snapped-line.cpp revision cd8e8082c747cc529d5bf595b4102e88224a1811
/**
* \file src/snapped-line.cpp
* \brief SnappedLine class.
*
* Authors:
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include "snapped-line.h"
#include <2geom/line.h>
Inkscape::SnappedLineSegment::SnappedLineSegment(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Point const &start_point_of_line, Geom::Point const &end_point_of_line)
: _start_point_of_line(start_point_of_line), _end_point_of_line(end_point_of_line)
{
_point = snapped_point;
_source = source;
_source_num = source_num;
_target = target;
_distance = snapped_distance;
_tolerance = std::max(snapped_tolerance, 1.0);
_always_snap = always_snap;
_at_intersection = false;
_second_distance = Geom::infinity();
_second_tolerance = 1;
_second_always_snap = false;
}
Inkscape::SnappedLineSegment::SnappedLineSegment()
{
_start_point_of_line = Geom::Point(0,0);
_end_point_of_line = Geom::Point(0,0);
_point = Geom::Point(0,0);
_source = SNAPSOURCE_UNDEFINED;
_source_num = 0;
_target = SNAPTARGET_UNDEFINED;
_distance = Geom::infinity();
_tolerance = 1;
_always_snap = false;
_at_intersection = false;
_second_distance = Geom::infinity();
_second_tolerance = 1;
_second_always_snap = false;
}
Inkscape::SnappedLineSegment::~SnappedLineSegment()
{
}
Inkscape::SnappedPoint Inkscape::SnappedLineSegment::intersect(SnappedLineSegment const &line) const
{
Geom::OptCrossing inters = Geom::OptCrossing(); // empty by default
try
{
inters = Geom::intersection(getLineSegment(), line.getLineSegment());
}
catch (Geom::InfiniteSolutions e)
{
// We're probably dealing with parallel lines, so they don't really cross
inters = Geom::OptCrossing();
}
if (inters) {
Geom::Point inters_pt = getLineSegment().pointAt((*inters).ta);
/* If a snapper has been told to "always snap", then this one should be preferred
* over the other, if that other one has not been told so. (The preferred snapper
* will be labeled "primary" below)
*/
bool const c1 = this->getAlwaysSnap() && !line.getAlwaysSnap(); //do not use _tolerance directly!
/* If neither or both have been told to "always snap", then cast a vote based on
* the snapped distance. For this we should consider the distance to the snapped
* line, not the distance to the intersection.
* See the comment in Inkscape::SnappedLine::intersect
*/
bool const c2 = _distance < line.getSnapDistance();
bool const use_this_as_primary = c1 || c2;
Inkscape::SnappedLineSegment const *primarySLS = use_this_as_primary ? this : &line;
Inkscape::SnappedLineSegment const *secondarySLS = use_this_as_primary ? &line : this;
Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(inters_pt - this->getPoint()) : Geom::L2(inters_pt - line.getPoint());
Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(inters_pt - line.getPoint()) : Geom::L2(inters_pt - this->getPoint());
return SnappedPoint(inters_pt, SNAPSOURCE_UNDEFINED, primarySLS->getSourceNum(), SNAPTARGET_PATH_INTERSECTION, primaryDist, primarySLS->getTolerance(), primarySLS->getAlwaysSnap(), true, false, true,
secondaryDist, secondarySLS->getTolerance(), secondarySLS->getAlwaysSnap());
}
// No intersection
return SnappedPoint(Geom::Point(Geom::infinity(), Geom::infinity()), SNAPSOURCE_UNDEFINED, 0, SNAPTARGET_UNDEFINED, Geom::infinity(), 0, false, false, false, false, Geom::infinity(), 0, false);
};
Inkscape::SnappedLine::SnappedLine(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Point const &normal_to_line, Geom::Point const &point_on_line)
: _normal_to_line(normal_to_line), _point_on_line(point_on_line)
{
_source = source;
_source_num = source_num;
_target = target;
_distance = snapped_distance;
_tolerance = std::max(snapped_tolerance, 1.0);
_always_snap = always_snap;
_second_distance = Geom::infinity();
_second_tolerance = 1;
_second_always_snap = false;
_point = snapped_point;
_at_intersection = false;
}
Inkscape::SnappedLine::SnappedLine()
{
_normal_to_line = Geom::Point(0,0);
_point_on_line = Geom::Point(0,0);
_source = SNAPSOURCE_UNDEFINED;
_source_num = 0;
_target = SNAPTARGET_UNDEFINED;
_distance = Geom::infinity();
_tolerance = 1;
_always_snap = false;
_second_distance = Geom::infinity();
_second_tolerance = 1;
_second_always_snap = false;
_point = Geom::Point(0,0);
_at_intersection = false;
}
Inkscape::SnappedLine::~SnappedLine()
{
}
Inkscape::SnappedPoint Inkscape::SnappedLine::intersect(SnappedLine const &line) const
{
// Calculate the intersection of two lines, which are both within snapping range
// One could be a grid line, whereas the other could be a guide line
// The point of intersection should be considered for snapping, but might be outside the snapping range
Geom::OptCrossing inters = Geom::OptCrossing(); // empty by default
try
{
inters = Geom::intersection(getLine(), line.getLine());
}
catch (Geom::InfiniteSolutions e)
{
// We're probably dealing with parallel lines, so they don't really cross
inters = Geom::OptCrossing();
}
if (inters) {
Geom::Point inters_pt = getLine().pointAt((*inters).ta);
/* If a snapper has been told to "always snap", then this one should be preferred
* over the other, if that other one has not been told so. (The preferred snapper
* will be labelled "primary" below)
*/
bool const c1 = this->getAlwaysSnap() && !line.getAlwaysSnap();
/* If neither or both have been told to "always snap", then cast a vote based on
* the snapped distance. For this we should consider the distance to the snapped
* line or to the intersection
*/
bool const c2 = _distance < line.getSnapDistance();
bool const use_this_as_primary = c1 || c2;
Inkscape::SnappedLine const *primarySL = use_this_as_primary ? this : &line;
Inkscape::SnappedLine const *secondarySL = use_this_as_primary ? &line : this;
Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(inters_pt - this->getPoint()) : Geom::L2(inters_pt - line.getPoint());
Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(inters_pt - line.getPoint()) : Geom::L2(inters_pt - this->getPoint());
return SnappedPoint(inters_pt, Inkscape::SNAPSOURCE_UNDEFINED, primarySL->getSourceNum(), Inkscape::SNAPTARGET_UNDEFINED, primaryDist, primarySL->getTolerance(), primarySL->getAlwaysSnap(), true, false, true,
secondaryDist, secondarySL->getTolerance(), secondarySL->getAlwaysSnap());
// The type of the snap target is yet undefined, as we cannot tell whether
// we're snapping to grid or the guide lines; must be set by on a higher level
}
// No intersection
return SnappedPoint(Geom::Point(Geom::infinity(), Geom::infinity()), SNAPSOURCE_UNDEFINED, 0, SNAPTARGET_UNDEFINED, Geom::infinity(), 0, false, false, false, false, Geom::infinity(), 0, false);
}
// search for the closest snapped line segment
bool getClosestSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedLineSegment &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
result = *i;
success = true;
}
}
return success;
}
// search for the closest intersection of two snapped line segments, which are both member of the same collection
bool getClosestIntersectionSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedPoint &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
std::list<Inkscape::SnappedLineSegment>::const_iterator j = i;
j++;
for (; j != list.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
return success;
}
// search for the closest snapped line
bool getClosestSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedLine &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLine>::const_iterator i = list.begin(); i != list.end(); i++) {
if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
result = *i;
success = true;
}
}
return success;
}
// search for the closest intersection of two snapped lines, which are both member of the same collection
bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedPoint &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLine>::const_iterator i = list.begin(); i != list.end(); i++) {
std::list<Inkscape::SnappedLine>::const_iterator j = i;
j++;
for (; j != list.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
return success;
}
// search for the closest intersection of two snapped lines, which are in two different collections
bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list1, std::list<Inkscape::SnappedLine> const &list2, Inkscape::SnappedPoint &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLine>::const_iterator i = list1.begin(); i != list1.end(); i++) {
for (std::list<Inkscape::SnappedLine>::const_iterator j = list2.begin(); j != list2.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
return success;
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :