snapped-point.h revision abac96a58638236025e60f4dca3848bb294c6672
#ifndef SEEN_SNAPPEDPOINT_H
#define SEEN_SNAPPEDPOINT_H
/**
* \file src/snapped-point.h
* \brief SnappedPoint class.
*
* Authors:
* Mathieu Dimanche <mdimanche@free.fr>
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include <vector>
#include <list>
#include "libnr/nr-coord.h"
#include "libnr/nr-point.h"
#include <libnr/nr-values.h>
{
enum SnapTargetType {
};
/// Class describing the result of an attempt to snap.
{
SnappedPoint();
SnappedPoint(Geom::Point const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2);
SnappedPoint(Geom::Point const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &fully_constrained);
~SnappedPoint();
bool getAlwaysSnap() const {return _always_snap;}
bool getSecondAlwaysSnap() const {return _second_always_snap;}
/* This is the preferred method to find out which point we have snapped
* to, because it only returns a point if snapping has actually occured
* (by overwriting p)
*/
/* This method however always returns a point, even if no snapping
* has occured; A check should be implemented in the calling code
* to check for snapping. Use this method only when really needed, e.g.
* when the calling code is trying to snap multiple points and must
* determine itself which point is most appropriate
*/
bool getAtIntersection() const {return _at_intersection;}
bool getFullyConstrained() const {return _fully_constrained;}
/*void dump() const {
std::cout << "_point = " << _point << std::endl;
std::cout << "_target = " << _target << std::endl;
std::cout << "_at_intersection = " << _at_intersection << std::endl;
std::cout << "_fully_constrained = " << _fully_constrained << std::endl;
std::cout << "_distance = " << _distance << std::endl;
std::cout << "_tolerance = " << _tolerance << std::endl;
std::cout << "_always_snap = " << _always_snap << std::endl;
std::cout << "_second_distance = " << _second_distance << std::endl;
std::cout << "_second_tolerance = " << _second_tolerance << std::endl;
std::cout << "_second_always_snap = " << _second_always_snap << std::endl;
std::cout << "_transformation = " << _transformation << std::endl;
std::cout << "_pointer_distance = " << _pointer_distance << std::endl;
}*/
bool _at_intersection; // If true, the snapped point is at an intersection
bool _fully_constrained; // When snapping for example to a node, then the snap will be "fully constrained".
// When snapping to a line however, the snap is only partly constrained (i.e. only in one dimension)
/* Distance from original point to snapped point. If the snapped point is at
an intersection of e.g. two lines, then this is the distance to the closest
line */
/* The snapping tolerance in screen pixels (depends on zoom)*/
/* If true then "Always snap" is on */
bool _always_snap;
/* If the snapped point is at an intersection of e.g. two lines, then this is
the distance to the fartest line */
/* The snapping tolerance in screen pixels (depends on zoom)*/
/* If true then "Always snap" is on */
bool _second_always_snap;
/* The transformation (translation, scale, skew, or stretch) from the original point to the snapped point */
/* Distance from the un-transformed point to the mouse pointer, measured at the point in time when dragging started */
};
}// end of namespace Inkscape
#endif /* !SEEN_SNAPPEDPOINT_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :