snapper.h revision 5c681d52040046fc1284c71112618c2b09e36e86
#ifndef SEEN_SNAPPER_H
#define SEEN_SNAPPER_H
/**
* \file src/snapper.h
* \brief Snapper class.
*
* Authors:
* Carl Hetherington <inkscape@carlh.net>
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include <map>
#include <list>
#include "libnr/nr-coord.h"
#include "libnr/nr-point.h"
#include "snapped-point.h"
#include "snapped-line.h"
struct SnappedConstraints {
std::list<Inkscape::SnappedPoint> points;
std::list<Inkscape::SnappedLineSegment> lines;
std::list<Inkscape::SnappedLine> grid_lines;
std::list<Inkscape::SnappedLine> guide_lines;
};
struct SPNamedView;
struct SPItem;
namespace Inkscape
{
/// Parent for classes that can snap points to something
class Snapper
{
public:
Snapper() {}
Snapper(SPNamedView const *nv, ::NR::Coord const d);
virtual ~Snapper() {}
/// Point types to snap.
typedef int PointType;
static const PointType SNAPPOINT_NODE;
static const PointType SNAPPOINT_BBOX;
static const PointType SNAPPOINT_GUIDE;
void setSnapFrom(PointType t, bool s);
bool getSnapFrom(PointType t) const;
void setSnapperTolerance(NR::Coord t);
NR::Coord getSnapperTolerance() const; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom)
bool getSnapperAlwaysSnap() const; //if true, then the snapper will always snap, regardless of its tolerance
/**
* \return true if this Snapper will snap at least one kind of point.
*/
virtual bool ThisSnapperMightSnap() const {return (_snap_enabled && _snap_from != 0);} // will likely be overridden by derived classes
void setEnabled(bool s);
bool getEnabled() const {return _snap_enabled;}
void freeSnap(SnappedConstraints &sc,
PointType const &t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
SPItem const *it) const;
void freeSnap(SnappedConstraints &sc,
PointType const &t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
std::list<SPItem const *> const &it,
std::vector<NR::Point> *unselected_nodes) const;
class ConstraintLine
{
public:
ConstraintLine(NR::Point const &d) : _has_point(false), _direction(d) {}
ConstraintLine(NR::Point const &p, NR::Point const &d) : _has_point(true), _point(p), _direction(d) {}
bool hasPoint() const {
return _has_point;
}
NR::Point getPoint() const {
return _point;
}
NR::Point getDirection() const {
return _direction;
}
private:
bool _has_point;
NR::Point _point;
NR::Point _direction;
};
void constrainedSnap(SnappedConstraints &sc,
PointType const &t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
ConstraintLine const &c,
SPItem const *it) const;
void constrainedSnap(SnappedConstraints &sc,
PointType const &t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
ConstraintLine const &c,
std::list<SPItem const *> const &it) const;
protected:
SPNamedView const *_named_view;
int _snap_from; ///< bitmap of point types that we will snap from
bool _snap_enabled; ///< true if this snapper is enabled, otherwise false
private:
NR::Coord _snapper_tolerance; ///< snap tolerance in desktop coordinates
// must be private to enforce the usage of getTolerance(), which retrieves
// the tolerance in screen pixels (making it zoom independent)
/**
* Try to snap a point to whatever this snapper is interested in. Any
* snap that occurs will be to the nearest "interesting" thing (e.g. a
* grid or guide line)
*
* \param p Point to snap (desktop coordinates).
* \param it Items that should not be snapped to.
* \return Snapped point.
*/
virtual void _doFreeSnap(SnappedConstraints &sc,
PointType const &t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
std::list<SPItem const *> const &it,
std::vector<NR::Point> *unselected_nodes) const = 0;
/**
* Try to snap a point to whatever this snapper is interested in, where
* the snap point is constrained to lie along a specified vector from the
* original point.
*
* \param p Point to snap (desktop coordinates).
* \param c Vector to constrain the snap to.
* \param it Items that should not be snapped to.
* \return Snapped point.
*/
virtual void _doConstrainedSnap(SnappedConstraints &sc,
PointType const &t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
ConstraintLine const &c,
std::list<SPItem const *> const &it) const = 0;
};
}
#endif /* !SEEN_SNAPPER_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
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