snapped-line.cpp revision 5b20351508dc029f37f23fb7add6d0b43bf47f20
/**
* \file src/snapped-line.cpp
* \brief SnappedLine class.
*
* Authors:
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include "snapped-line.h"
#include "libnr/nr-values.h"
Inkscape::SnappedLineSegment::SnappedLineSegment(NR::Point const &snapped_point, NR::Coord const &snapped_distance, NR::Coord const &snapped_tolerance, bool const &always_snap, NR::Point const &start_point_of_line, NR::Point const &end_point_of_line)
{
_at_intersection = false;
_second_tolerance = 0;
_second_always_snap = false;
}
{
_tolerance = 0;
_always_snap = false;
_at_intersection = false;
_second_tolerance = 0;
_second_always_snap = false;
}
{
}
Inkscape::SnappedPoint Inkscape::SnappedLineSegment::intersect(SnappedLineSegment const &line) const
{
/* If a snapper has been told to "always snap", then this one should be preferred
* over the other, if that other one has not been told so. (The preferred snapper
* will be labelled "primary" below)
*/
/* If neither or both have been told to "always snap", then cast a vote based on
* the snapped distance. For this we should consider the distance to the snapped
* line, not the distance to the intersection.
* See the comment in Inkscape::SnappedLine::intersect
*/
return SnappedPoint(intersection, SNAPTARGET_PATH_INTERSECTION, primarySLS->getDistance(), primarySLS->getTolerance(), primarySLS->getAlwaysSnap(), true,
}
// No intersection
return SnappedPoint(intersection, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, NR_HUGE, 0, false);
};
Inkscape::SnappedLine::SnappedLine(NR::Point const &snapped_point, NR::Coord const &snapped_distance, NR::Coord const &snapped_tolerance, bool const &always_snap, NR::Point const &normal_to_line, NR::Point const &point_on_line)
{
_second_tolerance = 0;
_second_always_snap = false;
_at_intersection = false;
}
{
_tolerance = 0;
_always_snap = false;
_second_tolerance = 0;
_second_always_snap = false;
_at_intersection = false;
}
{
}
{
// Calculate the intersection of two lines, which are both within snapping range
// One could be a grid line, whereas the other could be a guide line
// The point of intersection should be considered for snapping, but might be outside the snapping range
/* If a snapper has been told to "always snap", then this one should be preferred
* over the other, if that other one has not been told so. (The preferred snapper
* will be labelled "primary" below)
*/
/* If neither or both have been told to "always snap", then cast a vote based on
* the snapped distance. For this we should consider the distance to the snapped
* line, not the distance to the intersection.
*
* The relevant snapped distance is the distance to the closest snapped line, not the
* distance to the intersection. For example, when a box is almost aligned with a grid
* in both horizontal and vertical directions, the distance to the intersection of the
* grid lines will always be larger then the distance to a grid line. We will be snapping
* to the closest snapped point however, so if we ever want to snap to the intersection
* then the distance to it should at least be equal to the other distance, not greater
* than it, as that would rule the intersection out when comparing it with regular snappoint,
* as the latter will always be closer
*/
return SnappedPoint(intersection, Inkscape::SNAPTARGET_UNDEFINED, primarySL->getDistance(), primarySL->getTolerance(), primarySL->getAlwaysSnap(), true,
// The type of the snap target is yet undefined, as we cannot tell whether
// we're snapping to grid or the guide lines; must be set by on a higher level
}
// No intersection
return SnappedPoint(intersection, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, NR_HUGE, 0, false);
}
// search for the closest snapped line segment
bool getClosestSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedLineSegment &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
result = *i;
success = true;
}
}
return success;
}
// search for the closest intersection of two snapped line segments, which are both member of the same collection
bool getClosestIntersectionSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedPoint &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
j++;
if (sp.getAtIntersection()) {
// if it's the first point
// or, if it's closer
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
// then prefer this point over the previous one
success = true;
}
}
}
}
return success;
}
// search for the closest snapped line
{
bool success = false;
result = *i;
success = true;
}
}
return success;
}
// search for the closest intersection of two snapped lines, which are both member of the same collection
bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedPoint &result)
{
bool success = false;
j++;
if (sp.getAtIntersection()) {
// if it's the first point
// or, if it's closer
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
// then prefer this point over the previous one
success = true;
}
}
}
}
return success;
}
// search for the closest intersection of two snapped lines, which are in two different collections
bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list1, std::list<Inkscape::SnappedLine> const &list2, Inkscape::SnappedPoint &result)
{
bool success = false;
if (sp.getAtIntersection()) {
// if it's the first point
// or, if it's closer
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
// then prefer this point over the previous one
success = true;
}
}
}
}
return success;
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :