dialog-manager.h revision a4030d5ca449e7e384bc699cd249ee704faaeab0
/** @file
* @brief Object for managing a set of dialogs, including their signals and
* construction/caching/destruction of them.
*/
/* Author:
* Bryce W. Harrington <bryce@bryceharrington.org>
* Jon Phillips <jon@rejon.org>
*
* Copyright (C) 2004, 2005 Authors
*
* Released under GNU GPL. Read the file 'COPYING' for more information.
*/
#ifndef INKSCAPE_UI_DIALOG_MANAGER_H
#define INKSCAPE_UI_DIALOG_MANAGER_H
#include <glib/gquark.h>
#include "dialog.h"
#include <map>
namespace Inkscape {
namespace UI {
namespace Dialog {
class DialogManager {
public:
typedef Dialog *(*DialogFactory)();
DialogManager();
virtual ~DialogManager();
static DialogManager &getInstance();
sigc::signal<void> show_dialogs;
sigc::signal<void> show_f12;
sigc::signal<void> hide_dialogs;
sigc::signal<void> hide_f12;
sigc::signal<void> transientize;
/* generic dialog management start */
typedef std::map<GQuark, DialogFactory> FactoryMap;
typedef std::map<GQuark, Dialog*> DialogMap;
void registerFactory(gchar const *name, DialogFactory factory);
void registerFactory(GQuark name, DialogFactory factory);
Dialog *getDialog(gchar const* dlgName);
Dialog *getDialog(GQuark dlgName);
void showDialog(gchar const *name);
void showDialog(GQuark name);
protected:
DialogManager(DialogManager const &d); // no copy
DialogManager& operator=(DialogManager const &d); // no assign
FactoryMap _factory_map; //< factories to create dialogs
DialogMap _dialog_map; //< map of already created dialogs
};
} // namespace Dialog
} // namespace UI
} // namespace Inkscape
#endif //INKSCAPE_UI_DIALOG_MANAGER_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
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