sp-skeleton.cpp revision 60282e8335d7b6ae7020613bb22c7c69a6909fbb
/** \file
* SVG <skeleton> implementation, used as an example for a base starting class
* when implementing new sp-objects.
*
* In vi, three global search-and-replaces will let you rename everything
* in this and the .h file:
*
*/
/*
* Authors:
* Kees Cook <kees@outflux.net>
* Abhishek Sharma
*
* Copyright (C) 2004 Kees Cook
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "attributes.h"
#include "sp-skeleton.h"
#define DEBUG_SKELETON
#ifdef DEBUG_SKELETON
g_print(f, ## a); \
g_print("\n"); \
}
#else
# define debug(f, a...) /**/
#endif
/* Skeleton base class */
static Inkscape::XML::Node *sp_skeleton_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags);
static SPObjectClass *skeleton_parent_class;
{
static GType skeleton_type = 0;
if (!skeleton_type) {
sizeof(SPSkeletonClass),
sizeof(SPSkeleton),
16,
NULL, /* value_table */
};
skeleton_type = g_type_register_static(SP_TYPE_OBJECT, "SPSkeleton", &skeleton_info, (GTypeFlags)0);
}
return skeleton_type;
}
static void
{
//GObjectClass *gobject_class = (GObjectClass *)klass;
}
static void
{
}
/**
* Reads the Inkscape::XML::Node, and initializes SPSkeleton variables. For this to get called,
* our name must be associated with a repr via "sp_object_type_register". Best done through
* sp-object-repr.cpp's repr_name_entries array.
*/
static void
{
}
/*
Pay attention to certain settings here
object->readAttr( "xlink:href" );
object->readAttr( "attributeName" );
object->readAttr( "attributeType" );
object->readAttr( "begin" );
object->readAttr( "dur" );
object->readAttr( "end" );
object->readAttr( "min" );
object->readAttr( "max" );
object->readAttr( "restart" );
object->readAttr( "repeatCount" );
object->readAttr( "repeatDur" );
object->readAttr( "fill" );
*/
}
/**
* Drops any allocated memory.
*/
static void
{
/* deal with our children and our selves here */
}
/**
* Sets a specific value in the SPSkeleton.
*/
static void
{
//SPSkeleton *skeleton = SP_SKELETON(object);
/* See if any parents need this value. */
}
}
/**
* Receives update notifications.
*/
static void
{
//SPSkeleton *skeleton = SP_SKELETON(object);
/* do something to trigger redisplay, updates? */
}
}
}
/**
* Writes its settings to an incoming repr object, if any.
*/
sp_skeleton_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags)
{
//SPSkeleton *skeleton = SP_SKELETON(object);
// Inkscape-only object, not copied during an "plain SVG" dump:
if (flags & SP_OBJECT_WRITE_EXT) {
if (repr) {
// is this sane?
} else {
}
}
}
return repr;
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :