sp-mesh-array.h revision 214a2dca4418a9937d7142e42ed91fdfdb86ae16
#ifndef SEEN_SP_MESH_ARRAY_H
#define SEEN_SP_MESH_ARRAY_H
/*
* Authors:
* Tavmjong Bah <tavmjong@free.fr>
*
* Copyrigt (C) 2012 Tavmjong Bah
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
/**
A group of classes and functions for manipulating mesh gradients.
A mesh is made up of an array of patches. Each patch has four sides and four corners. The sides can
be shared between two patches and the corners between up to four.
The order of the points for each side always goes from left to right or top to bottom.
For sides 2 and 3 the points must be reversed when used (as in calls to cairo functions).
Two patches: (C=corner, S=side, H=handle, T=tensor)
C0 H1 H2 C1 C0 H1 H2 C1
+ ---------- + ---------- +
| S0 | S0 |
H1 | T0 T1 |H1 T0 T1 | H1
|S3 S1|S3 S1|
H2 | T3 T2 |H2 T3 T2 | H2
| S2 | S2 |
+ ---------- + ---------- +
C3 H1 H2 C2 C3 H1 H2 C2
The mesh is stored internally as an array of nodes that includes the tensor nodes.
Note: This code uses tensor points which are not part of the SVG2 plan at the moment.
Including tensor points was motivated by a desire to experiment with their usefulness
in smoothing color transitions. There doesn't seem to be much advantage for that
purpose. However including them internally allows for storing all the points in
an array which simplifies things like inserting new rows or columns.
*/
#include "color.h"
// For color picking
#include "sp-item.h"
enum SPMeshSmooth {
};
enum NodeType {
};
// Is a node along an edge?
enum NodeEdge {
MG_NODE_EDGE_TOP = 1,
MG_NODE_EDGE_LEFT = 2,
MG_NODE_EDGE_BOTTOM = 4,
};
enum MeshCornerOperation {
};
enum MeshNodeOperation {
};
SPMeshNode() {
set = false;
draggable = -1;
path_type = 'u';
opacity = 0.0;
}
unsigned int node_edge;
bool set;
unsigned int draggable; // index of on-screen node
char path_type;
double opacity;
};
// I for Internal to distinguish it from the Object class
// This is a convenience class...
int row;
int col;
char getPathType( unsigned int i );
void setPathType( unsigned int, char t );
bool tensorIsSet();
bool tensorIsSet( unsigned int i );
void updateNodes();
double getOpacity( unsigned int i );
void setOpacity( unsigned int i, double o );
};
// An array of mesh nodes.
// Should be private
// Draggables to nodes
bool drag_valid;
~SPMeshNodeArray() { clear(); };
bool built;
void clear();
void print();
// Fill 'smooth' with a smoothed version by subdividing each patch.
// Get size of patch
unsigned int patch_rows();
unsigned int patch_columns();
// Operations on corners
// Update other nodes in response to a node move.
void update_handles( unsigned int corner, std::vector< unsigned int > selected_corners, Geom::Point old_p, MeshNodeOperation op );
void split_row( unsigned int i, unsigned int n );
void split_column( unsigned int j, unsigned int n );
void split_column( unsigned int j, double coord );
};
#endif /* !SEEN_SP_MESH_ARRAY_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
c-basic-offset:2
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :