkObject *object, gpointer dlgPtr)
{
g_return_if_fail( dlgPtr != NULL );
Dialog *dlg = (Dialog *)dlgPtr;
dlg->onShowF12();
}
void
Dialog::read_geometry()
{
_user_hidden = false;
int x = prefs_get_int_attribute (_prefs_path, "x", -1000);
int y = prefs_get_int_attribute (_prefs_path, "y", -1000);
int w = prefs_get_int_attribute (_prefs_path, "w", 0);
int h = prefs_get_int_attribute (_prefs_path, "h", 0);
// g_print ("read %d %d %d %d\n", x, y, w, h);
// If there are stored height and width values for the dialog,
// resize the window to match; otherwise we leave it at its default
if (w != 0 && h != 0) {
resize(w, h);
}
// If there are stored values for where the dialog should be
// located, then restore the dialog to that position.
// also check if (x,y) is actually onscreen with the current screen dimensions
if ( (x >= 0) && (y >= 0) && (x < (gdk_screen_width()-MIN_ONSCREEN_DISTANCE)) && (y < (gdk_screen_height()-MIN_ONSCREEN_DISTANCE)) ) {
move(x, y);
} else {
// ...otherwise just put it in the middle of the screen
set_position(Gtk::WIN_POS_CENTER);
}
}
inline Dialog::operator Gtk::Widget&() { return *_behavior; }
inline GtkWidget *Dialog::gobj() { return _behavior->gobj(); }
inline void Dialog::present() { _behavior->present(); }
inline Gtk::VBox *Dialog::get_vbox() { return _behavior->get_vbox(); }
inline void Dialog::show_all_children() { _behavior->show_all_children(); }
inline void Dialog::hide() { _behavior->hide(); }
inline void Dialog::show() { _behavior->show(); }
inline void Dialog::set_size_request(int width, int height) { _behavior->set_size_request(width, height); }
inline void Dialog::size_request(Gtk::Requisition& requisition) { _behavior->size_request(requisition); }
inline void Dialog::get_position(int& x, int& y) { _behavior->get_position(x, y); }
inline void Dialog::get_size(int& width, int& height) { _behavior->get_size(width, height); }
inline void Dialog::resize(int width, int height) { _behavior->resize(width, height); }
inline void Dialog::move(int x, int y) { _behavior->move(x, y); }
inline void Dialog::set_position(Gtk::WindowPosition position) { _behavior->set_position(position); }
inline void Dialog::set_title(Glib::ustring title) { _behavior->set_title(title); }
inline void Dialog::set_sensitive(bool sensitive) { _behavior->set_sensitive(sensitive); }
inline void Dialog::set_response_sensitive(int response_id, bool setting)
{ _behavior->set_response_sensitive(response_id, setting); }
void Dialog::set_resizable(bool) { }
void Dialog::set_default(Gtk::Widget&) { }
inline void Dialog::set_default_response(int response_id) { _behavior->set_default_response(response_id); }
Glib::SignalProxy0<void> Dialog::signal_show () { return _behavior->signal_show(); }
Glib::SignalProxy0<void> Dialog::signal_hide () { return _behavior->signal_hide(); }
Glib::SignalProxy1<void, int> Dialog::signal_response () { return _behavior->signal_response(); }
Gtk::Button* Dialog::add_button (const Glib::ustring& button_text, int response_id)
{ return _behavior->add_button(button_text, response_id); }
Gtk::Button* Dialog::add_button (const Gtk::StockID& stock_id, int response_id)
{ return _behavior->add_button(stock_id, response_id); }
Dialog::Dialog(const char *prefs_path, int verb_num, const char *apply_label)
{
}
//=====================================================================
/**
* UI::Dialog::Dialog is a base class for all dialogs in Inkscape. The
* purpose of this class is to provide a unified place for ensuring
* style and behavior. Specifically, this class provides functionality
* for saving and restoring the size and position of dialogs (through
* the user's preferences file).
*
* It also provides some general purpose signal handlers for things like
* showing and hiding all dialogs.
*/
Dialog::Dialog(Behavior::BehaviorFactory behavior_factory, const char *prefs_path, int verb_num,
const char *apply_label)
: _hiddenF12 (false),
_prefs_path (prefs_path),
_verb_num(verb_num),
_apply_label (apply_label)
{
gchar title[500];
if (verb_num)
sp_ui_dialog_title_string (Inkscape::Verb::get(verb_num), title);
_title = title;
_behavior = behavior_factory(*this);
gtk_signal_connect( GTK_OBJECT (gobj()), "event", GTK_SIGNAL_FUNC(sp_dialog_event_handler), gobj() );
if (Inkscape::NSApplication::Application::getNewGui())
{
_desktop_activated_connection = Inkscape::NSApplication::Editor::connectDesktopActivated (sigc::mem_fun (*this, &Dialog::onDesktopActivated));
_dialogs_hidden_connection = Inkscape::NSApplication::Editor::connectDialogsHidden (sigc::mem_fun (*this, &Dialog::onHideF12));
_dialogs_unhidden_connection = Inkscape::NSApplication::Editor::connectDialogsUnhidden (sigc::mem_fun (*this, &Dialog::onShowF12));
_shutdown_connection = Inkscape::NSApplication::Editor::connectShutdown (sigc::mem_fun (*this, &Dialog::onShutdown));
}
else
{
g_signal_connect (G_OBJECT (INKSCAPE), "activate_desktop", G_CALLBACK (sp_retransientize), (void *)this);
g_signal_connect ( G_OBJECT(INKSCAPE), "dialogs_hide", G_CALLBACK(hideCallback), (void *)this );
g_signal_connect ( G_OBJECT(INKSCAPE), "dialogs_unhide", G_CALLBACK(unhideCallback), (void *)this );
g_signal_connect (G_OBJECT (INKSCAPE), "shut_down", G_CALLBACK (sp_dialog_shutdown), (void *)this);
}
Glib::wrap(gobj())->signal_key_press_event().connect(sigc::ptr_fun(&windowKeyPress));
if (prefs_get_int_attribute ("dialogs", "showclose", 0) || apply_label) {
// TODO: make the order of buttons obey the global preference
if (apply_label) {
add_button(Glib::ustring(apply_label), Gtk::RESPONSE_APPLY);
set_default_response(Gtk::RESPONSE_APPLY);
}
add_button(Gtk::Stock::CLOSE, Gtk::RESPONSE_CLOSE);
}
read_geometry();
present();
}
Dialog::~Dialog()
{
if (Inkscape::NSApplication::Application::getNewGui())
{
_desktop_activated_connection.disconnect();
_dialogs_hidden_connection.disconnect();
_dialogs_unhidden_connection.disconnect();
_shutdown_connection.disconnect();
}
save_geometry();
delete _behavior;
}
bool Dialog::windowKeyPress(GdkEventKey *event)
{
unsigned int shortcut = 0;
shortcut = get_group0_keyval (event) |
( event->state & GDK_SHIFT_MASK ?
SP_SHORTCUT_SHIFT_MASK : 0 ) |
( event->state & GDK_CONTROL_MASK ?
SP_SHORTCUT_CONTROL_MASK : 0 ) |
( event->state & GDK_MOD1_MASK ?
SP_SHORTCUT_ALT_MASK : 0 );
return sp_shortcut_invoke( shortcut, SP_ACTIVE_DESKTOP );
}
//---------------------------------------------------------------------
void
Dialog::on_response(int response_id)
{
switch (response_id) {
case Gtk::RESPONSE_APPLY: {
_apply();
break;
}
case Gtk::RESPONSE_CLOSE: {
_close();
break;
}
}
}
bool
Dialog::on_delete_event (GdkEventAny *event)
{
save_geometry();
_user_hidden = true;
return false;
}
void
Dialog::onHideF12()
{
_hiddenF12 = true;
_behavior->onHideF12();
}
void
Dialog::onShowF12()
{
if (_user_hidden)
return;
if (_hiddenF12) {
_behavior->onShowF12();
}
_hiddenF12 = false;
}
void
Dialog::onShutdown()
{
save_geometry();
_user_hidden = true;
_behavior->onShutdown();
}
void
Dialog::onDesktopActivated(SPDesktop *desktop)
{
_behavior->onDesktopActivated(desktop);
}
Inkscape::Selection*
Dialog::_getSelection()
{
return sp_desktop_selection(SP_ACTIVE_DESKTOP);
}
void
Dialog::_apply()
{
g_warning("Apply button clicked for dialog [Dialog::_apply()]");
}
void
Dialog::_close()
{
GtkWidget *dlg = GTK_WIDGET(_behavior->gobj());
/* this code sends a delete_event to the dialog,
* instead of just destroying it, so that the
* dialog can do some housekeeping, such as remember
* its position.
*/
GdkEventAny event;
event.type = GDK_DELETE;
event.window = dlg->window;
event.send_event = TRUE;
if (event.window)
g_object_ref (G_OBJECT (event.window));
gtk_main_do_event ((GdkEvent*)&event);
if (event.window)
g_object_unref (G_OBJECT (event.window));
}
} // namespace Dialog
} // namespace UI
} // namespace Inkscape
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :